Planetary Fortress damage bugged? - Page 2
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Cade)Flayer
United Kingdom279 Posts
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arcology
United States92 Posts
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Disastorm
United States922 Posts
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Rucky
United States717 Posts
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Ryuu314
United States12679 Posts
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Disastorm
United States922 Posts
On April 06 2010 06:57 Ryuu314 wrote: I doubt this is an error. It seems intentional to me since PF can't lift off and is generally inferior to OC in that it can't summon MULES, scan, or drop down supply. Interesting find tho... lol yea because blizzard would obviously want to mess up the mechanics of their game and make splash damage do more than base damage as opposed to just increasing base damage and keeping the mechanics intact. | ||
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Excalibur_Z
United States12224 Posts
On April 06 2010 06:57 Ryuu314 wrote: I doubt this is an error. It seems intentional to me since PF can't lift off and is generally inferior to OC in that it can't summon MULES, scan, or drop down supply. Interesting find tho... Oh it's definitely a bug. Either the tooltip needs to be updated to 60 damage if intended, or the splash values updated to 1.0/0.5/0.25/0.125 (for 40/20/10/5) if not intended. It needs to be changed either way. | ||
spinesheath
Germany8679 Posts
That's just like saying "damage: 4" in the Marine Weapon description when it actually deals 6 damage. | ||
Disastorm
United States922 Posts
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ArdentZeal
Germany155 Posts
<AreaArray Radius="0.5" Fraction="1.5"/> <AreaArray Radius="0.8" Fraction="0.75"/> <AreaArray Radius="1.25" Fraction="0.375"/> 0.375 * 2 = 0.75 * 2 = 1.5 I doubt that there is an error. The multiplier (*2) seems intentional | ||
Chen
United States6344 Posts
On April 06 2010 06:55 Cade)Flayer wrote: Planetary Fortress costs a ton of resources to make so I don't think this is a bug. Not only does it cost 150 extra gas but also you lose so much more due to lack of Mules and you lose Scans as well. It's also Terrans only static defence that doesn't cost food so it has to be super powerful otherwise T could never FE. i love people who post without reading the OP thus not answering the question. this isnt whether or not planetary fortress is imba, its why the fuck does it do 60 damage when it tells you that it should be doing 40. On April 06 2010 07:09 ArdentZeal wrote: 0.375 * 2 = 0.75 * 2 = 1.5 I doubt that there is an error. The multiplier (*2) seems intentional then why is the listed damage 40 if it doesnt do 40 damage to ANYTHING? doesnt make any sense imo | ||
mucker
United States1120 Posts
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EleanorRIgby
Canada3923 Posts
at least i hope ^^ | ||
MorroW
Sweden3522 Posts
On April 06 2010 06:49 Disastorm wrote: Ill test it out in a custom game when I get home, but I see no reason he would be lying to us. He should send it to blizzard and say "hey guys I found a typo in the code" lol. btw how do you look at the sc2 code? the underground scene has come such a long way. i dont think he looked at the actual code, just the data files if u dl WinMPQ or some other mpq program u can open the mpq in the sc2 folder and then u can extract all the xml files to ur desktop. then u can just open it with excel and u see stuff like unit costs, dmg cooldown and i bet there is splash radius somewhere too ^^ to look at the actual game code should be pretty much impossible xd i definitely think its a bug, but since the PF has been running so smooth with this 50% extra dmg its only fair by blizzard to increase the dmg once they fix this lol | ||
spinesheath
Germany8679 Posts
On April 06 2010 07:14 MorroW wrote: to look at the actual game code should be pretty much impossible xd Not if all you need/want is the disassembly ![]() To acquire the source code you will either need to hack their systems or some Blizzard guy has to leak the code, so yes it's unlikely. | ||
yoshi_yoshi
United States440 Posts
On April 06 2010 07:09 ArdentZeal wrote: 0.375 * 2 = 0.75 * 2 = 1.5 I doubt that there is an error. The multiplier (*2) seems intentional Actually it may be more likely to be an error. They might have some script where they derive the second and third values by halving the previous one. So usually they just enter in 0.5 to get a normal 0.5/0.25/0.125 distribution. Here, there is a typo with entering 1.5, which gets the above values. | ||
Paladia
802 Posts
http://www.makeagif.com/media/4-05-2010/P_sjbH.gif First a zealot is attacked and the zealot (targeted in the replay) next to him is brought down to 91hp. Then the second planetary fortress shot brings him down to 32hp (60 damage minus one armor), which is what the gif shows. | ||
teamsolid
Canada3668 Posts
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Excalibur_Z
United States12224 Posts
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pat965
Canada274 Posts
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