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[D] 1000 tips - Page 38

Forum Index > StarCraft 2 Strategy
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Prev 1 36 37 38 39 40 63 Next
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 19 2011 20:08 GMT
#741
464: Bind "Show all hotkey bars" to double hotkey, so then you will able to turn health bars ON/OFF (toggle)

More info about that in my topic
http://www.teamliquid.net/forum/viewmessage.php?topic_id=233741
DudeOfSummer
Profile Joined July 2009
Australia2 Posts
June 20 2011 01:46 GMT
#742
465: (Z) If you want to morph all of your currently selected zerg units into something else, whether its larvae >> drones or zerglings >> banelings, you can press and hold on to the hotkey to use all of your available larvae and resources. So select all hatcheries > select larvae > press and hold D to morph them all into drones. In my opinion this is especially useful when you are engaging in a fight and at the same time you want to keep powering drones, or you want to build a lot ton of lings to back you up.

The same for quickly morphing zerglings into banelings. Be careful as you will use all available resources once you hold it down. Not recommended if you wanted to save some minerals/gas or zerglings.
TheLaddergoat
Profile Joined March 2011
United Kingdom34 Posts
June 22 2011 12:35 GMT
#743
Not sure if it's already here but
466: (Z) If you gas steal a protoss early in the game you pretty much bottleneck them into the 4 gate zealot/stalker all in, think about that next time you're trying to be clever
Live Long and Expo
Begruv
Profile Joined June 2011
Sweden1 Post
June 22 2011 16:46 GMT
#744
On June 20 2011 04:36 FreshDumbledore wrote:
If a building researching an upgrade is destroyed, you'll get a full refund for it.


Is this true?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-06-22 16:48:33
June 22 2011 16:48 GMT
#745
Yes it is Begruv. Same goes for a unit being produced.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Hyaena
Profile Joined June 2011
Croatia17 Posts
Last Edited: 2011-06-22 18:10:22
June 22 2011 18:02 GMT
#746
Hi,

this tip might be common sense to zerg players, but I have accidentally discovered it. Most of us have been in situation when you want to block T/P expansions by overlord's ability Generate Creep. So, I would select overlord and send it to desired location (via minimap or current location on screen, doesn't matter) and shift (queuing commands) Generate Creep. Once, I have accidentally pressed Generate Creep without shift. I would expect in that situation form overlord to stop moving and start generating creep, but overlord have just flown to selected location and have started generating creep there. It looks like Generate Creep ability is "toggle based", so toggling Generate Creep doesn't interfere with other commands ... unlike burrow, when you need to shift burrow to get your ground units burrowed at desired location. So, after you toggle Generate Creep you can move overlord where you want to, once he stops, he'll start generating creep.

Once again, maybe most zerg players know this, but if someone doesn't ... here is tip for first post in thread:

467. (Z) Generate Creep is toggle based ability. When you want from your overlord to generate creep at certain map location (and overlord isn't already there standing still), after issuing move command you can just click (without shift) Generate Creep ability hotkey and he will start generating creep once he gets there (of course, you can click hotkey before issuing move command, effect is same). Full post.

Edit: Added link to post at the end of this tip.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
June 22 2011 18:42 GMT
#747
When you basetrade vs Zerg, Nydus exits count as buildings
Romanes eunt domus
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
June 22 2011 18:59 GMT
#748
On June 19 2011 10:25 Kaitlin wrote:
(TvZ) If you can't land your expansion because of a burrowed unit, unless you need it right away, it's more economical to build a turret to detect the burrowed unit than to spend a scan. Assuming you planned to build a turret anyways, the only cost is 25 second delay in landing.

I disagree:

You are losing at least 25 seconds of mining time, as mostly you will be transfering workers already. You can easilly afford a scan instead of a turret
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Caustic
Profile Joined August 2010
United States32 Posts
June 22 2011 21:04 GMT
#749
For #128, it's easier if you just put your units on follow then attack when there's an engagement.
To give anything less than your best is to sacrifice the gift.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 22 2011 21:42 GMT
#750
The same for quickly morphing zerglings into banelings. Be careful as you will use all available resources once you hold it down. Not recommended if you wanted to save some minerals/gas or zerglings.

But deselect already morphed banelings, because with holding morph-hotkey after all cocoons you can explode already mutated banes
ThatBatmanGuy
Profile Joined June 2011
2 Posts
June 23 2011 06:49 GMT
#751
When this list is complete, I'd love to buy it as a giant poster/wall scroll to hang behind my computer.
I come ovah da houseeeeeeeeeeee
Bhain
Profile Joined June 2011
Australia1 Post
June 23 2011 07:40 GMT
#752
#?: If you chronoboost a building with damaged shields, the chronoboost also affects the shields regenerating speed.
t1mid
Profile Joined May 2010
United States143 Posts
June 23 2011 08:33 GMT
#753
Very cool stuff. Add Archon to #167
Venomsflame
Profile Joined February 2011
United States613 Posts
June 23 2011 08:51 GMT
#754
On June 23 2011 16:40 Bhain wrote:
#?: If you chronoboost a building with damaged shields, the chronoboost also affects the shields regenerating speed.


Is that true? Because that's awesome. Kind of irrelevant, but awesome nevertheless.
Mr.Zil
Profile Joined May 2011
Belgium14 Posts
June 23 2011 15:20 GMT
#755
Idk what number it is, since OP isn't updating the topic, but :

#xxx : On Xel'Naga Caverns, the top side spawn is slightly different. If you want to cannon rush your ennemy, P or T, you can walk on the top right side of the top spawn, and wall yourself with only 3 pylons, hardly killable because not surroundable. And then put cannons safely.
Ideas are bulletproof.
Kaitlin
Profile Joined December 2010
United States2958 Posts
June 23 2011 22:15 GMT
#756
I've been keeping up on this thread and I'm pretty sure these haven't been mentioned.

(ZvZ) Early game, drop an Evo Chamber on either side of your opponent's mineral line (preferably I guess blocking the gas geyser). If it blocks the gas mining, great, but moreover, when killed the broodlings can be microed to attack and kill a couple / few workers. Alternatively, they nearly, but not completely kill a queen. It, at a minimum causes a nuisance as your opponent needs to be wary of his potential drone loss.

(XvX, but particularly ZvX) Learn the audio cues for various important events, such as Larva Spawn. Also, in Options -> Sounds, there is a slider for how many sound channels are used. If this setting is too low, important game sounds may not be played. Along this line, unchecking 'Movement Sounds' and 'Response Sounds' can make it easier to hear the important cues, such as Larva Spawn.
antiqueA
Profile Joined June 2011
Hungary1 Post
Last Edited: 2011-06-24 12:21:38
June 24 2011 12:19 GMT
#757
correction: 101. An easy way to check if you have enough workers at a base is to select all workers on minerals. If you see 2 rows (16 on minerals) + 4 (4 workers you can see on 2 extractors +2 workers you can't see inside the extractors) that is optimal saturation.

16 + 6 = 22 - 2 invisible = 20 = 2 rows + 4
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
June 24 2011 13:10 GMT
#758
Havent seen this one...

Kind of anal but fun nevertheless. If you are harrassing a mineral line in the early game, try sniping workers that have collected their resources and are busy returning them. This way, you will earn an extra five minerals of an advantage per worker, as those minerals will never be mined again. Requires some gosu micro.
TheLaddergoat
Profile Joined March 2011
United Kingdom34 Posts
June 24 2011 13:22 GMT
#759
i'm just gonna call his #500:
Ever since the patch, archons on mass have become very effective against ultralisks as they now have enough range to shoot at melee units from behind each other

#501: Another archon one, use things like archons against broodlords not only for sponging up broodlings so your stalkers can get underneath them but if the zerg doesn't have 20+ broodlords then equal numbers of archons can take broodlords, as they are of similar gas cost i thought this was pretty cool

#502: Another PvZ, Not sure if this is here but with about 6 minutes of micro and off creep, 1 blink stalker can take 1 ultralisk
Live Long and Expo
bornslippy
Profile Joined October 2010
Australia50 Posts
Last Edited: 2011-06-25 11:25:50
June 25 2011 11:25 GMT
#760
#503 : (T) If you are supply stuck, use this downtime to add a techlab/reactor on your production facilities, this will help offset the negative affect of not producing for that time.
[img]http://sc2.jimluc.com/767-1.png[/img]
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