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Planetary Fortress damage bugged?

Forum Index > SC2 General
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1 2 3 4 5 6 7 8 Next All
Paladia
Profile Joined August 2003
802 Posts
Last Edited: 2010-04-05 22:36:14
April 05 2010 21:10 GMT
#1
I was always surprised of how quickly the Planetary fortress seemed to kill off any attacker, all while being almost invincible itself when repaired. The damage just seemed too high so I browsed through the game files in order to figure it out.

Here's what I found.

<CEffectDamage id="PlanetaryFortress" parent="DU_WEAP">
<AreaArray Radius="0.5" Fraction="1.5"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>

As you can see, the Planetary Fortress does 150% of its damage in splash. If a secondary target is standing within a 0.5 radius, the first target will take 40 damage and the secondary target take 60 damage.

I highly doubt this is intentional, splash is never suppose to increase the damage on secondary targets compared to the primary. No other splash works like this. I tested it in game as well just in case and it does indeed do 60 damage in splash (within a 0.5 radius).

Targets currently affected by this are:

Zealots,
All workers,
High Templars
Dark Templars,
Marines,
Reapers,
Ghosts,
Banelings,
Hydralisks
Changeling,
Zerglings,

Update
Here is a gif of it in action, from a replay of the finals of the recent Zotac tournament.

http://www.makeagif.com/media/4-05-2010/P_sjbH.gif

First a zealot is attacked and the zealot (targeted in the replay) next to him is brought down to 91hp. Then the second planetary fortress shot brings him down to 32hp (60 damage minus one armor), which is what the gif shows.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 05 2010 21:14 GMT
#2
This would be extremely rofl if it was a typo and no one caught it.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
nTooMuch
Profile Blog Joined March 2010
United States127 Posts
April 05 2010 21:16 GMT
#3
wow, good catch! probably suppose to be .5?
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
April 05 2010 21:16 GMT
#4
lol at this. If this is true its a giant mistake.
Europe Server Diamond Player: ID=Necrosjef Code=957
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
April 05 2010 21:17 GMT
#5
planetory fortress is way too overpowered imo
sc2sea.com - The SEA / ANZ community
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 05 2010 21:18 GMT
#6
On April 06 2010 06:16 nTooMuch wrote:
wow, good catch! probably suppose to be .5?

It wouldn't make sense if it was .5, since units a bit further out take .75 damage.
3nickma
Profile Joined November 2007
Denmark1510 Posts
April 05 2010 21:20 GMT
#7
Lol yeah nice catch indeed!

Maybe the same thing applies to Roach/Marauder/Immortal
L E E J A E D O N G ! <3
nTooMuch
Profile Blog Joined March 2010
United States127 Posts
Last Edited: 2010-04-05 21:23:05
April 05 2010 21:20 GMT
#8
On April 06 2010 06:18 Jyvblamo wrote:
Show nested quote +
On April 06 2010 06:16 nTooMuch wrote:
wow, good catch! probably suppose to be .5?

It wouldn't make sense if it was .5, since units a bit further out take .75 damage.


you're right, but it doesn't make sense as 1.5 either....

unless is was a specially created terran shell than direct impacts the initial target, then spread mines .5 distance around the target and explodes for increased dmg.
HwiiyiG
Profile Joined March 2010
United States25 Posts
April 05 2010 21:22 GMT
#9
Great catch - I never would have thought to look. Maybe it was supposed to be .85?
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
April 05 2010 21:22 GMT
#10
To keep planetary fortress rush viable, while remaining sneaky about it so David Kim can dominate w/ planetary fortress imba.
People are imbeciles, lucky thing god made cats.
USn
Profile Joined March 2010
United States376 Posts
April 05 2010 21:31 GMT
#11
I do recall a game where a planetary fortress got 22 kills in a matter of seconds... it seemed impossible with the given stats, and now I know it was.
stockton
Profile Joined March 2010
United States128 Posts
April 05 2010 21:37 GMT
#12
i've definitely lost a couple games because of this. ugh.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 05 2010 21:39 GMT
#13
o dang, that's where all my zealots went...
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 05 2010 21:40 GMT
#14
Damn, that's some good beta testing
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 05 2010 21:40 GMT
#15
hm doesnt seem like a mistake
<AreaArray Radius="0.5" Fraction="1.5"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>

its always the half O_O

i think they made it that way to make it stronger against light/small, melee units. so that you cant attack it with a ninja troop of linge or zealots to kick the expansion, since the planetary is the only static + very expensive defense that terran has.
after 2 years i reached it = marine icon
Entertaining
Profile Joined September 2007
Canada793 Posts
April 05 2010 21:42 GMT
#16
Did anyone confirm this or are u all just nodding ur heads?
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-04-05 21:51:08
April 05 2010 21:49 GMT
#17
On April 06 2010 06:42 Entertaining wrote:
Did anyone confirm this or are u all just nodding ur heads?

Ill test it out in a custom game when I get home, but I see no reason he would be lying to us. He should send it to blizzard and say "hey guys I found a typo in the code" lol. btw how do you look at the sc2 code? the underground scene has come such a long way.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Excalibur_Z
Profile Joined October 2002
United States12252 Posts
April 05 2010 21:51 GMT
#18
On April 06 2010 06:18 Jyvblamo wrote:
Show nested quote +
On April 06 2010 06:16 nTooMuch wrote:
wow, good catch! probably suppose to be .5?

It wouldn't make sense if it was .5, since units a bit further out take .75 damage.


No, it makes sense. The .75 is just wrong, too. That should be .25 and the third should be .125. That would be consistent with other units that have secondary and tertiary blast radii, such as nukes or tanks.
Moderator
glassmazarin
Profile Blog Joined October 2007
Sweden158 Posts
April 05 2010 21:52 GMT
#19
On April 06 2010 06:42 Entertaining wrote:
Did anyone confirm this or are u all just nodding ur heads?


Im nodding, dunno about the rest!
Hammy
Profile Joined January 2009
France828 Posts
April 05 2010 21:55 GMT
#20
Now that's beta testing!
It's funny that despite this error the PF hasn't received any modifications in 7 patches. Maybe they'll correct this and then just patch over to buff the new and corrected PF?
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