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I was always surprised of how quickly the Planetary fortress seemed to kill off any attacker, all while being almost invincible itself when repaired. The damage just seemed too high so I browsed through the game files in order to figure it out.
Here's what I found.
<CEffectDamage id="PlanetaryFortress" parent="DU_WEAP"> <AreaArray Radius="0.5" Fraction="1.5"/> <AreaArray Radius="0.8" Fraction="0.75"/> <AreaArray Radius="1.25" Fraction="0.375"/>
As you can see, the Planetary Fortress does 150% of its damage in splash. If a secondary target is standing within a 0.5 radius, the first target will take 40 damage and the secondary target take 60 damage.
I highly doubt this is intentional, splash is never suppose to increase the damage on secondary targets compared to the primary. No other splash works like this. I tested it in game as well just in case and it does indeed do 60 damage in splash (within a 0.5 radius).
Targets currently affected by this are:
Zealots, All workers, High Templars Dark Templars, Marines, Reapers, Ghosts, Banelings, Hydralisks Changeling, Zerglings,
Update Here is a gif of it in action, from a replay of the finals of the recent Zotac tournament.
http://www.makeagif.com/media/4-05-2010/P_sjbH.gif
First a zealot is attacked and the zealot (targeted in the replay) next to him is brought down to 91hp. Then the second planetary fortress shot brings him down to 32hp (60 damage minus one armor), which is what the gif shows.
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This would be extremely rofl if it was a typo and no one caught it.
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wow, good catch! probably suppose to be .5?
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lol at this. If this is true its a giant mistake.
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planetory fortress is way too overpowered imo
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On April 06 2010 06:16 nTooMuch wrote: wow, good catch! probably suppose to be .5? It wouldn't make sense if it was .5, since units a bit further out take .75 damage.
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Lol yeah nice catch indeed! 
Maybe the same thing applies to Roach/Marauder/Immortal
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On April 06 2010 06:18 Jyvblamo wrote:Show nested quote +On April 06 2010 06:16 nTooMuch wrote: wow, good catch! probably suppose to be .5? It wouldn't make sense if it was .5, since units a bit further out take .75 damage.
you're right, but it doesn't make sense as 1.5 either....
unless is was a specially created terran shell than direct impacts the initial target, then spread mines .5 distance around the target and explodes for increased dmg.
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Great catch - I never would have thought to look. Maybe it was supposed to be .85?
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To keep planetary fortress rush viable, while remaining sneaky about it so David Kim can dominate w/ planetary fortress imba.
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I do recall a game where a planetary fortress got 22 kills in a matter of seconds... it seemed impossible with the given stats, and now I know it was.
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i've definitely lost a couple games because of this. ugh.
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o dang, that's where all my zealots went...
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Damn, that's some good beta testing
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hm doesnt seem like a mistake <AreaArray Radius="0.5" Fraction="1.5"/> <AreaArray Radius="0.8" Fraction="0.75"/> <AreaArray Radius="1.25" Fraction="0.375"/>
its always the half O_O
i think they made it that way to make it stronger against light/small, melee units. so that you cant attack it with a ninja troop of linge or zealots to kick the expansion, since the planetary is the only static + very expensive defense that terran has.
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Did anyone confirm this or are u all just nodding ur heads?
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On April 06 2010 06:42 Entertaining wrote: Did anyone confirm this or are u all just nodding ur heads? Ill test it out in a custom game when I get home, but I see no reason he would be lying to us. He should send it to blizzard and say "hey guys I found a typo in the code" lol. btw how do you look at the sc2 code? the underground scene has come such a long way.
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United States12224 Posts
On April 06 2010 06:18 Jyvblamo wrote:Show nested quote +On April 06 2010 06:16 nTooMuch wrote: wow, good catch! probably suppose to be .5? It wouldn't make sense if it was .5, since units a bit further out take .75 damage.
No, it makes sense. The .75 is just wrong, too. That should be .25 and the third should be .125. That would be consistent with other units that have secondary and tertiary blast radii, such as nukes or tanks.
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On April 06 2010 06:42 Entertaining wrote: Did anyone confirm this or are u all just nodding ur heads?
Im nodding, dunno about the rest!
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Now that's beta testing! It's funny that despite this error the PF hasn't received any modifications in 7 patches. Maybe they'll correct this and then just patch over to buff the new and corrected PF?
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