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Planetary Fortress damage bugged? - Page 4

Forum Index > SC2 General
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QibingZero
Profile Blog Joined June 2007
2611 Posts
April 06 2010 00:03 GMT
#61
On April 06 2010 08:54 Perseverance wrote:
wow very nice, I can't believe that it went this long unnoticed.....and to think, I've lost games because of this.....


I know! In this one game I actually built a PF, it was trying to hold off an attack but it just wasn't doing enough damage to the targets I would micro it to attack! Hopefully they'll fix the main target damage to 60 as well, then I might consider building one once in a blue moon. On an island or something. Surrounded by turrets.

Talk about jumping to conclusions, people...
Oh, my eSports
Tdelamay
Profile Joined October 2009
Canada548 Posts
April 06 2010 00:04 GMT
#62
On April 06 2010 08:56 Wr3k wrote:
Show nested quote +
On April 06 2010 08:54 Perseverance wrote:
wow very nice, I can't believe that it went this long unnoticed.....and to think, I've lost games because of this.....


No kidding, no wonder a PF can solo 20 hydras...


Solo? Do you consider 10 SCV repairing it 'solo'?

I've seen some games where the terran player forgot to send the SCV to repair the PF, and it went down fast.
This road isn't leading anywhere...
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 06 2010 00:07 GMT
#63
On April 06 2010 08:46 roemy wrote:
hummm i came across another confusing entry:

<CEffectDamage id="HunterSeekerDamage">
...
<AreaArray Radius="1.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>

has anyone used an HSM lately..?
(excerpt of build14621 patch)


That is weird. I wonder how that's interpreted by the game. My guess would be the later line takes priority, which would mean from 0-1.2 it does 50%, 1.2-1.6 100%, and 1.6-2.4 25%. Or, if the game prioritizes radii outward from the center, it would mean from 0-1.6 it would do 100%, then 1.6-2.4 25% (meaning the 1.2 line is ignored completely).

Can someone test that out? I won't be able to check it until late tonight.
Moderator
ploy
Profile Joined January 2006
United States416 Posts
April 06 2010 00:11 GMT
#64
Would be kind of funny if HSM is accidentally a lot more powerful than it is meant to be, seeing as how you still rarely see it used in high level games.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-04-06 00:16:50
April 06 2010 00:14 GMT
#65
On April 06 2010 09:07 Excalibur_Z wrote:
Show nested quote +
On April 06 2010 08:46 roemy wrote:
hummm i came across another confusing entry:

<CEffectDamage id="HunterSeekerDamage">
...
<AreaArray Radius="1.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>

has anyone used an HSM lately..?
(excerpt of build14621 patch)


That is weird. I wonder how that's interpreted by the game. My guess would be the later line takes priority, which would mean from 0-1.2 it does 50%, 1.2-1.6 100%, and 1.6-2.4 25%. Or, if the game prioritizes radii outward from the center, it would mean from 0-1.6 it would do 100%, then 1.6-2.4 25% (meaning the 1.2 line is ignored completely).

Can someone test that out? I won't be able to check it until late tonight.


edit: testing
Cosmic545
Profile Joined April 2010
United States6 Posts
April 06 2010 00:31 GMT
#66
On April 06 2010 09:04 Tdelamay wrote:
Show nested quote +
On April 06 2010 08:56 Wr3k wrote:
On April 06 2010 08:54 Perseverance wrote:
wow very nice, I can't believe that it went this long unnoticed.....and to think, I've lost games because of this.....


No kidding, no wonder a PF can solo 20 hydras...


Solo? Do you consider 10 SCV repairing it 'solo'?

I've seen some games where the terran player forgot to send the SCV to repair the PF, and it went down fast.


oh yes, god forbid you actually have to remember to send scv's to repair your imbalanced fortress, what a pain.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
April 06 2010 00:31 GMT
#67
Wait... so, if this is true, the hunter seeker missile does more damage than storm and it as a larger radius?

Blizzard... come on....
roemy
Profile Joined April 2010
Germany432 Posts
April 06 2010 00:34 GMT
#68
[image loading]

jop... hsm is overachieving atm - im not judging if it's OP - just saying that it deals 100 damage over a 1.6 radius before dropping to 25 over 2.4 radius

reported
rock is fine.. paper could need a buff, but scissors have to be nerfed
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
April 06 2010 00:39 GMT
#69
[image loading]
I used ghosts because they'll die to the 100 damage portion and would live to the 50% so as you can see there was no 50% damage the first outlying ghosts to live had 75 health meaning they either took 100% or 25%
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 06 2010 00:41 GMT
#70
Nice work roemy, good find. Thanks for testing it Rael.
Moderator
roemy
Profile Joined April 2010
Germany432 Posts
April 06 2010 00:42 GMT
#71
also... did not know armor was ignored but i guess its a "spell" *shrug*
rock is fine.. paper could need a buff, but scissors have to be nerfed
Mohdoo
Profile Joined August 2007
United States15686 Posts
April 06 2010 00:45 GMT
#72
I knew pf was a bit ridiculous. Thanks for postinng! Cheers, my fellow toss and zergs!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 06 2010 02:18 GMT
#73
Wow. This is why they have a beta I guess. Cant imagine that the HSM is intentional, even if the Fortress is. Blizz needs to stop balancing with beers and start using red bull I guess.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
QibingZero
Profile Blog Joined June 2007
2611 Posts
Last Edited: 2010-04-06 02:39:24
April 06 2010 02:38 GMT
#74
On April 06 2010 09:31 OreoBoi wrote:
Wait... so, if this is true, the hunter seeker missile does more damage than storm and it as a larger radius?

Blizzard... come on....


HSM is hit or miss, there is no in between like storm. You have to work to cast a storm that hits nothing, while HSM can be dodged and ran away from, or isolated to one lone unit. HSM costs 125 mana from a unit that is around double the cost of a HT (which casts storm for 75 mana). Templar with the mana upgrade can come out casting storm - Ravens are still far from a HSM with their upgrade. Do I really need to go on?
Oh, my eSports
goswser
Profile Blog Joined May 2009
United States3519 Posts
April 06 2010 02:46 GMT
#75
one HSM can kill like 8 hydra, 1 storm kills like none if the zerg is good. I think storm needs a buff, maybe so that it does bonus damage to armored and whatever type hydras are.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
April 06 2010 02:55 GMT
#76
On April 06 2010 11:38 QibingZero wrote:
Show nested quote +
On April 06 2010 09:31 OreoBoi wrote:
Wait... so, if this is true, the hunter seeker missile does more damage than storm and it as a larger radius?

Blizzard... come on....


HSM is hit or miss, there is no in between like storm. You have to work to cast a storm that hits nothing, while HSM can be dodged and ran away from, or isolated to one lone unit. HSM costs 125 mana from a unit that is around double the cost of a HT (which casts storm for 75 mana). Templar with the mana upgrade can come out casting storm - Ravens are still far from a HSM with their upgrade. Do I really need to go on?


Oh I wasn't aware it cost double the energy, sorry don't play terran in sc2.
I think the instantaneous damage is better though, at least if it hits it can kill something. It is quite easy to run away from a storm and not take much damage.
After they change the radius, I think it will be fine, but 100 instant damage in a 1.6 radius a lot better than storm.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2010-04-06 02:57:08
April 06 2010 02:55 GMT
#77
To those who say Planetary Fortress splash isn't a bug: Yes, yes it is. It isn't necessarily imbalanced- maybe the devs are satisfied with its current splash damage. Maybe not. However, no one can deny that with its current implementation, the Planetary Fortress' tooltip is grossly misleading- it suggests it hits about as hard as an Archon attacking a clump of biological units, but in effect hits much, much harder. It needs to be changed, even if it's just to make it more intuitive.

As to the HSM, there's clearly an error as well. The 1.2 area radius doesn't make sense considering the 1.6 area radius value before it- it definitely looks like that 1.6 area was meant to be 0.6.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
milo
Profile Joined February 2010
116 Posts
April 06 2010 02:59 GMT
#78
what if Blizzard sees this and they think "oh, we like how the PF's been doing" and then just buff the overall damage to 60. :p
Tamerlane
Profile Joined July 2009
Canada424 Posts
April 06 2010 03:00 GMT
#79
On April 06 2010 11:46 Newguy wrote:
one HSM can kill like 8 hydra, 1 storm kills like none if the zerg is good. I think storm needs a buff, maybe so that it does bonus damage to armored and whatever type hydras are.


as we see, HSM is bugged, simply making the x1.0 radius to 0.6 and HSM will not kill more than 3-4 hydras
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 06 2010 03:02 GMT
#80
On April 06 2010 08:56 Wr3k wrote:
Show nested quote +
On April 06 2010 08:54 Perseverance wrote:
wow very nice, I can't believe that it went this long unnoticed.....and to think, I've lost games because of this.....


No kidding, no wonder a PF can solo 20 hydras...


that's the dumbest thing i've ever heard
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
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