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Nexus has time warp ability, Obelisk out of game - Page 2

Forum Index > SC2 General
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Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 11 2010 20:20 GMT
#21
On February 12 2010 05:18 Malingo wrote:
energy tension is no longer an issue. Good work blizzard!
I think some one mentioned something almost exactly like this on one of the threads a few weeks back. This either means that Blizzard reads these forums much more thoroughly then I thought they did and learns from them or there was a leak/freak coincidence.
Apparently this has been a common suggestion because I suggested this ability for the obelisk last August and Archer suggested it for the obelisk in '08.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
BlackYoshi
Profile Joined June 2009
United States84 Posts
February 11 2010 20:21 GMT
#22
That doesn't increase speed


that increases strategic opportunities by being able to warp in any spot (proxies and such)
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 11 2010 20:26 GMT
#23
This also creates an interesting competition with terran macro mechanics. Economy or fast tech vs. economy or intel. The new protoss threats this introduces may have just made comsat a lot more valuable.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
0neder
Profile Joined July 2009
United States3733 Posts
February 11 2010 20:29 GMT
#24
I like this a lot if it's not cooldown based and you can save up. Otherwise, it's bad but still better than proton charge.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
February 11 2010 20:43 GMT
#25
To be honest, I am not sure how much I like this. On one hand, it does have interesting implications as far as build orders are concerned and makes the Nexus a lot more important of a structure. Plus, in a sense, it does increase the amount of macromanagement involved since you will want to maximise the speed at which units are produced. Infact, the amount of multitasking required to maintain optimal production seems to scale with how big your production is. Plus, it also has more potential uses then the Obelisk.

On the other, however, I am not certain if it is a good idea to have the mechanic completely seperate from resource gathering. It could be that I am just not used to the idea yet. But Terran and Zerg both have mechanics (MULE and Spawn Mutant Larva) that have potential affects on mining. The Protoss currently do not have anything like that.

I do not know. I can see the potential, but I am worried if the lack of mining implications will have negative consenquences.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Kyouya
Profile Joined January 2008
Mexico318 Posts
February 11 2010 20:48 GMT
#26
Protoss produce and research faster wow. That makes the races even more diverse.
Strike First, Strike Hard, Show No Mercy.
Forty-two
Profile Joined July 2009
United States8 Posts
February 11 2010 20:49 GMT
#27
On February 12 2010 05:43 Tom Phoenix wrote:
I do not know. I can see the potential, but I am worried if the lack of mining implications will have negative consenquences.


Presumably you can increase the probe production out of the nexus.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
February 11 2010 20:54 GMT
#28
On February 12 2010 05:49 Forty-two wrote:
Show nested quote +
On February 12 2010 05:43 Tom Phoenix wrote:
I do not know. I can see the potential, but I am worried if the lack of mining implications will have negative consenquences.


Presumably you can increase the probe production out of the nexus.


Oh. Wow, I did not think of that. When you put it in those terms, it seems a lot more appealing. Plus, it seems to affect all aspects of macromanagement and provides for a lot of tensions between the options.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 11 2010 20:57 GMT
#29
So the Nexus can increase production / upgrade speed of anything? Sounds amazing!
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
February 11 2010 20:58 GMT
#30
At first sight seems imba o.o
The zerg needs some imba-sounding/epic/easily abusable abilities or units too TT.TT
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 11 2010 20:59 GMT
#31
It's like a weaker spawn larva when it comes to economy/army production. Faster tech makes up for it though.

I like it though, it looks a lot better than proton charge, more choice to be made.
Bankai - Correlation does not imply causation
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 11 2010 21:01 GMT
#32
On February 12 2010 05:58 Abenson wrote:
At first sight seems imba o.o
The zerg needs some imba-sounding/epic/easily abusable abilities or units too TT.TT
With the queen the zerg could instantly start production of 14 mutalisks off of two hatcheries. Does that sound epic enough? :s
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-02-11 21:02:23
February 11 2010 21:01 GMT
#33
On February 12 2010 05:20 Tsagacity wrote:
Show nested quote +
On February 12 2010 05:18 Malingo wrote:
energy tension is no longer an issue. Good work blizzard!
I think some one mentioned something almost exactly like this on one of the threads a few weeks back. This either means that Blizzard reads these forums much more thoroughly then I thought they did and learns from them or there was a leak/freak coincidence.
Apparently this has been a common suggestion because I suggested this ability for the obelisk last August and Archer suggested it for the obelisk in '08.



Obelisk wasnt around in '08 but yah it was in my second thesis. I even think some people might have floated similar ideas before that even.



Needless to say its a very old idea from the beginning of the Macro Revolution.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Spawkuring
Profile Joined July 2008
United States755 Posts
February 11 2010 21:01 GMT
#34
I like the concept of it because it further differentiates the races more. Before, the Terran and Protoss mechanics were very similar to each other with Zerg being the only original one, but now we have a unique function for every race. I look forward to the ridiculous DT rushes that are sure to come from this thing.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
February 11 2010 21:03 GMT
#35
aprovallllll
brood war for life, brood war forever
cerebralz
Profile Joined August 2009
United States443 Posts
February 11 2010 21:04 GMT
#36
Absolutely love this idea. I also seconded this idea a while back in a previous forum. It makes sense for protoss in every way. When beta starts we'll find out if it needs tweaking or an extra research to activate, but in all, i'm very hopeful for good results. It fulfills all the requirements of what a macro mechanic should be. Makes it easier to pump buildings which will increase production. Extra use for speeding tech timing. Doesn't penalize you a ton for NOT using it. Gives you a distinct timing advantage for using it while being distinct from the other two mechanics.

All the macro mechanics eventually equate to timing somehow. Whether it is to gain "X" minerals to gain an "Y" army at "Z" time in the game. Or gain "X" larvae to get drones to get your "Y" army at "Z" time. Or increase building and research time by "X" to get "Y" army at "Z" time. It's a different way to get to "Z" but distinct and enjoyable for each race.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 11 2010 21:10 GMT
#37
On February 12 2010 06:01 Tsagacity wrote:
Show nested quote +
On February 12 2010 05:58 Abenson wrote:
At first sight seems imba o.o
The zerg needs some imba-sounding/epic/easily abusable abilities or units too TT.TT
With the queen the zerg could instantly start production of 14 mutalisks off of two hatcheries. Does that sound epic enough? :s


Yes, yes it does Or instantly saturate the natural or the third. Really looking forward to it.

On February 12 2010 06:01 Spawkuring wrote:
I look forward to the ridiculous DT rushes that are sure to come from this thing.


About the DT rush, it's not going to come out that much faster, does it? I mean, you still have to build the tech buildings to climb the tech tree and they can't be sped up?
Bankai - Correlation does not imply causation
Spawkuring
Profile Joined July 2008
United States755 Posts
February 11 2010 21:14 GMT
#38
On February 12 2010 06:10 NeoLearner wrote:
Show nested quote +
On February 12 2010 06:01 Tsagacity wrote:
On February 12 2010 05:58 Abenson wrote:
At first sight seems imba o.o
The zerg needs some imba-sounding/epic/easily abusable abilities or units too TT.TT
With the queen the zerg could instantly start production of 14 mutalisks off of two hatcheries. Does that sound epic enough? :s


Yes, yes it does Or instantly saturate the natural or the third. Really looking forward to it.

Show nested quote +
On February 12 2010 06:01 Spawkuring wrote:
I look forward to the ridiculous DT rushes that are sure to come from this thing.


About the DT rush, it's not going to come out that much faster, does it? I mean, you still have to build the tech buildings to climb the tech tree and they can't be sped up?


Ahh, I didn't realize that it doesn't speed up building production. Still, I can see people abuse it in order to cheese. It will be pretty fun I imagine.
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 11 2010 21:15 GMT
#39
The only worry I have is that protoss bases will all be one big tight blob so that any building that might need to be rushed can be. Still, not bad. This is actually a very clever idea. I think this is better than mule now, in fact.

If you scout and see a particular advanced building next to the nexus you'll have some small indication of what build they might be running.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-02-11 21:28:09
February 11 2010 21:27 GMT
#40
Sup? From a December thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=108753

Nexus spell: Speed Warp by SWPIGWANG
Increase the speed where the target building builds, builds units and research upgrades by 20%. It lasts 25 seconds and has a cooldown of 30 seconds and its effect is shown graphically with a beam channeling power from the nexus to the target. The spell has a range of 14 tiles. Can target the nexus itself.


Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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