Suck on that, every CC in the goddamn game!
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Haemonculus
United States6980 Posts
Suck on that, every CC in the goddamn game! | ||
Juicyfruit
Canada5484 Posts
On August 24 2010 23:36 ManBearPig wrote: So I've been playing some AP Sion, he's pretty fun and really strong during laning. So far I've been going something like RoA, merc treads (mostly), SS, Zhonya's, whatever (not necessarily in that order). Seems pretty straightforward. Feel like he would rly benefit from CDR, but besides blue elixir/golem I never get any. Don't feel like the DFG nuke is that good on him since you always initiate with a stun that will (hopefully) take a chunk out of their hp before u can use it? Any tips, different item builds? My build for sion is to get crapload of mana regen from runes and - Doran's ring - Blasting wand - Boots of mobility - needlessly large rod - abyssal scepter - zhonya - glacial shroud - frozen heart You just keep upping your AP constantly to make your shield a pain in the ass to break, and then tack on some magic resist and armor later to make the shield scaling even better. Just level up nothing but your two nukes from level 1-10. Sion is ludicrously powerful during a good stretch of the game. | ||
Mogwai
United States13274 Posts
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Orpheos
United States1663 Posts
vlad is stupid annoying with zero CD nuke+heal and infinite zhonyas. xin was pretty OP at least against mediocre players prenerf. galio wouldve been much better in a different metagame but i think hes still good. idk i havent seen much of him. after seeing the puny range on urdots ult, i dont think he is OP. although its kinda stupid how phreak was like here im gonna dive him at full health at lvl 6 right under the tower and live with 1/2 health left. | ||
spinesheath
Germany8679 Posts
On August 25 2010 00:20 ghen wrote: Yesssss omg I'm buying and maining this guy until they patch him. Nothing is impossible with cho :D <3 I treat vorpal as doing zero damage, I don't try to zone people with it at all. Now that I think about it, I use it like an always-on siphon strike: Added damage to last hit easier. I haven't had problems ruptures against singed. He's really easy to predict when he's poisoning because he won't run too far away from creeps. Its all about the skill shot really, if you can't hit it start practicing with Galio. Much easier SS to hit and a similar 1-2-3 punch late game like rupture/scream/feast. Staying out of singed flip range is a skill you'll need for any champ, not just cho. I've seen some scary singed do crazy stuff with flip. I am pretty sure that rupture is slow enough to dodge it unless something forces you to move in a certain direction. At least I personally am usually able to dodge ruptures just by reaction. Though I am often rupturing people who just walk into it for no reason, or stay right on top of it. | ||
barbsq
United States5348 Posts
On August 25 2010 00:59 Orpheos wrote: as for new champs being OP, some of the recent ones have definitely been above the power curve. at least in comparison to malz/kog. vlad is stupid annoying with zero CD nuke+heal and infinite zhonyas. xin was pretty OP at least against mediocre players prenerf. galio wouldve been much better in a different metagame but i think hes still good. idk i havent seen much of him. after seeing the puny range on urdots ult, i dont think he is OP. although its kinda stupid how phreak was like here im gonna dive him at full health at lvl 6 right under the tower and live with 1/2 health left. ppl seem so upset with that dive, but he took 3 tower hits, that took him from 3/4ths hp to less than 1/4, also kennen was not full hp, he started about half and was like 2 hits away from dying when phreak dived him there, so i dont really see the problem, this seems like something several other heroes can easily do as well | ||
Orpheos
United States1663 Posts
On August 25 2010 01:08 barbsq wrote: ppl seem so upset with that dive, but he took 3 tower hits, that took him from 3/4ths hp to less than 1/4, also kennen was not full hp, he started about half and was like 2 hits away from dying when phreak dived him there, so i dont really see the problem, this seems like something several other heroes can easily do as well idk i watched it awhile ago and just remembering him saying im gonna try to dive him here. and i was like what? youve got to be trolling. *edit ewww dragoon. i want to be a probe again | ||
ManBearPig
Belgium207 Posts
On August 25 2010 00:45 Juicyfruit wrote: My build for sion is to get crapload of mana regen from runes and - Doran's ring - Blasting wand - Boots of mobility - needlessly large rod - abyssal scepter - zhonya - glacial shroud - frozen heart You just keep upping your AP constantly to make your shield a pain in the ass to break, and then tack on some magic resist and armor later to make the shield scaling even better. Just level up nothing but your two nukes from level 1-10. Sion is ludicrously powerful during a good stretch of the game. I've actually never gotten boots of mobility on anyone I think. I'm assuming you get them because you're gonna be running around ganking a lot? Also, I still put 1 point in the red axe thingy every game because it lets me farm HP all game long and its only 1 skillpoint, you don't feel like it's worth it? I was also building RoA basically every game, which gives me a ton of hp and provides me with enough mana, but I did notice it holding back my AP for a bit too long. I'll try going straight for AP with ur build. Like u said it does make your shield harder to break which basically adds survivability, and the doran's ring + runes should provide me with enough mana. In response to Mogwai's comments, I don't really understand all the love for Sheen on Sion? I can kind of dig the lichbane late game, but I feel he doesn't really get enough out of a sheen. I mean, most of the time you activate the shield, run out of a bush or whatever, stun them, hit them, pop it. So you just get one Sheen hit from the stun, and the sheen proc from activating the shield is kind of wasted? Or does it proc when you pop it? | ||
Southlight
United States11767 Posts
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Iplaythings
Denmark9110 Posts
I'd play a hard carry if my latency wasnt unstable, and my best carry is Ashe soo... But what runes for Janna? So far i am just using MRpene / mp5 / CDR / health... | ||
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NonY
8748 Posts
On August 25 2010 01:32 ManBearPig wrote: I've actually never gotten boots of mobility on anyone I think. I'm assuming you get them because you're gonna be running around ganking a lot? Also, I still put 1 point in the red axe thingy every game because it lets me farm HP all game long and its only 1 skillpoint, you don't feel like it's worth it? I was also building RoA basically every game, which gives me a ton of hp and provides me with enough mana, but I did notice it holding back my AP for a bit too long. I'll try going straight for AP with ur build. Like u said it does make your shield harder to break which basically adds survivability, and the doran's ring + runes should provide me with enough mana. In response to Mogwai's comments, I don't really understand all the love for Sheen on Sion? I can kind of dig the lichbane late game, but I feel he doesn't really get enough out of a sheen. I mean, most of the time you activate the shield, run out of a bush or whatever, stun them, hit them, pop it. So you just get one Sheen hit from the stun, and the sheen proc from activating the shield is kind of wasted? Or does it proc when you pop it? Boots of Mobility stay at 5 while shield is up so they can be very helpful during a fight, not just getting to a fight. Champs that go Sheen -> Lich Bane usually need the Sheen early on for the mana but it makes sense to build the Sheen rather than just get the mana crystal. I've never played Sion though so perhaps Mogwai can defend Sheen better than that | ||
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Waxangel
United States33389 Posts
YESSSSSSSSSS | ||
ghen
United States1356 Posts
On August 25 2010 01:04 spinesheath wrote: I am pretty sure that rupture is slow enough to dodge it unless something forces you to move in a certain direction. At least I personally am usually able to dodge ruptures just by reaction. Though I am often rupturing people who just walk into it for no reason, or stay right on top of it. Rupture is very slow and easily avoidable. Just like viegar's comet. It's more about putting it somewhere they want to be really bad. Like right behind them as you charge out of the bushes. It only takes a few ruptures to start predicting your opponent's movements when you force aggression or passivity. Then it comes down to reading their movements and placing ruptures where they have no choice but take the hit due to their playstyle and instinctive movements. I find it much easier to predict good players than bad ones. Bad players seem to be crazier and less predictable changing (tactics?) constantly. Good players have their character down to a science and know what works in what position. This leads them to be in similar positions more often. Most of the time it will come down to a simple decision between blocking their retreat or blocking their advance with your rupture. Exact placement stems from that, but the basic choice is what really matters. Rarely if I'm ok with mana (usually doesn't happen or I'm just being stupid which definitely happens XD) I'll rupture where they would stand to last hit just to deny. These ruptures are almost always avoided because they're so visible. Finally, learn the visual clues for rupture and how to hide it. Sending rupture from the bushes does wonders for hiding the giant foot stomp at the beginning, and hiding the rupture graphic underneath AOE spells or champions like Garen is also very useful. Siege creeps also mostly block the graphic. My last favorite is putting the rupture right on the edge of the brush from in front of the tower. It covers a huge area where champions congregate and can't be seen. If you're having trouble with your opponent being really good and dodging them all thinking about how to hide the clues in the lane might be useful. | ||
EffectS
Belgium795 Posts
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r33k
Italy3402 Posts
On August 25 2010 01:32 ManBearPig wrote: I've actually never gotten boots of mobility on anyone I think. I'm assuming you get them because you're gonna be running around ganking a lot? Also, I still put 1 point in the red axe thingy every game because it lets me farm HP all game long and its only 1 skillpoint, you don't feel like it's worth it? I was also building RoA basically every game, which gives me a ton of hp and provides me with enough mana, but I did notice it holding back my AP for a bit too long. I'll try going straight for AP with ur build. Like u said it does make your shield harder to break which basically adds survivability, and the doran's ring + runes should provide me with enough mana. In response to Mogwai's comments, I don't really understand all the love for Sheen on Sion? I can kind of dig the lichbane late game, but I feel he doesn't really get enough out of a sheen. I mean, most of the time you activate the shield, run out of a bush or whatever, stun them, hit them, pop it. So you just get one Sheen hit from the stun, and the sheen proc from activating the shield is kind of wasted? Or does it proc when you pop it? Something I don't understand is all the love for upgrading Q, upgrading E and getting sheen gives you a up to 3 free giant's belts by lv 14, and the raw damage on each of your attacks that E gives you is far more than that from the upgraded stun. Each of Sion's attacks already hits like a truck, even without arp runes and dps items. If I were to upgrade his right click I would personally favor AS and pump his E. What I usually do is: -Blue gem+1+1/Dorans+1 -Amp. Tome (only if forced back by a super-early gank) -Boots 1 -Sheen (you won't usually recall before you can get sheen+boots 1, your ult allows you to play pve all day if you opened ring) -Glacial Shroud (armor first) -Finish Lichbane -Merc Treads -whatever i feel like, the game is usually done by now. Frozen heart if we have no mass slow for the armor/cdr combo, wit's end if I feel like bashing at them, zhonya's or veil vs casters. Note that this is mostly for 1v2 sion, but I'm pretty sure I have more games as Sion in the last 3 months than anyone around here. I just feel like playing american Sion is wasting lots of his potential, the CDR from pumping Q is better obtained imo with glacial/frozen heart, he is already quite susceptible to mana starvation if played aggressively and since his E gives him raw damage other than permanent health I generally feel like it's a better investment. I am by no means saying that his nukes are bad, it's quite the opposite actually, but just using his shield as a nuke in this tank metagame is a big waste in my eyes. What I usually do is run in first or 2nd in teamfights with my shield on, pop it on 2 if they didn't blow it and to an extent substitute the first shield-pop nuke with lichbane procs. And raw dps from autoattacking. Let's be clear, I'm not against burst damage. What I'm saying is that I will ofc try to instagib ezraels, annies and such if i have the opportunity, but since in the current metagame my team has 4 more fatasses to deal with I'd much rather keep them pinned and hack at whatever I can get my hands on instead of overextending to burst a defensive squishy. Especially since if say a Garen is left untouched he will quadra-kill us without much trouble. Also I play him with teleport, he is a great solopusher with his shield allowing you to tank minions and the AS from your ult you demolish towers quite well for an AP character. On August 25 2010 01:04 spinesheath wrote: I am pretty sure that rupture is slow enough to dodge it unless something forces you to move in a certain direction. At least I personally am usually able to dodge ruptures just by reaction. Though I am often rupturing people who just walk into it for no reason, or stay right on top of it. After 2 feast stacks you can rupture under your ass while sitting in the middle of minions zoning and it will partially hide the spell effect, it has given me a few lucky ganks. | ||
Juicyfruit
Canada5484 Posts
On August 25 2010 01:33 Southlight wrote: The idea is that Lichbane gives you a third nuke... or a fourth if you also activate R at a good time. But see, you wouldn't say sheen is particularly ideal on any other champ similar to sion. For instance, no one would build sheen first on, say, cho gath. I just don't see the point when he has two skills with a 1-1 (or in the shield's case, you could argue it's 1:2) ratio. Sion scales better with increased resist and more armor/res imo, than lichbane. I think as long as you have enough mana regen, you should skip sheen entirely. The best part about sheen is that it increases your mana pool while still giving you good AP and bonus damage, but it just slows down everything else so much that I hate it. | ||
Southlight
United States11767 Posts
On August 25 2010 01:40 Iplaythings wrote: But what runes for Janna? So far i am just using MRpene / mp5 / CDR / health... I would run almost a full AP set, with the possible exception of MP5PL seals. Edit: By the way, Mog, nope, have not had the honor. | ||
Spyfire242
United States715 Posts
On August 25 2010 00:26 Mogwai wrote: why does everyone assume that every new champ is imba..? sigh, I guess I should just look forward to cutting Urgots up with Garen, but it still pisses me off that every time there's a new champ, EVERYONE is like, "zomg, so imba, (s)he has abilities that do things, imbaimbaimba, maining until hotfix so imba, ult does something good, wtf was riot thinking, scrubs" The reason for this is quite simple and happened in DotA as well and that is that most often the majority of players are unfamiliar with a new hero/champ and thus don't know how to properly deal with him/her until about a week later when they have all gotten used to them and thus becomes balanced again. And occasionally they just are OP. | ||
r33k
Italy3402 Posts
On August 25 2010 02:03 Juicyfruit wrote: But see, you wouldn't say sheen is particularly ideal on any other champ similar to sion. For instance, no one would build sheen first on, say, cho gath. I just don't see the point when he has two skills with a 1-1 (or in the shield's case, you could argue it's 1:2) ratio. Sion scales better with increased resist and more armor/res imo, than lichbane. I think as long as you have enough mana regen, you should skip sheen entirely. The best part about sheen is that it increases your mana pool while still giving you good AP and bonus damage, but it just slows down everything else so much that I hate it. You are building him as a one-trick pony, unless you have ignite you really have nothing after your burst. Try autoattacking with him, he does bring the hurt. Btw has anyone noticed in the Urgot spotlight that merc threads allowed him to just walk out of galio's ult? I haven't played vs a new galio yet but that seems like quite a nerf. | ||
spinesheath
Germany8679 Posts
On August 25 2010 01:51 ghen wrote: Rupture is very slow and easily avoidable. Just like viegar's comet. It's more about putting it somewhere they want to be really bad. Like right behind them as you charge out of the bushes. It only takes a few ruptures to start predicting your opponent's movements when you force aggression or passivity. Then it comes down to reading their movements and placing ruptures where they have no choice but take the hit due to their playstyle and instinctive movements. I find it much easier to predict good players than bad ones. Bad players seem to be crazier and less predictable changing (tactics?) constantly. Good players have their character down to a science and know what works in what position. This leads them to be in similar positions more often. Most of the time it will come down to a simple decision between blocking their retreat or blocking their advance with your rupture. Exact placement stems from that, but the basic choice is what really matters. Rarely if I'm ok with mana (usually doesn't happen or I'm just being stupid which definitely happens XD) I'll rupture where they would stand to last hit just to deny. These ruptures are almost always avoided because they're so visible. Finally, learn the visual clues for rupture and how to hide it. Sending rupture from the bushes does wonders for hiding the giant foot stomp at the beginning, and hiding the rupture graphic underneath AOE spells or champions like Garen is also very useful. Siege creeps also mostly block the graphic. My last favorite is putting the rupture right on the edge of the brush from in front of the tower. It covers a huge area where champions congregate and can't be seen. If you're having trouble with your opponent being really good and dodging them all thinking about how to hide the clues in the lane might be useful. I am basically using all of this. However in a 1v2 situation I am rarely able to "charge out of the bushes", especially if it's against a Singed or any char who I generally want to stay away from. If I have an ally there, say a gank from our jungler, then it's much easier to force enemies to choose between a rupture and not getting away so easily. Iirc you can always hear the rupture well before it hits. So if you don't know where it will hit and you are not putting yourself in danger with it: Run into an open area where the rupture is clearly not. This is pretty much always the case in a 1v2 situation when the Cho is close to his tower and there is no threat of a gank from the river. | ||
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