Simple Questions/Answers - Page 7
Forum Index > SC2 Maps & Custom Games |
Apollys
United States278 Posts
| ||
Raskit
579 Posts
EDIT: Found the answer. | ||
VonLego
United States519 Posts
2: What is the map directory to download a map off the internet? In particular I'm trying to get this map to work: http://sc2.nibbits.com/maps/view/132306/shakuras-valley-2v2v2 | ||
mrd33ds
Djibouti30 Posts
| ||
YuMSc2
Switzerland104 Posts
| ||
FlopTurnReaver
Switzerland1980 Posts
On July 29 2010 04:52 aeoliant wrote: Hey guys I just want your opinion on how valid mineral blocks are on islands in SC2. Normally it's to prevent a terran from expanding just by floating a cc over. But now you can load up scvs in CCs or you could drop a mule on it. Is using mineral blocks still useful? Probably not. If the island is small enough so the CC can't land you can stack 6 patches on top of each other or just simply insert a value that 5 SCV's can't mine out by themself. Still kinda stupid then, because you had to drop 6 workers to mine it out with what ever race you play. Different question, is there a way to use manmade cliffs from an other tileset? | ||
Nisani201
United States1400 Posts
| ||
FlopTurnReaver
Switzerland1980 Posts
| ||
Quixoticism
United States80 Posts
| ||
MamiyaOtaru
United States1687 Posts
On September 12 2010 05:09 FlopTurnReaver wrote: is there a way to use manmade cliffs from an other tileset? yes. f7 (for data), select Terrain Texture Sets from the Data Type dropdown. Find your texture set. Select it, then on the right, double click the value next to Cliffs. Select *textureset* Manmade Cliffs. In the Selected Values dropdown select the new cliff type to use. Press OK. This won't change them right away. Back on main window, Map menu, Map Textures. Click on *textureset* Manmade Cliffs, and select the new cliff type to convert them to that you chose earlier in the data editor. Convert. On September 11 2010 18:55 rexyrex wrote: don't think you can change it for only one race's workers. For all of them, f7 (for data window), units tab, mineral field, behaviors, Minerals (Mineral Field), Stats - Harvest Time (edit that)how do i change the harvest rate of a drone? On August 06 2010 02:23 Jappre wrote: If you are going to ask about an issue it helps to be accurate in describing it. You aren't using Vespene Geysers. You are using Rich Vespene Geysers, which are bugged. You can fix them in the data editor. Select Rich Vespene Geyser in the units tab. Doubleclick the value next to Movement - Collide. Uncheck everything but Structure. Fixed. But your map is no longer Melee. To fix while remaining a melee map, switch them to regular geysers When I place vespene geysers in a melee map I'm making and then test the map, my harvesters regardless of race, dance round the refinery etc. before entering and actually collecting gas. How can I get them to just take a straight course to the gas, get in, get out and go straight back to command center etc? ![]() Or mess with movement blockers (thanks dezi). It's kludgy and workers dance around trying desperately to go the long way but you can more or less force them into line. Still wish Blizz would fix it in a patch or something. | ||
k10forgotten
Brazil260 Posts
| ||
starcraftsam
8 Posts
| ||
jackjoneslab
5 Posts
event Trigger Error in 'gt_Start_Func': Event response function EventKeyPressed has no matching event Did I somehow mess something up? All other units work fine. | ||
NeonFlare
Finland1307 Posts
Edit: Sorry if this is wrong type of question/suggestion. | ||
mahkan
United States153 Posts
| ||
Seraphic
United States3849 Posts
| ||
FlopTurnReaver
Switzerland1980 Posts
On September 19 2010 05:16 hirschigrad06 wrote: How do you put resource units down on the map. I've been trying to place them but I've been having trouble. Can you maybe be a bit more specific about what's happening or what exactly doesn't work? Should be as easy as placing anything else on the map. Except you try to place it somewhere it's outside of the bounds or on the lowest level possible. Oh yeah I got a question too^^ I know that there's a way to stretch the whole map which also changes all the terrain you've already done to the new map size. At least I'm pretty sure I've seen that somewhere a while back^^ I just don't know anymore where I saw it :s | ||
mahkan
United States153 Posts
On September 19 2010 05:16 hirschigrad06 wrote: How do you put resource units down on the map. I've been trying to place them but I've been having trouble. Nevermind, I fixed the problem | ||
YuMSc2
Switzerland104 Posts
| ||
Kewlots
Australia534 Posts
| ||
| ||