[Patch 1.0.0.123: Skarner] General Discussion - Page 25
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arnath
United States1317 Posts
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Sponkz
Denmark4564 Posts
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NeoIllusions
United States37500 Posts
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57 Corvette
Canada5941 Posts
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Mogwai
United States13274 Posts
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Blitzkrieg0
United States13132 Posts
On August 12 2011 03:52 arnath wrote: Can somebody explain to me why Chaox gets Wriggles on a whole bunch of AD carries now? It seems like CandyPanda does this too. It's one of the most cost effective items in the game even excluding the proc and active. What carry doesn't want ad, armor, and lifesteal? | ||
Alaric
France45622 Posts
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UniversalSnip
9871 Posts
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TheYango
United States47024 Posts
On August 12 2011 04:02 Blitzkrieg0 wrote: It's one of the most cost effective items in the game even excluding the proc and active. What carry doesn't want ad, armor, and lifesteal? The main argument against it is that it competes with 3 DBlade, which gives a better mix of similar stats (HP is typically a better EHP stat than armor/MR initially on AD carries because of their low base HP and minimal HP itemization, more AD is better than more lifesteal earlier), has better baseline cost-effectiveness (Wriggles is ~2125g worth of stats for 1600g while 3xDBlade is ~2375g worth of stats for 1425g) and builds better incrementally (having 1 DBlade is better than having Cloth/Longsword/Vamp, and having 2 DBlade is better than having Longsword+Vamp or just Razors--if you get 2DBlades or Razors and then have enough for BF Sword on your next blue pill, it's super awkward if you got the Razors cuz its really not doing anything). The arguments for it are that the ward lets you eventually catch up on cost-effectiveness, the proc gives you superior creep/neutral control, Wriggle's only takes up 1 slot, and in AD+Support vs. AD+Support duo lanes, armor might actually be better to have than HP. I think it's a neat buy for the creep control benefits, but you need to reason a bit farther than "get it cuz the stats are good" because for just the stats, there are definitely items that compete with it. | ||
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MoonBear
Straight outta Johto18973 Posts
On August 12 2011 02:34 Mogwai wrote: Just in case anyone was thinking of playing Karma this patch, do so with this in mind: http://na.leagueoflegends.com/board/showthread.php?t=1081112 It really sucks, I was raging about it on stream yesterday cause it's really detrimental to her play. Why you no message me. I go test this bug and if I can replicate it I go speak directly with Riot. No need to post on Forums. | ||
spinesheath
Germany8679 Posts
Well he probably doesn't think that's why he does it. | ||
arnath
United States1317 Posts
On August 12 2011 04:17 MoonBear wrote: Why you no message me. I go test this bug and if I can replicate it I go speak directly with Riot. No need to post on Forums. Hm ... I posted about this on the bug report forums but I guess I'll mention it here too: I was playing Fiddlesticks yesterday and was casting my ult when I got knocked up by Wukong's ult. When this happened, my hero completely disappeared off the screen (hitting space brought me to the empty space where I used to be). After a few seconds, I fell back down on to the screen from what seemed like a really high height and then couldn't move or do anything for a few more seconds before I regained control of my hero. | ||
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TheYango
United States47024 Posts
On August 12 2011 04:23 arnath wrote: Hm ... I posted about this on the bug report forums but I guess I'll mention it here too: I was playing Fiddlesticks yesterday and was casting my ult when I got knocked up by Wukong's ult. When this happened, my hero completely disappeared off the screen (hitting space brought me to the empty space where I used to be). After a few seconds, I fell back down on to the screen from what seemed like a really high height and then couldn't move or do anything for a few more seconds before I regained control of my hero. This has been around for a while and happens occasionally with pretty much every knockup effect in the game. | ||
gtrsrs
United States9109 Posts
i think it's the equivalent of a "crit" on a knock-up skill once every blue moon you are knocked completely off the screen for several seconds don't know if this is intended | ||
arnath
United States1317 Posts
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Shikyo
Finland33997 Posts
On August 12 2011 04:17 MoonBear wrote: Why you no message me. I go test this bug and if I can replicate it I go speak directly with Riot. No need to post on Forums. You kind of need to post about it on the forums or the Karma players will get screwed over when they try to flash-E for a kill and die. | ||
STS17
United States1817 Posts
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Slayer91
Ireland23335 Posts
On August 12 2011 04:19 spinesheath wrote: He gets Wriggles because ranged ADs don't do jack shit with autoattacks until very late into the game these days. Rather pick up an ezmode farm/sustain item. Well he probably doesn't think that's why he does it. Oh don't be so bitter.I played ashe today and I never play AD carries and I was getting owned by caitlyn sona with ashe/janna but a couple arrows with ganks and I got 5 kills and did shit loads of damage. Shit was so OP. Your auto attacks are only weak vs tanks, squishies get hurt all the time but I suppose thats got something to do with laninging vs 2 squishies lol. Wriggles sounds like a good alternative to DBlades in a lane with janna actually. However don't do it with Marten The Blind in your team so you don't have to sell your shit. | ||
Blitzkrieg0
United States13132 Posts
On August 12 2011 04:27 arnath wrote: With regards to Wriggles, I just feel like 2-3 Dblades is a better use of your early game money because it gives you more damage and gives you HP rather than armor (which I would argue is more useful on a ranged carry). Also, the Dblades are more or less filler items - an early game HP buffer that you can then sell easily late game when you get better items (where I think Wriggles is less "easy" to sell because you're giving up more in one item slot). Also the Wriggles proc is effectively irrelevant on an AD carry unless you're trying to push the lane early for some reason (and even then, most of them have a good way of pushing the lane even without a random chance to kill a creep instantly). They're slightly better early on if you need the extra health to survive burst, but if you can make it through the early game the two extra item slots are well worth your troubles. The only downside is when you're slightly short of finishing an important item or can't quite afford an elixir and you won't have a Doran's to sell to get easy money, but you save on wards so it's a tradeoff once again. Kinda forces you to open boots though unless you're gonna try to do longsword or cloth and pot openings, although opening boots keeps both paths open until your first back. | ||
Mogwai
United States13274 Posts
On August 12 2011 04:17 MoonBear wrote: Why you no message me. I go test this bug and if I can replicate it I go speak directly with Riot. No need to post on Forums. uhhh, cause I didn't know that's how things worked :p. So here are the two Smash bugs: 1. Pick Karma with flash Hit R Flash Use shield Flash eats your mantra and your shield doesn't get powered up. Really really really sucks for Karma players. New to this patch. 2. Pick Udyr WITH HIS DEFAULT SKIN Pick some stance Use that stance Look at that skill's CD (spoiler: it doesn't go on CD) This lets you do some dirty stuff with Udyr at level 1 like keeping monkey's agility up in the jungle or double proccing Tiger on someone in lane. Really random and stupid that it only works on the default skin, but this has been around for like months and months now. | ||
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