• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:22
CEST 17:22
KST 00:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week2[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation14$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL68
StarCraft 2
General
RSL Season 1 - Final Week Firefly given lifetime ban by ESIC following match-fixing investigation The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament $25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Player “Jedi” cheat on CSL BW General Discussion Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [G] Progamer Settings
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
CCLP - Command & Conquer League Project Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 677 users

Nexus has time warp ability, Obelisk out of game - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
February 12 2010 02:52 GMT
#61
Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule
Dota 3hard5me
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 12 2010 03:03 GMT
#62
If this ability has a range then Protoss bases will most likely be a tight little blob, which will be more susceptible to nukes. And I think most people agree that nukes are supposed to be easier to pull off than in SC1 if BR4 is anything (reliable) to go by. That'd be more interesting though...seeing nukes more often in a non-humiliation way.
SoleSteeler
Profile Joined April 2003
Canada5417 Posts
February 12 2010 03:03 GMT
#63
I think this is a really cool mechanic... I wonder what the specific stats on it are (how much energy does it cost to cast, what %, is it available right away? etc.)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
February 12 2010 03:17 GMT
#64
On February 12 2010 11:52 Nub4ever wrote:
Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule

There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
SoleSteeler
Profile Joined April 2003
Canada5417 Posts
February 12 2010 03:25 GMT
#65
On February 12 2010 12:17 Archerofaiur wrote:
Show nested quote +
On February 12 2010 11:52 Nub4ever wrote:
Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule

There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point.


Is supply call down still only +2 supply? If it was like 75 energy for +10 supply instantly, it could make for some interesting timing attacks in a similar fashion to time warp, I think. Well, 75 energy for +10 is just some random numbers I picked, just make it much more attractive is all, instead of "oops I forgot to build a supply depot, I'll hurt myself economically or through lack of scouting to make up for it, slightly!"
Archerofaiur
Profile Joined August 2008
United States4101 Posts
February 12 2010 03:26 GMT
#66
Calldown Supply is now +8.

http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
L0thar
Profile Blog Joined September 2007
987 Posts
February 12 2010 03:28 GMT
#67
On February 12 2010 12:17 Archerofaiur wrote:
Show nested quote +
On February 12 2010 11:52 Nub4ever wrote:
Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule

There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point.


There is a lot of things wrong with Terran mechanics. Like being it the most boring and uninspired from all races. Especially the "amazing" ability to create more supply or the very "original" scanner.
SoleSteeler
Profile Joined April 2003
Canada5417 Posts
February 12 2010 03:32 GMT
#68
Good. It may not seem as attractive as scan/MULE right now, but I think it could be used for some cool strategies in the future for sure. Smaller maps might let you skip a depot and get just that many more units out quicker, for nice timing rushes etc.

Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-02-12 03:35:38
February 12 2010 03:32 GMT
#69
On February 12 2010 12:28 adelarge wrote:
Show nested quote +
On February 12 2010 12:17 Archerofaiur wrote:
On February 12 2010 11:52 Nub4ever wrote:
Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule

There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point.


There is a lot of things wrong with Terran mechanics. Like being it the most boring and uninspired from all races. Especially the "amazing" ability to create more supply or the very "original" scanner.

Ummm maybe your missing the robot you can calldown anywhere that will harvest minerals at epic rates. Id say thats a hell of allot more "inspired" than oh more larva.



Also Ive got some good feelings about calldown supply. Its unique, helps new players learn the game, has strategic value, contributes in both lore, racial identity and visual impressions....
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
February 12 2010 03:36 GMT
#70
On February 12 2010 05:18 Malingo wrote:
energy tension is no longer an issue. Good work blizzard!
I think some one mentioned something almost exactly like this on one of the threads a few weeks back. This either means that Blizzard reads these forums much more thoroughly then I thought they did and learns from them or there was a leak/freak coincidence.
EDIT: www.teamliquid.net/forum/viewmessage.php?topic_id=108753

-_________-
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
SoleSteeler
Profile Joined April 2003
Canada5417 Posts
February 12 2010 03:41 GMT
#71
I think more larva, at the very least, makes Zerg seem more Zerg-y. Being able to spawn lots of units quickly. It would be nice if there was an actual decision to make there though, instead of ones that are very situational, rather than planned (I need to heal this spine crawler all of a sudden! for example).

Also, at least now all 3 macro mechanics aren't necessarily just click and get more minerals, since Zerg will use theirs for more attacking units (like the 1 hatch queen hydra build), Protoss can do much different timing rushes (I hope there's a visual on the building time warp is affecting though), and Terran have 3 viable options (of varying degrees, however).

Very excited to see how this all plays out. Almost made me forget for a second that the first month will be full of swinging balance changes and whining and the macro mechanics probably won't get heavy theorizing until things settle down a bit.

Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
February 12 2010 03:46 GMT
#72
wow so many big changes this late, and beta is coming soon

you can imagine how many imbalances there will be in this game, and it won't be "all races are equal" in starcraft 2
Nony is Bonjwa
L0thar
Profile Blog Joined September 2007
987 Posts
February 12 2010 03:48 GMT
#73
On February 12 2010 12:32 Archerofaiur wrote:
Show nested quote +
On February 12 2010 12:28 adelarge wrote:
On February 12 2010 12:17 Archerofaiur wrote:
On February 12 2010 11:52 Nub4ever wrote:
Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule

There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point.


There is a lot of things wrong with Terran mechanics. Like being it the most boring and uninspired from all races. Especially the "amazing" ability to create more supply or the very "original" scanner.

Ummm maybe your missing the robot you can calldown anywhere that will harvest minerals at epic rates. Id say thats a hell of allot more "inspired" than oh more larva.

Also Ive got some good feelings about calldown supply. Its unique, helps new players learn the game, has strategic value, contributes in both lore, racial identity and visual impressions....


No, I know about mules, that's why I wrote "especially". I consider mules rather average. If they have some sort of unique ability I would consider them great. Something which could help your forces in offence or whatever. But I guess that would be asking too much.

And I just don't get that feelings. Hopefully beta proves me wrong...
SoleSteeler
Profile Joined April 2003
Canada5417 Posts
Last Edited: 2010-02-12 03:54:48
February 12 2010 03:52 GMT
#74
On February 12 2010 12:46 Nal_rAwr wrote:
wow so many big changes this late, and beta is coming soon

you can imagine how many imbalances there will be in this game, and it won't be "all races are equal" in starcraft 2


There will be more big changes in beta, I can assure you of that! Beta is certainly not just little tweaks!

Anyway, for the Zerg queen, it's not very unique, but maybe the option to allow them to speed up a building morphing in would be nice... Make it so she must "channel it", or stand next to the building to do so... So you can't keep up with spawn larva while doing so.

It's a very simple idea and one that's been thrown around for various races, but it would definitely solve some qualms about Zerg's macro mechanic being too obviously used on spawn larva!

edit: and obviously would open up some neat strategies for the queen... maybe make it researchable at the spawning pool (Spawn building faster!) to avoid ultra fast Zergling rushes. And it's different than the new Protoss mechanic, since it only affects buildings, while theirs affects research/production)

:/

Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-02-12 03:54:51
February 12 2010 03:53 GMT
#75
On February 12 2010 12:48 adelarge wrote:
I consider mules rather average. If they have some sort of unique ability I would consider them great.


They can harvest minerals at freaking insane speeds man! Hows that for unique!



Something which could help your forces in offence or whatever....

Youll be happy to know there are plenty of other "shooty" units in SC2.


On February 12 2010 12:52 SoleSteeler wrote:
Show nested quote +
On February 12 2010 12:46 Nal_rAwr wrote:
wow so many big changes this late, and beta is coming soon

you can imagine how many imbalances there will be in this game, and it won't be "all races are equal" in starcraft 2


There will be more big changes in beta, I can assure you of that! Beta is certainly not just little tweaks!

Anyway, for the Zerg queen, it's not very unique, but maybe the option to allow them to speed up a building morphing in would be nice... Make it so she must "channel it", or stand next to the building to do so... So you can't keep up with spawn larva while doing so.

It's a very simple idea and one that's been thrown around for various races, but it would definitely solve some qualms about Zerg's macro mechanic being too obviously used on spawn larva!

:/




Im pushing for a Zerg Gas advantage ability.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
SoleSteeler
Profile Joined April 2003
Canada5417 Posts
Last Edited: 2010-02-12 03:57:47
February 12 2010 03:57 GMT
#76
On February 12 2010 12:53 Archerofaiur wrote:
Im pushing for a Zerg Gas advantage ability.


I'd be fine with that. Anything to give the Zerg a different and interesting alternative to Spawn Larva.
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
February 12 2010 04:00 GMT
#77
Is this just me or is this going to make protoss much more zerglike. They have a pressure to take more bases , especially with the resource disadvantage they are goign to have atleast in the earlygame against a extra larva/ drone producing zerg and eventually a min boosted terran.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
February 12 2010 04:01 GMT
#78
On February 12 2010 05:13 SWPIGWANG wrote:
Woo, I think someone may have read my old post on TL.net ....or maybe it is a case of convergent solutions.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=108753

Foresight? :D

Oh man I thought of that instantly! Now you can get to see if it works as well as you theorized it could. (perhaps second hand from videos if you didn't get a beta key)
I <3 the internet, I <3 you
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 12 2010 04:06 GMT
#79
On February 12 2010 13:00 Sabu113 wrote:
Is this just me or is this going to make protoss much more zerglike. They have a pressure to take more bases , especially with the resource disadvantage they are goign to have atleast in the earlygame against a extra larva/ drone producing zerg and eventually a min boosted terran.

i'm hoping that they will circumvent this by only allowing the ability to activate once, and the nexus positioning limits the casting range. this should prevent it
When they see MC Probe, all the ladies disrobe.
AeTheReal
Profile Joined June 2009
United States108 Posts
February 12 2010 04:25 GMT
#80
Oh cool, Blizzard actually saw that idea. I hope they try the time bubble modification I suggested in that thread too.
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #217
davetesta64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko454
trigger 78
SC2Nice 64
StarCraft: Brood War
Jaedong 1842
EffOrt 903
Stork 589
firebathero 475
Mini 439
actioN 414
Snow 381
hero 258
Mind 179
Rush 142
[ Show more ]
JulyZerg 117
Backho 115
ToSsGirL 104
Zeus 85
Hyun 84
Pusan 75
JYJ67
sSak 63
sas.Sziky 47
Sharp 46
HiyA 45
Sea.KH 44
soO 36
sorry 36
Shinee 32
Terrorterran 25
Aegong 20
Rock 19
zelot 14
ajuk12(nOOB) 9
IntoTheRainbow 8
SilentControl 7
Hm[arnc] 6
Dota 2
Gorgc8073
qojqva2266
syndereN408
febbydoto11
Counter-Strike
flusha430
Foxcn325
chrisJcsgo212
markeloff105
kRYSTAL_30
Heroes of the Storm
Khaldor169
XaKoH 151
Other Games
B2W.Neo1685
crisheroes613
DeMusliM475
Fuzer 289
RotterdaM209
Hui .142
ArmadaUGS89
KnowMe38
QueenE36
Organizations
Other Games
gamesdonequick38843
BasetradeTV21
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6218
• TFBlade880
Upcoming Events
Replay Cast
8h 39m
RSL Revival
18h 39m
Classic vs Cure
FEL
1d
OSC
1d 4h
RSL Revival
1d 18h
SHIN vs Clem
FEL
1d 20h
FEL
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
2 days
[ Show More ]
RSL Revival
2 days
FEL
2 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.