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and just like that my whole 20 year go is complete D: i didnt take any screen shots during the game as im a retard who forgot till like 12 years in, at that point i just decided it wasnt worth it and kept on playing out the last years of my turn.
i must say i failed my goals pretty hard. inflation is lower but not gone, we have some infamy which i couldnt really turn down (hurting aragon would keep us the most dominant power in the med) but we are only at war with the timurids so yay.
we came into the game with 4.8 inflation, 8 war exhaustion and with advisors totalling 10 stars. we had trade dominance in 4 cots and a few traders in a number of others. our total income was 1655 a month, which was top an army of 47000 men and a navy totaling 46 ships.
after my go we are now have 3.3 inflation, 0 war exhaustion and advisors totaling 14 stars : d. we have 5 merchants in 11 cots and a monopoly in another 1. our total income is 2855 a year. i increased the size of the army to 64k men, but the navy is unchanged.
![[image loading]](http://i.imgur.com/kXLNv.jpg)
our small gains in the last 20 years basically consists of most of the ottoman empire, the bealerics and 1 province in africa. the newly released bulgaria is our new ally and the last ottoman province is a vassal. as far as changes to the country go, i changed government type for 0.5 more magistrates a year and 10% prod. eff. and changed our man power NI for 25% compete chance. these 2 changes are the main reason for our increase in money for a decrease in man power. the reasoning for these changes is until we have a land border with a major power, our sea dominance keeps us completely safe, infact i even had a war with austria in my first year which ended in white peace, because they couldnt attack us. the only countries we will be warring are muslims and africans, we will not be stretched for man power. but this lack of economy focus for the last 100 years has left us lagging behind in tech to some european countries 
not the most exciting 20 years! sorry guys :D next time its my go ill add a ton of pictures and stuff, but this time i was just concentrating on undoing the mess that has built up for who knows how long :D
http://www.mediafire.com/?wte0jd6omfh27sf
save game!
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National Conscripts probably was a little stupid. But i just sat on too much money and kinda low manpower so it seemed reasonable .
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So, i assume that Caller has found the link directly above his post.
France is scary. Also we have a pretty large border with her now, so even more scary. I hope our navy is still superior to hers, so we can hope that she does not find a land way towards us. I just love how every time a new picture comes up, Bohemia has grown further eastwards.
You guys really don't like to build ships. I am pretty sure that half of that navy i still from my rule in 1420, when we owned about 5 provinces.
Someone should take care of that rebels in Mamelukland, they could break something. Also someone should start spending our prestige on SoI, having a large SoI is very, very useful. Also, i think we should have more Manpower buildings. If we ever want to be able to fight France or Austria, we need lots of cannon fodder. We should probably be nice to Vijaynagar to get access to that juicy, juicy CoT in Kutch.
Regarding that greyed-out Treasury Slider, you probably rightclicked it, which locks sliders. Which is generally pretty useful.
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I wonder how is it possible so fast? In my EVERY game its Austria / Great Britain / Castille that grows most powerful ;o
I wonder what do next successor has in plans
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Well, to be honest, Austria still has a more powerful Army then we have, Bohemia is even larger, and France is just scary. The Brits are also pretty strong, and probably navally far superior to our 6 carracks. Actually, even France has a larger Navy then we have. However, we make about double the money then the first one of them, so it should be able to get rid of those problems. I think if we plaster our territory with manpower buildings, we should be able to take on at least Austria, and maybe even France or Bohemia. And if we build a real navy, we are in a pretty good position.
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We need to make a bigger navy, the next in line need to focus on that somewhat :p
It will help us against France, Aragon and pretty much everybody else. But most importantly it will make Venice invulnerable against Austria
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Yes, we also have a lot of money, even if we mint a bit less then our inflation reduction, we basically earn LOTS of money. So just by building a few ships on the side every now and then, and maybe a few barracks in some provinces we are in a good position to beat every other power in the game. Manpower and Navy, thats what we need.
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The provinces in Africa and middle east are far away provinces, yes ? So we would also need like 4-5 Small/Big Ships and not just galleys even though they should be the core navy still
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On November 23 2011 08:48 Ramong wrote: The provinces in Africa and middle east are far away provinces, yes ? So we would also need like 4-5 Small/Big Ships and not just galleys even though they should be the core navy still
We have 6 big ships at the moment, and we are pretty close to our naval force limits, partly because we have 18 transport ships for no apparent reason, 10-14 would be easily enough. Since Big Ships are far more forcelimit effective, i would recommend building mostly those.
North Africa and the middle east are distant overseas, but turkey is not.
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Hmmm i see my rule should be about 1670+ so thats late I guess we will be dominant power till then ready to match with biggest rivals (of course if we will continue to grow that fast)
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Maybe someone breaks the country inbetween, could always happen. And since we are not doing any colonising, i expect the countries who do to become pretty strong soon.
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k i'm finished.
here's a map of sicily, with my gains colored over crudely.
![[image loading]](http://i.imgur.com/nAB3q.jpg)
i decided not to royally fuck you guys over. consider it a blessing.
gonna aar it up shortly
http://www.mediafire.com/?84f58zwghn45xc9
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actually, i'll hold off on the aar for a bit.
this is pretty much all you need to know.
![[image loading]](http://i.imgur.com/VYcTU.jpg)
i got the game on 2 january 1853. I am entirely justified.
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Ok, wtf? POLAND is the Emperor? How did that happen? They are small and useless, both Austria and Bohemia are strong and mighty. Also, we need more marriages.
Plus, you just spawned a new rule, even though I hate the need to lawyer stuff like that.
Next in Line is fofa2000, please claim your spot.
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what, this is perfectly fair. the first guys get to get away with stacking inflation and putting weird slider choices on us, so we should have the right to do the same.
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On November 23 2011 08:17 Simberto wrote: So, i assume that Caller has found the link directly above his post.
France is scary. Also we have a pretty large border with her now, so even more scary. I hope our navy is still superior to hers, so we can hope that she does not find a land way towards us. I just love how every time a new picture comes up, Bohemia has grown further eastwards.
You guys really don't like to build ships. I am pretty sure that half of that navy i still from my rule in 1420, when we owned about 5 provinces.
Someone should take care of that rebels in Mamelukland, they could break something. Also someone should start spending our prestige on SoI, having a large SoI is very, very useful. Also, i think we should have more Manpower buildings. If we ever want to be able to fight France or Austria, we need lots of cannon fodder. We should probably be nice to Vijaynagar to get access to that juicy, juicy CoT in Kutch.
Regarding that greyed-out Treasury Slider, you probably rightclicked it, which locks sliders. Which is generally pretty useful.
i didnt build a whole lot of anything during my go. expanded the army a bit to keep us relevant. the vast majority of my go was fixing the problems with the economy built up over the early game expansion, where we needed to mint etc to do anything at all. the high inflation we had built up had been hurting us for years and as i said in my write up, that had snowballed to reduce our tech etc. i could barely afford to invest in any buildings during my turn, maybe 10 trade buildings total. the plus side was with our decent magistrate income is that i was able to recruit much better advisors than we previously had etc.
this is what ive been saying in the main eu3 thread for so long an econ lead can be translated into anything, money can get you anything. but minting heavily just introduces inflation and other problems. i cant live without 25% compete chance, then no one had changed our government types, we were crippled by crappy limits on our plutocracy which are now all gone thanks to admin monarchy. admin monarchy also allows slider changes a year more often, which is a nice bonus.
we are between 80-90% compete chance when i left the game in every cot that matters, i almost doubled our income :D if we had done that 100 years ago we could of invested in a better navy earlier.
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On November 23 2011 09:53 Caller wrote: what, this is perfectly fair. the first guys get to get away with stacking inflation and putting weird slider choices on us, so we should have the right to do the same.
No. Sure, if i had played the game on my own, i had made often made different choices. But there is a difference between making a non-optimal choice and purposefully annoying the next guy in line by throwing him in a large war. Sure, he should be able to win that one, but why don't you let him have the choice if he wants to? You are basically stealing half of his term.
I never demanded that you have to be very good to play in this Succession Game, that is not a requirement. That means that you get people who choose strange NIs, you get non-mainstream slider moves, and you might even get someone who loses some provinces. All of that is perfectly fine. Not to mention that so far, everyone has left the country in a better state than they started off. I just ask that people are a bit considerate towards the other players.
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On November 23 2011 09:53 Caller wrote: what, this is perfectly fair. the first guys get to get away with stacking inflation and putting weird slider choices on us, so we should have the right to do the same.
i can understand inflation in early game when you start as a minor. its nice to increase your size before the web of alliances gets too much, and establishing naval dominance has been key to our success. starting as a 2pm and then not making as much money as you can will slow down your early expansion, which puts you 50 years behind for the rest of the game :D but, still like ive been saying for years if we had concentrated on trade income it would of helped with the money.
i have to say im liking this master of the mint +national bank, which i didnt think i would. while expanding a lot with a low core % you barely earn any money, its all invested. even now we have a huge income we dont keep any during the year, with this inflation reduction we can expand the army and navy.
gonna download the replay and nit-pick callers choices :D
im still curious about peoples opions on church attendance day. its a noob unfriendly NI, because it has a lot of hidden effects -_-, the 50% stab cost was the nicest part during my turn. changing government and ni is annoying as fuck, especially since we havent invested in any churches, im pretty sure it also slows down the reformation before u can take counter-ref.
my only problem with it is that 50% stab cost is of limited value when again, if you earn more money you can just pump stab research for a month to get it back up.
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