Lets Play Ogame (New universe Jupiter) - Page 4
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Bloodash
Netherlands1384 Posts
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musai
Canada552 Posts
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xaeiu
432 Posts
playing for the first time again since...years ![]() what is even more surprising: apart from the look, almost nothing changed it seems | ||
barth
Ireland1272 Posts
On April 22 2011 22:24 xaeiu wrote: joined playing for the first time again since...years ![]() what is even more surprising: apart from the look, almost nothing changed it seems Unless I'm imagining things storage capacity for level 1 storage used to be 100k, it's 10k now. I suppose it makes sense. | ||
Sentenal
United States12398 Posts
![]() Even if his fleet is close by. | ||
atombombforpeace
United States408 Posts
+ Show Spoiler + Showing off the useful of scripts. ![]() Change messages to 50 immediately or you'll hate this game soon enough. This is under the options found at the top of the screen. ![]() Under the alliance tab, click communication to send circulars, or messages to the whole alliance. ![]() Now onto actual game stuff: + Show Spoiler + The resources tab is where you build mines and energy production. At first you want to start off building mines, and you want to keep metal ahead of crystal ahead of solar plants, then maybe 2 levels of deuterium right away and save up to research. I say to focus on mines first because you'll eventually be crashed most likely, so having mines means you can rebuild afterwards. Storages allow you to continue to produce resources after a certain limit, and you start off with 10k max capacity. Just upgrade these as needed. ![]() The resource settings (which i highlighted in the previous picture) is extremely important early on. It shows how much energy you have and how much you need. If you are at negative energy, you'll produce only a percentage of what you would otherwise. If you need a specific resource, you want to low the percent of the other resources to continue at 100 percent production of your primary resource. Facilities are where you upgrade the infrastructure of your planet to allow you build things faster, and to build more things. Robotics speed up construction of all buildings, shipyards allow you to build ships, research labs allow you to research. For now, don't touch missile silo or alliance depot. No picture here, self-explanatory. The shipyard tab allows to build ships, but more importantly early on, it'll tell you how to build ships. Click on a ship then tech tree to see what you need. The first ship you want to build is small cargo, as it'll allow you to raid. I'll cover that a bit in the future. Defences work almost exactly the same way. Don't worry about the techinfo, its actually completely unimportant to calculate the results of combat yourself. ![]() This is the galaxy tab, shows you a lot of things. However, viewing galaxies beyond your own costs 10 deuterium per, so don't do this yet, its too expensive. The green * or numbers next to a persons name shows how long since they have had activity. The * shows within the last 15 minutes, and the numbers show how long from 16-60 minutes. After that it disappears and the person hasn't checked the planet within the last hour. Also by this picture you can see I'm starting to get off-topic. ![]() And now I'm completely off topic, so I'll stop here. (My fornax account a few months ago). ![]() Here's a list of useful links, I'll explain a bit more on their useful later, but for now anti-game is awesome. This is a nice site of all the basic information, tells you all the basic things you need to know. http://ogame.wikia.com/wiki/Main_Page This is for anti-game, a legal add-on that adds a lot of helpful information to your gameplay, I suggest getting this asap. http://userscripts.org/scripts/show/58952 This script is just to keep track of your points, its not needed but its nice for me. http://userscripts.org/scripts/show/54582 | ||
SkelA
Macedonia13017 Posts
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atombombforpeace
United States408 Posts
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Manit0u
Poland17203 Posts
On April 22 2011 21:48 Bloodash wrote: is this something like Planetarion? To be honest, it's more like a hardcore version of Travian. I played it for a while but time investment required begun to be way too much for me pretty early on. I had some friends who played it a lot and let me just say that their marriage/relationships suffered (waking up at 3 a. m. to send fleets etc.), there even were people crying on the Internet, mostly girls who claimed that their husbands went as far as quit sex mid-action because they had to do something in Ogame. Sick. But since Ogame and Travian I learned and only played turn-based games like that later on. Real-time stuff is harsher than raiding in WoW (ask IntoTheWow if you don't believe me). | ||
atombombforpeace
United States408 Posts
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Sentenal
United States12398 Posts
On April 22 2011 23:03 atombombforpeace wrote: To start out, here's a few pictures to show newcomers exactly what's what (courtesy of MS paint). + Show Spoiler + Showing off the useful of scripts. ![]() Change messages to 50 immediately or you'll hate this game soon enough. This is under the options found at the top of the screen. ![]() Under the alliance tab, click communication to send circulars, or messages to the whole alliance. ![]() Now onto actual game stuff: + Show Spoiler + The resources tab is where you build mines and energy production. At first you want to start off building mines, and you want to keep metal ahead of crystal ahead of solar plants, then maybe 2 levels of deuterium right away and save up to research. I say to focus on mines first because you'll eventually be crashed most likely, so having mines means you can rebuild afterwards. Storages allow you to continue to produce resources after a certain limit, and you start off with 10k max capacity. Just upgrade these as needed. ![]() The resource settings (which i highlighted in the previous picture) is extremely important early on. It shows how much energy you have and how much you need. If you are at negative energy, you'll produce only a percentage of what you would otherwise. If you need a specific resource, you want to low the percent of the other resources to continue at 100 percent production of your primary resource. Facilities are where you upgrade the infrastructure of your planet to allow you build things faster, and to build more things. Robotics speed up construction of all buildings, shipyards allow you to build ships, research labs allow you to research. For now, don't touch missile silo or alliance depot. No picture here, self-explanatory. The shipyard tab allows to build ships, but more importantly early on, it'll tell you how to build ships. Click on a ship then tech tree to see what you need. The first ship you want to build is small cargo, as it'll allow you to raid. I'll cover that a bit in the future. Defences work almost exactly the same way. Don't worry about the techinfo, its actually completely unimportant to calculate the results of combat yourself. ![]() This is the galaxy tab, shows you a lot of things. However, viewing galaxies beyond your own costs 10 deuterium per, so don't do this yet, its too expensive. The green * or numbers next to a persons name shows how long since they have had activity. The * shows within the last 15 minutes, and the numbers show how long from 16-60 minutes. After that it disappears and the person hasn't checked the planet within the last hour. Also by this picture you can see I'm starting to get off-topic. ![]() And now I'm completely off topic, so I'll stop here. (My fornax account a few months ago). ![]() Here's a list of useful links, I'll explain a bit more on their useful later, but for now anti-game is awesome. This is a nice site of all the basic information, tells you all the basic things you need to know. http://ogame.wikia.com/wiki/Main_Page This is for anti-game, a legal add-on that adds a lot of helpful information to your gameplay, I suggest getting this asap. http://userscripts.org/scripts/show/58952 This script is just to keep track of your points, its not needed but its nice for me. http://userscripts.org/scripts/show/54582 lol atombomb, looks like you had fun with Paint | ||
PhuxPro
United States294 Posts
![]() We'll be the king of Jupiter ACS attacks in no time! | ||
Poyo
Canada790 Posts
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STS17
United States1817 Posts
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sur_reaL
Canada278 Posts
On April 23 2011 01:46 Poyo wrote: Is that picture changing every time you upgrade your resources? I can't quite tell but i'm pretty sure it does change some features. yeah, it changes depending on what building you make but only if you never made that building before Upgrading buildings won't change anything though. | ||
Poyo
Canada790 Posts
On April 23 2011 01:49 sur_reaL wrote: yeah, it changes depending on what building you make but only if you never made that building before Upgrading buildings won't change anything though. I see, thanks ^^ | ||
Mattes
Germany1116 Posts
![]() Its been a long time since my last browser game, well..lets see how this game is. ![]() | ||
teks
Norway263 Posts
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Rhodry
Germany104 Posts
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atombombforpeace
United States408 Posts
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