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Planetary Fortress damage bugged? - Page 2

Forum Index > SC2 General
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Cade)Flayer
Profile Joined March 2010
United Kingdom279 Posts
April 05 2010 21:55 GMT
#21
Planetary Fortress costs a ton of resources to make so I don't think this is a bug. Not only does it cost 150 extra gas but also you lose so much more due to lack of Mules and you lose Scans as well. It's also Terrans only static defence that doesn't cost food so it has to be super powerful otherwise T could never FE.
That boys a monster
arcology
Profile Joined April 2009
United States92 Posts
Last Edited: 2010-04-05 21:56:56
April 05 2010 21:56 GMT
#22
Haha, great find! Sometimes I think blizzard likes putting ridiculous stuff in their games, just to see if anyone notices.. there's always some..
Disastorm
Profile Joined January 2008
United States922 Posts
April 05 2010 21:56 GMT
#23
I think the finder really needs to submit this to blizzard so they can fix it. anyone who thinks its not a bug is just fooling themselves (yea right splash damage supposed to be more than base damage). If its not submitted, blizzard may never spot it.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Rucky
Profile Joined February 2008
United States717 Posts
April 05 2010 21:57 GMT
#24
Beyond the Game
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 05 2010 21:57 GMT
#25
I doubt this is an error. It seems intentional to me since PF can't lift off and is generally inferior to OC in that it can't summon MULES, scan, or drop down supply. Interesting find tho...
Disastorm
Profile Joined January 2008
United States922 Posts
April 05 2010 21:59 GMT
#26
On April 06 2010 06:57 Ryuu314 wrote:
I doubt this is an error. It seems intentional to me since PF can't lift off and is generally inferior to OC in that it can't summon MULES, scan, or drop down supply. Interesting find tho...



lol yea because blizzard would obviously want to mess up the mechanics of their game and make splash damage do more than base damage as opposed to just increasing base damage and keeping the mechanics intact.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 05 2010 22:00 GMT
#27
On April 06 2010 06:57 Ryuu314 wrote:
I doubt this is an error. It seems intentional to me since PF can't lift off and is generally inferior to OC in that it can't summon MULES, scan, or drop down supply. Interesting find tho...


Oh it's definitely a bug. Either the tooltip needs to be updated to 60 damage if intended, or the splash values updated to 1.0/0.5/0.25/0.125 (for 40/20/10/5) if not intended. It needs to be changed either way.
Moderator
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 05 2010 22:01 GMT
#28
If this isn't a mistake, then why didn't they set the base damage to 60 and fix the splash values? As it seems to be right now, the building stats you can view in the game are misleading, which should never be the case.
That's just like saying "damage: 4" in the Marine Weapon description when it actually deals 6 damage.
If you have a good reason to disagree with the above, please tell me. Thank you.
Disastorm
Profile Joined January 2008
United States922 Posts
April 05 2010 22:04 GMT
#29
They probably used some kind of script or something to add in all the reducing splash damage and they probably put in the initial splash for Planetary Fortress as 1.5 by mistake instead of 0.5 and that would explain why the 2 splashes after that are .75 and .375.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
ArdentZeal
Profile Joined March 2010
Germany155 Posts
April 05 2010 22:09 GMT
#30
<AreaArray Radius="0.5" Fraction="1.5"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>


0.375 * 2 = 0.75 * 2 = 1.5

I doubt that there is an error. The multiplier (*2) seems intentional
Chen
Profile Joined June 2009
United States6344 Posts
Last Edited: 2010-04-05 22:11:26
April 05 2010 22:10 GMT
#31
On April 06 2010 06:55 Cade)Flayer wrote:
Planetary Fortress costs a ton of resources to make so I don't think this is a bug. Not only does it cost 150 extra gas but also you lose so much more due to lack of Mules and you lose Scans as well. It's also Terrans only static defence that doesn't cost food so it has to be super powerful otherwise T could never FE.

i love people who post without reading the OP thus not answering the question. this isnt whether or not planetary fortress is imba, its why the fuck does it do 60 damage when it tells you that it should be doing 40.
On April 06 2010 07:09 ArdentZeal wrote:
Show nested quote +
<AreaArray Radius="0.5" Fraction="1.5"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>


0.375 * 2 = 0.75 * 2 = 1.5

I doubt that there is an error. The multiplier (*2) seems intentional

then why is the listed damage 40 if it doesnt do 40 damage to ANYTHING? doesnt make any sense imo
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 05 2010 22:11 GMT
#32
I think maybe the error is that siege tank damage isn't like this...
It's supposed to be automatic but actually you have to press this button.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
April 05 2010 22:12 GMT
#33
working as intended.

at least i hope ^^
savior did nothing wrong
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-05 22:17:23
April 05 2010 22:14 GMT
#34
On April 06 2010 06:49 Disastorm wrote:
Show nested quote +
On April 06 2010 06:42 Entertaining wrote:
Did anyone confirm this or are u all just nodding ur heads?

Ill test it out in a custom game when I get home, but I see no reason he would be lying to us. He should send it to blizzard and say "hey guys I found a typo in the code" lol. btw how do you look at the sc2 code? the underground scene has come such a long way.

i dont think he looked at the actual code, just the data files

if u dl WinMPQ or some other mpq program u can open the mpq in the sc2 folder and then u can extract all the xml files to ur desktop. then u can just open it with excel and u see stuff like unit costs, dmg cooldown and i bet there is splash radius somewhere too ^^

to look at the actual game code should be pretty much impossible xd

i definitely think its a bug, but since the PF has been running so smooth with this 50% extra dmg its only fair by blizzard to increase the dmg once they fix this lol
Progamerpls no copy pasterino
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 05 2010 22:19 GMT
#35
On April 06 2010 07:14 MorroW wrote:
to look at the actual game code should be pretty much impossible xd


Not if all you need/want is the disassembly

To acquire the source code you will either need to hack their systems or some Blizzard guy has to leak the code, so yes it's unlikely.
If you have a good reason to disagree with the above, please tell me. Thank you.
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
April 05 2010 22:21 GMT
#36
On April 06 2010 07:09 ArdentZeal wrote:
Show nested quote +
<AreaArray Radius="0.5" Fraction="1.5"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>


0.375 * 2 = 0.75 * 2 = 1.5

I doubt that there is an error. The multiplier (*2) seems intentional


Actually it may be more likely to be an error. They might have some script where they derive the second and third values by halving the previous one. So usually they just enter in 0.5 to get a normal 0.5/0.25/0.125 distribution. Here, there is a typo with entering 1.5, which gets the above values.
Paladia
Profile Joined August 2003
802 Posts
April 05 2010 22:21 GMT
#37
Here is a gif of it in action, from a replay of the finals of the recent Zotac tournament.

http://www.makeagif.com/media/4-05-2010/P_sjbH.gif

First a zealot is attacked and the zealot (targeted in the replay) next to him is brought down to 91hp. Then the second planetary fortress shot brings him down to 32hp (60 damage minus one armor), which is what the gif shows.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
teamsolid
Profile Joined October 2007
Canada3668 Posts
April 05 2010 22:26 GMT
#38
Rofl, yea I was always wondering how a planetary fortresses raped pretty much any ground units when it only dealt 40 damage.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
Last Edited: 2010-04-05 22:33:51
April 05 2010 22:33 GMT
#39
Oops or not, nevermind. Got caught up in my own number-crunching =]
Moderator
pat965
Profile Joined April 2009
Canada274 Posts
April 05 2010 22:34 GMT
#40
Just tested this with a friend, seems to be working as OP stated, i.e. dealing more damage to adjacent units
hi
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