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On April 06 2010 11:46 Newguy wrote: one HSM can kill like 8 hydra, 1 storm kills like none if the zerg is good. I think storm needs a buff, maybe so that it does bonus damage to armored and whatever type hydras are.
Yeah let's just forget the fact storm costs 75 energy and with upgrade it can be cast right away. HSM is 150 energy, I'm speechless. I have no idea what you are on about. Why are you comparing storm with HSM. If you want to actually compare, HSM is easier to dodge. At least you can get 20 damage off if you cast on on group of units, HSM have to travel to the enemy unit with super super super slow speed and you can just move away. Also you can use sentries to trap enemy units to cast storms. I mean wow, just wow.
On topic: I must say this splash is bugged. It just makes no sense whatsoever. I don't think there ever was a unit in the history of Blizzard that did more damage in splash than the targeted unit. I'm sure this will be fixed in future patches.
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Regardless of whether the abilities are bad or good, it's important that if these are bugs (which they really seem to be) that they are fixed so that at least the data is consistent, and when they try and balance it, they can balance it around the way that the abilities are actually working, not make assumptions on how they are supposed to be working, and balance around that.
Maybe the reason that seeker missile is so expensive energy-wise is because it's so devastating. But maybe it's only so devastating because it's 100% radius is bugged. Correcting the 100% radius will weaken the seeker missile, but then it might be reasonable to reduce it's energy cost to 75, or increase it's pursuit speed to compensate. Maybe it's supposed to have a high full-damage radius, but in that case, remove the half damage radius, or at least put it at a higher radius than the full damage radius.
Maybe Planetary fortress is good the way it is, but it would make more sense if it said it dealt 60 damage, and did a 100%, 50%, 25% spread instead of dealing 40 damage to it's initial target, 60 to it's surrounding targets, 30 to those further out, and 15 at the edge. It should do 60 to it's initial target instead and read as dealing 60 damage on the tooltip at least.
Regardless of whether they are balanced in play or not, it's much easier to ensure they are ultimately balanced when you're dealing with an accurate set of data.
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Can someone check the splash on Ultralisks? I dont have the programs to let me grab the XML files from the MPQs so I'm wondering about other splash damages if they are calculated correctly as well. Hellions seem to be working correctly but maybe we should just look up all splash damage just to be sure since two seem to be wrong already?
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Blizzard should hire you as some guy who double checks things 
In what file can you find these info?
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Is the aggro value bugged aswell ? When you attack a terran with planetary fortress with a+clic all your units at range attack the planetary fortress instead of the army. I've lost some games like this. It makes zergling useless against defensive terrans.
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On April 06 2010 13:18 HubertFelix wrote: Is the aggro value bugged aswell ? When you attack a terran with planetary fortress with a+clic all your units at range attack the planetary fortress instead of the army. I've lost some games like this. It makes zergling useless against defensive terrans.
Banelings >> PF if they're being defensive just run in with some units to distract the shots from the banelings and blow it up. But AFAIK that part is working correctly
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Yeah you can adapt your gameplay to this. All my friends in the beta and myself really feel this like a bug. I don't think blizzard wanted to create a super magnet tower.
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On April 06 2010 13:00 iCCup.Raelcun wrote: Can someone check the splash on Ultralisks? I dont have the programs to let me grab the XML files from the MPQs so I'm wondering about other splash damages if they are calculated correctly as well. Hellions seem to be working correctly but maybe we should just look up all splash damage just to be sure since two seem to be wrong already? there's quite a lot of entries for the ultralisk: one for the target itself, one for the splash damage, one for the structure attack. looks fine to my inexperienced eye
but let me PM you every entry
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On April 06 2010 13:27 roemy wrote:Show nested quote +On April 06 2010 13:00 iCCup.Raelcun wrote: Can someone check the splash on Ultralisks? I dont have the programs to let me grab the XML files from the MPQs so I'm wondering about other splash damages if they are calculated correctly as well. Hellions seem to be working correctly but maybe we should just look up all splash damage just to be sure since two seem to be wrong already? there's quite a lot of entries for the ultralisk: one for the target itself, one for the splash damage, one for the structure attack. looks fine to my inexperienced eye but let me PM you every entry
Sounds good there arent any other radius based splash attacks are there? Ultras are like a frontal cone and hellions are line based... I can't think of any more can you? Colossi do flat damage to everything it hits with the laser sweep... Baneling explosions maybe? But those seem to do flat damage as well.
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On April 06 2010 13:36 iCCup.Raelcun wrote:Show nested quote +On April 06 2010 13:27 roemy wrote:On April 06 2010 13:00 iCCup.Raelcun wrote: Can someone check the splash on Ultralisks? I dont have the programs to let me grab the XML files from the MPQs so I'm wondering about other splash damages if they are calculated correctly as well. Hellions seem to be working correctly but maybe we should just look up all splash damage just to be sure since two seem to be wrong already? there's quite a lot of entries for the ultralisk: one for the target itself, one for the splash damage, one for the structure attack. looks fine to my inexperienced eye but let me PM you every entry Sounds good there arent any other radius based splash attacks are there? Ultras are like a frontal cone and hellions are line based... I can't think of any more can you? Colossi do flat damage to everything it hits with the laser sweep... Baneling explosions maybe? But those seem to do flat damage as well.
maybe siege tank too
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alright alright ^^
hold on - ill make a new topic for everything splash
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It's possible the Archon splash could be bugged in the opposite way, though it's much less of a clear cut case.
<CEffectDamage id="ArchonDamage" parent="DU_WEAP"> <AreaArray Radius="0.093" Fraction="1"/> This splash can never happen unless units are directly overlapping each other at the center, like Mutas in SC1, as a comparison, its less than 4% of the Siege tank full damage splash area.
<AreaArray Radius="0.4" Fraction="0.5"/> This splash can happen but only affects the smallest units if they are perfectly aligned, and overlapping air units.
<AreaArray Radius="0.8" Fraction="0.25"/> This is the splash you see most of the time, which is weak and very small radius as well, it's 40% of the siege tank splash area.
Not sure why they have a splash that pretty much can't happen. Why is the radius 0.093 (which isn't related to anything else in the game)? It's not a a number derived from the following numbers either (0.4, 0.8).
As I said this, unlike the Planetary Fortress, isn't a clear cut case, it could be intentional but its odd regardless.
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On April 06 2010 19:58 Paladia wrote: isn't a clear cut case, it could be intentional but its odd regardless. It's called an Easter Egg.
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What noob makes fortress at natural?
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Good catch OP, definately looks like a bug, so we will see if blizzard intends to change the damage or just update the stats.
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there will always be little misstakes like this in beta, but its good that there are people out there looking for these things so that they get fixed for the final game, as for the archon i think that its probably on purpose but i would love to see that change and them get some splash damage in the next patch
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On April 06 2010 22 begin_of_the_skype_highlighting 06 2010 22 end_of_the_skype_highlighting:03 {ToT}Strafe wrote: What noob makes fortress at natural?
Afraid Terrans.
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i don't see how you guys can't understand that taking out the closer units is more urgent than taking out the back units, especially with melee rushes, so they hurt the really close ones more?
it also makes sense that a shot would have more power at close range
wtf i don't understand why its so hard for you guys to understand someone explain?
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On April 06 2010 22:03 {ToT}Strafe wrote: What noob makes fortress at natural? Clearly you've never heard of the incredible Moon build, ask Artosis
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So archon splash is 40% of a tanks at it's max?
What was it in broodwar? Anyone know?
That doesn't seem all that useful
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