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On February 12 2010 05:18 Malingo wrote: energy tension is no longer an issue. Good work blizzard! I think some one mentioned something almost exactly like this on one of the threads a few weeks back. This either means that Blizzard reads these forums much more thoroughly then I thought they did and learns from them or there was a leak/freak coincidence. Apparently this has been a common suggestion because I suggested this ability for the obelisk last August and Archer suggested it for the obelisk in '08.
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That doesn't increase speed
that increases strategic opportunities by being able to warp in any spot (proxies and such)
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This also creates an interesting competition with terran macro mechanics. Economy or fast tech vs. economy or intel. The new protoss threats this introduces may have just made comsat a lot more valuable.
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I like this a lot if it's not cooldown based and you can save up. Otherwise, it's bad but still better than proton charge.
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To be honest, I am not sure how much I like this. On one hand, it does have interesting implications as far as build orders are concerned and makes the Nexus a lot more important of a structure. Plus, in a sense, it does increase the amount of macromanagement involved since you will want to maximise the speed at which units are produced. Infact, the amount of multitasking required to maintain optimal production seems to scale with how big your production is. Plus, it also has more potential uses then the Obelisk.
On the other, however, I am not certain if it is a good idea to have the mechanic completely seperate from resource gathering. It could be that I am just not used to the idea yet. But Terran and Zerg both have mechanics (MULE and Spawn Mutant Larva) that have potential affects on mining. The Protoss currently do not have anything like that.
I do not know. I can see the potential, but I am worried if the lack of mining implications will have negative consenquences.
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Protoss produce and research faster wow. That makes the races even more diverse.
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On February 12 2010 05:43 Tom Phoenix wrote: I do not know. I can see the potential, but I am worried if the lack of mining implications will have negative consenquences.
Presumably you can increase the probe production out of the nexus.
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On February 12 2010 05:49 Forty-two wrote:Show nested quote +On February 12 2010 05:43 Tom Phoenix wrote: I do not know. I can see the potential, but I am worried if the lack of mining implications will have negative consenquences. Presumably you can increase the probe production out of the nexus.
Oh. Wow, I did not think of that. When you put it in those terms, it seems a lot more appealing. Plus, it seems to affect all aspects of macromanagement and provides for a lot of tensions between the options.
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So the Nexus can increase production / upgrade speed of anything? Sounds amazing!
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At first sight seems imba o.o The zerg needs some imba-sounding/epic/easily abusable abilities or units too TT.TT
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It's like a weaker spawn larva when it comes to economy/army production. Faster tech makes up for it though.
I like it though, it looks a lot better than proton charge, more choice to be made.
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On February 12 2010 05:58 Abenson wrote: At first sight seems imba o.o The zerg needs some imba-sounding/epic/easily abusable abilities or units too TT.TT With the queen the zerg could instantly start production of 14 mutalisks off of two hatcheries. Does that sound epic enough? :s
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On February 12 2010 05:20 Tsagacity wrote:Show nested quote +On February 12 2010 05:18 Malingo wrote: energy tension is no longer an issue. Good work blizzard! I think some one mentioned something almost exactly like this on one of the threads a few weeks back. This either means that Blizzard reads these forums much more thoroughly then I thought they did and learns from them or there was a leak/freak coincidence. Apparently this has been a common suggestion because I suggested this ability for the obelisk last August and Archer suggested it for the obelisk in '08.
Obelisk wasnt around in '08 but yah it was in my second thesis. I even think some people might have floated similar ideas before that even.
Needless to say its a very old idea from the beginning of the Macro Revolution.
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I like the concept of it because it further differentiates the races more. Before, the Terran and Protoss mechanics were very similar to each other with Zerg being the only original one, but now we have a unique function for every race. I look forward to the ridiculous DT rushes that are sure to come from this thing.
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Absolutely love this idea. I also seconded this idea a while back in a previous forum. It makes sense for protoss in every way. When beta starts we'll find out if it needs tweaking or an extra research to activate, but in all, i'm very hopeful for good results. It fulfills all the requirements of what a macro mechanic should be. Makes it easier to pump buildings which will increase production. Extra use for speeding tech timing. Doesn't penalize you a ton for NOT using it. Gives you a distinct timing advantage for using it while being distinct from the other two mechanics.
All the macro mechanics eventually equate to timing somehow. Whether it is to gain "X" minerals to gain an "Y" army at "Z" time in the game. Or gain "X" larvae to get drones to get your "Y" army at "Z" time. Or increase building and research time by "X" to get "Y" army at "Z" time. It's a different way to get to "Z" but distinct and enjoyable for each race.
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On February 12 2010 06:01 Tsagacity wrote:Show nested quote +On February 12 2010 05:58 Abenson wrote: At first sight seems imba o.o The zerg needs some imba-sounding/epic/easily abusable abilities or units too TT.TT With the queen the zerg could instantly start production of 14 mutalisks off of two hatcheries. Does that sound epic enough? :s
Yes, yes it does Or instantly saturate the natural or the third. Really looking forward to it.
On February 12 2010 06:01 Spawkuring wrote: I look forward to the ridiculous DT rushes that are sure to come from this thing.
About the DT rush, it's not going to come out that much faster, does it? I mean, you still have to build the tech buildings to climb the tech tree and they can't be sped up?
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On February 12 2010 06:10 NeoLearner wrote:Show nested quote +On February 12 2010 06:01 Tsagacity wrote:On February 12 2010 05:58 Abenson wrote: At first sight seems imba o.o The zerg needs some imba-sounding/epic/easily abusable abilities or units too TT.TT With the queen the zerg could instantly start production of 14 mutalisks off of two hatcheries. Does that sound epic enough? :s Yes, yes it does  Or instantly saturate the natural or the third. Really looking forward to it. Show nested quote +On February 12 2010 06:01 Spawkuring wrote: I look forward to the ridiculous DT rushes that are sure to come from this thing. About the DT rush, it's not going to come out that much faster, does it? I mean, you still have to build the tech buildings to climb the tech tree and they can't be sped up?
Ahh, I didn't realize that it doesn't speed up building production. Still, I can see people abuse it in order to cheese. It will be pretty fun I imagine.
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The only worry I have is that protoss bases will all be one big tight blob so that any building that might need to be rushed can be. Still, not bad. This is actually a very clever idea. I think this is better than mule now, in fact.
If you scout and see a particular advanced building next to the nexus you'll have some small indication of what build they might be running.
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Sweden33719 Posts
Sup? From a December thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=108753
Nexus spell: Speed Warp by SWPIGWANG
Increase the speed where the target building builds, builds units and research upgrades by 20%. It lasts 25 seconds and has a cooldown of 30 seconds and its effect is shown graphically with a beam channeling power from the nexus to the target. The spell has a range of 14 tiles. Can target the nexus itself.
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