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[GSL] 2012 Season 1 Code S Ro16 Group C - Page 69

Forum Index > StarCraft 2 Tournaments
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iAmiAnC
Profile Blog Joined July 2011
United Kingdom317 Posts
February 08 2012 10:26 GMT
#1361
On February 08 2012 19:25 ImHuko wrote:
The protoss 1-1-1, I like


Wish I could hit a 1-1-1 and kill 42 workers + an army whilst also being on 3 bases
http://www.twitch.tv/iamianc <- High master EU terran stream /w commentary!
Noktix
Profile Joined May 2011
United States492 Posts
February 08 2012 10:27 GMT
#1362
God this thread is painful to read.

You mean to tell me if i take 3 Nexus off 1 gate and it goes unpunished i can make a powerful push after?! What is this madness?!?!
blacklist_member
Profile Joined January 2011
Australia318 Posts
February 08 2012 10:27 GMT
#1363
Wow these timings are really hard to defend...
MC and MKP fighting ^^
Meself
Profile Joined February 2011
Estonia552 Posts
February 08 2012 10:27 GMT
#1364
White-Ra used really fast 3rd into legs+upgrades 1-2 months ago, but he played it out more passive, without that timing iirc.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
February 08 2012 10:27 GMT
#1365
On February 08 2012 19:25 MorroW wrote:
just look at this, toss takes 3base and can just go and kill terran who sits defensive on 2base and gets bunkers

if you dont see the problem in this and why its abusive and obviously too strong i dont know what to say

you talk about mc doing this best in the world and thats why it only works for him.
well in reality most tosses play like this, vs zerg and terran and most tosses are very successful. thats why they are doing this. and no its not hard to do, its pretty easy in fact to execute.
anyone who understands rts and sc2 on a deep level would agree with me, no evidence is needed to "prove" that this is not that hard to do that only MC in the world can be successful with it


But if Jjakji scouted the fast third he could punish him and maybe win the game outright?
Flying, sOs, free, Light, Soulkey & ZerO
Logros
Profile Joined September 2010
Netherlands9913 Posts
February 08 2012 10:27 GMT
#1366
Hea-byung...hea-byung.
Thugtronik
Profile Joined October 2010
New Zealand452 Posts
February 08 2012 10:27 GMT
#1367
fuck the whiners, that was an incredible series. amazing play from both of them!
DIG DIG COME ON LET ME DIG I CAN DETECT
Medrea
Profile Joined May 2011
10003 Posts
February 08 2012 10:27 GMT
#1368
fast banshees make me afraid to do this 3rd Nexus or 8 gate attacks.
twitch.tv/medrea
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
February 08 2012 10:27 GMT
#1369
Hae-byung!
ffxiv enjoyer
Swiv
Profile Joined October 2011
Germany3674 Posts
February 08 2012 10:27 GMT
#1370
On February 08 2012 19:25 ramon wrote:
Show nested quote +
On February 08 2012 19:25 icecreamlolz wrote:
nice.
tvt incoming - timewindow to make breakfast.

dont you mean pvp?

both are incoming
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
silverstyle
Profile Joined May 2011
Singapore1108 Posts
February 08 2012 10:27 GMT
#1371
Lol this learn korean content is pretty intresting MOAR PLS
Liquid`HerO!!!
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 08 2012 10:27 GMT
#1372
Jjakji vs Parting

Game 1:
+ Show Spoiler +
On February 08 2012 18:54 zhurai wrote:
Game 1:
TvP
jjakji vs parting
Map: Metropolis

jjakji spawning at top right
parting spawning at bottom right
cc first for jjakji into 2rax
nexus first for parting into gate (so far)
core for parting, 2nd gas
3rd rax and double gas for jjakji incoming
a QUICK 3rd nexus for parting
stim starting for jjakji
up to 4 gates for parting
2 reactors for jjakji, ebay, and factory
another gas and +1 for jjakji
+4 gates for parting!
jjakji getting a starport
52 probes for parting :O
parting is pushing
stim and +1 are almost done for jjakji
more bunkers coming up

twilight and +1/+1 incoming for parting while pressuring/poking jjakji's front
+1 armor and combat shields for jjakji, medivacs are out

templar archives started for jjakji
concussive shells for jjakji, ghost academy
charge, Tons of gates (13!) for parting
more barracks for jjakji as well
storm and blink, +2/+2 and a 4th coming for parting
jjakji engaging, but ff wall comes up by parting.
TONS of nice FF's and emp's go off by both players!
+2/+2 and the other upgrades by parting finished, and decimates jjakji's army, although jjakji's micro keeps quite a bit of units alive
3rd base finally up for jjakji
jjakji doesn't have an armory, and parting is getting +3/+3
parting knocking at the front door of jjakji
jjakji losing everything, jjakji gg's

parting 1-0 jjakji


Game 2:
+ Show Spoiler +
On February 08 2012 19:10 zhurai wrote:
Game 2:
PvT
parting vs jjakji

Map: Dual Sight

jjakji spawning at the right
parting spawning at the left
rax+gas opener by jjakji
core and 2nd gas for parting
2 marines so far for jjakji, and then made a command center
2nd rax, and a factory, and another gas for jjakji

robo and another gate for parting

immortals and a natural nexus for parting
tanks for jjakji
jjakji scouts the nexus
2 more gates for parting
seige mode and more reactor marines+tanks for jjakji

both of them are pushing at the same time O_O
jjakji scouts the immortals so he goes back
another rax for jjakji, and jjakji getting reactored starport and stim
parting going for collosi now
parting does a small poke but moves off
jjakji researching +1 and getting ghost academy
2nd starport for jjakji (because he knows collosi), and doing a drop
ghosts being made
drop gets spotted, so jjakji kills the pylon and moves away
parting getting a 3rd, templar archives, charge, and +2/+2
jjakji also getting a 3rd
storm and ht's coming for parting
jjakji is moving around the map
jjakji picks off the collosi and EMP's the ht's!
kills the 3rd of parting
parting counters the 3rd of jjakji, and reexpanding
major engagement!
no AOE for parting so jjakji rolls over parting!

parting gg's

jjakji 1-1 parting



Game 3:
+ Show Spoiler +

On February 08 2012 19:24 zhurai wrote:
Game 3:
PvT
parting vs jjakji

Map: Daybreak

jjakji spawning on the right
parting spawning on the left
command center first for jjakji
gate first for parting
2raxes by jjakji
1gate fe -> core for parting
3rd rax by jjakji
2nd gas+ core for parting
double gas for jjakji
fast 3rd for parting (off 1 gate)
ebay+techlab for jjakji, stim and +1 for jjakji
2 more gates for parting
8 gates now for parting
3rd gas, factory for jjakji

jjakji finds the forward pylon LIKE A BOSS
but doesn't kill the probe
jjakji getting more upgrades and starport, and bunkers against this push

PARTING PUSHES IN
FF'S EVERYWHERE, DESTROYS THE BUNKERS
parting continuing his aggression
ALL the scvs pulled which actually pushes parting back
jjakji lost so much scvs but has medivacs+ 2/1 incoming
charge+templar archives, and +1/+1 for parting
jjakji pushing, lands factory
jjakji microing his heart out :< but lost his medivacs
3rd CC for jjakji, still pushing, and loses everything

parting wins 2-1

Twitter: @zhurai | Site: http://zhurai.com
Widz
Profile Joined March 2011
Sweden75 Posts
February 08 2012 10:27 GMT
#1373
Morrow, dont protoss more or less have to kill zerg kind of early or they lose to mutas or boodlords?
Leetley
Profile Joined October 2010
1796 Posts
February 08 2012 10:27 GMT
#1374
hae-byung make many
heha
Profile Blog Joined November 2010
Australia425 Posts
February 08 2012 10:27 GMT
#1375
Wow, fucking nice learn korean stuff!
Random for life! phoneheha
Azurues
Profile Joined March 2011
Malaysia5612 Posts
February 08 2012 10:28 GMT
#1376
hae-byung imba
KoRStarvid
Profile Joined October 2011
Sweden767 Posts
February 08 2012 10:28 GMT
#1377
Well, I hope MC wins this, but I have absolutely no idea how it's gonna go. Parting's PvP has looked really good though.
andaylin
Profile Joined August 2010
United States10830 Posts
Last Edited: 2012-02-08 10:28:53
February 08 2012 10:28 GMT
#1378
On February 08 2012 19:26 Meteora.GB wrote:
So as far as I'm aware, to defeat this build you need to punish the greedy Protoss for getting a quick third... right?

yes, while at the same time defending against the 8gate! so simple!

oh, and tech to medivacs at the same time so you can move out on the map.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
February 08 2012 10:28 GMT
#1379
On February 08 2012 19:25 Darksoldierr wrote:
Show nested quote +
On February 08 2012 19:23 cyclone25 wrote:
On February 08 2012 19:22 Heavenly wrote:
On February 08 2012 19:22 KiNGxXx wrote:
I don't get this. 3rd gets scouted, building bunkers and still the fight is not even close!


A nexus is 400 minerals...on the other hand Jjaki went for double ebay, +1, and teched up to medivacs while only having one.


And you suggest he shouldn't get upgrades or medivacs?


Its gready play, like if toss would go for double forge / colo at the same time. You dont gain advantage with +1 if you has 2/3 times less unit, even if your ahead in tech


How is that greedy when you scout Protoss on 3 bases?
Next time he scouts a fast 3 base, he should get 5 bunkers? Or what exactly you think Jjakji should do.
ThaSlayer
Profile Joined March 2011
707 Posts
February 08 2012 10:28 GMT
#1380
On February 08 2012 19:26 iAmiAnC wrote:
Show nested quote +
On February 08 2012 19:25 ImHuko wrote:
The protoss 1-1-1, I like


Wish I could hit a 1-1-1 and kill 42 workers + an army whilst also being on 3 bases

Yeah that attack hit around 1-1-1 too
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