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Planetary Fortress damage bugged? - Page 3

Forum Index > SC2 General
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Ryuu314
Profile Joined October 2009
United States12679 Posts
April 05 2010 22:40 GMT
#41
On April 06 2010 07:10 Chen wrote:
Show nested quote +
On April 06 2010 06:55 Cade)Flayer wrote:
Planetary Fortress costs a ton of resources to make so I don't think this is a bug. Not only does it cost 150 extra gas but also you lose so much more due to lack of Mules and you lose Scans as well. It's also Terrans only static defence that doesn't cost food so it has to be super powerful otherwise T could never FE.

i love people who post without reading the OP thus not answering the question. this isnt whether or not planetary fortress is imba, its why the fuck does it do 60 damage when it tells you that it should be doing 40.
Show nested quote +
On April 06 2010 07:09 ArdentZeal wrote:
<AreaArray Radius="0.5" Fraction="1.5"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>


0.375 * 2 = 0.75 * 2 = 1.5

I doubt that there is an error. The multiplier (*2) seems intentional

then why is the listed damage 40 if it doesnt do 40 damage to ANYTHING? doesnt make any sense imo

It does 40 damage to the actual target that it's firing at. The units within .5 range take more damage than the actual target, however.

I'm not saying this should be kept this way, but rather maybe Blizzard just wanted splash damage higher than than the per-unit attack damage?

I have no idea.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
April 05 2010 22:43 GMT
#42
ughh no mules means that the planetary fortress is costing you ~300 mins for every mule you could have made for the rest of the game. also planetary fortresses die to air.

I could see players making PF's if they are under a lot of pressure but then the enemy could just contain and macro right?
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
roemy
Profile Joined April 2010
Germany432 Posts
Last Edited: 2010-04-05 22:44:29
April 05 2010 22:43 GMT
#43
but it's still 40 to the targeted unit, right?
(or does that one get the 0.5-radius-splash on top of it?)
€ - nvm... ryuu answered that one

anyways - great find d('' d)
reminds me to look at the archon *lick pencil*
rock is fine.. paper could need a buff, but scissors have to be nerfed
chuky500
Profile Blog Joined March 2010
France473 Posts
April 05 2010 22:45 GMT
#44
These go to eleven.
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
April 05 2010 22:47 GMT
#45
On April 06 2010 07:43 ShaperofDreams wrote:
ughh no mules means that the planetary fortress is costing you ~300 mins for every mule you could have made for the rest of the game. also planetary fortresses die to air.

I could see players making PF's if they are under a lot of pressure but then the enemy could just contain and macro right?

Well, the PF can save you the expo, which will save you alot more than using mules would have. Also, remember the mules dont actually save you the money, it just means that you mine the mineral field alot faster.
Really, play for fun!
love1another
Profile Blog Joined December 2009
United States1844 Posts
April 05 2010 22:50 GMT
#46
This is hilarious. Are you sure this wasn't just added in the last patch as an April Fool's?
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 05 2010 23:33 GMT
#47
Good find. I hope they fix this. Did u send this info to blizzard yet OP?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 05 2010 23:37 GMT
#48
So does this mean that if you are being attacked its best to bring an scv around to the enemy units and target the scv just so you can deal some massive splash damage?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 05 2010 23:41 GMT
#49
You could just target the other units since everyone still uses one control group and blobs.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
paper
Profile Blog Joined September 2004
13196 Posts
April 05 2010 23:41 GMT
#50
the people in this thread who don't think this is a bug have no idea what splash damage is lol
Hates Fun🤔
Bosko
Profile Joined February 2010
United States155 Posts
April 05 2010 23:42 GMT
#51
By fix do you mean make it acutally do 40 dmg? Or just change the dmg to say "60" Because its already pretty shitty in most games.
Tdelamay
Profile Joined October 2009
Canada548 Posts
Last Edited: 2010-04-05 23:48:35
April 05 2010 23:45 GMT
#52
The planetary fortress has a double cannon, which means it hits a wide area. Which means it might be intended to hit more beside the target. In other words, the target is in fact within the splash radius, and not the actual target.

Is the PF really over-powered? It is powerful, but it requires the sacrifice of an orbital command.
This road isn't leading anywhere...
roemy
Profile Joined April 2010
Germany432 Posts
Last Edited: 2010-04-05 23:50:36
April 05 2010 23:46 GMT
#53
hummm i came across another confusing entry:

<CEffectDamage id="HunterSeekerDamage">
...
<AreaArray Radius="1.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>

has anyone used an HSM lately..?
(excerpt of build14621 patch)
rock is fine.. paper could need a buff, but scissors have to be nerfed
arcology
Profile Joined April 2009
United States92 Posts
Last Edited: 2010-04-05 23:51:48
April 05 2010 23:48 GMT
#54
<AreaArray Radius="1.6" Fraction="1"/>
LOL
Looks like it should be 0.6..
HSM is rather ridiculous right now..
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
April 05 2010 23:50 GMT
#55
Someone put this in the bug report forum right?
roemy
Profile Joined April 2010
Germany432 Posts
April 05 2010 23:51 GMT
#56
not yet... testing HSM now - gimme a sec to mass some marauders -.-
rock is fine.. paper could need a buff, but scissors have to be nerfed
Tamerlane
Profile Joined July 2009
Canada424 Posts
April 05 2010 23:52 GMT
#57
The only reason I can see why they input this value is if the coder was expecting that the PF would x1.5 damage against ALL units in a .5 radius - that would make a lot more sense, but if it is true that the target gets 40dmg and those around it 60, then it definitely needs to be fixed!
Perseverance
Profile Joined February 2010
Japan2800 Posts
April 05 2010 23:54 GMT
#58
wow very nice, I can't believe that it went this long unnoticed.....and to think, I've lost games because of this.....
<3 Moonbattles
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
April 05 2010 23:56 GMT
#59
On April 06 2010 08:54 Perseverance wrote:
wow very nice, I can't believe that it went this long unnoticed.....and to think, I've lost games because of this.....


No kidding, no wonder a PF can solo 20 hydras...
milo
Profile Joined February 2010
116 Posts
April 06 2010 00:00 GMT
#60
undeniable proof that Blizzard has always favored Terran

...and everyone thought the WC3 scandal was bad :D
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