• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:01
CET 11:01
KST 19:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump0Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays MBCGame Torrents
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1087 users

10000: [Guide] Tetris Ultra ST Stacking - Page 7

Forum Index > General Games
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
meffo
Profile Joined October 2009
Sweden109 Posts
December 10 2010 15:08 GMT
#121
well, it's a well made game, but i still have to say it's nothing like the original tetris. i can see the next five pieces coming? wtf is up with that? it's supposed to be you can just see the the very next piece. and holding? that's just so lame. i understand tetris is a very difficult game, but why make it this easy for the player? getting only tetrises and always being prepared for the next piece is what the game was originally about, now it's all of a sudden evolved far beyond by comprehension. i guess that's why i'm raging so much about it. but the grid just showing exactly where the piece would land, seeing the next five pieces and being able to move pieces around almost indefinitely when they've landed before locking probably just made my brain go boom. tetrisfriends really pissed me off.

trying t-spins was kind of fun for a while, though. i just think that tetrisfriends really raped the game beyond recognition. i'm a little sad.
for now we see through a mirror in an enigma, but then face to face. now I know in part, but then I shall know as also I was fully known. - 1 corinthians 13:1 (12)
Hot_Bid
Profile Blog Joined October 2003
Braavos36387 Posts
December 10 2010 15:16 GMT
#122
lol i remember hearing a story that flamewheels score got DQd because facebook thought he was a bot or something, and he posted a video to prove it but his score wasn't restored

@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
King K. Rool
Profile Blog Joined May 2009
Canada4408 Posts
December 10 2010 15:47 GMT
#123
Oh hot damn.

I was only ever good at the nes one =/
TehForce
Profile Joined July 2010
1072 Posts
December 10 2010 16:09 GMT
#124
On December 11 2010 00:08 meffo wrote:
well, it's a well made game, but i still have to say it's nothing like the original tetris. i can see the next five pieces coming? wtf is up with that? it's supposed to be you can just see the the very next piece. and holding? that's just so lame. i understand tetris is a very difficult game, but why make it this easy for the player? getting only tetrises and always being prepared for the next piece is what the game was originally about, now it's all of a sudden evolved far beyond by comprehension. i guess that's why i'm raging so much about it. but the grid just showing exactly where the piece would land, seeing the next five pieces and being able to move pieces around almost indefinitely when they've landed before locking probably just made my brain go boom. tetrisfriends really pissed me off.

trying t-spins was kind of fun for a while, though. i just think that tetrisfriends really raped the game beyond recognition. i'm a little sad.


original tetris is fine but it is way too much luck dependent. With the hold-place and seeing more than one next piece the game becomes way more strategic and skill demanding.
NesTea <3
Mongery
Profile Joined May 2009
892 Posts
December 10 2010 16:35 GMT
#125
WOW! amazing post OP!
imo the "tetris" site where u can register and get points and such i just love that!
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
Mongery
Profile Joined May 2009
892 Posts
December 10 2010 16:35 GMT
#126
On December 11 2010 00:16 Hot_Bid wrote:
lol i remember hearing a story that flamewheels score got DQd because facebook thought he was a bot or something, and he posted a video to prove it but his score wasn't restored

http://www.youtube.com/watch?v=pWAwPw781RU


flamewheel on this "tetris site" hes a beast! Ive tried to beat him several times lol
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
YokaY
Profile Blog Joined April 2010
United States108 Posts
Last Edited: 2010-12-10 16:57:38
December 10 2010 16:55 GMT
#127
On December 11 2010 00:08 meffo wrote:
well, it's a well made game, but i still have to say it's nothing like the original tetris. i can see the next five pieces coming? wtf is up with that? it's supposed to be you can just see the the very next piece. and holding? that's just so lame. i understand tetris is a very difficult game, but why make it this easy for the player? getting only tetrises and always being prepared for the next piece is what the game was originally about, now it's all of a sudden evolved far beyond by comprehension. i guess that's why i'm raging so much about it. but the grid just showing exactly where the piece would land, seeing the next five pieces and being able to move pieces around almost indefinitely when they've landed before locking probably just made my brain go boom. tetrisfriends really pissed me off.

trying t-spins was kind of fun for a while, though. i just think that tetrisfriends really raped the game beyond recognition. i'm a little sad.

More preview pieces makes the game less random, and also increases potential speed. It might make the game easier, but it adds another skill to the game. Instead of mentally placing one next piece, you have to mentally place 5.

Adding T-spins and combos added a lot of depth to a game where stacking for tetrisis became pretty easy for most players. Again raising the skill cap.

Infinite lock delay is kinda dumb, but it really only affects marathon fans, all other modes are punished for abusing it.

Personally, I think from a multi-player perspective, they moved the game in the right direction. Plus if you're stubborn they have a retro mode :D
EverDawn
Profile Joined April 2010
Sweden91 Posts
Last Edited: 2010-12-10 17:35:32
December 10 2010 17:20 GMT
#128
I read it! I did! And My freinds alredy know there is someting wrong with me Great post and I never knew tetris was player like this. Hopefully their is glipa on youtube I can watch intill I get of the train!
To see the world in a grain of sand, and to see heaven in a wild flower, hold infinity in the palm of your hands, and eternity in an hour. - Blake
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
December 10 2010 18:33 GMT
#129
This was really helpful thanks a lot!
This is our town, scrub
FenneK
Profile Joined November 2010
France1231 Posts
December 10 2010 21:03 GMT
#130
Holy jackrabbits, that's one daunting guide.
good luck have batman
Tesla12
Profile Joined December 2010
Serbia71 Posts
December 10 2010 22:07 GMT
#131
Awesome, thank you so much!
"Divide et impera"
Versita
Profile Joined February 2010
Canada1032 Posts
December 10 2010 22:17 GMT
#132
On December 11 2010 00:16 Hot_Bid wrote:
lol i remember hearing a story that flamewheels score got DQd because facebook thought he was a bot or something, and he posted a video to prove it but his score wasn't restored

http://www.youtube.com/watch?v=pWAwPw781RU

sucks that his score wasnt restored ):
paksam
Profile Joined November 2010
143 Posts
Last Edited: 2010-12-11 05:09:54
December 11 2010 04:08 GMT
#133
wow thanks for this thread, I've been playing tetris on my cellphone (haha its not as bad as you think) for years now and i've been completely focused on mainly always tetris-ing at quick speed until the end of the game. Even with knowledge of what t-spins were i never figured a way to continually do it. This thread opens up a whole new world of tetris making it feel like I'm playing it for the first time.

Just wondering something though, when opening ive seen there are basically 2 ways to start the center section...1)with the bottom 6/9(of the 3x3 area closest to the bottom of C) being occupied by 2 pieces(ie green and yellow in 2nd opening pic)... and 2) with 8/9(all but top right of the 3x3 area closest to bottom of C) being occupied by 2 pieces(ie orange and green in 1st opening pic)

k well my problem is that it seems with the latter opening (option 2) it is really a lot harder to set up the C-section for t-spins with the provided basic center stacking combinations(in the configuration shown on page1 - sorry i'm new and i don't really know how posting pictures work lol) and i do realize you compensate for this by stacking 2 yellow's on top of the orange-green opening), but what i've been starting to see is that those 2 yellow's seem unnecessary if you use the same basic center stacking combinations but in different configs (ie rotated and whatnot).

[image loading][image loading]


k so my question is....Is that something you've accounted for and found out that in the late-game that it is just way easier to have those yellow's there to start just so you can use the center stacking combinations in the configs you are use to? or does it have to do with the left side stacking (and i also know that instead of 2 yellows you could use a 2orange or 2blue but that screws with the order of which the pieces come in usually)

lol anyway....very long question and please just disregard this if i'm making absolutely no sense, i'm just a huge fan of tetris and sc(obviously)

thanks! (best guide ever!)
GreEny K
Profile Joined February 2008
Germany7312 Posts
December 11 2010 17:05 GMT
#134
Wow so fast, can't believe it lol. You should try to do an instructional video and explain things as you go. Might be hard because of the speed but I'm sure theres a way. I can provide software if you need it, camtasia and such.
Why would you ever choose failure, when success is an option.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
December 11 2010 17:30 GMT
#135
Whoops I should go through this and answer questions.
Writerdamn, i was two days from retirement
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
Last Edited: 2010-12-11 17:46:08
December 11 2010 17:37 GMT
#136
On December 09 2010 01:35 DarkOptik wrote:
Very impressive. This guy mentions that ]343[ is the number two Tetris Ultra player in the world, without mentioning who is number one. Should be obvious who is number one .

I would play on TF, but ever since they added new -delay variables that you could only get by mass grinding, I've completely lost interest.

Actually I just did like two or three of the short "watch this commercial" thing or whatever and got the tuning settings. Honestly wasn't that bad!

On December 09 2010 08:14 Mr Tambourine Man wrote:
Awesome post!
I love tetris. I actually always have my 1989 gameboy tetris closeby for some line making.
I also like the grandmaster series, do you also play that? I actually play Texmaster, which is practically the same, but playable on a computer. Anyone else here play TGM style tetris?

Never played that; seems so old school haha. I just played on my TI-83 calculator back in math class.

On December 09 2010 11:34 eatmyshorts5 wrote:
Yeah i kinda needed this guide. I taught my self how to ST, however i have trouble with the set up sometimes, where i'll have to soft drop and do awkward Z and L spins to get the set up right. Your aspect for setting for this guide is great. Also, flamewheel i'm just curious, were you the one who talked to me in my tetris stream the other night?

Yeah that was me. You're doing well, just have to work on not getting into difficult situations.
And seriously when you mess up you have to abort or else you die haha.
On December 09 2010 13:19 onihunter wrote:
thanks for the very informative guide

how would you recommend a beginner start learning how to do all this? it just seems very overwhelming. what should i practice first? only focus on openings until i get decent at it?

I would say just work on the opening. Honestly that's the most daunting part, since after that the center is easy to set up based on combinations. After you get the opening down just focus on setting up the left side so that you don't run into sticky situations. It'll take a while but it gets easier as you go along.
On December 09 2010 15:19 heyoka wrote:
This is incredible, I'm so happy you finished it. Thanks!

whats the deal with the tetrisfriends leaderboard, it shows you at #2 with the top score being 274k but when you click the game he only scores 55k or so

Score glitches for him for some reason. Kind of sucks, TF banned his original account because they thought he was hacking. Really, it's just their scoring system messing up for some reason. He was actually like #6 with 64k in actuality. Now he's just trolling them.
On December 10 2010 05:38 FaZ- wrote:
This was interesting, I gave it a try for a few hours and the best I manged to do was 5 T-spins for about 8500 points.

Using my way, I got about 10500, but I've been doing that for a few years, so I'm willing to concede to a superior methodology.


A few things that would've helped me learn faster that I found out through trial and error:

1. The opening is a giant mess. Just try to get your two spin slots set up and don't leave any holes.
2. If you screw up by having to lay down a purple that isn't double-line T-Spin, you can still keep going. Just put the next red as far right as possible and set it down like you normally would. It will still line up properly with your next T-Spin and you'll just have a few rows of garbage at the bottom to ignore.
3. You can leave holes in the left side at no expense. However, they have to be in the bottom row of your 3x3 blocks you're forming in the center-right "combo columns", or they'll block you. Or, described another way, one row above where your T-Spin slots are.


I'm aware most of this isn't relevant for high score attempts, but it lets you learn a lot faster.

These three things all work very well in non-Ultra settings, but if you are trying to set a high score you definitely can't afford to mess up. Leaving holes in the left side breaks your Tetrising and forces you to downstack earlier. What you've said about the red piece is completely correct, though if you're doing it in non-Ultra settings (Arena) you'll have to worry about those few new (semi-permanent) lines of garbage since you can't clear them without breaking ST.

You can definitely try to do this, since it's what I did when I started out. But honestly, after going through it myself then teaching my roommate the correct way to do it, I can see that learning correctly from the start is way, way quicker.
On December 11 2010 13:08 paksam wrote:
wow thanks for this thread, I've been playing tetris on my cellphone (haha its not as bad as you think) for years now and i've been completely focused on mainly always tetris-ing at quick speed until the end of the game. Even with knowledge of what t-spins were i never figured a way to continually do it. This thread opens up a whole new world of tetris making it feel like I'm playing it for the first time.

Just wondering something though, when opening ive seen there are basically 2 ways to start the center section...1)with the bottom 6/9(of the 3x3 area closest to the bottom of C) being occupied by 2 pieces(ie green and yellow in 2nd opening pic)... and 2) with 8/9(all but top right of the 3x3 area closest to bottom of C) being occupied by 2 pieces(ie orange and green in 1st opening pic)

k well my problem is that it seems with the latter opening (option 2) it is really a lot harder to set up the C-section for t-spins with the provided basic center stacking combinations(in the configuration shown on page1 - sorry i'm new and i don't really know how posting pictures work lol) and i do realize you compensate for this by stacking 2 yellow's on top of the orange-green opening), but what i've been starting to see is that those 2 yellow's seem unnecessary if you use the same basic center stacking combinations but in different configs (ie rotated and whatnot).

[image loading][image loading]


k so my question is....Is that something you've accounted for and found out that in the late-game that it is just way easier to have those yellow's there to start just so you can use the center stacking combinations in the configs you are use to? or does it have to do with the left side stacking (and i also know that instead of 2 yellows you could use a 2orange or 2blue but that screws with the order of which the pieces come in usually)

lol anyway....very long question and please just disregard this if i'm making absolutely no sense, i'm just a huge fan of tetris and sc(obviously)

thanks! (best guide ever!)

Rotating center combinations 90 degrees is definitely feasible, but through testing it takes more time to set up combinations after that, and then you run the problem of having your left side in a different configuration, since the two extra blocks that you get normally make it very easy to build your left side without fail.
Writerdamn, i was two days from retirement
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2010-12-11 17:58:56
December 11 2010 17:58 GMT
#137
lol cool
i spent like 30min practicing this (im terrible at tetris, level ~16 on tetris friends) and i got a solid 14k!
well, higher than my previous 12k (although i didn't particularly try for it.. but still)
i restart too frigging often >.<

also i'll have to re-read your left-side part of the guide again, i end up winging that completely. also i really prefer GO over YB because i can always stick YBs in the left side but greens are annoying, haha
one of these days ill get 70k! <,<

so, great guide. inspired some people to play tetris im sure
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Greggle
Profile Joined June 2010
United States1131 Posts
December 12 2010 01:28 GMT
#138
Awesome tutorial man, I'm one of the better marathon players on the site, I was 6th at my peak on facebook, and then when I switched to tetrisfriends I was 4th. I think I'm 20th or so now on the site, but its good to see Tetris being discussed on a higher level since none of my friends even come close to me.

I'll have to get into ultra, always thought it was kinda luck based so I avoided it, but your way of accounting for every 7 pieces in a predictable way like that definitely is not. Thanks for the awesome post, not I have to get into ultra.
Life is too short to take it seriously.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2010-12-12 02:26:31
December 12 2010 02:19 GMT
#139
lol i just watched a replay of someone doing "ZT" stacking (mirrored version of this)
looked funny
he didn't do exceptionally well or anything, but a solid 50k score (pwns me that's for sure)

btw @flamewheel, what was your score before they thought u cheated and removed it?
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
writer22816
Profile Blog Joined September 2008
United States5775 Posts
December 12 2010 02:57 GMT
#140
Flamewheel you should post a tetris arena guide too!
8/4/12 never forget, never forgive.
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 204
StarCraft: Brood War
Sea 4476
Sharp 960
firebathero 798
GuemChi 723
ZerO 517
Stork 441
Larva 438
PianO 213
910 174
EffOrt 168
[ Show more ]
JYJ145
Leta 114
Soma 87
Dewaltoss 84
Shine 72
Pusan 70
Sacsri 70
JulyZerg 68
Killer 64
Rush 42
Movie 31
Shinee 28
ToSsGirL 28
Backho 22
NaDa 18
sorry 14
Bale 13
ajuk12(nOOB) 10
zelot 10
Mind 10
Dota 2
NeuroSwarm88
XcaliburYe6
League of Legends
JimRising 434
C9.Mang0218
Reynor78
Counter-Strike
olofmeister1255
shoxiejesuss732
Super Smash Bros
Westballz44
Other Games
summit1g9812
Fuzer 172
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick611
BasetradeTV168
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH212
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota235
League of Legends
• Jankos1605
• Lourlo1232
Upcoming Events
WardiTV 2025
1h 59m
StarCraft2.fi
5h 59m
PiGosaur Monday
14h 59m
StarCraft2.fi
1d 6h
Tenacious Turtle Tussle
1d 13h
The PondCast
1d 23h
WardiTV 2025
2 days
StarCraft2.fi
2 days
WardiTV 2025
3 days
StarCraft2.fi
3 days
[ Show More ]
RSL Revival
3 days
IPSL
4 days
Sziky vs JDConan
RSL Revival
4 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
5 days
IPSL
5 days
Tarson vs DragOn
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.