• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:54
CEST 18:54
KST 01:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1734 users

How to fix TvZ Mech - Page 45

Forum Index > SC2 General
Post a Reply
Prev 1 43 44 45 All
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
Last Edited: 2010-06-22 12:20:41
June 22 2010 12:19 GMT
#881
I just want to point one thing out, people overlook this 99% of the time when discussing balance, the current map pool is heavy terran favored, with a few exceptions.
Sorry , when I say terran play, I mean mechplay specificlly.
Take a map like Desert oasis, if this was the only map in the beta, people would be asking for a mechbuff, because its horribly bad on this map..you see my logic? and I think we can agree that most maps except DO and and blistering sands are heavy mech maps.
Even a map lke scrap station benefits mechplay imo, people say the distances are long as hell, but in reality its shorter base-to-base than blistering sands.
Also there is not much space to manevour on this map at all for Zerg, save the middle @ watchtower.

I think this is important to think about before we scream tank imbalance
"I like turtles"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 22 2010 12:50 GMT
#882
Why is this locked? Feel free to re-lock whoever did it but post reason plz.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Actua
Profile Joined May 2010
Canada101 Posts
June 22 2010 12:57 GMT
#883
Im a zerg player, and I think mech is fine.

Hell, I just watched TLO massacre a bunch of thors and marauders with ultralisks.

The units are there, the strats are there.
raph
Profile Joined May 2010
United States204 Posts
June 22 2010 13:32 GMT
#884
perhaps bringing back swarm would balance rather than taking something away from the mech
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 22 2010 13:41 GMT
#885
On June 22 2010 21:50 FrozenArbiter wrote:
Why is this locked? Feel free to re-lock whoever did it but post reason plz.


Is this topic still even relevant? I know this was made before the Seige Tank nerf...
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-06-23 04:29:53
June 22 2010 14:18 GMT
#886
The whole "balance" issue has much to do with the maps. On some maps some tactics by some races will work better than on other maps, but the opponent must realize this and change accordingly.

If on map A the Terran can have his sieged tanks on lots of high grounds with a good view of the apporaching pathways it is ridiculous to think that you can win there by rushing him with Zerglings. If you stick to "your standard strategy" and do not adapt it isnt the fault of the units or the map, but rather the fault of the player. No one would build only ground units on a pure island map is the extreme example for this, but there are subtle advantages to certain units on every map. Kulas Ravine for example favors the useage of Reapers, so you have to expect them; it is also nice for Colossi, blinking Stalkers or sieged Tanks. Expect them to be used and steer away from Zerglings or other stuff that is weak against them and change your strategy accordingly.

Here Artosis - in his now closed topic of "Map balance - the worst of the worst" - is giving a good example of completely deviating from a usual build in order to counter the expected Terran behaviour:
2) you are actually saying to me over and over that mech isn't that good on Desert, and thus its a zerg map. IdrA and I directly disagree with Desert being a Zerg map vs Terran, due to the reasons we put. NOT because of any mech garbage, as mech wasn't even thought about in the creation of this article. Notice we even explained that SEn went 1 hatch mutalisk here because of how ridiculous it is to fight off a thor drop. In fact, so many people are trying to counter our well thought out arguments by saying "its a big map, thats good for zerg, its a zerg map." YES, big maps are good for Zerg. NO, Desert is not one of them vs Terran.

From a spectators point of view it is a good thing that such "totally different and weird maps" exist, because you get to see something completely different. And for the competitors it is good, because you get ripped from the monotony of practicing the one winning build for your race over and over and you need to think about matchups from a different angle.

On June 22 2010 22:41 iCCup.Diamond wrote:
Show nested quote +
On June 22 2010 21:50 FrozenArbiter wrote:
Why is this locked? Feel free to re-lock whoever did it but post reason plz.


Is this topic still even relevant? I know this was made before the Seige Tank nerf...

IMO it was irrelevant when it was begun ... see the above. The nerf just made everyone panic, but "Terran mech" is more than just sieged tanks and so only a part was nerfed. Running a ton of ground units into a bunch of 10 sieged tanks is never going to be wise unless they shoot with wads of cotton wool. So all the whining about mech was a bit too much IMO, because it doesnt figure in how hard it is to manage and to get the right mix of units. With 2 of the three mech units being unable to shoot air there is a huge vulnerability and the question is only how if the opponent is able to use that or not. So the mix of units is the key and not really the individual firepower.

In Brood War the Zerg could assault a sieged position with Dark Swarm, but that spell is not in the game in SC2, so the Zerg have to get rid of that way of thinking. Sadly too many Zerg players seem unable to cope with that and whine on and on. They should try to find new strategies to cope with that absence instead of whining constantly.

There is a nice saying for all those whine threads about overpowered units or imbalanced maps or whatnot:
"Dont bring a sword to a gunfight."
If you cant say what you're meaning, you can never mean what you're saying.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
June 22 2010 15:54 GMT
#887
Yep I'd like em to still make tanks about 25 more gas or 25-50 more minerals, still OP for their price.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
DooMDash
Profile Joined May 2010
United States1015 Posts
June 22 2010 15:56 GMT
#888
On June 23 2010 00:54 FlamingTurd wrote:
Yep I'd like em to still make tanks about 25 more gas or 25-50 more minerals, still OP for their price.

Negative. They are fine as is. People are learning how to deal with the ( Ultras anyone? ).
S1 3500+ Master T. S2 1600+ Master T.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
June 22 2010 16:08 GMT
#889
On June 23 2010 00:54 FlamingTurd wrote:
Yep I'd like em to still make tanks about 25 more gas or 25-50 more minerals, still OP for their price.


And while we're at it, why not double ling and ultra speed and remove terran all together? Wow guys, we're so good at balancing stuff.

www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Prev 1 43 44 45 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech157
MindelVK 6
UpATreeSC 5
StarCraft: Brood War
Bisu 3213
EffOrt 1724
Mini 682
Larva 655
Stork 504
actioN 388
firebathero 310
Snow 291
Hyuk 148
hero 133
[ Show more ]
Aegong 78
Barracks 70
Backho 50
sorry 34
Shine 33
Terrorterran 27
JulyZerg 25
IntoTheRainbow 22
Dewaltoss 19
Bale 19
ggaemo 14
SilentControl 8
Dota 2
qojqva3105
capcasts20
Counter-Strike
fl0m1695
byalli322
Other Games
FrodaN2035
Liquid`RaSZi1583
Grubby1557
B2W.Neo838
Beastyqt334
DeMusliM325
Hui .149
QueenE100
RotterdaM94
Mew2King66
Trikslyr59
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Reevou 12
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV961
League of Legends
• Nemesis3467
• TFBlade1318
Other Games
• Shiphtur228
Upcoming Events
PiGosaur Cup
7h 6m
Replay Cast
16h 6m
Afreeca Starleague
17h 6m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
18h 6m
Replay Cast
1d 7h
The PondCast
1d 17h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.