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Beef with Storyline-The Blizzard Writing Formula - Page 4

Forum Index > StarCraft 2 HotS
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spiff
Profile Joined October 2007
United States22 Posts
August 02 2010 10:25 GMT
#61
To the above poster mentioning the Overmind was still controlled by the Xel'Naga.
Go read up on the Dark Voice of the Void. I believe he is the Dark Voice character in SC2 who is someone the Xel'Naga actually fought against a long time ago and locked away. He may be the one that was actually controlling them. It's hard to say since in The Utter Darkness mission he said "I created you", which is something the Xel'Naga did.. but it doesn't fit with the lead up to this with the manga etc. Can't believe no one has brought him up at all.
marshmallow
Profile Joined May 2007
United States93 Posts
August 02 2010 10:35 GMT
#62
Using a prophecy in a sci-fi setting is really scrapping the bottom of the barrel.
smetson
Profile Joined April 2010
United Kingdom14 Posts
August 02 2010 11:45 GMT
#63
I think that the scene where he boards dominion BC was that way because Raynor probably though: 'hey I'm just against dominion fleet and no way I'm going to win.....but wait if I manage to board Mengsk's flagship he may be there and I can kill him' which is his goal since tarsonis.....to get rid of him.
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
August 02 2010 14:01 GMT
#64
http://www.teamliquid.net/forum/postmessage.php?quote=110&topic_id=139219

Pretty much what ANY decent writer can pull out with a few hours of brainstorming. I have wan hopes that something this good can and does come out in HotS and LotV.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2010-08-02 14:26:30
August 02 2010 14:24 GMT
#65
On August 02 2010 07:32 Kurr wrote:
I didn't mind the fact that it was corny that much but for me the problem was that the story pretty much didn't advance at all. We already knew about the hybrids. We already knew about pretty much everything in the campaign in fact. The only real advancement is the last mission and the Zeratul stuff...


I think this is one thing we cannot blame them for.
It has been 12 years. Yes, we the die-hard fans know all this stuff - but there are a lot of new customers who do not know about the SC universe. Hell, a lot of my (rl)friends forgot the storyline of SC.
They have to explain this.


On August 02 2010 13:03 chair wrote:
Finally, how on earth the writing team decided on the ending is beyond me. That ending would have been so much better had they.... + Show Spoiler +
not told Raynor that the artifact will turn Kerrigan back, simply stating that it kills all Zerg or all lower level zerg, forcing him to come to a decision to use the artifact against his personal wishes; finding Kerrigan still alive would have then been a surprise for both the player and for Raynor, and made for a much more interesting ending interaction between all the characters. This would have conflicted with the Zeratul storyline, but I'm sure some creative writing could have worked around this.


Wow - that would've been a surprising ending indeed ^^
To implement it in the Zeratul storyline: just dont clarify "who" needs to survive. "We shouldnt have killed her" in the those missions instead of "We shouldnt have killed Kerrigan". Hinting at Kerrigan and the player is thinking like "But the prophecy is maybe talking about her, you cannot use the device you fools." And after using the device "Ok - who did the prophecy relate to now?"
That the Overmind created Kerrigan could've been mentioned, just "to fight the hybrids" - just don't mention that she is the vital part of the whole plan.
deo.deo
Profile Joined April 2010
135 Posts
August 02 2010 14:41 GMT
#66
my biggest disappointment was how cheesy the story was at times.
I can remember reading an article way back in the days, when blizzard talked about creating a completely new single player experience with an "epic" (such an overused word) storyline.

And dont get me wrong I think it was a solid singleplayer experience but there were really only a few "WOW" (not world of warcraft...) moments to me.
I was expecting a real well written script supported with beautiful cgi cut scenes.
Instead we got a predictable and recycled storyline and ingame cutscenes.

well to sum it up I was just expecting WAY MORE ....
12 years of development and 100million of production cost (mainly multiplayer, I understand) but still..
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
August 02 2010 14:51 GMT
#67
Am I the only one who was pumped to see Nova from SC:Ghost. (she is a badass).

But in regards to the story, I think the first campaign was just filler, and with 2 more expansions coming out, thats all it really could have been. Nothing game changing was ever going to happen. Aside from kerrigan being turned back or killed.

+ Show Spoiler +
Also whats with Kerrigans tentacle hair, even after shes turned back? whats up with that?
"losers always whine about their best, Winners go home and fuck the prom queen"
chair
Profile Joined August 2010
United States58 Posts
August 02 2010 15:03 GMT
#68
I had always assumed that poor writing and cheesey storytelling tactics were the symptoms of trying to fit a ton of story into relatively short series of levels that made up SC1 and WC1-3.

I now see how wrong I was
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
August 02 2010 15:42 GMT
#69
Im interested to see what comes next. Even though kerrigan got transformed back to a human she still has her weird zerg dreads. They bear a remarkable similarity to the nerve clusters that the protoss have growing out of their heads and that allow them to be part of the Khala and communincate psychically. So I'm betting that kerrigan can still control the zerg. When she had all the zerg DNA in here I think she was still under the same orders as the overmind, she had some free will to take small actions, but she couldn't make her own large scale plans. I think that is why we saw her charicter as being passive about the xel'naga returning and consuming the universe, because she had to be. And now that she doesnt have the zerg influence on her any more she can fight back with the zerg so instead of it being zerg + hybred vs the terran+toss its now just the hybrids vs the zerg+terran+toss and thats a fight where they have a chance
When you play the game of drones you win or you die.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
August 02 2010 18:29 GMT
#70
On August 02 2010 19:02 Sadistx wrote:
5. What are the canon endings for Tosh and Dr. Handsome? If they both die, that fucking sucks cuz that means their missions were nothing but filler. That means the campaign is even smaller than it already feels.

Now we have to wait 2 more years for any of these to be answered <_<


After noticing Heaven's Fall late into campaign, playing it and watching cutscene after it I thought
+ Show Spoiler +
wtf she was supposed to find the way to fight infestation and now she's infested herself?

until I realized that mission was what I was supposed to do after siding with Selendis.

So I bet Doc is alive and owning zerg virus.
If Kerrigan will have to control Zerg anyways maybe Doc's medicine will be something helding her back from becoming Queen of the blades again while she's redeveloping her ways to control the Zerg?
wwww
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 02 2010 19:03 GMT
#71
Kerrigan planned to lose. It's all part of her master plan to win all over again in HotS. She's going to pretend to be a good guy, and then stab everyone in the back, again.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 02 2010 19:06 GMT
#72
On August 02 2010 23:24 Zocat wrote:
Show nested quote +
On August 02 2010 07:32 Kurr wrote:
I didn't mind the fact that it was corny that much but for me the problem was that the story pretty much didn't advance at all. We already knew about the hybrids. We already knew about pretty much everything in the campaign in fact. The only real advancement is the last mission and the Zeratul stuff...


I think this is one thing we cannot blame them for.
It has been 12 years. Yes, we the die-hard fans know all this stuff - but there are a lot of new customers who do not know about the SC universe. Hell, a lot of my (rl)friends forgot the storyline of SC.
They have to explain this.


...No they don't. It isn't a sequel's job to explain everything before it because people are too lazy to watch the previous movie, read the previous book, play the previous game, etc.... There's a reason that it's a SEQUEL, and that's to advance the story.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
hoopaholik91
Profile Joined August 2010
United States30 Posts
August 02 2010 19:45 GMT
#73
I think you guys don't realize the complexity of the story. Terrans are basically fractured now because of the media blitz by Raynor; Mengsk has decent control of the core worlds but the fringe worlds broke up with them after not being helped when the zerg attacked. We also have no idea what the protoss is up to. And isn't BW basically everyone coming together (UED, Dominion, Protoss) to try and defeat the zerg?
0mar
Profile Joined February 2010
United States567 Posts
August 02 2010 19:49 GMT
#74
On August 03 2010 04:45 hoopaholik91 wrote:
I think you guys don't realize the complexity of the story. Terrans are basically fractured now because of the media blitz by Raynor; Mengsk has decent control of the core worlds but the fringe worlds broke up with them after not being helped when the zerg attacked. We also have no idea what the protoss is up to. And isn't BW basically everyone coming together (UED, Dominion, Protoss) to try and defeat the zerg?


yea, but they fail
Acritter
Profile Joined August 2010
Syria7637 Posts
August 02 2010 20:38 GMT
#75
Spoilering to make the page shorter.
+ Show Spoiler +

Let's see what could have been done with the story. Starting out, we have the following factions:

1. Raynor, who is trying to overthrow Mensk.
2. Mengsk, who is trying to kill Raynor.
3. The Protoss, reformed from their Conclave ways and not doing much of anything.
4. The Terrazine cultists, killing anyone who tries to touch their precious gas/artifacts/ancient Xel'naga tombs.
5. Kerrigan's swarm, lurking in the wings.
6. Zeratul, doing his own thing.

Since this is the Terran campaign, the logical first step is to focus on Raynor's struggle against Mengsk. Center the first large batch of missions entirely around Raynor versus Mengsk, with some Protoss fights thrown in over various resources. Very standard, very natural. About a quarter to a third of the way through, Kerrigan shows up. There is now tension: should Raynor continue trying to overthrow Mengsk's reign, risking destruction by the Zerg, or focus on killing the Zerg, and let Mengsk remain in power? The missions for the middle batch of the campaign are focused on Raynor surviving the Zerg and continuing the fight against Mengsk, with Protoss fights, of course. The final segment is initiated by CHOICE: do you choose to try and overthrow Mengsk, or beat down on Kerrigan? If you choose to overthrow, the final segment of missions are primarily TvT with a final TvZ level, as after Mengsk is successfully expelled, you are left to fight the swarm alone. If you choose to fight Kerrigan, you temporarily ally with Mengsk to destroy her, and then have to fight Mengsk in the final mission. The end position is the same either way: Raynor is in control of the Dominion, the Zerg are temporarily repulsed, and the Protoss are left alone while writers desperately try and think up some kind of internal conflict to develop. This sets up HotS beautifully, as you have to now play as the Zerg and sweep up the ashes before launching another attack on the Sector. There would, of course, be some more details further down, but that's a good general framework for the Starcraft 2 plot. What did they do instead? Introduce their trump card, the Zerg, two missions in; have the end of the campaign be you versus the Zerg instead of the Dominion; and worst of all, screw up THEIR OWN PLOT. Raynor says, in SCBW mission 8 (True Colors), that HE WILL BE THE MAN TO KILL KERRIGAN. Now, all he wants to do is save her. Hell, they could have had good tension with him wanting to kill her but having to heed Zeratul's warning, but instead, they decided to undo a lot of the great buildup that happened towards the end of the SC1 campaign. Oh well, at least the missions are fun and innovative.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Malinor
Profile Joined November 2008
Germany4719 Posts
August 02 2010 20:43 GMT
#76
On August 02 2010 19:35 marshmallow wrote:
Using a prophecy in a sci-fi setting is really scrapping the bottom of the barrel.


For me, that is definitely the worst part of it all. I HATE prophecies. And I absolutely don't know what you need them for in this setting anyways. Raynor doesn't need a prophecy to safe Kerrigan. They wipe out the zerg on Char, he finds her, recognizes her human side and realizes that he cannot kill her. I am pretty sure you can work out the Zeratul campaign without a prophecy. He was onto the hybrid thing in SC1 anyway, just continue his quest to find more answers.

In the end what happens most of the time is: "Yeah,we had this prophecy, but it was unclear anyway". And of course someone clever says: "WE MAKE OUR OWN FUTURE, IT IS UNWRITTEN, FIGHT FOR YOUR FAMILIES."

I hated prophecies in Lord of the Rings, in Harry Potter (I know, I'm kinda mainstream when it comes to fantasy) and I hate them in my video games.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2010-08-02 20:47:48
August 02 2010 20:46 GMT
#77
On August 02 2010 19:35 marshmallow wrote:
Using a prophecy in a sci-fi setting is really scrapping the bottom of the barrel.


battlestar galactica?

it IS kinda unnecessary though.
payed off security
Xeken
Profile Joined May 2010
United States77 Posts
August 02 2010 21:01 GMT
#78
The story was terrible in WoL. There was no progression from event to event, and the characters (old and new) had no depth. Aside from things already mentioned, I believe major part of the problem is due to the poor dialogue through the entire campaign. Way too many one-liners that offer no insight into the situation/characters, and no meaningful conversations that would help develop the relationship between any two characters. Conversations in SC1 and BW had so much meaning (especially during the protoss campaign). I don't think the new writers grasped the traits that defined Kerrigan and Zeratul. They have nothing in common with their SC1 counterpart.
EppE
Profile Joined July 2010
United States221 Posts
August 02 2010 21:09 GMT
#79
On August 03 2010 05:46 Doc Daneeka wrote:
Show nested quote +
On August 02 2010 19:35 marshmallow wrote:
Using a prophecy in a sci-fi setting is really scrapping the bottom of the barrel.


battlestar galactica?

it IS kinda unnecessary though.


Horus Heresy?
chair
Profile Joined August 2010
United States58 Posts
August 02 2010 21:24 GMT
#80
On August 03 2010 05:43 Malinor wrote:

In the end what happens most of the time is: "Yeah,we had this prophecy, but it was unclear anyway". And of course someone clever says: "WE MAKE OUR OWN FUTURE, IT IS UNWRITTEN, FIGHT FOR YOUR FAMILIES."


Man

Seriously, this is getting old.
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