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Nexus has time warp ability, Obelisk out of game - Page 4
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Nub4ever
Canada1981 Posts
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Ryuu314
United States12679 Posts
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SoleSteeler
Canada5407 Posts
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Archerofaiur
United States4101 Posts
On February 12 2010 11:52 Nub4ever wrote: Now they just need to fix the Terran macro mechanic =\ I don't want to get split between scan or mule ![]() There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point. | ||
SoleSteeler
Canada5407 Posts
On February 12 2010 12:17 Archerofaiur wrote: There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point. Is supply call down still only +2 supply? If it was like 75 energy for +10 supply instantly, it could make for some interesting timing attacks in a similar fashion to time warp, I think. Well, 75 energy for +10 is just some random numbers I picked, just make it much more attractive is all, instead of "oops I forgot to build a supply depot, I'll hurt myself economically or through lack of scouting to make up for it, slightly!" | ||
Archerofaiur
United States4101 Posts
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L0thar
987 Posts
On February 12 2010 12:17 Archerofaiur wrote: There is nothing wrong with the Terran mechanics. You being split between scan and MULE....kind of the point. There is a lot of things wrong with Terran mechanics. Like being it the most boring and uninspired from all races. Especially the "amazing" ability to create more supply or the very "original" scanner. | ||
SoleSteeler
Canada5407 Posts
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Archerofaiur
United States4101 Posts
On February 12 2010 12:28 adelarge wrote: There is a lot of things wrong with Terran mechanics. Like being it the most boring and uninspired from all races. Especially the "amazing" ability to create more supply or the very "original" scanner. Ummm maybe your missing the robot you can calldown anywhere that will harvest minerals at epic rates. Id say thats a hell of allot more "inspired" than oh more larva. Also Ive got some good feelings about calldown supply. Its unique, helps new players learn the game, has strategic value, contributes in both lore, racial identity and visual impressions.... | ||
Malongo
Chile3469 Posts
On February 12 2010 05:18 Malingo wrote: energy tension is no longer an issue. Good work blizzard! I think some one mentioned something almost exactly like this on one of the threads a few weeks back. This either means that Blizzard reads these forums much more thoroughly then I thought they did and learns from them or there was a leak/freak coincidence. EDIT: www.teamliquid.net/forum/viewmessage.php?topic_id=108753 -_________- | ||
SoleSteeler
Canada5407 Posts
Also, at least now all 3 macro mechanics aren't necessarily just click and get more minerals, since Zerg will use theirs for more attacking units (like the 1 hatch queen hydra build), Protoss can do much different timing rushes (I hope there's a visual on the building time warp is affecting though), and Terran have 3 viable options (of varying degrees, however). Very excited to see how this all plays out. Almost made me forget for a second that the first month will be full of swinging balance changes and whining and the macro mechanics probably won't get heavy theorizing until things settle down a bit. ![]() | ||
Nal_rAwr
United States2611 Posts
you can imagine how many imbalances there will be in this game, and it won't be "all races are equal" in starcraft 2 | ||
L0thar
987 Posts
On February 12 2010 12:32 Archerofaiur wrote: Ummm maybe your missing the robot you can calldown anywhere that will harvest minerals at epic rates. Id say thats a hell of allot more "inspired" than oh more larva. Also Ive got some good feelings about calldown supply. Its unique, helps new players learn the game, has strategic value, contributes in both lore, racial identity and visual impressions.... No, I know about mules, that's why I wrote "especially". I consider mules rather average. If they have some sort of unique ability I would consider them great. Something which could help your forces in offence or whatever. But I guess that would be asking too much. And I just don't get that feelings. Hopefully beta proves me wrong... | ||
SoleSteeler
Canada5407 Posts
On February 12 2010 12:46 Nal_rAwr wrote: wow so many big changes this late, and beta is coming soon you can imagine how many imbalances there will be in this game, and it won't be "all races are equal" in starcraft 2 There will be more big changes in beta, I can assure you of that! Beta is certainly not just little tweaks! Anyway, for the Zerg queen, it's not very unique, but maybe the option to allow them to speed up a building morphing in would be nice... Make it so she must "channel it", or stand next to the building to do so... So you can't keep up with spawn larva while doing so. It's a very simple idea and one that's been thrown around for various races, but it would definitely solve some qualms about Zerg's macro mechanic being too obviously used on spawn larva! edit: and obviously would open up some neat strategies for the queen... maybe make it researchable at the spawning pool (Spawn building faster!) to avoid ultra fast Zergling rushes. And it's different than the new Protoss mechanic, since it only affects buildings, while theirs affects research/production) :/ | ||
Archerofaiur
United States4101 Posts
On February 12 2010 12:48 adelarge wrote: I consider mules rather average. If they have some sort of unique ability I would consider them great. They can harvest minerals at freaking insane speeds man! Hows that for unique! Something which could help your forces in offence or whatever.... Youll be happy to know there are plenty of other "shooty" units in SC2. On February 12 2010 12:52 SoleSteeler wrote: There will be more big changes in beta, I can assure you of that! Beta is certainly not just little tweaks! Anyway, for the Zerg queen, it's not very unique, but maybe the option to allow them to speed up a building morphing in would be nice... Make it so she must "channel it", or stand next to the building to do so... So you can't keep up with spawn larva while doing so. It's a very simple idea and one that's been thrown around for various races, but it would definitely solve some qualms about Zerg's macro mechanic being too obviously used on spawn larva! :/ Im pushing for a Zerg Gas advantage ability. | ||
SoleSteeler
Canada5407 Posts
On February 12 2010 12:53 Archerofaiur wrote: Im pushing for a Zerg Gas advantage ability. I'd be fine with that. Anything to give the Zerg a different and interesting alternative to Spawn Larva. | ||
Sabu113
United States11035 Posts
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Badjas
Netherlands2038 Posts
On February 12 2010 05:13 SWPIGWANG wrote: Woo, I think someone may have read my old post on TL.net ....or maybe it is a case of convergent solutions. http://www.teamliquid.net/forum/viewmessage.php?topic_id=108753 Foresight? :D Oh man I thought of that instantly! Now you can get to see if it works as well as you theorized it could. (perhaps second hand from videos if you didn't get a beta key) | ||
da_head
Canada3350 Posts
On February 12 2010 13:00 Sabu113 wrote: Is this just me or is this going to make protoss much more zerglike. They have a pressure to take more bases , especially with the resource disadvantage they are goign to have atleast in the earlygame against a extra larva/ drone producing zerg and eventually a min boosted terran. i'm hoping that they will circumvent this by only allowing the ability to activate once, and the nexus positioning limits the casting range. this should prevent it | ||
AeTheReal
United States108 Posts
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