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[GSTL] ST vs. FXO 2012 Season 3 Semi-Finals - Page 50

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 48 49 50 51 52 54 Next
Orek
Profile Joined February 2012
1665 Posts
November 24 2012 09:10 GMT
#981
It's not like StarTale had to play PvZ on Abyssal City. It's obviously bad in individual league where the map MUST be played for a particular match up, but it is Startale's mistake to leave Abyssal City for PvZ in this team league if anything, knowing Leenock would be the ace from FXO anyways. They should have "consumed" Abyssal with, say, ZvZ or something.
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
November 24 2012 09:10 GMT
#982
On November 24 2012 18:07 FlyingTurtle wrote:
Show nested quote +
On November 24 2012 18:05 Twilight Sparkle wrote:
On November 24 2012 18:02 Fred Flintstone wrote:
so hard for protoss, so eazy for zerg..

Yeah, Leenock clearly isn't skilled at all and just effortlessly a-moved around the map. Oh wait, that's totally not true. My bad.


Actually, that's pretty much what he did. Granted, adding overlord drop and 3 hotkey groups makes the job harder, but that was nothing compared to the vigilance Squirtle needed to have just the right blinks, guardian shields, and FFs at the right place and the right time.

mmkay.

methinks you may have a slight amount of race bias here.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 24 2012 09:11 GMT
#983
On November 24 2012 18:09 ref4 wrote:
Show nested quote +
On November 24 2012 18:07 MCXD wrote:
But seriously they should take out Abyssal City from the GSL and put in Muspelheim!


Muspelheim is a nightmare for Terran. (vs. Zerg)

no it's not
Fuell
Profile Joined February 2011
Netherlands3111 Posts
November 24 2012 09:11 GMT
#984
I'm so sad
fOu/Zenith/NEX/WeRRa/SlayerS
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 24 2012 09:12 GMT
#985
On November 24 2012 18:09 DrPandaPhD wrote:
Show nested quote +
On November 24 2012 18:07 FlyingTurtle wrote:
On November 24 2012 18:05 Twilight Sparkle wrote:
On November 24 2012 18:02 Fred Flintstone wrote:
so hard for protoss, so eazy for zerg..

Yeah, Leenock clearly isn't skilled at all and just effortlessly a-moved around the map. Oh wait, that's totally not true. My bad.


Actually, that's pretty much what he did. Granted, adding overlord drop and 3 hotkey groups makes the job harder, but that was nothing compared to the vigilance Squirtle needed to have just the right blinks, guardian shields, and FFs at the right place and the right time.


That's why we see this style every ZvP? Right? Because it's a free win and so easy to execute?

There is a reason it's a rarely played style..


Actually yes Every ZvP I've seen on that map is the same build order into win by zerg lol
Revolutionist fan
RyuuZer0
Profile Blog Joined June 2012
Australia36 Posts
November 24 2012 09:12 GMT
#986
I blame the curse
Ruscour
Profile Blog Joined April 2011
5233 Posts
November 24 2012 09:12 GMT
#987
On November 24 2012 18:09 FXOpen wrote:
I'm unable to listen to the interview, can someone give me the dot points of what Leenock and Choya said?

Seconding this, it was lagging like hell.
deleuzed
Profile Joined October 2012
United States32 Posts
November 24 2012 09:12 GMT
#988
As much as I'm biased towards Startale, you have to admit Leenock played well. He seems to be one of the few Zergs that can consistently produce entertaining games.
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
November 24 2012 09:13 GMT
#989
On November 24 2012 18:12 Salteador Neo wrote:
Show nested quote +
On November 24 2012 18:09 DrPandaPhD wrote:
On November 24 2012 18:07 FlyingTurtle wrote:
On November 24 2012 18:05 Twilight Sparkle wrote:
On November 24 2012 18:02 Fred Flintstone wrote:
so hard for protoss, so eazy for zerg..

Yeah, Leenock clearly isn't skilled at all and just effortlessly a-moved around the map. Oh wait, that's totally not true. My bad.


Actually, that's pretty much what he did. Granted, adding overlord drop and 3 hotkey groups makes the job harder, but that was nothing compared to the vigilance Squirtle needed to have just the right blinks, guardian shields, and FFs at the right place and the right time.


That's why we see this style every ZvP? Right? Because it's a free win and so easy to execute?

There is a reason it's a rarely played style..


Actually yes Every ZvP I've seen on that map is the same build order into win by zerg lol

It's definitely a bad map, Startale leaving it in the pool when their ace was P and FXO's was Z was a poor call.
BathTubNZ
Profile Joined December 2011
New Zealand2556 Posts
November 24 2012 09:13 GMT
#990
lol interesting photo of STLegend.
FlyingTurtle
Profile Joined February 2012
United States248 Posts
November 24 2012 09:13 GMT
#991
On November 24 2012 18:10 Twilight Sparkle wrote:
Show nested quote +
On November 24 2012 18:07 FlyingTurtle wrote:
On November 24 2012 18:05 Twilight Sparkle wrote:
On November 24 2012 18:02 Fred Flintstone wrote:
so hard for protoss, so eazy for zerg..

Yeah, Leenock clearly isn't skilled at all and just effortlessly a-moved around the map. Oh wait, that's totally not true. My bad.


Actually, that's pretty much what he did. Granted, adding overlord drop and 3 hotkey groups makes the job harder, but that was nothing compared to the vigilance Squirtle needed to have just the right blinks, guardian shields, and FFs at the right place and the right time.

mmkay.

methinks you may have a slight amount of race bias here.


I play both Z and P, so...no. Honestly, the whole race bias thing is such a BS argument. At our levels of play, whatever they may be, balance isn't even an issue.
"This creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history." -Samir Duran, on the Hybrid
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
November 24 2012 09:14 GMT
#992
On November 24 2012 18:09 FlyingTurtle wrote:
Show nested quote +
On November 24 2012 18:08 Na_Dann_Ma_GoGo wrote:
On November 24 2012 18:07 FlyingTurtle wrote:
On November 24 2012 18:05 Twilight Sparkle wrote:
On November 24 2012 18:02 Fred Flintstone wrote:
so hard for protoss, so eazy for zerg..

Yeah, Leenock clearly isn't skilled at all and just effortlessly a-moved around the map. Oh wait, that's totally not true. My bad.


Actually, that's pretty much what he did. Granted, adding overlord drop and 3 hotkey groups makes the job harder, but that was nothing compared to the vigilance Squirtle needed to have just the right blinks, guardian shields, and FFs at the right place and the right time.


Well if you say so, it must be true.


Good counterargument. Can I get lessons from your school of rhetoric, o wise one? -_-


What the hell is there even to argue about that incredible biased view?

"A Zerg attack like that is super easy, and the defense by the Protoss super hard. Period."

No shit I'm not gonna write an actual argument in response, because all hope is clearly lost.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 24 2012 09:14 GMT
#993
On November 24 2012 18:12 RyuuZer0 wrote:
I blame the curse


I am keeping my team icon as ST from now on :p
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Havik_
Profile Joined November 2011
United States5585 Posts
Last Edited: 2012-11-24 09:15:11
November 24 2012 09:14 GMT
#994
Squirtle lost that game when he decided not to do the wonwonwon and take a third base.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
zabamhutti
Profile Joined November 2012
Finland4 Posts
November 24 2012 09:15 GMT
#995
I noly saw last 2 games and came here to read whine about zerg imba... You didnt dissapoint me. Again we see inferstor/bloodlord loose to carriers on a map where toss gets easy 4 bases
FlyingTurtle
Profile Joined February 2012
United States248 Posts
November 24 2012 09:15 GMT
#996
On November 24 2012 18:09 DrPandaPhD wrote:
Show nested quote +
On November 24 2012 18:07 FlyingTurtle wrote:
On November 24 2012 18:05 Twilight Sparkle wrote:
On November 24 2012 18:02 Fred Flintstone wrote:
so hard for protoss, so eazy for zerg..

Yeah, Leenock clearly isn't skilled at all and just effortlessly a-moved around the map. Oh wait, that's totally not true. My bad.


Actually, that's pretty much what he did. Granted, adding overlord drop and 3 hotkey groups makes the job harder, but that was nothing compared to the vigilance Squirtle needed to have just the right blinks, guardian shields, and FFs at the right place and the right time.


That's why we see this style every ZvP? Right? Because it's a free win and so easy to execute?

There is a reason it's a rarely played style..


The reason is because on any other map blink defense is far too strong against drop play. Abyssal City is known for not only the open 3rd but the sheer distance from the main to the 3rd.
"This creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history." -Samir Duran, on the Hybrid
FlyingTurtle
Profile Joined February 2012
United States248 Posts
November 24 2012 09:16 GMT
#997
On November 24 2012 18:15 zabamhutti wrote:
I noly saw last 2 games and came here to read whine about zerg imba... You didnt dissapoint me. Again we see inferstor/bloodlord loose to carriers on a map where toss gets easy 4 bases


Nobody said Zerg is imba. The point is that Abyssal City is imba.
"This creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history." -Samir Duran, on the Hybrid
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 24 2012 09:16 GMT
#998
Wow, how did FXO do it?
xAdra
Profile Joined July 2012
Singapore1858 Posts
November 24 2012 09:17 GMT
#999
My key problem here is this: why does every single zerg-favored map have to be so obviously insanely advantageous for zerg (whirlwind, abyssal, taldarim in the past) while a "terran/protoss-favored" map will still show good winrates and balanced games?

And no, I am not doubting Leenock's ability. It was marvelous. Just impossible to hold on such a map.

This should also dispel those zerg arguments of "if infestors are taken out something else has to be put in or zerg will suck Q.Q" because clearly, they don't. You saw how your hero Leenock used mutalisks to bounce between bases and back them up with lings/roaches. The only reason anyone else claims the rest of the zerg army sucks is because infestor-bl gives such easy wins, anything else seems like a titanic effort in comparison.
RiZu
Profile Joined February 2012
Singapore5715 Posts
November 24 2012 09:17 GMT
#1000
Sniper can all-kill FXO now =)
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