• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:37
CEST 23:37
KST 06:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th65Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL.net Map Contest #22 - Voting herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals VPN experiences Quality of life changes in BW that you will like ? BW General Discussion
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2339 users

[IEM] Katowice Discussion - Page 35

Forum Index > LoL Tournaments
Post a Reply
Prev 1 33 34 35 36 37 130 Next
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 19 2013 03:42 GMT
#681
On January 19 2013 12:07 GeorgeForeman wrote:
I see a lot of bitching about the tiebreaker system but not a lot of suggestions for fixing it. Given that this is a situation that's going to occur frequently with the Bo1 round robin-style events, and that having the three "tied" teams play another round of games is not an option (too time consuming, etc.), what would a "better" tie breaker be? Surely not K/D/A. In such a case, teams would have an incentive to not end games but instead try to rack up kills.

For all of its faults, at least game time is linked purely with winning. There's nothing else that's a factor besides how quickly you won. It incentives teams to not dick around by rather end the game at the earliest possible moment, which is what we should want them to do.

So unless you have a better suggestion that is realistic, try to keep your complaints to a simple, "That sucks for MYM/Crs. :-("


People have suggested what OGN/IPL5 use instead. It's not just empty bitching. There is a tried method that is far superior to what ESL is using.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2013-01-19 10:40:11
January 19 2013 10:39 GMT
#682
On January 19 2013 12:42 NeoIllusions wrote:
Show nested quote +
On January 19 2013 12:07 GeorgeForeman wrote:
I see a lot of bitching about the tiebreaker system but not a lot of suggestions for fixing it. Given that this is a situation that's going to occur frequently with the Bo1 round robin-style events, and that having the three "tied" teams play another round of games is not an option (too time consuming, etc.), what would a "better" tie breaker be? Surely not K/D/A. In such a case, teams would have an incentive to not end games but instead try to rack up kills.

For all of its faults, at least game time is linked purely with winning. There's nothing else that's a factor besides how quickly you won. It incentives teams to not dick around by rather end the game at the earliest possible moment, which is what we should want them to do.

So unless you have a better suggestion that is realistic, try to keep your complaints to a simple, "That sucks for MYM/Crs. :-("


People have suggested what OGN/IPL5 use instead. It's not just empty bitching. There is a tried method that is far superior to what ESL is using.

I dont see how the IPL5 system would be much better. That still has the problem with the blue/purple imbalance which is imo a much bigger issue than the time tiebreaker. Ultimately I think the IPL system involves even more luck for the winner than the IEM one. What we need to push for is bo2 like OGN.
Btw OGN uses KDA per minute to solve such tiebreakers. Maybe thats slightly better than just time tiebreakers, but its not much different really.
Off-season = best season
Gorsameth
Profile Joined April 2010
Netherlands22408 Posts
January 19 2013 11:32 GMT
#683
On January 19 2013 10:26 Norada wrote:
i remember how they used to deal with the 3 way ties in bw, the 3 players face each other and whatever player wins two in a row(beating both teams) moves on; go until it's done~

such a downer and a black spot on a tournament i had such hype for t.t


A wonderful and fair idea, Until you realize a match doesn't take 15 minutes but around an hour. It stops being realistic several seconds after said revelation.
It ignores such insignificant forces as time, entropy, and death
Mensol
Profile Joined September 2012
14536 Posts
January 19 2013 11:33 GMT
#684
Azubu Frost will advance easily. CloudTemplar is too strong :3 aL stands no chance in this group

im excited to see SK vs fnatic.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2013-01-19 11:54:16
January 19 2013 11:51 GMT
#685
On January 19 2013 02:49 TheYango wrote:
Show nested quote +
On January 19 2013 02:46 FindMeInKenya wrote:
On January 19 2013 02:41 Lysanias wrote:
I have a feeling these Korean teams are going to clean house all year through.


Not while the Chinese/Taiwanese are still around bro.....

In the long run, Korea will still probably pull ahead based on the more centralized talent pool (LoL is the prime E-sport in Korea while DotA is still the elephant in the room when it comes to the MOBA playerbase in China) meaning more talent entering the professional scene over time--evidenced by the fact that while there are strong Chinese/Taiwanese teams, there are less of them.

In the short term though, yes, China/Taiwan can compete.


Dota 1 imploded, competitively, over night in China due to the switch of ACE, and Dota 2 does not have a large playerbase because the servers aren't stable and there aren't a lot of beta copies to go around. Size of player base matters far less than you think. It's not about the amount of talent you have, it's about the amount of talent you develop. By a strict player base analysis China, NA, and EU all have 5-10x the players South Korea has, yet all three regions have less pro teams. It's obviously not just a player count game.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2013-01-19 11:59:25
January 19 2013 11:58 GMT
#686
On January 19 2013 20:51 Azarkon wrote:
Show nested quote +
On January 19 2013 02:49 TheYango wrote:
On January 19 2013 02:46 FindMeInKenya wrote:
On January 19 2013 02:41 Lysanias wrote:
I have a feeling these Korean teams are going to clean house all year through.


Not while the Chinese/Taiwanese are still around bro.....

In the long run, Korea will still probably pull ahead based on the more centralized talent pool (LoL is the prime E-sport in Korea while DotA is still the elephant in the room when it comes to the MOBA playerbase in China) meaning more talent entering the professional scene over time--evidenced by the fact that while there are strong Chinese/Taiwanese teams, there are less of them.

In the short term though, yes, China/Taiwan can compete.


Dota 1 imploded, competitively, over night in China due to the switch of ACE, and Dota 2 does not have a large playerbase because the servers aren't stable and there aren't a lot of beta copies to go around. Size of player base matters far less than you think. It's not about the amount of talent you have, it's about the amount of talent you develop. By a strict player base analysis China, NA, and EU all have 5-10x the players South Korea has, yet all three regions have less pro teams. It's obviously not just a player count game.

Esport scene =/ player base. With far more support in regions such as South Korea they will pull out ahead.
WriterXiao8~~
qanik
Profile Joined May 2010
Denmark1899 Posts
January 19 2013 12:03 GMT
#687
lol on the PvP.net client it says the event start at 13:00 UK time. You had one job!
Best Teemo World
DragoonTT
Profile Joined April 2012
3398 Posts
January 19 2013 12:07 GMT
#688
Wow, SK seems to be really popular with the crowd. Did MYM get similar support yesterday? (missed their stage match, if they had one)
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
January 19 2013 12:09 GMT
#689
wtf games starting soon not 1 hr later....
Gorsameth
Profile Joined April 2010
Netherlands22408 Posts
Last Edited: 2013-01-19 12:11:11
January 19 2013 12:10 GMT
#690
On January 19 2013 21:03 qanik wrote:
lol on the PvP.net client it says the event start at 13:00 UK time. You had one job!


what? 14:00 cet = 13.00 gmt so thats correct Oo

Unless IEM moves us there schedule without a reason? hm will see when they actually start.
It ignores such insignificant forces as time, entropy, and death
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
January 19 2013 12:11 GMT
#691
Candypanda's name is Wübbelmann. lolz
A backwards poet writes inverse.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
January 19 2013 12:13 GMT
#692
On January 19 2013 21:03 qanik wrote:
lol on the PvP.net client it says the event start at 13:00 UK time. You had one job!


its true lol event starts in 45minutes which is 13 uk time.
DragoonTT
Profile Joined April 2012
3398 Posts
Last Edited: 2013-01-19 12:21:29
January 19 2013 12:15 GMT
#693
On January 19 2013 21:13 AsnSensation wrote:
Show nested quote +
On January 19 2013 21:03 qanik wrote:
lol on the PvP.net client it says the event start at 13:00 UK time. You had one job!


its true lol event starts in 45minutes which is 13 uk time.

But the stream is already running, SK vs Frost is in pick phase.

Frost get Shen, TF, Kha'Zix. Probably going to be a stomp... What is SK thinking?
Mensol
Profile Joined September 2012
14536 Posts
January 19 2013 12:20 GMT
#694
lol they give Shen to CloudTemplar.

ggwp
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
January 19 2013 12:21 GMT
#695
Frost takes Kha'Zix. Well games already decided xD
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
January 19 2013 12:22 GMT
#696
I feel Azubu got most of what they wanted already.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
January 19 2013 12:23 GMT
#697
lol i thought they start the same time as yesterday, my fail then xD

gogogo Frost.
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
January 19 2013 12:26 GMT
#698
first blood off MadLife... MadLife will have his revenge.
DragoonTT
Profile Joined April 2012
3398 Posts
January 19 2013 12:27 GMT
#699
Red Elixir + Mass pot opening for Kha'Zix, Olaf gets dominated
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 19 2013 12:28 GMT
#700
I thought Olaf is good vs KhaZix and KhaZix laning is his worst phase. Am I completely off base here?
Prev 1 33 34 35 36 37 130 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub307
JuggernautJason143
SpeCial 131
ForJumy 31
StarCraft: Brood War
Dewaltoss 107
ajuk12(nOOB) 10
soO 8
Dota 2
capcasts95
League of Legends
KnowMe61
Other Games
summit1g8467
Grubby4591
Gorgc2834
qojqva486
uThermal246
C9.Mang0201
UpATreeSC123
Liquid`Hasu122
ArmadaUGS72
Mew2King64
ViBE43
PPMD23
Doublelift20
minikerr3
Organizations
Other Games
BasetradeTV201
Counter-Strike
PGL200
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 70
• musti20045 21
• mYiSmile111
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 43
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt234
Other Games
• tFFMrPink 11
Upcoming Events
Replay Cast
2h 23m
RSL Revival
9h 23m
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
13h 23m
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs Arrogfire
IPSL
18h 23m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
21h 23m
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
1d 2h
RSL Revival
1d 9h
Maestros of the Game
1d 15h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 15h
IPSL
1d 18h
Dragon vs Artosis
dxtr13 vs Hawk
[ Show More ]
BSL
1d 21h
Wardi Open
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Heroes Pulsing #3
Heroes Pulsing #2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.