• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:08
CEST 21:08
KST 04:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th60Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL.net Map Contest #22 - Voting herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals VPN experiences Quality of life changes in BW that you will like ? Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2341 users

Nexus has time warp ability, Obelisk out of game - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
February 12 2010 02:52 GMT
#61
Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule
Dota 3hard5me
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 12 2010 03:03 GMT
#62
If this ability has a range then Protoss bases will most likely be a tight little blob, which will be more susceptible to nukes. And I think most people agree that nukes are supposed to be easier to pull off than in SC1 if BR4 is anything (reliable) to go by. That'd be more interesting though...seeing nukes more often in a non-humiliation way.
SoleSteeler
Profile Joined April 2003
Canada5461 Posts
February 12 2010 03:03 GMT
#63
I think this is a really cool mechanic... I wonder what the specific stats on it are (how much energy does it cost to cast, what %, is it available right away? etc.)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
February 12 2010 03:17 GMT
#64
On February 12 2010 11:52 Nub4ever wrote:
Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule

There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
SoleSteeler
Profile Joined April 2003
Canada5461 Posts
February 12 2010 03:25 GMT
#65
On February 12 2010 12:17 Archerofaiur wrote:
Show nested quote +
On February 12 2010 11:52 Nub4ever wrote:
Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule

There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point.


Is supply call down still only +2 supply? If it was like 75 energy for +10 supply instantly, it could make for some interesting timing attacks in a similar fashion to time warp, I think. Well, 75 energy for +10 is just some random numbers I picked, just make it much more attractive is all, instead of "oops I forgot to build a supply depot, I'll hurt myself economically or through lack of scouting to make up for it, slightly!"
Archerofaiur
Profile Joined August 2008
United States4101 Posts
February 12 2010 03:26 GMT
#66
Calldown Supply is now +8.

http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
L0thar
Profile Blog Joined September 2007
987 Posts
February 12 2010 03:28 GMT
#67
On February 12 2010 12:17 Archerofaiur wrote:
Show nested quote +
On February 12 2010 11:52 Nub4ever wrote:
Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule

There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point.


There is a lot of things wrong with Terran mechanics. Like being it the most boring and uninspired from all races. Especially the "amazing" ability to create more supply or the very "original" scanner.
SoleSteeler
Profile Joined April 2003
Canada5461 Posts
February 12 2010 03:32 GMT
#68
Good. It may not seem as attractive as scan/MULE right now, but I think it could be used for some cool strategies in the future for sure. Smaller maps might let you skip a depot and get just that many more units out quicker, for nice timing rushes etc.

Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-02-12 03:35:38
February 12 2010 03:32 GMT
#69
On February 12 2010 12:28 adelarge wrote:
Show nested quote +
On February 12 2010 12:17 Archerofaiur wrote:
On February 12 2010 11:52 Nub4ever wrote:
Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule

There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point.


There is a lot of things wrong with Terran mechanics. Like being it the most boring and uninspired from all races. Especially the "amazing" ability to create more supply or the very "original" scanner.

Ummm maybe your missing the robot you can calldown anywhere that will harvest minerals at epic rates. Id say thats a hell of allot more "inspired" than oh more larva.



Also Ive got some good feelings about calldown supply. Its unique, helps new players learn the game, has strategic value, contributes in both lore, racial identity and visual impressions....
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
February 12 2010 03:36 GMT
#70
On February 12 2010 05:18 Malingo wrote:
energy tension is no longer an issue. Good work blizzard!
I think some one mentioned something almost exactly like this on one of the threads a few weeks back. This either means that Blizzard reads these forums much more thoroughly then I thought they did and learns from them or there was a leak/freak coincidence.
EDIT: www.teamliquid.net/forum/viewmessage.php?topic_id=108753

-_________-
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
SoleSteeler
Profile Joined April 2003
Canada5461 Posts
February 12 2010 03:41 GMT
#71
I think more larva, at the very least, makes Zerg seem more Zerg-y. Being able to spawn lots of units quickly. It would be nice if there was an actual decision to make there though, instead of ones that are very situational, rather than planned (I need to heal this spine crawler all of a sudden! for example).

Also, at least now all 3 macro mechanics aren't necessarily just click and get more minerals, since Zerg will use theirs for more attacking units (like the 1 hatch queen hydra build), Protoss can do much different timing rushes (I hope there's a visual on the building time warp is affecting though), and Terran have 3 viable options (of varying degrees, however).

Very excited to see how this all plays out. Almost made me forget for a second that the first month will be full of swinging balance changes and whining and the macro mechanics probably won't get heavy theorizing until things settle down a bit.

Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
February 12 2010 03:46 GMT
#72
wow so many big changes this late, and beta is coming soon

you can imagine how many imbalances there will be in this game, and it won't be "all races are equal" in starcraft 2
Nony is Bonjwa
L0thar
Profile Blog Joined September 2007
987 Posts
February 12 2010 03:48 GMT
#73
On February 12 2010 12:32 Archerofaiur wrote:
Show nested quote +
On February 12 2010 12:28 adelarge wrote:
On February 12 2010 12:17 Archerofaiur wrote:
On February 12 2010 11:52 Nub4ever wrote:
Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule

There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point.


There is a lot of things wrong with Terran mechanics. Like being it the most boring and uninspired from all races. Especially the "amazing" ability to create more supply or the very "original" scanner.

Ummm maybe your missing the robot you can calldown anywhere that will harvest minerals at epic rates. Id say thats a hell of allot more "inspired" than oh more larva.

Also Ive got some good feelings about calldown supply. Its unique, helps new players learn the game, has strategic value, contributes in both lore, racial identity and visual impressions....


No, I know about mules, that's why I wrote "especially". I consider mules rather average. If they have some sort of unique ability I would consider them great. Something which could help your forces in offence or whatever. But I guess that would be asking too much.

And I just don't get that feelings. Hopefully beta proves me wrong...
SoleSteeler
Profile Joined April 2003
Canada5461 Posts
Last Edited: 2010-02-12 03:54:48
February 12 2010 03:52 GMT
#74
On February 12 2010 12:46 Nal_rAwr wrote:
wow so many big changes this late, and beta is coming soon

you can imagine how many imbalances there will be in this game, and it won't be "all races are equal" in starcraft 2


There will be more big changes in beta, I can assure you of that! Beta is certainly not just little tweaks!

Anyway, for the Zerg queen, it's not very unique, but maybe the option to allow them to speed up a building morphing in would be nice... Make it so she must "channel it", or stand next to the building to do so... So you can't keep up with spawn larva while doing so.

It's a very simple idea and one that's been thrown around for various races, but it would definitely solve some qualms about Zerg's macro mechanic being too obviously used on spawn larva!

edit: and obviously would open up some neat strategies for the queen... maybe make it researchable at the spawning pool (Spawn building faster!) to avoid ultra fast Zergling rushes. And it's different than the new Protoss mechanic, since it only affects buildings, while theirs affects research/production)

:/

Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-02-12 03:54:51
February 12 2010 03:53 GMT
#75
On February 12 2010 12:48 adelarge wrote:
I consider mules rather average. If they have some sort of unique ability I would consider them great.


They can harvest minerals at freaking insane speeds man! Hows that for unique!



Something which could help your forces in offence or whatever....

Youll be happy to know there are plenty of other "shooty" units in SC2.


On February 12 2010 12:52 SoleSteeler wrote:
Show nested quote +
On February 12 2010 12:46 Nal_rAwr wrote:
wow so many big changes this late, and beta is coming soon

you can imagine how many imbalances there will be in this game, and it won't be "all races are equal" in starcraft 2


There will be more big changes in beta, I can assure you of that! Beta is certainly not just little tweaks!

Anyway, for the Zerg queen, it's not very unique, but maybe the option to allow them to speed up a building morphing in would be nice... Make it so she must "channel it", or stand next to the building to do so... So you can't keep up with spawn larva while doing so.

It's a very simple idea and one that's been thrown around for various races, but it would definitely solve some qualms about Zerg's macro mechanic being too obviously used on spawn larva!

:/




Im pushing for a Zerg Gas advantage ability.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
SoleSteeler
Profile Joined April 2003
Canada5461 Posts
Last Edited: 2010-02-12 03:57:47
February 12 2010 03:57 GMT
#76
On February 12 2010 12:53 Archerofaiur wrote:
Im pushing for a Zerg Gas advantage ability.


I'd be fine with that. Anything to give the Zerg a different and interesting alternative to Spawn Larva.
Sabu113
Profile Blog Joined August 2009
United States11086 Posts
February 12 2010 04:00 GMT
#77
Is this just me or is this going to make protoss much more zerglike. They have a pressure to take more bases , especially with the resource disadvantage they are goign to have atleast in the earlygame against a extra larva/ drone producing zerg and eventually a min boosted terran.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
February 12 2010 04:01 GMT
#78
On February 12 2010 05:13 SWPIGWANG wrote:
Woo, I think someone may have read my old post on TL.net ....or maybe it is a case of convergent solutions.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=108753

Foresight? :D

Oh man I thought of that instantly! Now you can get to see if it works as well as you theorized it could. (perhaps second hand from videos if you didn't get a beta key)
I <3 the internet, I <3 you
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 12 2010 04:06 GMT
#79
On February 12 2010 13:00 Sabu113 wrote:
Is this just me or is this going to make protoss much more zerglike. They have a pressure to take more bases , especially with the resource disadvantage they are goign to have atleast in the earlygame against a extra larva/ drone producing zerg and eventually a min boosted terran.

i'm hoping that they will circumvent this by only allowing the ability to activate once, and the nexus positioning limits the casting range. this should prevent it
When they see MC Probe, all the ladies disrobe.
AeTheReal
Profile Joined June 2009
United States108 Posts
February 12 2010 04:25 GMT
#80
Oh cool, Blizzard actually saw that idea. I hope they try the time bubble modification I suggested in that thread too.
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1457
UpATreeSC 207
IndyStarCraft 151
ZombieGrub128
BRAT_OK 104
MindelVK 43
EmSc Tv 17
JuggernautJason16
StarCraft: Brood War
Mini 500
Dewaltoss 105
Zeus 93
Rock 30
Sacsri 15
GoRush 14
soO 13
ajuk12(nOOB) 11
Dota 2
Gorgc5842
qojqva1706
Counter-Strike
fl0m1841
ScreaM1732
byalli913
Super Smash Bros
Mew2King53
Heroes of the Storm
Liquid`Hasu22
Other Games
Grubby4735
summit1g2156
B2W.Neo545
QueenE158
C9.Mang0149
KnowMe119
XaKoH 116
Trikslyr52
Organizations
Counter-Strike
PGL227
Other Games
BasetradeTV198
StarCraft 2
EmSc Tv 17
EmSc2Tv 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota246
League of Legends
• TFBlade1047
• Stunt162
Other Games
• WagamamaTV289
Upcoming Events
Replay Cast
4h 52m
RSL Revival
11h 52m
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
15h 52m
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs Arrogfire
IPSL
20h 52m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
23h 52m
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
1d 4h
RSL Revival
1d 11h
Maestros of the Game
1d 17h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 17h
IPSL
1d 20h
Dragon vs Artosis
dxtr13 vs Hawk
[ Show More ]
BSL
1d 23h
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Heroes Pulsing #3
Heroes Pulsing #2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.