• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:54
CEST 09:54
KST 16:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence6Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence Diplomacy, Cosmonarchy Edition BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [Megathread] Daily Proleagues [ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1440 users

The Terran Help Me Thread - Page 428

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 426 427 428 429 430 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9675 Posts
January 11 2013 16:06 GMT
#8541
thanks for that thedwf. TBH i think i got to plat by playing complex openings because i believe that is the best way to improve. I would rather lose alot of games, whilst learning the complex web of scouting and reactions that i will need in higher level play... I find that if i can play an early agressive opening with an expand in TvT i can improve my micro and decision making faster...
The reaction you describe makes perfect sense so thanks
RIP Meatloaf <3
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2013-01-11 17:16:24
January 11 2013 17:15 GMT
#8542
On January 12 2013 01:06 Jockmcplop wrote:
thanks for that thedwf. TBH i think i got to plat by playing complex openings because i believe that is the best way to improve.

OK, so some additional information since you're among the braves. First, after gas rax fact the actual build order goes:

22 - 4'15 - Blue Flame
22 - 4'15 - Hellion (immediately go poke your opponent's natural/main with this Hellion)
23 - 4'50 - CC (slight SCV cut after 23 SCV)
24 - 5'10 - Starport
2X - Refinery
2X - 5'35 - Reactor on Barracks

Since this build order is very tight on minerals you normally forgo SCV scout, but I don't recommend that for you; I tell you this so you're not surprised if you can't reach exactly those benchmarks/timings with a SCV scout. Sequence still stands.

Second, if you can't rule out Banshee play, you have to get a Viking first (out at ~6'40) with your Starport and you need to keep your third scan if you can't rule out Cloak since your Raven is complete at 7'45 at best (land Starport on the Tech Lab). Against many openings you will not be able to safely get a Medivac first for an immediate BFH drop.

Last, replays/VODs: as far as I know only ForGG uses this opening consistently at tournament level, so you might want to check his games at Dreamhack Valencia, e. g. ForGG vs ClouD RO16 on Antiga and ForGG vs Taeja finals on Ohana.

Jockmcplop
Profile Blog Joined February 2012
United Kingdom9675 Posts
January 11 2013 17:22 GMT
#8543
That's awesome thanks
The build order i used was from an MVPKeen replay, but that may have been from an older patch... This seems to be more efficient, so i will hunt down them replays and get practicing..
Thanks again dude you are very helpful indeed
RIP Meatloaf <3
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 11 2013 17:43 GMT
#8544
Jock have you tried out marine hellion openings?
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9675 Posts
January 11 2013 18:00 GMT
#8545
I have Kollin, but with the BFH drop opening i like the potential for economic damage and the fast expand that goes with it.. I think with the opening that TheDwf suggested, with practice i can get the scout with my first hellion and hopefully be safe from the MM all ins i have been losing to. Marine hellion is safer, but i'm trying to get used to cutting as many corners as possible whilst still being able to do damage and expand fast. Plus my marine micro is quite bad (i tend to just play mech - as per your awesome mech thread - because of this). I may have to change my build to marine hellion if i can't make this work on the ladder...
RIP Meatloaf <3
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 11 2013 19:18 GMT
#8546
Yeah I totally get what you mean, though you can get a fairly fast expansion (about the time the marine hellion drop moves out) while still applying a ton more pressure by adding a reactor to the factory and tech lab to the starport. From there it's easy to go either bio tank or mech, depending on map/specific situation/preference. Use this game for reference:

llIH
Profile Joined June 2011
Norway2143 Posts
January 12 2013 03:27 GMT
#8547
What is the most economical way to go for 2 CC early?
Is it CC first. Then another CC before constructing barracks?

Or 1 Rax FE then CC?

(Since the barracks provide me with orbital command upgrade this is the reason I am not sure of the economical result)

I didn't understand what the OP said. 16 OC vs 15 OC? Does that mean: "Is it better eco to get 2nd cc before upgrading first cc to oc?"
Lionbacker
Profile Joined March 2012
United States47 Posts
January 12 2013 03:29 GMT
#8548
I have gone from bronze to diamond thanks to these forums. Having said that I am back for some advice.

I do not know how to micro versus protoss. I am always so far ahead in terms of supply count and army size, but they blow right through me.

In terms of micro it seems like I have to.... scan to see where their templar are, snipe, emp, drop point defense drones, stim, kite, dodge storms,and repeat. Do I have enough apm to even play terran?

It seems like protoss "A" moves and drops storms, which have a ridiculous surface area.

Can somebody give me tips on how they assign their control groups and how they engage.

I scan to see where the templar are, I go for them with ghosts to snipe them and then my ghosts get vaporized by their army. Now I have zero ghosts.

Any specific advice would be appreciated. It seems like there is a secret I am missing out on. Thanks again for all your help.
DrDevice
Profile Joined December 2010
Canada132 Posts
January 12 2013 04:36 GMT
#8549
On January 12 2013 12:27 KAB00000000M wrote:
I didn't understand what the OP said. 16 OC vs 15 OC? Does that mean: "Is it better eco to get 2nd cc before upgrading first cc to oc?"
I just looked at the question in the OP and the person who asked it asked it in a way that wasn't clear which question they wanted answered so Dwf answered both.

The two questions being:
Is CC first or 1rax FE more economical? answer: CC first, slightly
Is it better economically to make 15 or 16 scvs before upgrading my CC to an orbital when 1rax FEing? answer: 16, slightly
geokilla
Profile Joined May 2011
Canada8240 Posts
January 12 2013 06:52 GMT
#8550
Ok I need some major helps. I didn't play for two days and now I got a 6 game losing streak against all 3 races, thus losing my promotion back into Diamond. I was in Diamond last season, then for some reason, Blizzard decided to place me into Platinum.

TvZ how do I deal with the Muta-Ling? I can never deal with them properly... If I send my marines to one place to defend, they just swoop to another and kill my SCVs and tanks. Also when going 1 Rax FE, how do I stop 8 zerglings or a Roach-Ling all in off 2 base from penetrating my base? I had just a handful of marines and by the time it hit, I either had no bunker, or no units to deal with the roaches.

TvP, how do I play a Protoss that rushes for Storms and Chargelots with Stalkers? I tried drop harass, but he was well fortified due to Photon Cannons. I rushed in head first and I got stormed away. I tried microing the Ghosts but I think I did more harm than good due to my God awful micro.

TvT, how can I break out of a Bio-Tank contain? He contained me right outside of my base, thus denying me access to my 3rd and outside of my ramp. In the end, I had to rush in and well, you can guess what happened.
llIH
Profile Joined June 2011
Norway2143 Posts
January 12 2013 12:16 GMT
#8551
On January 12 2013 13:36 DrDevice wrote:
Show nested quote +
On January 12 2013 12:27 KAB00000000M wrote:
I didn't understand what the OP said. 16 OC vs 15 OC? Does that mean: "Is it better eco to get 2nd cc before upgrading first cc to oc?"
I just looked at the question in the OP and the person who asked it asked it in a way that wasn't clear which question they wanted answered so Dwf answered both.

The two questions being:
Is CC first or 1rax FE more economical? answer: CC first, slightly
Is it better economically to make 15 or 16 scvs before upgrading my CC to an orbital when 1rax FEing? answer: 16, slightly


Thanks a lot. Now I understand.

But there is another thing I am not sure of yet.
When going Rax FE. There is a window when your barracks get finished and your bank is 400 minerals. Is it more economical to get another CC before upgrading your first CC to OC?
govie
Profile Blog Joined November 2012
9334 Posts
January 12 2013 12:16 GMT
#8552
On January 12 2013 15:52 geokilla wrote:
Ok I need some major helps. I didn't play for two days and now I got a 6 game losing streak against all 3 races, thus losing my promotion back into Diamond. I was in Diamond last season, then for some reason, Blizzard decided to place me into Platinum.

TvZ how do I deal with the Muta-Ling? I can never deal with them properly... If I send my marines to one place to defend, they just swoop to another and kill my SCVs and tanks. Also when going 1 Rax FE, how do I stop 8 zerglings or a Roach-Ling all in off 2 base from penetrating my base? I had just a handful of marines and by the time it hit, I either had no bunker, or no units to deal with the roaches.

TvP, how do I play a Protoss that rushes for Storms and Chargelots with Stalkers? I tried drop harass, but he was well fortified due to Photon Cannons. I rushed in head first and I got stormed away. I tried microing the Ghosts but I think I did more harm than good due to my God awful micro.

TvT, how can I break out of a Bio-Tank contain? He contained me right outside of my base, thus denying me access to my 3rd and outside of my ramp. In the end, I had to rush in and well, you can guess what happened.


.... <-- for the experts

TvZ
1) ..... (although to me marine/tank with some turrets seems logical, and if really needed, a thor will help alot)
2) Winning With Ease: Defending 2 base Roach rush (TvZ) and scout it!

TvP
1) ..... (ive read a topic called [H] TvP: How do I counter High Templars?, that sniping the observers helps out alot, maybe ur micro is ok enough but u forget to snipe the observers? if he cant see ur ghosts he cant hit them)

TvT
1) Winning in 40APM or Less: Defending tank contain (TvT)
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 12 2013 12:23 GMT
#8553
On January 12 2013 21:16 KAB00000000M wrote:
Show nested quote +
On January 12 2013 13:36 DrDevice wrote:
On January 12 2013 12:27 KAB00000000M wrote:
I didn't understand what the OP said. 16 OC vs 15 OC? Does that mean: "Is it better eco to get 2nd cc before upgrading first cc to oc?"
I just looked at the question in the OP and the person who asked it asked it in a way that wasn't clear which question they wanted answered so Dwf answered both.

The two questions being:
Is CC first or 1rax FE more economical? answer: CC first, slightly
Is it better economically to make 15 or 16 scvs before upgrading my CC to an orbital when 1rax FEing? answer: 16, slightly


Thanks a lot. Now I understand.

But there is another thing I am not sure of yet.
When going Rax FE. There is a window when your barracks get finished and your bank is 400 minerals. Is it more economical to get another CC before upgrading your first CC to OC?

I don't believe so, no.
TheDwf
Profile Joined November 2011
France19747 Posts
January 12 2013 14:47 GMT
#8554
On January 12 2013 12:27 KAB00000000M wrote:
What is the most economical way to go for 2 CC early?
Is it CC first. Then another CC before constructing barracks?

Or 1 Rax FE then CC?

(Since the barracks provide me with orbital command upgrade this is the reason I am not sure of the economical result)

I didn't understand what the OP said. 16 OC vs 15 OC? Does that mean: "Is it better eco to get 2nd cc before upgrading first cc to oc?"

Sorry for the confusion, there are still mistakes and/or unclear things left in the OP, should be cleaned soon.



On January 12 2013 12:29 Lionbacker wrote:
I have gone from bronze to diamond thanks to these forums. Having said that I am back for some advice.

I do not know how to micro versus protoss. I am always so far ahead in terms of supply count and army size, but they blow right through me.

In terms of micro it seems like I have to.... scan to see where their templar are, snipe, emp, drop point defense drones, stim, kite, dodge storms,and repeat. Do I have enough apm to even play terran?

It seems like protoss "A" moves and drops storms, which have a ridiculous surface area.

Can somebody give me tips on how they assign their control groups and how they engage.

I scan to see where the templar are, I go for them with ghosts to snipe them and then my ghosts get vaporized by their army. Now I have zero ghosts.

Any specific advice would be appreciated. It seems like there is a secret I am missing out on. Thanks again for all your help.

Check Ver's answer:

+ Show Spoiler +
On November 13 2012 05:04 Ver wrote:
Show nested quote +
On November 11 2012 21:56 4tre55 wrote:
I know this has been discussed before, but in what order dou you engage a lategame protoss army composition the best way?


A bit off.

1) Pre spread
2) Snipe/emp
3) Stim (this should happen above 2 if no templar are in the front) + engage vikings slightly beforehand.
4) emp
5) kite
6) vikings

Stim, big envelopment, and making sure he can't land a storm are your biggest priorities. If you have lots of ghosts you can only partially kite certain groups back, while ghostless armies should kite nonstop unless he's mostly stalker. Taeja often uses his ghosts to absorb the charge and then pulls them back.


You can also read another answer from Ver to the question “Generally, what is the best way to force a bad engagement for the opponent?” in the TvP section of the OP.

Group controls: one for MMM, one for Ghosts, one for Vikings.

Proper Ghost control is probably the hardest thing to acquire; avoid at all costs the mentioned scenario in which you suicide your Ghosts failing to EMP Templars in the back. Ghosts should be slightly ahead of your army but do not rush with them! Generally in high level TvP fights you will notice there are some skirmishes before the engagement, between Vikings / Stalkers and Ghosts / Templars, because both players try to weaken the opponent's army (hopefully removing key units from the equation) before fighting. This is usually what you want to do: neither rush nor fully commit right away, rather trying to get an edge before hell is unleashed from both sides. It's a bit hard to describe and you will undoubtedly fail a lot before managing to do that.



On January 12 2013 15:52 geokilla wrote:
TvZ how do I deal with the Muta-Ling? I can never deal with them properly... If I send my marines to one place to defend, they just swoop to another and kill my SCVs and tanks.

Turrets for Mutalisks, walls for Zerglings, and leaving a handful of Marines in vulnerable areas as an extra defence. But the problem may lie elsewhere, if you're behind/outnumbered it's only natural you get dismantled.

On January 12 2013 15:52 geokilla wrote:
Also when going 1 Rax FE, how do I stop 8 zerglings

Bunker after second Depot, should be ready by 4'45.

On January 12 2013 15:52 geokilla wrote:
or a Roach-Ling all in off 2 base from penetrating my base? I had just a handful of marines and by the time it hit, I either had no bunker, or no units to deal with the roaches.

Depends on your build order, what are you playing? Give the exact build order, for instance if you're playing Hellions/Banshees dual gas before or after second Depot can make a big difference against such things.

On January 12 2013 15:52 geokilla wrote:
TvP, how do I play a Protoss that rushes for Storms and Chargelots with Stalkers? I tried drop harass, but he was well fortified due to Photon Cannons. I rushed in head first and I got stormed away. I tried microing the Ghosts but I think I did more harm than good due to my God awful micro.

Too vague, need a replay. Perhaps only a bad engagement, perhaps other issues as well.

On January 12 2013 15:52 geokilla wrote:
TvT, how can I break out of a Bio-Tank contain? He contained me right outside of my base, thus denying me access to my 3rd and outside of my ramp. In the end, I had to rush in and well, you can guess what happened.

Can't tell for sure without the replay but generally it's either a build order problem or inadequate reactions. What were you playing yourself, biomech or mech? I think the contain is an epiphenomenon, a mere consequence of the real problem which occured before in the game, so a replay would be nice. The main idea is that you need air control (Vikings) to edge forward in Tank wars, but contains do not appear out of nowhere in normal games so I'm fairly sure something wrong happened earlier in the game and your opponent converted his advantage into a contain.



On January 12 2013 21:16 KAB00000000M wrote:
Thanks a lot. Now I understand.

But there is another thing I am not sure of yet.
When going Rax FE. There is a window when your barracks get finished and your bank is 400 minerals. Is it more economical to get another CC before upgrading your first CC to OC?

No, you will either be forced to cut your SCV production longer to get your OC the next 150 minerals or resume SCV production and delay OC until you get said 150 minerals without interrupting your SCV production, but it kills your build order.
Prixm
Profile Joined May 2010
Sweden145 Posts
January 12 2013 23:10 GMT
#8555
Have not played Starcraft 2 for about a year now. I was around mid Diamond back then, played Protoss. However, I want to come back and actually play the game more, cause I love Starcraft 2 and still watch it almost every day, but the game need so much dedication and I just didnt have time (I play to be good, not to have fun. When you are good, you are having fun, haha).

So anyway, I want to switch to Terran now (and yes I know, people say Terran is the weakest race but I dont care about that). So, what I would love is just three build orders that are up to date, one for each matchup. I've looked around alot and most seems so outdated somehow, maybe Im just looking at the wrong places.

Anyhow, would be appreciated if I got a build order for each matchup that are up to date and I can just play for time beeing and just get in to my head and perfect them. Ofcourse from there I get more and more, but for now that would be very much appreciated.
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
Last Edited: 2013-01-13 00:39:09
January 13 2013 00:36 GMT
#8556
On January 13 2013 08:10 Prixm wrote:
Have not played Starcraft 2 for about a year now. I was around mid Diamond back then, played Protoss. However, I want to come back and actually play the game more, cause I love Starcraft 2 and still watch it almost every day, but the game need so much dedication and I just didnt have time (I play to be good, not to have fun. When you are good, you are having fun, haha).

So anyway, I want to switch to Terran now (and yes I know, people say Terran is the weakest race but I dont care about that). So, what I would love is just three build orders that are up to date, one for each matchup. I've looked around alot and most seems so outdated somehow, maybe Im just looking at the wrong places.

Anyhow, would be appreciated if I got a build order for each matchup that are up to date and I can just play for time beeing and just get in to my head and perfect them. Ofcourse from there I get more and more, but for now that would be very much appreciated.


Hello, I would recommend;

TvT - 1 Rax FE into 2 gas into a delayed 1-1-1 (Can go Biotank or Mech). http://www.gosubuilds.com/terran-build-orders-2/terran-build-orders/tvt-double-gas-fast-expand-opening/

TvZ - 1 Rax FE into 2 gas into Banshee/Hellion. http://www.gosubuilds.com/terran-build-orders-2/terran-vs-zerg/tvz-1rax-fe-into-hellionbanshee/

TvP - 1 Rax FE into 10min stim/cs/+1 vac timing. http://www.gosubuilds.com/terran-build-orders-2/terran-vs-protoss/1rax-fe-into-medivacs/

llIH
Profile Joined June 2011
Norway2143 Posts
Last Edited: 2013-01-13 12:02:09
January 13 2013 12:01 GMT
#8557
Hey guys

I am struggling against 2 base all ins by protoss. I think the reason I lose is that I don't scout properly before the push comes. I always make sure to get an SCV by his natural before 6 min mark. But I can easily hold a 4 gate with 1Rax Fe.
I usually lose to a 2 base all in some minutes after I take my 3rd. Should I be able to macro up enough to beat him?
Usually stalker, immortal, colossus in different numbers + zealots. rarely do I see ht used.

Please give me some tips for beating 2 base all in. (Also for zerg's ling bling 2 base all in)
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 13 2013 12:04 GMT
#8558
Which 2 base all in from Protoss?
llIH
Profile Joined June 2011
Norway2143 Posts
January 13 2013 12:39 GMT
#8559
On January 13 2013 21:04 kollin wrote:
Which 2 base all in from Protoss?


2 Base Colossus all in. Usually.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 13 2013 12:50 GMT
#8560
Well if you scout it, just add on bunkers and start producing vikings after the first 2 medivacs.
Prev 1 426 427 428 429 430 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 1
StarCraft: Brood War
actioN 904
Hyuk 710
firebathero 386
Hyun 90
soO 67
Dewaltoss 56
Sharp 34
Bale 19
Free 8
Dota 2
XcaliburYe145
BananaSlamJamma128
NeuroSwarm126
League of Legends
JimRising 576
Counter-Strike
shoxiejesuss446
allub131
Other Games
summit1g6178
ceh9418
C9.Mang0364
Trikslyr30
Organizations
Other Games
gamesdonequick682
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH219
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1802
• Stunt506
• HappyZerGling83
Upcoming Events
Sparkling Tuna Cup
2h 6m
Afreeca Starleague
2h 6m
Light vs Speed
Larva vs Soma
2v2
3h 6m
OSC
5h 6m
PiGosaur Monday
16h 6m
LiuLi Cup
1d 3h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
3 days
[ Show More ]
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
BSL Open LAN 2025 - War…
5 days
RSL Revival
5 days
Online Event
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.