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On June 22 2012 06:45 Yama93 wrote: Negative, I highly doubt Blizzard even watches the games. There is no tier 3 terran, and there hasn´t been, and there will still not be with HOTS. So dumb. While the other races actually get new tier 3 units or buffed tier 3 units..,..... The Oracle seems retardedly overpowered, freezing income seems retarded for every race. Means you cant macro for a while, means the next attack of the opponent will just crush you.
Because surely, you cannot kill the shields off in no time at all and investing in a stargate and an oracle is free?
Blizzard wants Terran to play mech against protoss, yet they bring in Tempest which will make it so that terran can never stay in the same position, which... means that you will always be unsieged and weak. Because surely, you can't make vikings?
You seem to be making a lot of assumptions, which are basically just dependant on tuning of numbers, which is what beta is for.
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Moderately negative, mostly due to protoss.
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The new addition of the widow mine and the battle hellion really seems interesting and cool. I can't wait to try them out!
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Compared to the last HotS showcase (with aoe AA warhounds, shredders and replicators) it looks good. Still looks like a lot of problems, but it's a step in the right direction for sure. I'm trying not to get my hopes up too high.
Pros: Widow mine: looks like it could be very interesting, requires micro from opponent Oracle: forces opponent to multi-task, Could be a great way to harass mid/late Viper: pull mechanic could be cool. I'm not sure how easy it is to use, it could turn out to be dumb, but it's got potential Hydra/Ultra upgrades: about time! reaper upgrade: also, about time! seems like a good way to balance the reaper out.
Cons Tempest: To me, it's got the carrier syndrome: Invincible when you get enough of them, but useless until then. Mothership/nexus: Mass recall built from the nexus just sounds...horribly imba. All-in, kill a base with ff on the ramp. Recall out. I really hope this doesn't make it into the game. Battle hellions: make your mech army decimate things at close range? Wait what? hellions were somewhat vulnerable to surrounds, due to the line nature of their damage, which made them require micro in bigger fights (even vs light units) now...you don't really do anything with them. You can't really. Swarm host: Just looks...bad. Slow, vulnerable, shorter range than other siege units.
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Really negative. I am not excited as a Terran player.
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what happened to the tempest air aoe?
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im really happy with the viper, it seems like a really cool and versatile unit that could be used in many ways.i feel like the ability to lock down and entire mineral patch is a bit ridiculous, but we'l see how it plays out. terran changes seem kinda underwhelming, and the swarmhost isnt as cool as it could have been. much better than the last battle report, but more needs to be done before it hits the shelves.
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Moderately negative. So many things look stupid/frustrating in this game.
22 range. Swarm Host (like broodlord but cloaked and easier to tech to AND can shoot air?) Entombed - How the hell does this even work in the late game? Terran doesn't have any building that can attack ground that doesn't take any supply. Are we suppose to leave marines at all our bases? Viper grab ability seems really frustrating to play against. Moving borrowed banes? Still no answer to mass muta with Warhound anti air behind removed. Managed to make Reapers even more useless.
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On June 28 2012 13:30 Debian wrote: Moderately negative. So many things look stupid/frustrating in this game.
22 range. Swarm Host (like broodlord but cloaked and easier to tech to AND can shoot air?) Entombed - How the hell does this even work in the late game? Terran doesn't have any building that can attack ground that doesn't take any supply. Are we suppose to leave marines at all our bases? Viper grab ability seems really frustrating to play against. Moving borrowed banes? Still no answer to mass muta with Warhound anti air behind removed. Managed to make Reapers even more useless.
Most of your posts are very biased towards terran. I will admit, terrans lineup sounds a bit lackluster, but you can't make comments on balance until you see it play through.
What's wrong with burrowed Banelings? How is it any different from DTs/Burrowed Infestors except the impact is a bit stronger? Just means that you will have to worry about detection a bit more... It's fucking annoying but now you know how zerg feel when protoss decide to throw a few dts to all your bases late game.
Mutas haven't been as much of a problem lately for protoss. Protoss have an answer to Mass Muta, just because Blizzard said about a year ago that Protoss did have a problem didn't mean it was true. Mutas were a problem ages ago. In terms of terran dealing with mass muta... WTF? Theres a reason zerg don't use mutas in ZvT anymore and that's because it's not that good. The onl reason zerg throw it into the matchup every now and then is because terran are getting used to ling/infestor.
Also how can you say reapers are useless? How short sighted is that... They haven't even been released and tried yet and you call them useless?
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Don't know if anyone realises this but if a toss goes tempest rush vs zerg zerg would HAVE TO get mutas or corruptors to kill it or it could just harass mineral lines forever...what with its 22 range and all
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Indifferent - most of the new stuff will change by the time HotS is actually being released. Mostly positive - I really like that they're introducing more spellcasters, but we'll have to see if they'll stay..
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On June 23 2012 11:35 Swwww wrote:
Salutations protossretard
U should be banned for this, I don't know where is the TL Staff, they make random bans and warning. Disappointing to TL Staff.
Anyway. I think three things:
1) Viper's pull goes against any physic law. Simply Blizzard should to remove this spell 2) DTs should to merge into a Dark Archon. 3) Some mechanics in WoL are too strong (or imba as you want), Blizzard should to make some fix.
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I like how you kids are complaining about the widow mine, haha, if your not mentally retarded or in bronze league, it dusnt take much micro to pull the targeted unit away from your army, seeing how there is such a long delay.
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I hope they will NOT nerf terran further and further...or it will become unplayable, which I would hate cos I love terran. Go Go Terrans!
Zergs and Tosses, stop whining you have cool stuff!....
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I really dont like the Oracle cloaking field - if the enemy can only see the oracle and nothing else, they will just shoot it down in no time! Especially when it has like 40 shields and 40 hp or something ridiculous like that. So I dont really see the point of it unless I'm missing something.
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People really need to chill out about the 22 range thing.
First of the DPS is horrible. Second of all they dont have 22 range vision so you would have to have something else close in to provide vision wich will be killable.
I really dont see the 22 range as that big of a problem.
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On June 13 2012 08:27 Roflhaxx wrote: Kind of mixed feelings, they are making more stuff that will be completely versus a single race. The new "dark swam" only works on biological units. Anti-mech mech-unit? (lolwut?) And not to mention those mines man. They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!? banelings can still burrow, they just dont have the upgrade to move underground
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On June 13 2012 09:35 xParadoxi wrote:Show nested quote +On June 13 2012 08:27 Roflhaxx wrote: Kind of mixed feelings, they are making more stuff that will be completely versus a single race. The new "dark swam" only works on biological units. Anti-mech mech-unit? (lolwut?) And not to mention those mines man. They give terran extremely imba mines but at the same time they remove the ability for banelings to burrow!? Lol, I know its gonna be real hard to remove the unit with the mine on it. The ability has a 10 sec timer until it blows up, if you cant get a unit away from your army in 10 secs, you are just bad at the game. Even if you run the unit away, all Protoss units cost more than the mine. And due to its very high damage it kills all Protoss ground units except Immortals and Archons in one hit.
On June 28 2012 16:49 Skiblet wrote: Don't know if anyone realises this but if a toss goes tempest rush vs zerg zerg would HAVE TO get mutas or corruptors to kill it or it could just harass mineral lines forever...what with its 22 range and all
Tempest rush? You do realize that tempest with 22 range is as far away in the tech tree as Battlecruisers with yamoto cannon researched. Or Carriers with the interceptor upgrade completed.
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terran got nerfed so much...
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On July 01 2012 07:53 OneBaseKing wrote: terran got nerfed so much...
How does terran even got nerfed? They got spider mines now? u mean thoose are wurse then the shredder? No way man. Warhound seems kinda cool unit. So does the battle hellion.
I even think Terran is kinda op with mech atm. Really think about it, What does kill a Battlehellion,SeigeTank, Thor, Warhound + Eventually spidermines and viking army.
Nothing i can think off.
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