On November 24 2012 18:16 Daswollvieh wrote:
Wow, how did FXO do it?
Wow, how did FXO do it?
FXO wasn't really a big underdog coming into this series by any means
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opterown
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Australia54784 Posts
On November 24 2012 18:16 Daswollvieh wrote: Wow, how did FXO do it? FXO wasn't really a big underdog coming into this series by any means | ||
eviltomahawk
United States11133 Posts
On November 24 2012 18:17 RiZu wrote: Sniper can all-kill FXO now =) NO! No. No. No. No. Noooooo. Sniper must fall sooner or later. My anti-fandom of him must be successful. | ||
FlyingTurtle
United States248 Posts
On November 24 2012 18:14 Havik_ wrote: Squirtle lost that game when he decided not to do the wonwonwon and take a third base. I honestly think Squirtle was trying to game the wine-in-front-of-me situation. He knew that Leenock knows that the Wonwonwon is the best option for the map and was probably hoping for Leenock to misread and commit to a Suppy-style spine defense while he safely took the 3rd. | ||
Twilight Sparkle
Australia235 Posts
On November 24 2012 18:17 xAdra wrote: My key problem here is this: why does every single zerg-favored map have to be so obviously insanely advantageous for zerg (whirlwind, abyssal, taldarim in the past) while a "terran/protoss-favored" map will still show good winrates and balanced games? And no, I am not doubting Leenock's ability. It was marvelous. Just impossible to hold on such a map. This should also dispel those zerg arguments of "if infestors are taken out something else has to be put in or zerg will suck Q.Q" because clearly, they don't. You saw how your hero Leenock used mutalisks to bounce between bases and back them up with lings/roaches. The only reason anyone else claims the rest of the zerg army sucks is because infestor-bl gives such easy wins, anything else seems like a titanic effort in comparison. Nobody's arguing that infestor-broodlord is required for midgame timing attacks. It's required for lategame deathball wars. Good luck taking down a 200/200 Protoss army with mutalisks and roach drops. | ||
Wintex
Norway16835 Posts
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Destructicon
4713 Posts
The final is going to be interesting, FXO was the team that prevented MVP from getting to the final last year, and Leenock was the player that completely activated DRG's slump, time to see if the boys in blue can get revenge and also grab another title. | ||
FlyingTurtle
United States248 Posts
On November 24 2012 18:14 Na_Dann_Ma_GoGo wrote: Show nested quote + On November 24 2012 18:09 FlyingTurtle wrote: On November 24 2012 18:08 Na_Dann_Ma_GoGo wrote: On November 24 2012 18:07 FlyingTurtle wrote: On November 24 2012 18:05 Twilight Sparkle wrote: On November 24 2012 18:02 Fred Flintstone wrote: so hard for protoss, so eazy for zerg.. Yeah, Leenock clearly isn't skilled at all and just effortlessly a-moved around the map. Oh wait, that's totally not true. My bad. Actually, that's pretty much what he did. Granted, adding overlord drop and 3 hotkey groups makes the job harder, but that was nothing compared to the vigilance Squirtle needed to have just the right blinks, guardian shields, and FFs at the right place and the right time. Well if you say so, it must be true. Good counterargument. Can I get lessons from your school of rhetoric, o wise one? -_- What the hell is there even to argue about that incredible biased view? "A Zerg attack like that is super easy, and the defense by the Protoss super hard. Period." No shit I'm not gonna write an actual argument in response, because all hope is clearly lost. No, you're not going to write an argument in response because you can't think of one. Also, from my point of view (shared by many in the comments), your response is the biased one. The objective evaluation is that Abyssal City is an incredibly difficult map for PvZ. Nice try, though. | ||
Daswollvieh
5553 Posts
On November 24 2012 18:18 opterown wrote: FXO wasn't really a big underdog coming into this series by any means I meant, how did they actually do it, I haven´t seen the games. Guess it´s to the LRs now. | ||
Xpace
United States2209 Posts
On November 24 2012 18:16 Daswollvieh wrote: Wow, how did FXO do it? FXO played their usual; Gumiho more so than the rest. Startale as made a lot of mistakes, PartinG and Life disappoint. | ||
Iodem
United States1173 Posts
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opterown
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Australia54784 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306329 - Why Team MvP will defend their GSTL title http://www.teamliquid.net/forum/viewmessage.php?topic_id=340797 - FXOpen e-Sports: Your 2012 GSTL Season 2 Champion just the wrong season i guess lol | ||
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opterown
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Australia54784 Posts
On November 24 2012 18:21 Xpace wrote: FXO played their usual; Gumiho more so than the rest. Startale as made a lot of mistakes, PartinG and Life disappoint. lucky did pretty big by taking out curious and bomber (shoulda beat squirtle too but derped with corruptors) in terms of contribution, gumi > lucky > leenock imo | ||
FlyingTurtle
United States248 Posts
On November 24 2012 18:22 Iodem wrote: Is it not somewhat disturbing how good(and how often used) overlord drops are compared to nyduses, or are the two even comparable? Overlord drops aren't that great against blink on most maps; Abyssal is the only map in the pool in which the main is easily accessible with overlords and the blink stalker distance from the main to the 3rd is significant. | ||
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opterown
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Australia54784 Posts
On November 24 2012 18:23 FlyingTurtle wrote: Show nested quote + On November 24 2012 18:22 Iodem wrote: Is it not somewhat disturbing how good(and how often used) overlord drops are compared to nyduses, or are the two even comparable? Overlord drops aren't that great against blink on most maps; Abyssal is the only map in the pool in which the main is easily accessible with overlords and the blink stalker distance from the main to the 3rd is significant. I think the same is on daybreak though? and the new daybreak clone. unless you want every map to be like CK or entombed | ||
Twilight Sparkle
Australia235 Posts
On November 24 2012 18:20 FlyingTurtle wrote: Show nested quote + On November 24 2012 18:14 Na_Dann_Ma_GoGo wrote: On November 24 2012 18:09 FlyingTurtle wrote: On November 24 2012 18:08 Na_Dann_Ma_GoGo wrote: On November 24 2012 18:07 FlyingTurtle wrote: On November 24 2012 18:05 Twilight Sparkle wrote: On November 24 2012 18:02 Fred Flintstone wrote: so hard for protoss, so eazy for zerg.. Yeah, Leenock clearly isn't skilled at all and just effortlessly a-moved around the map. Oh wait, that's totally not true. My bad. Actually, that's pretty much what he did. Granted, adding overlord drop and 3 hotkey groups makes the job harder, but that was nothing compared to the vigilance Squirtle needed to have just the right blinks, guardian shields, and FFs at the right place and the right time. Well if you say so, it must be true. Good counterargument. Can I get lessons from your school of rhetoric, o wise one? -_- What the hell is there even to argue about that incredible biased view? "A Zerg attack like that is super easy, and the defense by the Protoss super hard. Period." No shit I'm not gonna write an actual argument in response, because all hope is clearly lost. No, you're not going to write an argument in response because you can't think of one. Also, from my point of view (shared by many in the comments), your response is the biased one. The objective evaluation is that Abyssal City is an incredibly difficult map for PvZ. Nice try, though. "lol leenock clearly played 50x better he has to perfect macro injects multitask all over the place snipe sentries/immortals with roaches all squirtle did was spam f click". If you try hard enough you can make anything sound easy or difficult. You haven't provided an argument, merely stated an opinion, in a clearly biased way (apparently literally the only thing Leenock did all game was a-move three control groups?). On November 24 2012 18:22 Iodem wrote: Is it not somewhat disturbing how good(and how often used) overlord drops are compared to nyduses, or are the two even comparable? Yes. Nyduses are good for bronze league cheese and a few weird queen- or hydra-based strategies, overlord drops are excellent for timing pushes and harassment all game long. | ||
FXOpen
Australia1844 Posts
On November 24 2012 18:12 Ruscour wrote: Show nested quote + On November 24 2012 18:09 FXOpen wrote: I'm unable to listen to the interview, can someone give me the dot points of what Leenock and Choya said? Seconding this, it was lagging like hell. No I mean I'm literally not able to listen to it ![]() | ||
FlyingTurtle
United States248 Posts
On November 24 2012 18:24 opterown wrote: Show nested quote + On November 24 2012 18:23 FlyingTurtle wrote: On November 24 2012 18:22 Iodem wrote: Is it not somewhat disturbing how good(and how often used) overlord drops are compared to nyduses, or are the two even comparable? Overlord drops aren't that great against blink on most maps; Abyssal is the only map in the pool in which the main is easily accessible with overlords and the blink stalker distance from the main to the 3rd is significant. I think the same is on daybreak though? and the new daybreak clone. unless you want every map to be like CK or entombed Daybreak compensates with a fairly small choke at the 3rd away from the natural and a ramp to the natural partially blocked by debris. | ||
Daswollvieh
5553 Posts
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Lunchador
United States776 Posts
CONGRATS FXO! Two time reigning champions! :D | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
Bomber Bomber at the bottom and Lucky up top. Bomber goes for 1rax CC and Lucky a hatch first. Lucky gets an early gas while Bomber is teching up to a factory for reactored hellions, but Lucky puts down the roach warren. 10 roaches from Lucky heading towards Bomber's base along with some slow lings. Bomber is building too many addons and only has one marauder. He reacts slowly and lets the roaches onto his ramp, which block the SCVs trying to get back into the main, and Bomber is slow to repair the depot wall. It falls, and SCVs die. GG. | ||
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