Go read up on the Dark Voice of the Void. I believe he is the Dark Voice character in SC2 who is someone the Xel'Naga actually fought against a long time ago and locked away. He may be the one that was actually controlling them. It's hard to say since in The Utter Darkness mission he said "I created you", which is something the Xel'Naga did.. but it doesn't fit with the lead up to this with the manga etc. Can't believe no one has brought him up at all.
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spiff
United States22 Posts
Go read up on the Dark Voice of the Void. I believe he is the Dark Voice character in SC2 who is someone the Xel'Naga actually fought against a long time ago and locked away. He may be the one that was actually controlling them. It's hard to say since in The Utter Darkness mission he said "I created you", which is something the Xel'Naga did.. but it doesn't fit with the lead up to this with the manga etc. Can't believe no one has brought him up at all. | ||
marshmallow
United States93 Posts
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smetson
United Kingdom14 Posts
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Ciryandor
United States3735 Posts
Pretty much what ANY decent writer can pull out with a few hours of brainstorming. I have wan hopes that something this good can and does come out in HotS and LotV. | ||
Zocat
Germany2229 Posts
On August 02 2010 07:32 Kurr wrote: I didn't mind the fact that it was corny that much but for me the problem was that the story pretty much didn't advance at all. We already knew about the hybrids. We already knew about pretty much everything in the campaign in fact. The only real advancement is the last mission and the Zeratul stuff... I think this is one thing we cannot blame them for. It has been 12 years. Yes, we the die-hard fans know all this stuff - but there are a lot of new customers who do not know about the SC universe. Hell, a lot of my (rl)friends forgot the storyline of SC. They have to explain this. On August 02 2010 13:03 chair wrote: Finally, how on earth the writing team decided on the ending is beyond me. That ending would have been so much better had they.... + Show Spoiler + not told Raynor that the artifact will turn Kerrigan back, simply stating that it kills all Zerg or all lower level zerg, forcing him to come to a decision to use the artifact against his personal wishes; finding Kerrigan still alive would have then been a surprise for both the player and for Raynor, and made for a much more interesting ending interaction between all the characters. This would have conflicted with the Zeratul storyline, but I'm sure some creative writing could have worked around this. Wow - that would've been a surprising ending indeed ^^ To implement it in the Zeratul storyline: just dont clarify "who" needs to survive. "We shouldnt have killed her" in the those missions instead of "We shouldnt have killed Kerrigan". Hinting at Kerrigan and the player is thinking like "But the prophecy is maybe talking about her, you cannot use the device you fools." And after using the device "Ok - who did the prophecy relate to now?" That the Overmind created Kerrigan could've been mentioned, just "to fight the hybrids" - just don't mention that she is the vital part of the whole plan. | ||
deo.deo
135 Posts
I can remember reading an article way back in the days, when blizzard talked about creating a completely new single player experience with an "epic" (such an overused word) storyline. And dont get me wrong I think it was a solid singleplayer experience but there were really only a few "WOW" (not world of warcraft...) moments to me. I was expecting a real well written script supported with beautiful cgi cut scenes. Instead we got a predictable and recycled storyline and ingame cutscenes. well to sum it up I was just expecting WAY MORE .... 12 years of development and 100million of production cost (mainly multiplayer, I understand) but still.. | ||
Darpa
Canada4413 Posts
But in regards to the story, I think the first campaign was just filler, and with 2 more expansions coming out, thats all it really could have been. Nothing game changing was ever going to happen. Aside from kerrigan being turned back or killed. + Show Spoiler + Also whats with Kerrigans tentacle hair, even after shes turned back? whats up with that? | ||
chair
United States58 Posts
I now see how wrong I was | ||
NukeTheBunnys
United States1004 Posts
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beetlelisk
Poland2276 Posts
On August 02 2010 19:02 Sadistx wrote: 5. What are the canon endings for Tosh and Dr. Handsome? If they both die, that fucking sucks cuz that means their missions were nothing but filler. That means the campaign is even smaller than it already feels. Now we have to wait 2 more years for any of these to be answered <_< After noticing Heaven's Fall late into campaign, playing it and watching cutscene after it I thought + Show Spoiler + wtf she was supposed to find the way to fight infestation and now she's infested herself? until I realized that mission was what I was supposed to do after siding with Selendis. So I bet Doc is alive and owning zerg virus. If Kerrigan will have to control Zerg anyways maybe Doc's medicine will be something helding her back from becoming Queen of the blades again while she's redeveloping her ways to control the Zerg? | ||
MangoTango
United States3670 Posts
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Stratos_speAr
United States6959 Posts
On August 02 2010 23:24 Zocat wrote: I think this is one thing we cannot blame them for. It has been 12 years. Yes, we the die-hard fans know all this stuff - but there are a lot of new customers who do not know about the SC universe. Hell, a lot of my (rl)friends forgot the storyline of SC. They have to explain this. ...No they don't. It isn't a sequel's job to explain everything before it because people are too lazy to watch the previous movie, read the previous book, play the previous game, etc.... There's a reason that it's a SEQUEL, and that's to advance the story. | ||
hoopaholik91
United States30 Posts
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0mar
United States567 Posts
On August 03 2010 04:45 hoopaholik91 wrote: I think you guys don't realize the complexity of the story. Terrans are basically fractured now because of the media blitz by Raynor; Mengsk has decent control of the core worlds but the fringe worlds broke up with them after not being helped when the zerg attacked. We also have no idea what the protoss is up to. And isn't BW basically everyone coming together (UED, Dominion, Protoss) to try and defeat the zerg? yea, but they fail ![]() | ||
Acritter
Syria7637 Posts
+ Show Spoiler + Let's see what could have been done with the story. Starting out, we have the following factions: 1. Raynor, who is trying to overthrow Mensk. 2. Mengsk, who is trying to kill Raynor. 3. The Protoss, reformed from their Conclave ways and not doing much of anything. 4. The Terrazine cultists, killing anyone who tries to touch their precious gas/artifacts/ancient Xel'naga tombs. 5. Kerrigan's swarm, lurking in the wings. 6. Zeratul, doing his own thing. Since this is the Terran campaign, the logical first step is to focus on Raynor's struggle against Mengsk. Center the first large batch of missions entirely around Raynor versus Mengsk, with some Protoss fights thrown in over various resources. Very standard, very natural. About a quarter to a third of the way through, Kerrigan shows up. There is now tension: should Raynor continue trying to overthrow Mengsk's reign, risking destruction by the Zerg, or focus on killing the Zerg, and let Mengsk remain in power? The missions for the middle batch of the campaign are focused on Raynor surviving the Zerg and continuing the fight against Mengsk, with Protoss fights, of course. The final segment is initiated by CHOICE: do you choose to try and overthrow Mengsk, or beat down on Kerrigan? If you choose to overthrow, the final segment of missions are primarily TvT with a final TvZ level, as after Mengsk is successfully expelled, you are left to fight the swarm alone. If you choose to fight Kerrigan, you temporarily ally with Mengsk to destroy her, and then have to fight Mengsk in the final mission. The end position is the same either way: Raynor is in control of the Dominion, the Zerg are temporarily repulsed, and the Protoss are left alone while writers desperately try and think up some kind of internal conflict to develop. This sets up HotS beautifully, as you have to now play as the Zerg and sweep up the ashes before launching another attack on the Sector. There would, of course, be some more details further down, but that's a good general framework for the Starcraft 2 plot. What did they do instead? Introduce their trump card, the Zerg, two missions in; have the end of the campaign be you versus the Zerg instead of the Dominion; and worst of all, screw up THEIR OWN PLOT. Raynor says, in SCBW mission 8 (True Colors), that HE WILL BE THE MAN TO KILL KERRIGAN. Now, all he wants to do is save her. Hell, they could have had good tension with him wanting to kill her but having to heed Zeratul's warning, but instead, they decided to undo a lot of the great buildup that happened towards the end of the SC1 campaign. Oh well, at least the missions are fun and innovative. | ||
Malinor
Germany4719 Posts
On August 02 2010 19:35 marshmallow wrote: Using a prophecy in a sci-fi setting is really scrapping the bottom of the barrel. For me, that is definitely the worst part of it all. I HATE prophecies. And I absolutely don't know what you need them for in this setting anyways. Raynor doesn't need a prophecy to safe Kerrigan. They wipe out the zerg on Char, he finds her, recognizes her human side and realizes that he cannot kill her. I am pretty sure you can work out the Zeratul campaign without a prophecy. He was onto the hybrid thing in SC1 anyway, just continue his quest to find more answers. In the end what happens most of the time is: "Yeah,we had this prophecy, but it was unclear anyway". And of course someone clever says: "WE MAKE OUR OWN FUTURE, IT IS UNWRITTEN, FIGHT FOR YOUR FAMILIES." I hated prophecies in Lord of the Rings, in Harry Potter (I know, I'm kinda mainstream when it comes to fantasy) and I hate them in my video games. | ||
Doc Daneeka
United States577 Posts
On August 02 2010 19:35 marshmallow wrote: Using a prophecy in a sci-fi setting is really scrapping the bottom of the barrel. battlestar galactica? it IS kinda unnecessary though. | ||
Xeken
United States77 Posts
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EppE
United States221 Posts
On August 03 2010 05:46 Doc Daneeka wrote: battlestar galactica? it IS kinda unnecessary though. Horus Heresy? | ||
chair
United States58 Posts
On August 03 2010 05:43 Malinor wrote: In the end what happens most of the time is: "Yeah,we had this prophecy, but it was unclear anyway". And of course someone clever says: "WE MAKE OUR OWN FUTURE, IT IS UNWRITTEN, FIGHT FOR YOUR FAMILIES." Man Seriously, this is getting old. | ||
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