• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:43
CEST 02:43
KST 09:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism4Official StarCraft website teases new content ahead of BlizzCon?117Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
ASL22 General Discussion Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro16 Group B 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6834 users

Planetary Fortress damage bugged? - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 Next All
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 07 2010 20:22 GMT
#121
On April 08 2010 05:19 Piousflea wrote:
Did this get changed with the patch?


Not sure if the patch is up yet, but if someone could check the mpq once it is, that would be sweet
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 07 2010 20:22 GMT
#122
On April 08 2010 05:19 Piousflea wrote:
Did this get changed with the patch?

no
When they see MC Probe, all the ladies disrobe.
Paladia
Profile Joined August 2003
802 Posts
April 08 2010 11:42 GMT
#123
On April 08 2010 05:19 Piousflea wrote:
Did this get changed with the patch?
Nope, I've checked the files. Neither PF, HSM or Archon was changed in the slightest.

Not sure how they can be so slow to fix this, since it's just a couple of numbers that are incorrectly entered. Sure there may be some balance concerns but they could change it so the outcome is similar to how it is now, just working correctly instead.

So either they are extremely slow or their bug reporting forum doesn't work at all. I mean some random crashes etcetra may be difficult to pinpoint but this is so obvious that anyone here could fix it within a minute.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
April 08 2010 11:57 GMT
#124
On April 08 2010 20:42 Paladia wrote:
Not sure how they can be so slow to fix this, since it's just a couple of numbers that are incorrectly entered. Sure there may be some balance concerns but they could change it so the outcome is similar to how it is now, just working correctly instead.

So either they are extremely slow or their bug reporting forum doesn't work at all. I mean some random crashes etcetra may be difficult to pinpoint but this is so obvious that anyone here could fix it within a minute.


I was thinking the same thing, I would've at least expected a reply in the Bug Forum. I've seen 3 posts in EU and 1 in NA discussing either the fortress or HSM, but no official Blue reply yet.
Bankai - Correlation does not imply causation
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2010-04-08 12:02:52
April 08 2010 12:01 GMT
#125
On April 08 2010 20:42 Paladia wrote:
Show nested quote +
On April 08 2010 05:19 Piousflea wrote:
Did this get changed with the patch?
Nope, I've checked the files. Neither PF, HSM or Archon was changed in the slightest.

Not sure how they can be so slow to fix this, since it's just a couple of numbers that are incorrectly entered. Sure there may be some balance concerns but they could change it so the outcome is similar to how it is now, just working correctly instead.

So either they are extremely slow or their bug reporting forum doesn't work at all. I mean some random crashes etcetra may be difficult to pinpoint but this is so obvious that anyone here could fix it within a minute.

If they were sure they knew how they wanted to fix it, it'd be a simple fix. However, they might still be discussing what they want to do with these- do they just fix the AoE damage and radius values, nerf the PF and HSM and call it a day? If they fix the PF and change the AoE damage values to the supposedly intended ones (0.5, 0.25, 0.125), does that mean PF main target damage has to go up from 40 to 120 to keep the AoE damage the same? That would be a big buff against, say, Ultralisks. Should they buff the HSM in some other way in exchange for reducing the full damage radius?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 08 2010 12:19 GMT
#126
They could just set the splashes to 1.0, 0.5 and 0.25, and ramp the damage up to 60. That's probably a buff yes, but I doubt it will really change anything as it only affects one single target at a very slow rate of fire. It's definitely not something they have to test in detail.
If you have a good reason to disagree with the above, please tell me. Thank you.
Paladia
Profile Joined August 2003
802 Posts
April 08 2010 12:30 GMT
#127
On April 08 2010 21:01 Zato-1 wrote:
Show nested quote +
On April 08 2010 20:42 Paladia wrote:
On April 08 2010 05:19 Piousflea wrote:
Did this get changed with the patch?
Nope, I've checked the files. Neither PF, HSM or Archon was changed in the slightest.

Not sure how they can be so slow to fix this, since it's just a couple of numbers that are incorrectly entered. Sure there may be some balance concerns but they could change it so the outcome is similar to how it is now, just working correctly instead.

So either they are extremely slow or their bug reporting forum doesn't work at all. I mean some random crashes etcetra may be difficult to pinpoint but this is so obvious that anyone here could fix it within a minute.

If they were sure they knew how they wanted to fix it, it'd be a simple fix. However, they might still be discussing what they want to do with these- do they just fix the AoE damage and radius values, nerf the PF and HSM and call it a day? If they fix the PF and change the AoE damage values to the supposedly intended ones (0.5, 0.25, 0.125), does that mean PF main target damage has to go up from 40 to 120 to keep the AoE damage the same? That would be a big buff against, say, Ultralisks. Should they buff the HSM in some other way in exchange for reducing the full damage radius?
Well, they could just set the main damage to 50 and the splash to 1.0, 0.5 and 0.25. That way it would be more or less similar to how it is now in terms of efficiency, just more consistent.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 08 2010 12:45 GMT
#128
On April 08 2010 21:19 spinesheath wrote:
They could just set the splashes to 1.0, 0.5 and 0.25, and ramp the damage up to 60. That's probably a buff yes, but I doubt it will really change anything as it only affects one single target at a very slow rate of fire. It's definitely not something they have to test in detail.

Maybe they originally intended the PF to have a main damage of 40 and have splash damage values of 0.5 / 0.25 / 0.125, as the data suggests. They might be debating whether they should apply those PF stats after all, which would be a huge nerf (reducing AoE damage to a third). The PF damage right now is way out of line compared to other static defenses- do they want to tone that down, and just make it a 'significantly stronger' turret instead of an incomparably stronger turret? Or would they prefer something closer to the PF's current incarnation? Either way, they have to make a decision, and perhaps they weren't ready to make that decision just yet.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Topazas
Profile Joined March 2010
Lithuania86 Posts
April 08 2010 13:06 GMT
#129
planetory fortress is way too overpowered imo


Why everyone keeps saying that, Planetary Fortress is suppose to be good becouse:
1. As far as I know, Terrans have some trouble expanding, even while they have a Planetary Fortress.
2. Planetary Fortress mean its not an Orbital Command, and that means no Mules, and that means lower recourse income.

As far as I saw, Terrans prefer Orbital Command instead of Planetary Fortress most of the time.
roemy
Profile Joined April 2010
Germany432 Posts
April 08 2010 13:15 GMT
#130
would prefer 100%/67%/33%
then fiddle with the radius if you want to make it more compliant with rl-physics

same for HSM pl0x
rock is fine.. paper could need a buff, but scissors have to be nerfed
Blacklizard
Profile Joined May 2007
United States1194 Posts
April 08 2010 13:25 GMT
#131
PF... now it all makes sense! This is why as Protoss I never attack one without multiple immortals and as Terran I never attack one without siegemode and/or banshees. Sheesh.
SilverSeraphim
Profile Joined March 2010
United States34 Posts
April 08 2010 13:56 GMT
#132
Chen quote:
+ Show Spoiler +
On April 06 2010 07:10 Chen wrote:
Show nested quote +
On April 06 2010 06:55 Cade)Flayer wrote:
Planetary Fortress costs a ton of resources to make so I don't think this is a bug. Not only does it cost 150 extra gas but also you lose so much more due to lack of Mules and you lose Scans as well. It's also Terrans only static defence that doesn't cost food so it has to be super powerful otherwise T could never FE.

i love people who post without reading the OP thus not answering the question. this isnt whether or not planetary fortress is imba, its why the fuck does it do 60 damage when it tells you that it should be doing 40.
Show nested quote +
On April 06 2010 07:09 ArdentZeal wrote:
<AreaArray Radius="0.5" Fraction="1.5"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>


0.375 * 2 = 0.75 * 2 = 1.5

I doubt that there is an error. The multiplier (*2) seems intentional

then why is the listed damage 40 if it doesnt do 40 damage to ANYTHING? doesnt make any sense imo


1. Chen makes a solid argument. The PF says it does 40 damage. It should do 40 damage, not 60.

2. As the OP stated, Blizzard has never created a unit that intentionally deals more splash damage than it's primary damage.

3. As was previously stated (I believe by Yoshi_yoshi), it is very likely that when you choose the primary splash damage amount (.5 radius), the secondary (.8) and tertiary (1.25) amounts are automatically filled in at reduced percents.

I think this is enough evidence to conclude that the PF is not "working as intended". =]
wintergt
Profile Joined February 2010
Belgium1335 Posts
April 08 2010 13:59 GMT
#133
It does do 40 damage, to its initial target. If there is one unit around or units are spread out, it'll do 40 damage every shot like the tooltip states. You only get raped by 60 damage if you clump. Learn to spread out is the message here I guess.
here i am
milo
Profile Joined February 2010
116 Posts
April 08 2010 16:14 GMT
#134
I don't understand why people are saying this isn't a bug...

I'm guessing Blizzard didn't fix this with Patch 8 because they've been balancing the game this whole time with these errors unchecked. With its current tech level, research cost, and energy cost, would the HSM be worthwhile if it was working as intended, instead of its bugged radius? Does the PF actually need to be dealing 60 instead of 40 to be useful?

I'm sure they're considering all things.
Tdelamay
Profile Joined October 2009
Canada548 Posts
April 08 2010 16:25 GMT
#135
On April 09 2010 01:14 milo wrote:
I don't understand why people are saying this isn't a bug...

I'm guessing Blizzard didn't fix this with Patch 8 because they've been balancing the game this whole time with these errors unchecked. With its current tech level, research cost, and energy cost, would the HSM be worthwhile if it was working as intended, instead of its bugged radius? Does the PF actually need to be dealing 60 instead of 40 to be useful?

I'm sure they're considering all things.


If this Beta is being managed like the WoW beta, then the developpers are working on a build faster than the server. What I mean is that if we're in mid patch 7, the patch 8 is already prepared and they are working on patch 10. Which means any late change like this would appear in the patch after this one.

Don't freak out because it's not changed yet, although, it is possible that planetary fortress is working as intended.
This road isn't leading anywhere...
Disastorm
Profile Joined January 2008
United States922 Posts
April 08 2010 19:13 GMT
#136
On April 09 2010 01:25 Tdelamay wrote:
Show nested quote +
On April 09 2010 01:14 milo wrote:
I don't understand why people are saying this isn't a bug...

I'm guessing Blizzard didn't fix this with Patch 8 because they've been balancing the game this whole time with these errors unchecked. With its current tech level, research cost, and energy cost, would the HSM be worthwhile if it was working as intended, instead of its bugged radius? Does the PF actually need to be dealing 60 instead of 40 to be useful?

I'm sure they're considering all things.


If this Beta is being managed like the WoW beta, then the developpers are working on a build faster than the server. What I mean is that if we're in mid patch 7, the patch 8 is already prepared and they are working on patch 10. Which means any late change like this would appear in the patch after this one.

Don't freak out because it's not changed yet, although, it is possible that planetary fortress is working as intended.

Yea I think hes right (except for working as intended part). I think we'll see this patch maybe 1 or 2 patches in the future.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Ocedic
Profile Joined April 2010
United States1808 Posts
Last Edited: 2010-04-08 19:30:17
April 08 2010 19:28 GMT
#137
On April 06 2010 06:14 zomgzergrush wrote:
This would be extremely rofl if it was a typo and no one caught it.


It's very obvious that it's not a typo. 1.5 -> .75 -> .37.5. And to be quite honest, it's fine. Heaven forbid you have to hit an expo with more than 12 zerglings.
Excalibur_Z
Profile Joined October 2002
United States12252 Posts
April 08 2010 19:35 GMT
#138
On April 09 2010 01:25 Tdelamay wrote:
Show nested quote +
On April 09 2010 01:14 milo wrote:
I don't understand why people are saying this isn't a bug...

I'm guessing Blizzard didn't fix this with Patch 8 because they've been balancing the game this whole time with these errors unchecked. With its current tech level, research cost, and energy cost, would the HSM be worthwhile if it was working as intended, instead of its bugged radius? Does the PF actually need to be dealing 60 instead of 40 to be useful?

I'm sure they're considering all things.


If this Beta is being managed like the WoW beta, then the developpers are working on a build faster than the server. What I mean is that if we're in mid patch 7, the patch 8 is already prepared and they are working on patch 10. Which means any late change like this would appear in the patch after this one.

Don't freak out because it's not changed yet, although, it is possible that planetary fortress is working as intended.


We're always going to be a few builds behind QA, so you're right, patch 8 was probably already slated for deployment when this bug was discovered. I think it's a safe bet that they've fixed it by now, probably by the next patch.

It's most certainly a bug and requires a fix, though.
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-04-08 20:19:51
April 08 2010 19:39 GMT
#139
SEE I FUCKING TOLD YOU IT WAS IMBA YOU FUCKING IDIOTS JESUS CHRIST

http://www.teamliquid.net/forum/viewmessage.php?topic_id=118040
http://www.teamliquid.net/forum/viewmessage.php?topic_id=118377

Yea let's close all my threads about imba shit and then let's see new patches nerfing these units or findings like this.

maybe you should listen to me instead of calling me dumb on the bandwagon all the time.
..and then I would, ya know, check em'. (Aka SpoR)
Cyclon
Profile Joined March 2010
United States99 Posts
Last Edited: 2010-04-08 20:40:18
April 08 2010 20:35 GMT
#140
It may not be a bug. Setting higher AoE damage for units near the target but lower damage for the target itself has the effect of encouraging players to spread out more against the PT, while using fewer, stronger units. I don't see any problem with that decision, it should probably just be made a bit more obvious in game.

If you recall, SC1 had dozens of cases like this where unit damage didn't match the number from the tooltip. Explosive and concussion damage was completely left to be discovered by players, along with things like how much damage the muta's did with their bouncing attacks and how units with two attacks doubled the attack bonus and the armor bonus of the enemy.
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#98
davetesta22
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft378
ProTech158
CosmosSc2 42
JuggernautJason41
StarCraft: Brood War
Rain 2037
GuemChi 1668
NaDa 37
Yoon 7
Dota 2
monkeys_forever426
Counter-Strike
Coldzera 1272
minikerr25
Super Smash Bros
AZ_Axe97
PPMD79
Other Games
summit1g9172
Day[9].tv670
shahzam503
C9.Mang0423
Maynarde66
ViBE57
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH262
• RyuSc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22267
Other Games
• Day9tv670
Upcoming Events
Kung Fu Cup
10h 17m
Replay Cast
23h 17m
The PondCast
1d 9h
KCM Race Survival
1d 9h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.