• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:34
CET 15:34
KST 23:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [BSL23] Ro16 Group A - Saturday 21:00 CET Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11397 users

EU3 Succession game - Page 9

Forum Index > General Games
Post a Reply
Prev 1 7 8 9 10 11 19 Next All
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-11-22 22:17:09
November 22 2011 22:11 GMT
#161
and just like that my whole 20 year go is complete D: i didnt take any screen shots during the game as im a retard who forgot till like 12 years in, at that point i just decided it wasnt worth it and kept on playing out the last years of my turn.

i must say i failed my goals pretty hard. inflation is lower but not gone, we have some infamy which i couldnt really turn down (hurting aragon would keep us the most dominant power in the med) but we are only at war with the timurids so yay.

we came into the game with 4.8 inflation, 8 war exhaustion and with advisors totalling 10 stars. we had trade dominance in 4 cots and a few traders in a number of others. our total income was 1655 a month, which was top an army of 47000 men and a navy totaling 46 ships.



after my go we are now have 3.3 inflation, 0 war exhaustion and advisors totaling 14 stars : d. we have 5 merchants in 11 cots and a monopoly in another 1. our total income is 2855 a year. i increased the size of the army to 64k men, but the navy is unchanged.

[image loading]

our small gains in the last 20 years basically consists of most of the ottoman empire, the bealerics and 1 province in africa. the newly released bulgaria is our new ally and the last ottoman province is a vassal. as far as changes to the country go, i changed government type for 0.5 more magistrates a year and 10% prod. eff. and changed our man power NI for 25% compete chance. these 2 changes are the main reason for our increase in money for a decrease in man power. the reasoning for these changes is until we have a land border with a major power, our sea dominance keeps us completely safe, infact i even had a war with austria in my first year which ended in white peace, because they couldnt attack us. the only countries we will be warring are muslims and africans, we will not be stretched for man power. but this lack of economy focus for the last 100 years has left us lagging behind in tech to some european countries

not the most exciting 20 years! sorry guys :D next time its my go ill add a ton of pictures and stuff, but this time i was just concentrating on undoing the mess that has built up for who knows how long :D

http://www.mediafire.com/?wte0jd6omfh27sf

save game!
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 22 2011 22:17 GMT
#162
send me link
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Velr
Profile Blog Joined July 2008
Switzerland10991 Posts
November 22 2011 22:53 GMT
#163
National Conscripts probably was a little stupid. But i just sat on too much money and kinda low manpower so it seemed reasonable .
Simberto
Profile Blog Joined July 2010
Germany12088 Posts
Last Edited: 2011-11-22 23:30:28
November 22 2011 23:17 GMT
#164
So, i assume that Caller has found the link directly above his post.

France is scary. Also we have a pretty large border with her now, so even more scary. I hope our navy is still superior to hers, so we can hope that she does not find a land way towards us. I just love how every time a new picture comes up, Bohemia has grown further eastwards.

You guys really don't like to build ships. I am pretty sure that half of that navy i still from my rule in 1420, when we owned about 5 provinces.

Someone should take care of that rebels in Mamelukland, they could break something. Also someone should start spending our prestige on SoI, having a large SoI is very, very useful. Also, i think we should have more Manpower buildings. If we ever want to be able to fight France or Austria, we need lots of cannon fodder. We should probably be nice to Vijaynagar to get access to that juicy, juicy CoT in Kutch.

Regarding that greyed-out Treasury Slider, you probably rightclicked it, which locks sliders. Which is generally pretty useful.
Stolat
Profile Joined June 2010
Poland241 Posts
November 22 2011 23:28 GMT
#165
I wonder how is it possible so fast? In my EVERY game its Austria / Great Britain / Castille that grows most powerful ;o

I wonder what do next successor has in plans
UF fight!
Simberto
Profile Blog Joined July 2010
Germany12088 Posts
Last Edited: 2011-11-22 23:36:45
November 22 2011 23:36 GMT
#166
Well, to be honest, Austria still has a more powerful Army then we have, Bohemia is even larger, and France is just scary. The Brits are also pretty strong, and probably navally far superior to our 6 carracks. Actually, even France has a larger Navy then we have. However, we make about double the money then the first one of them, so it should be able to get rid of those problems. I think if we plaster our territory with manpower buildings, we should be able to take on at least Austria, and maybe even France or Bohemia. And if we build a real navy, we are in a pretty good position.
Ramong
Profile Joined March 2011
Denmark1706 Posts
November 22 2011 23:37 GMT
#167
We need to make a bigger navy, the next in line need to focus on that somewhat :p

It will help us against France, Aragon and pretty much everybody else. But most importantly it will make Venice invulnerable against Austria
"Yeah buddy"
Simberto
Profile Blog Joined July 2010
Germany12088 Posts
November 22 2011 23:45 GMT
#168
Yes, we also have a lot of money, even if we mint a bit less then our inflation reduction, we basically earn LOTS of money. So just by building a few ships on the side every now and then, and maybe a few barracks in some provinces we are in a good position to beat every other power in the game. Manpower and Navy, thats what we need.
Ramong
Profile Joined March 2011
Denmark1706 Posts
November 22 2011 23:48 GMT
#169
The provinces in Africa and middle east are far away provinces, yes ?
So we would also need like 4-5 Small/Big Ships and not just galleys even though they should be the core navy still
"Yeah buddy"
Simberto
Profile Blog Joined July 2010
Germany12088 Posts
November 22 2011 23:55 GMT
#170
On November 23 2011 08:48 Ramong wrote:
The provinces in Africa and middle east are far away provinces, yes ?
So we would also need like 4-5 Small/Big Ships and not just galleys even though they should be the core navy still


We have 6 big ships at the moment, and we are pretty close to our naval force limits, partly because we have 18 transport ships for no apparent reason, 10-14 would be easily enough. Since Big Ships are far more forcelimit effective, i would recommend building mostly those.

North Africa and the middle east are distant overseas, but turkey is not.
Stolat
Profile Joined June 2010
Poland241 Posts
November 22 2011 23:59 GMT
#171
Hmmm i see my rule should be about 1670+ so thats late I guess we will be dominant power till then ready to match with biggest rivals (of course if we will continue to grow that fast)
UF fight!
Simberto
Profile Blog Joined July 2010
Germany12088 Posts
November 23 2011 00:07 GMT
#172
Maybe someone breaks the country inbetween, could always happen. And since we are not doing any colonising, i expect the countries who do to become pretty strong soon.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 23 2011 00:17 GMT
#173
k i'm finished.

here's a map of sicily, with my gains colored over crudely.

[image loading]

i decided not to royally fuck you guys over. consider it a blessing.

gonna aar it up shortly

http://www.mediafire.com/?84f58zwghn45xc9
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Caller
Profile Blog Joined September 2007
Poland8075 Posts
Last Edited: 2011-11-23 00:32:43
November 23 2011 00:32 GMT
#174
actually, i'll hold off on the aar for a bit.

this is pretty much all you need to know.

[image loading]

i got the game on 2 january 1853. I am entirely justified.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Simberto
Profile Blog Joined July 2010
Germany12088 Posts
Last Edited: 2011-11-23 00:47:29
November 23 2011 00:41 GMT
#175
Ok, wtf? POLAND is the Emperor? How did that happen? They are small and useless, both Austria and Bohemia are strong and mighty. Also, we need more marriages.

Plus, you just spawned a new rule, even though I hate the need to lawyer stuff like that.

Next in Line is fofa2000, please claim your spot.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
November 23 2011 00:53 GMT
#176
what, this is perfectly fair. the first guys get to get away with stacking inflation and putting weird slider choices on us, so we should have the right to do the same.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Holykitty
Profile Joined May 2011
Netherlands246 Posts
Last Edited: 2011-11-23 00:59:20
November 23 2011 00:58 GMT
#177
nvm
Where there's smoke, there's me
turdburgler
Profile Blog Joined January 2011
England6749 Posts
November 23 2011 00:59 GMT
#178
On November 23 2011 08:17 Simberto wrote:
So, i assume that Caller has found the link directly above his post.

France is scary. Also we have a pretty large border with her now, so even more scary. I hope our navy is still superior to hers, so we can hope that she does not find a land way towards us. I just love how every time a new picture comes up, Bohemia has grown further eastwards.

You guys really don't like to build ships. I am pretty sure that half of that navy i still from my rule in 1420, when we owned about 5 provinces.

Someone should take care of that rebels in Mamelukland, they could break something. Also someone should start spending our prestige on SoI, having a large SoI is very, very useful. Also, i think we should have more Manpower buildings. If we ever want to be able to fight France or Austria, we need lots of cannon fodder. We should probably be nice to Vijaynagar to get access to that juicy, juicy CoT in Kutch.

Regarding that greyed-out Treasury Slider, you probably rightclicked it, which locks sliders. Which is generally pretty useful.



i didnt build a whole lot of anything during my go. expanded the army a bit to keep us relevant. the vast majority of my go was fixing the problems with the economy built up over the early game expansion, where we needed to mint etc to do anything at all. the high inflation we had built up had been hurting us for years and as i said in my write up, that had snowballed to reduce our tech etc. i could barely afford to invest in any buildings during my turn, maybe 10 trade buildings total. the plus side was with our decent magistrate income is that i was able to recruit much better advisors than we previously had etc.

this is what ive been saying in the main eu3 thread for so long an econ lead can be translated into anything, money can get you anything. but minting heavily just introduces inflation and other problems. i cant live without 25% compete chance, then no one had changed our government types, we were crippled by crappy limits on our plutocracy which are now all gone thanks to admin monarchy. admin monarchy also allows slider changes a year more often, which is a nice bonus.

we are between 80-90% compete chance when i left the game in every cot that matters, i almost doubled our income :D if we had done that 100 years ago we could of invested in a better navy earlier.
Simberto
Profile Blog Joined July 2010
Germany12088 Posts
Last Edited: 2011-11-23 01:03:56
November 23 2011 01:01 GMT
#179
On November 23 2011 09:53 Caller wrote:
what, this is perfectly fair. the first guys get to get away with stacking inflation and putting weird slider choices on us, so we should have the right to do the same.


No. Sure, if i had played the game on my own, i had made often made different choices. But there is a difference between making a non-optimal choice and purposefully annoying the next guy in line by throwing him in a large war. Sure, he should be able to win that one, but why don't you let him have the choice if he wants to? You are basically stealing half of his term.

I never demanded that you have to be very good to play in this Succession Game, that is not a requirement. That means that you get people who choose strange NIs, you get non-mainstream slider moves, and you might even get someone who loses some provinces. All of that is perfectly fine. Not to mention that so far, everyone has left the country in a better state than they started off. I just ask that people are a bit considerate towards the other players.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-11-23 01:08:56
November 23 2011 01:04 GMT
#180
On November 23 2011 09:53 Caller wrote:
what, this is perfectly fair. the first guys get to get away with stacking inflation and putting weird slider choices on us, so we should have the right to do the same.



i can understand inflation in early game when you start as a minor. its nice to increase your size before the web of alliances gets too much, and establishing naval dominance has been key to our success. starting as a 2pm and then not making as much money as you can will slow down your early expansion, which puts you 50 years behind for the rest of the game :D but, still like ive been saying for years if we had concentrated on trade income it would of helped with the money.

i have to say im liking this master of the mint +national bank, which i didnt think i would. while expanding a lot with a low core % you barely earn any money, its all invested. even now we have a huge income we dont keep any during the year, with this inflation reduction we can expand the army and navy.


gonna download the replay and nit-pick callers choices :D

im still curious about peoples opions on church attendance day. its a noob unfriendly NI, because it has a lot of hidden effects -_-, the 50% stab cost was the nicest part during my turn. changing government and ni is annoying as fuck, especially since we havent invested in any churches, im pretty sure it also slows down the reformation before u can take counter-ref.

my only problem with it is that 50% stab cost is of limited value when again, if you earn more money you can just pump stab research for a month to get it back up.
Prev 1 7 8 9 10 11 19 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
20:00
WardiTV Not-Summer Championshi
MaxPax vs SHINLIVE!
ByuN vs TBD
herO vs TBD
Clem vs TBD
WardiTV1325
ComeBackTV 1040
IntoTheiNu 795
TaKeTV 388
Rex166
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 435
Rex 166
ProTech50
StarCraft: Brood War
Calm 6453
Rain 1704
Shuttle 1456
BeSt 751
Mini 691
Soulkey 620
Light 538
firebathero 279
hero 249
Hyuk 210
[ Show more ]
ggaemo 206
ZerO 159
actioN 150
Zeus 119
Barracks 101
Mind 97
Snow 84
Last 65
Hyun 64
Killer 59
Sea.KH 54
Mong 44
sorry 44
PianO 33
ToSsGirL 25
Free 24
JYJ 20
Rock 16
Sacsri 16
Hm[arnc] 15
HiyA 15
zelot 15
Aegong 14
soO 11
yabsab 10
scan(afreeca) 9
Dota 2
qojqva1820
monkeys_forever311
Counter-Strike
x6flipin306
jkaem189
Heroes of the Storm
Khaldor169
Other Games
FrodaN4436
singsing2442
B2W.Neo703
Liquid`RaSZi398
XaKoH 247
syndereN244
Fuzer 153
KnowMe152
ZerO(Twitch)22
CosmosSc2 14
Beastyqt4
Railgan4
fpsfer 3
Organizations
Other Games
EGCTV642
StarCraft: Brood War
UltimateBattle 10
[ Show 10 non-featured ]
StarCraft 2
• mYiSmile119
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
2h 26m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
5h 26m
Artosis vs Dewalt
Ret vs Tech
SOOP
19h 26m
soO vs FanTaSy
WardiTV Weekly
21h 26m
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
KCM Race Survival
4 days
[ Show More ]
RSL Revival
5 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.