• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:19
CET 06:19
KST 14:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)22Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Fantasy's Q&A video [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1973 users

Planetary Fortress damage bugged? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Cade)Flayer
Profile Joined March 2010
United Kingdom279 Posts
April 05 2010 21:55 GMT
#21
Planetary Fortress costs a ton of resources to make so I don't think this is a bug. Not only does it cost 150 extra gas but also you lose so much more due to lack of Mules and you lose Scans as well. It's also Terrans only static defence that doesn't cost food so it has to be super powerful otherwise T could never FE.
That boys a monster
arcology
Profile Joined April 2009
United States92 Posts
Last Edited: 2010-04-05 21:56:56
April 05 2010 21:56 GMT
#22
Haha, great find! Sometimes I think blizzard likes putting ridiculous stuff in their games, just to see if anyone notices.. there's always some..
Disastorm
Profile Joined January 2008
United States922 Posts
April 05 2010 21:56 GMT
#23
I think the finder really needs to submit this to blizzard so they can fix it. anyone who thinks its not a bug is just fooling themselves (yea right splash damage supposed to be more than base damage). If its not submitted, blizzard may never spot it.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Rucky
Profile Joined February 2008
United States717 Posts
April 05 2010 21:57 GMT
#24
Beyond the Game
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 05 2010 21:57 GMT
#25
I doubt this is an error. It seems intentional to me since PF can't lift off and is generally inferior to OC in that it can't summon MULES, scan, or drop down supply. Interesting find tho...
Disastorm
Profile Joined January 2008
United States922 Posts
April 05 2010 21:59 GMT
#26
On April 06 2010 06:57 Ryuu314 wrote:
I doubt this is an error. It seems intentional to me since PF can't lift off and is generally inferior to OC in that it can't summon MULES, scan, or drop down supply. Interesting find tho...



lol yea because blizzard would obviously want to mess up the mechanics of their game and make splash damage do more than base damage as opposed to just increasing base damage and keeping the mechanics intact.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 05 2010 22:00 GMT
#27
On April 06 2010 06:57 Ryuu314 wrote:
I doubt this is an error. It seems intentional to me since PF can't lift off and is generally inferior to OC in that it can't summon MULES, scan, or drop down supply. Interesting find tho...


Oh it's definitely a bug. Either the tooltip needs to be updated to 60 damage if intended, or the splash values updated to 1.0/0.5/0.25/0.125 (for 40/20/10/5) if not intended. It needs to be changed either way.
Moderator
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 05 2010 22:01 GMT
#28
If this isn't a mistake, then why didn't they set the base damage to 60 and fix the splash values? As it seems to be right now, the building stats you can view in the game are misleading, which should never be the case.
That's just like saying "damage: 4" in the Marine Weapon description when it actually deals 6 damage.
If you have a good reason to disagree with the above, please tell me. Thank you.
Disastorm
Profile Joined January 2008
United States922 Posts
April 05 2010 22:04 GMT
#29
They probably used some kind of script or something to add in all the reducing splash damage and they probably put in the initial splash for Planetary Fortress as 1.5 by mistake instead of 0.5 and that would explain why the 2 splashes after that are .75 and .375.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
ArdentZeal
Profile Joined March 2010
Germany155 Posts
April 05 2010 22:09 GMT
#30
<AreaArray Radius="0.5" Fraction="1.5"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>


0.375 * 2 = 0.75 * 2 = 1.5

I doubt that there is an error. The multiplier (*2) seems intentional
Chen
Profile Joined June 2009
United States6344 Posts
Last Edited: 2010-04-05 22:11:26
April 05 2010 22:10 GMT
#31
On April 06 2010 06:55 Cade)Flayer wrote:
Planetary Fortress costs a ton of resources to make so I don't think this is a bug. Not only does it cost 150 extra gas but also you lose so much more due to lack of Mules and you lose Scans as well. It's also Terrans only static defence that doesn't cost food so it has to be super powerful otherwise T could never FE.

i love people who post without reading the OP thus not answering the question. this isnt whether or not planetary fortress is imba, its why the fuck does it do 60 damage when it tells you that it should be doing 40.
On April 06 2010 07:09 ArdentZeal wrote:
Show nested quote +
<AreaArray Radius="0.5" Fraction="1.5"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>


0.375 * 2 = 0.75 * 2 = 1.5

I doubt that there is an error. The multiplier (*2) seems intentional

then why is the listed damage 40 if it doesnt do 40 damage to ANYTHING? doesnt make any sense imo
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 05 2010 22:11 GMT
#32
I think maybe the error is that siege tank damage isn't like this...
It's supposed to be automatic but actually you have to press this button.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
April 05 2010 22:12 GMT
#33
working as intended.

at least i hope ^^
savior did nothing wrong
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-05 22:17:23
April 05 2010 22:14 GMT
#34
On April 06 2010 06:49 Disastorm wrote:
Show nested quote +
On April 06 2010 06:42 Entertaining wrote:
Did anyone confirm this or are u all just nodding ur heads?

Ill test it out in a custom game when I get home, but I see no reason he would be lying to us. He should send it to blizzard and say "hey guys I found a typo in the code" lol. btw how do you look at the sc2 code? the underground scene has come such a long way.

i dont think he looked at the actual code, just the data files

if u dl WinMPQ or some other mpq program u can open the mpq in the sc2 folder and then u can extract all the xml files to ur desktop. then u can just open it with excel and u see stuff like unit costs, dmg cooldown and i bet there is splash radius somewhere too ^^

to look at the actual game code should be pretty much impossible xd

i definitely think its a bug, but since the PF has been running so smooth with this 50% extra dmg its only fair by blizzard to increase the dmg once they fix this lol
Progamerpls no copy pasterino
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 05 2010 22:19 GMT
#35
On April 06 2010 07:14 MorroW wrote:
to look at the actual game code should be pretty much impossible xd


Not if all you need/want is the disassembly

To acquire the source code you will either need to hack their systems or some Blizzard guy has to leak the code, so yes it's unlikely.
If you have a good reason to disagree with the above, please tell me. Thank you.
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
April 05 2010 22:21 GMT
#36
On April 06 2010 07:09 ArdentZeal wrote:
Show nested quote +
<AreaArray Radius="0.5" Fraction="1.5"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>


0.375 * 2 = 0.75 * 2 = 1.5

I doubt that there is an error. The multiplier (*2) seems intentional


Actually it may be more likely to be an error. They might have some script where they derive the second and third values by halving the previous one. So usually they just enter in 0.5 to get a normal 0.5/0.25/0.125 distribution. Here, there is a typo with entering 1.5, which gets the above values.
Paladia
Profile Joined August 2003
802 Posts
April 05 2010 22:21 GMT
#37
Here is a gif of it in action, from a replay of the finals of the recent Zotac tournament.

http://www.makeagif.com/media/4-05-2010/P_sjbH.gif

First a zealot is attacked and the zealot (targeted in the replay) next to him is brought down to 91hp. Then the second planetary fortress shot brings him down to 32hp (60 damage minus one armor), which is what the gif shows.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
teamsolid
Profile Joined October 2007
Canada3668 Posts
April 05 2010 22:26 GMT
#38
Rofl, yea I was always wondering how a planetary fortresses raped pretty much any ground units when it only dealt 40 damage.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
Last Edited: 2010-04-05 22:33:51
April 05 2010 22:33 GMT
#39
Oops or not, nevermind. Got caught up in my own number-crunching =]
Moderator
pat965
Profile Joined April 2009
Canada274 Posts
April 05 2010 22:34 GMT
#40
Just tested this with a friend, seems to be working as OP stated, i.e. dealing more damage to adjacent units
hi
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Group B
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 207
StarCraft: Brood War
Shuttle 76
Noble 25
Icarus 11
Dota 2
monkeys_forever420
febbydoto161
LuMiX1
League of Legends
JimRising 833
C9.Mang0278
Super Smash Bros
Mew2King164
Heroes of the Storm
Khaldor139
Other Games
summit1g7987
gofns2387
WinterStarcraft386
ToD48
Organizations
Other Games
gamesdonequick1261
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• davetesta81
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
3h 41m
RongYI Cup
5h 41m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
6h 41m
BSL 21
9h 41m
Replay Cast
18h 41m
Wardi Open
1d 8h
Monday Night Weeklies
1d 11h
OSC
1d 18h
Replay Cast
2 days
WardiTV Invitational
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
The PondCast
4 days
Korean StarCraft League
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
Tektek Cup #1

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.