• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:31
CET 08:31
KST 16:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion Ladder Map Matchup Stats SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Dawn of War IV Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1121 users

How to fix TvZ Mech - Page 45

Forum Index > SC2 General
Post a Reply
Prev 1 43 44 45 All
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
Last Edited: 2010-06-22 12:20:41
June 22 2010 12:19 GMT
#881
I just want to point one thing out, people overlook this 99% of the time when discussing balance, the current map pool is heavy terran favored, with a few exceptions.
Sorry , when I say terran play, I mean mechplay specificlly.
Take a map like Desert oasis, if this was the only map in the beta, people would be asking for a mechbuff, because its horribly bad on this map..you see my logic? and I think we can agree that most maps except DO and and blistering sands are heavy mech maps.
Even a map lke scrap station benefits mechplay imo, people say the distances are long as hell, but in reality its shorter base-to-base than blistering sands.
Also there is not much space to manevour on this map at all for Zerg, save the middle @ watchtower.

I think this is important to think about before we scream tank imbalance
"I like turtles"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 22 2010 12:50 GMT
#882
Why is this locked? Feel free to re-lock whoever did it but post reason plz.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Actua
Profile Joined May 2010
Canada101 Posts
June 22 2010 12:57 GMT
#883
Im a zerg player, and I think mech is fine.

Hell, I just watched TLO massacre a bunch of thors and marauders with ultralisks.

The units are there, the strats are there.
raph
Profile Joined May 2010
United States204 Posts
June 22 2010 13:32 GMT
#884
perhaps bringing back swarm would balance rather than taking something away from the mech
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 22 2010 13:41 GMT
#885
On June 22 2010 21:50 FrozenArbiter wrote:
Why is this locked? Feel free to re-lock whoever did it but post reason plz.


Is this topic still even relevant? I know this was made before the Seige Tank nerf...
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-06-23 04:29:53
June 22 2010 14:18 GMT
#886
The whole "balance" issue has much to do with the maps. On some maps some tactics by some races will work better than on other maps, but the opponent must realize this and change accordingly.

If on map A the Terran can have his sieged tanks on lots of high grounds with a good view of the apporaching pathways it is ridiculous to think that you can win there by rushing him with Zerglings. If you stick to "your standard strategy" and do not adapt it isnt the fault of the units or the map, but rather the fault of the player. No one would build only ground units on a pure island map is the extreme example for this, but there are subtle advantages to certain units on every map. Kulas Ravine for example favors the useage of Reapers, so you have to expect them; it is also nice for Colossi, blinking Stalkers or sieged Tanks. Expect them to be used and steer away from Zerglings or other stuff that is weak against them and change your strategy accordingly.

Here Artosis - in his now closed topic of "Map balance - the worst of the worst" - is giving a good example of completely deviating from a usual build in order to counter the expected Terran behaviour:
2) you are actually saying to me over and over that mech isn't that good on Desert, and thus its a zerg map. IdrA and I directly disagree with Desert being a Zerg map vs Terran, due to the reasons we put. NOT because of any mech garbage, as mech wasn't even thought about in the creation of this article. Notice we even explained that SEn went 1 hatch mutalisk here because of how ridiculous it is to fight off a thor drop. In fact, so many people are trying to counter our well thought out arguments by saying "its a big map, thats good for zerg, its a zerg map." YES, big maps are good for Zerg. NO, Desert is not one of them vs Terran.

From a spectators point of view it is a good thing that such "totally different and weird maps" exist, because you get to see something completely different. And for the competitors it is good, because you get ripped from the monotony of practicing the one winning build for your race over and over and you need to think about matchups from a different angle.

On June 22 2010 22:41 iCCup.Diamond wrote:
Show nested quote +
On June 22 2010 21:50 FrozenArbiter wrote:
Why is this locked? Feel free to re-lock whoever did it but post reason plz.


Is this topic still even relevant? I know this was made before the Seige Tank nerf...

IMO it was irrelevant when it was begun ... see the above. The nerf just made everyone panic, but "Terran mech" is more than just sieged tanks and so only a part was nerfed. Running a ton of ground units into a bunch of 10 sieged tanks is never going to be wise unless they shoot with wads of cotton wool. So all the whining about mech was a bit too much IMO, because it doesnt figure in how hard it is to manage and to get the right mix of units. With 2 of the three mech units being unable to shoot air there is a huge vulnerability and the question is only how if the opponent is able to use that or not. So the mix of units is the key and not really the individual firepower.

In Brood War the Zerg could assault a sieged position with Dark Swarm, but that spell is not in the game in SC2, so the Zerg have to get rid of that way of thinking. Sadly too many Zerg players seem unable to cope with that and whine on and on. They should try to find new strategies to cope with that absence instead of whining constantly.

There is a nice saying for all those whine threads about overpowered units or imbalanced maps or whatnot:
"Dont bring a sword to a gunfight."
If you cant say what you're meaning, you can never mean what you're saying.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
June 22 2010 15:54 GMT
#887
Yep I'd like em to still make tanks about 25 more gas or 25-50 more minerals, still OP for their price.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
DooMDash
Profile Joined May 2010
United States1015 Posts
June 22 2010 15:56 GMT
#888
On June 23 2010 00:54 FlamingTurd wrote:
Yep I'd like em to still make tanks about 25 more gas or 25-50 more minerals, still OP for their price.

Negative. They are fine as is. People are learning how to deal with the ( Ultras anyone? ).
S1 3500+ Master T. S2 1600+ Master T.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
June 22 2010 16:08 GMT
#889
On June 23 2010 00:54 FlamingTurd wrote:
Yep I'd like em to still make tanks about 25 more gas or 25-50 more minerals, still OP for their price.


And while we're at it, why not double ling and ultra speed and remove terran all together? Wow guys, we're so good at balancing stuff.

www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Prev 1 43 44 45 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 99989
NotJumperer 1
Dota 2
NeuroSwarm172
LuMiX1
League of Legends
JimRising 803
Counter-Strike
Stewie2K1442
PGG 205
Other Games
summit1g13489
C9.Mang0228
Hui .149
Dewaltoss8
Organizations
Other Games
gamesdonequick812
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1196
• Stunt746
• HappyZerGling120
Upcoming Events
Epic.LAN
4h 29m
BSL Team A[vengers]
6h 29m
Dewalt vs ZeLoT
UltrA vs ZeLoT
SC4ALL
6h 29m
SC4ALL
6h 29m
BSL 21
11h 29m
BSL Team A[vengers]
1d 6h
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
1d 7h
SC4ALL
1d 7h
BSL 21
1d 11h
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.