On April 09 2010 05:35 Cyclon wrote:
It may not be a bug. Setting higher AoE damage for units near the target but lower damage for the target itself has the effect of encouraging players to spread out more against the PT, while using fewer, stronger units. I don't see any problem with that decision, it should probably just be made a bit more obvious in game.
It may not be a bug. Setting higher AoE damage for units near the target but lower damage for the target itself has the effect of encouraging players to spread out more against the PT, while using fewer, stronger units. I don't see any problem with that decision, it should probably just be made a bit more obvious in game.
You can't really spread out enough to reduce the splash significantly and still deal enough dps to the Planetary Fortress to take it out before your opponen't army is there. You can't afford to fight a PF and your opponent's army at the same time. So you either take it down as quickly as possible or you just ignore it.