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Planetary Fortress damage bugged? - Page 6

Forum Index > SC2 General
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Excalibur_Z
Profile Joined October 2002
United States12235 Posts
Last Edited: 2010-04-06 14:49:27
April 06 2010 14:48 GMT
#101
On April 06 2010 23:41 Knee_of_Justice wrote:
So archon splash is 40% of a tanks at it's max?

What was it in broodwar? Anyone know?

That doesn't seem all that useful


Archons never had a very large splash radius, and especially not in the full damage zone. I'd actually be pretty surprised if a 0.4 radius for secondary splash even hit a neighboring Zergling in SC2.
Moderator
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 06 2010 14:49 GMT
#102
On April 06 2010 11:46 Newguy wrote:
one HSM can kill like 8 hydra, 1 storm kills like none if the zerg is good. I think storm needs a buff, maybe so that it does bonus damage to armored and whatever type hydras are.

Blizzard could also make starcraft like AOE3 with the whole %bonus damage vs specific unit types sort of thing. Like instead of armor types... certain units could just do more damage against certain other units. It's hard to explain. If you've played AOE3 you'll know what I'm talking about.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 06 2010 14:53 GMT
#103
On April 06 2010 23:49 obesechicken13 wrote:
Show nested quote +
On April 06 2010 11:46 Newguy wrote:
one HSM can kill like 8 hydra, 1 storm kills like none if the zerg is good. I think storm needs a buff, maybe so that it does bonus damage to armored and whatever type hydras are.

Blizzard could also make starcraft like AOE3 with the whole %bonus damage vs specific unit types sort of thing. Like instead of armor types... certain units could just do more damage against certain other units. It's hard to explain. If you've played AOE3 you'll know what I'm talking about.


i think i know what you mean. something like "marines +10 damage vs all ranged units" and "hydras +10 damage vs all Air units" etc... imo this would suck hard.
after 2 years i reached it = marine icon
Paladia
Profile Joined August 2003
802 Posts
Last Edited: 2010-04-06 16:07:10
April 06 2010 15:34 GMT
#104
On April 06 2010 23:13 Nal_rAwr wrote:
i don't see how you guys can't understand that taking out the closer units is more urgent than taking out the back units, especially with melee rushes, so they hurt the really close ones more?

it also makes sense that a shot would have more power at close range

wtf i don't understand why its so hard for you guys to understand someone explain?

It is because you have misunderstood how it works.

The radius mentioned is not the radius from the PF, it is the radius from where its shots lands.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 06 2010 15:46 GMT
#105
Wow, so Planetary Fort and Hunter seekers are bugged, nice work.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Mohdoo
Profile Joined August 2007
United States15686 Posts
April 06 2010 15:53 GMT
#106
Although I think that they need to fix the bug with PF, thus reducing its damage, I think that HSM is just fine the way it is. Its really not much more powerful, if even as powerful, as Reavers in BW. Scarabs moved faster, but Reavers themselves were slow ground units. HSM is slow, but its on a flying unit with plenty of other uses.

Don't get me wrong. I'm a Protoss player, so that's why I'm hoping for a PF nerf. But in my opinion, HSM should remain as strong as it is now.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
April 06 2010 16:09 GMT
#107
The tooltip may be misleading but the splash is working correctly. The dual cannons will hit around the 'target' making the surrounding area take more damage then the centre. At least on one axis...
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Zack1900
Profile Joined January 2010
United States211 Posts
April 06 2010 16:10 GMT
#108
from Wikipedia
A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways.


The planetary fortress is obviously a bug, but the hunter seeker missile might not be. We would have to know if they are just overriding the 50% damage area by changing a single number instead of taking the long way around.

I would venture a guess that the PF damage and the HSM are good bugs though. No one is complaining about either being imbalanced, so I hope blizzard updates what they say about the abilities and not the actual damage in game.
Tippereth
Profile Joined December 2009
United States252 Posts
April 06 2010 16:11 GMT
#109
On April 07 2010 01:09 seppolevne wrote:
The tooltip may be misleading but the splash is working correctly. The dual cannons will hit around the 'target' making the surrounding area take more damage then the centre. At least on one axis...

The center target would still take the most damage because it's getting ripped apart by shockwaves from all sides. The damage from an explosive isn't the fireworks, it's the boom.
Hunter_Killers
Profile Joined June 2009
Canada23 Posts
April 06 2010 19:24 GMT
#110
It helps when the entire Planetary Fortress damage effect is posted.

<CEffectDamage id="PlanetaryFortress" parent="DU_WEAP">
<EditorCategories value="Race:Terran"/>
<Kind value="Splash"/>
<Amount value="40"/>
<Death value="Fire"/>
<SearchFilters value="Ground;Self,Player,Ally,Missile,Stasis,Dead,Hidden,Invulnerable"/>
<AreaArray Radius="0.5" Fraction="1.5"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>
<ExcludeArray Value="Outer"/>
<ExcludeArray Value="Target"/>
</CEffectDamage>


Its doing 1.5x damage to all targets within the 0.5 radius when it should just be 1x, splash attacks also don't hit the actual target its attacking and they just get damaged by the splash itself.


The Archon's splash radius is significantly smaller compared to SC1, the max radius was 25% smaller than the siege tank when in SC2 its closer to 35% smaller.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2010-04-06 23:01:06
April 06 2010 22:59 GMT
#111
On April 07 2010 04:24 Hunter_Killers wrote:
It helps when the entire Planetary Fortress damage effect is posted.


It has been posted already.

On April 06 2010 23:53 MeProU_Kor wrote:
Show nested quote +
On April 06 2010 23:49 obesechicken13 wrote:
On April 06 2010 11:46 Newguy wrote:
one HSM can kill like 8 hydra, 1 storm kills like none if the zerg is good. I think storm needs a buff, maybe so that it does bonus damage to armored and whatever type hydras are.

Blizzard could also make starcraft like AOE3 with the whole %bonus damage vs specific unit types sort of thing. Like instead of armor types... certain units could just do more damage against certain other units. It's hard to explain. If you've played AOE3 you'll know what I'm talking about.


i think i know what you mean. something like "marines +10 damage vs all ranged units" and "hydras +10 damage vs all Air units" etc... imo this would suck hard.

Yeah it would make the game far easier to balance but the problem is that there would be fewer hard counters. Everything would be rather soft. This means that the winning player would be the one who won the first battle.. considering that the high ground miss chance has been removed.

It's better than what it is currently where immortals do lots of damage to small units and buildings though.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-04-06 23:06:12
April 06 2010 23:05 GMT
#112
The 1.5 does explain how it melts units so quickly when it suppose to have only 40 dmg.
lololol
Profile Joined February 2006
5198 Posts
April 06 2010 23:33 GMT
#113
I've posted twice on the blizz forums for such quirks(HSM splash, buildings repairing at different rate when on the ground and lifted off, e.t.c.) and that was several patches ago and nothing has changed :/
I'll call Nada.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
April 06 2010 23:35 GMT
#114
On April 07 2010 08:33 lololol wrote:
I've posted twice on the blizz forums for such quirks(HSM splash, buildings repairing at different rate when on the ground and lifted off, e.t.c.) and that was several patches ago and nothing has changed :/


Buildings have always repaired at different rates even in SC:BW the repair rate is based on build time iirc
ImBa_JaCkAsS
Profile Joined September 2009
Canada200 Posts
April 06 2010 23:55 GMT
#115
Who says this is an error?
5 Pool for late games
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 07 2010 00:07 GMT
#116
It seems that it is in fact an error in light of the archon data. The numbers you pulled from the archon seem to make sense, full damage in the middle, and gradually less as the radius increases.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Spartan
Profile Blog Joined July 2005
United States2030 Posts
April 07 2010 00:52 GMT
#117
I vote for bumping the damage to 60 instead of 40 if they're going to fix the 1.5 to 1.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
ImBa_JaCkAsS
Profile Joined September 2009
Canada200 Posts
April 07 2010 04:16 GMT
#118
It could be some kind of cannon that blows up and that nearest splash damage is the greatest
BLIZZARD NEVER MAKES MISTAKES
5 Pool for late games
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-04-07 18:03:30
April 07 2010 17:53 GMT
#119
On April 07 2010 08:35 iCCup.Raelcun wrote:
Show nested quote +
On April 07 2010 08:33 lololol wrote:
I've posted twice on the blizz forums for such quirks(HSM splash, buildings repairing at different rate when on the ground and lifted off, e.t.c.) and that was several patches ago and nothing has changed :/


Buildings have always repaired at different rates even in SC:BW the repair rate is based on build time iirc


It says "buildings repairing at different rate when on the ground and lifted off", it doesn't say "all buildings are not repairing at the same rate", it specifically mentions being on the ground and lifted off.
I'll call Nada.
Piousflea
Profile Joined February 2010
United States259 Posts
April 07 2010 20:19 GMT
#120
Did this get changed with the patch?
Seek, behold, and reveal the truth
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