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[R] One base Zerg replays - Page 2

Forum Index > Brood War Strategy
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iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
August 25 2007 04:56 GMT
#21
i used to 1 base zvt all the time o-O called it the "Gay RUsh"
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2007-08-25 05:45:21
August 25 2007 05:44 GMT
#22
don't think that your strategy is some mysterious never-before-seen ace in the hole

I linked to Tsunami's guides to one-base in the first post... Are you completely dense? He did it ALL the time. Infact, the fucking topic of the thread is asking for replays of people who've ALREADY done it :@

I just got done playing 2 one-base zvt's with a friend who is normally even skill with me (and I just got off a few days ago from a month er so hiatus), and really ruined his shit But I guess I won't post the replays since I know you'll just flame me again.
LEGEND!! LEGEND!!
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 25 2007 06:02 GMT
#23
yubee have you never heard of zergstory_namoo
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 25 2007 06:04 GMT
#24
and shit dude what the hell crawled into your cunt you're like a one-man gay pride parade up in here
Moderatormy tatsu loops r fuckin nice
yubee
Profile Blog Joined May 2006
United States3826 Posts
Last Edited: 2007-08-25 09:38:31
August 25 2007 08:32 GMT
#25
On August 25 2007 15:02 FakeSteve[TPR] wrote:
yubee have you never heard of zergstory_namoo
zergstory 2 bases, u suck fakesteve

update: fakesteve and i settled this in a grudge match. check the replay to see why a 1 base zerg build is definitely not viable
http://www.battlereports.com/viewreplays.php?replaynum=32523
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 25 2007 10:20 GMT
#26
You're here! You're queer! Get used to it!

why on earth did you go to the trouble of making a fake replay
Moderatormy tatsu loops r fuckin nice
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
August 25 2007 11:04 GMT
#27
I mean, it's not like 1 base isn't viable, it's that there's ONLY ONE BUILD that works, and as soon as they see you going one base, they know lurks are coming. Then a slow drop. Then a fast drop. Then 2 expansion attempts.

ZvZ is all about one base builds, though.
I live in perpetual fear of terrorists and studio gangsters
TreK
Profile Joined August 2004
Sweden2089 Posts
August 25 2007 11:39 GMT
#28
i guess this rep is ok use of 1 base, i was way behind in everything aswell.

i got loads of more 1base zerg games, usually 1 base 2 hatch lurker/ling is very good against zealotrush http://www.speedyshare.com/687805833.html
Bergkamp ftw!
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 25 2007 11:50 GMT
#29
yubee's behavior is strangely reminiscent of that of my own.
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
August 25 2007 14:31 GMT
#30
back on 04 during GoRush's rise he use to use 1base ZvT strats a lot.

Of course now it's not nearly as viable as ppl say, but it can be useful still.
SAY YES TO STIM KIDS!!! XD
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2007-08-25 17:42:32
August 25 2007 16:41 GMT
#31
i got loads of more 1base zerg games, usually 1 base 2 hatch lurker/ling is very good against zealotrush http://www.speedyshare.com/687805833.html

Yeah, anytime you just know the person is gonna try to do a gay proxy gate/rax this build completely ruins it. Trouble is that almost everyone today FE's because you know, all the pros do it

I mean, it's not like 1 base isn't viable, it's that there's ONLY ONE BUILD that works, and as soon as they see you going one base, they know lurks are coming. Then a slow drop. Then a fast drop. Then 2 expansion attempts.

Well, in one of my TvZ's he saw me going one base, I killed his SCV and started building Spire, when he sent his SCV to scout me I was able to stop it before it got in my main, (while I also in progress of building my nat's hatch now). He just scanned me though and saw the Spire. At that point I figured it'd be useless to try and harass him with 4 mutas against whatever ungodly number of turrets all Terrans build because they're used to being scared of regular 3 hatch 9 mutas. So I just built up a nice little speedling muta army to keep him from going out of his base. He hadn't expoed too quickly, so I think I ended up being 2:2 in bases anyway. Anyway, his decision making failed him when he sent out a few guys, ran them back to his little group of m'm at his nat that I raped with my muta ling. Had he been very smart he'd have had a bunker with some Firebats and the m'm behind it to kill the muta, but he didn't so I didn't mind taking the bull by the horns and killing off his nat while I expanded myself and teched.

EDIT: That was a GG Trek, thanks for sharing
LEGEND!! LEGEND!!
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 25 2007 17:14 GMT
#32
ONE HATCH LING DROP GOGOGO

also, one hatch muta anyone? one base zerg is pretty shitty in general but not much worse than any other all-in cheese
What fun is it being cool if you can’t wear a sombrero?
Auspicious
Profile Joined August 2007
United States175 Posts
August 25 2007 17:25 GMT
#33
Hey Yubee, calm down douchenozzle
You don't fuck around with the infinite.
Lord_of_Chaos
Profile Joined June 2007
Sweden372 Posts
August 25 2007 17:58 GMT
#34
as I have seen one base zerg it's more or less always cheese.. rushing tech or speedlings.. I used to do it a lot myself, but now I'm a lot more confident in a straight up zvt game so I stick with my macro style..

Anyway, it's viable. But it's do or die imo.

Didn't yellow do some one base muttalisk vs an FE terran and win? heard something about it.. link pls?
Chef
Profile Blog Joined August 2005
10810 Posts
August 25 2007 17:59 GMT
#35
Almost every one-base Zerg game I've ever seen has been like 20 minutes long o.o I guess that's cheese ;P
LEGEND!! LEGEND!!
Lord_of_Chaos
Profile Joined June 2007
Sweden372 Posts
August 25 2007 18:29 GMT
#36
welll, my strat was usually lurk rush->slow drop. Often I would fail to kill the T, but deal enough damage to justify it, continuing in a normal game afterwards, but with me ahead. At least vs good Ts.. but still a cheese opening..
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 25 2007 18:53 GMT
#37
On August 26 2007 02:25 Auspicious wrote:
Hey Yubee, calm down douchenozzle


Says the angriest person alive on TL.
Pot kettle black.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 25 2007 20:09 GMT
#38
aaaaaanyway

ZergStory_NamoO used to cruise op 30dom and op hyo- when those channels were full of amateurs and pros, i watched him play quite a bit and he used a 1base strategy in most of his zvts. it sure wasn't burrowed lings though
Moderatormy tatsu loops r fuckin nice
Mortality
Profile Blog Joined December 2005
United States4790 Posts
August 27 2007 18:28 GMT
#39
On August 25 2007 06:29 yubee wrote:
Show nested quote +
On August 25 2007 05:50 Mortality wrote:
On August 25 2007 05:26 yubee wrote:
On August 25 2007 05:19 caveman:caveman wrote:
He's not saying 1 hatch builds yubee, he's talking about 1 base.
1 hatch or 1 base, it doesn't matter, they are gimmicky builds that rarely work against anyone. besides, if you're gonna 12 hatch in main, why don't you just hatch at your expo so that you have better options if you don't score a 5 minute win


Not true. The viability of 1 base Zerg all depends on the map. On original Peaks, it was incredibly viable. It's what you know is *OBVIOUSLY* coming and yet it is still very difficult to block. In fact, it's the ONLY way you can really play that map. Yet, it's map history...

July > Iris
Savior > Sync
Luxury < Xellos
Child < Cuteboy
Luxury > NaDa
Chojja < Casy
Hazin[sam] > UpMagic
Shinhwa < Midas
Stay < Kuni
Yellow > Casy
Zergman < Casy
Chojja > Iris
Yarnc < Sea
Shinhwa > Boxer
Calm < Sea
July < Casy
Stay < Casy
Chojja < NaDa
July > Sync
Jju < Boxer

That's a whole lot of Zerg killers on the Terran side. I don't think I have to point out how skilled Casy, NaDa, Boxer, Sea, Iris, Xellos and SynC are in TvZ. Of them, Iris and SynC are the weakest against Zerg. If that's not scary, I don't know what is. Only 3 matches from the Terran side featured a gamer not very noteable (Cuteboy, Kuni and UpMagic), yet even then, Cuteboy is decent against Zerg (just shitty overall) and UpMagic is currently #14 ranked on KeSPA.

From the Zerg side, Zergman is somewhat weak ZvT (IMO he's under rated in that match-up as he's faced an impressive arsenal of Terrans, thus his shitty ZvT record), Shinhwa has panned out into a non-entity, Stay has panned out into a non-entity, Hazin is downright terrible, Child's ZvT is incredibly unimpressive, and Calm seems unable to win outside of proleague, and even there his record is not that inspiring (though recently he's been a surprisingly reliable ace).

All said and done, that list of Terrans is definitely more mind-blowing than that list of Zergs, and yet the Terrans only had a 12-8 record against Zerg on that map.

Seeing as how Zerg CAN SURVIVE on a map where 1 base is by far the most viable option, I think it goes without saying that 1 base is a viable strategy as more than just a gimmick to be used a couple times and forgotten.
that's the dumbest reason for 1 base still being viable. a map sucks so it's viable? why the fuck do you think they updated the map?

is 1 base hive a viable strategy because it works on a map that has 10 gasses in the main?

1 base builds suck because your opponent can just play safe and overpower you. it's the same reason 2 hatch builds aren't used very much anymore, because they don't allow the same amount of flexibility that a 3 hatch does. if a terran covers his ass and minimizes all harass options, and you don't have amazing unit control, larva management, and macro timing, you will be pretty far behind. with 1 base, it's the same idea, but even LESS flexible than 2 hatch.

also, don't cite pro matches as reasons why 1 base builds can work, pro zergs have good enough micro and management to create their own windows to harass. the next time i see anyone take down a terran with 1 hatch muta on battle.net, i will post the replay, but until then, it's not viable.


What, are you expecting me to tell you to use it on a macro map like Arcadia? How fucking stupid are you? Obviously it works better on smaller maps; however, it would be far better on Sin Peaks if the second base entrance didn't have that mineral patch there. Even so, you can still stick a lurker there and fuck with the other player's ability to get shit down his ramp and you can even use a lurker there to support an advancement into his base, but it's more risky than on the original since he can more easily defend with the high ground and you can't do as much about his mining. Even so, 1 base Zerg is perfectly viable on LT.

Who the fuck said anything about 1 base Hive? Anyone who actually knows anything about 1 base Zerg knows that if you slow your opponent down adequately but fail to defeat him upfront (a highly plausible outcome considering you are focusing on early game pressure), then you go for gas more heavily than minerals. You aren't going to play a mineral rich game, but you don't need to because your opponents numbers are going to be substantially reduced. However, none of that matters since gas is what you will really need. Simply by virtue of having drones spread out adequately you will accumulate minerals at a surprising pace (or have you never seen July play? His drone counts are shockingly low given how much he mines -- his style epitimizes a proper distribution of drones for a high pressure game).

So it works on Peaks because that map sucks? You realize that most people say T > Z on that map, right? According to most people, it sucks for you when you are the Zerg, yet 1 base play is extremely viable becauser the map sucks for Zerg? Your argument is completely nonsensical.

Get a clue: it sucks for you because YOUR micro is shitty. Don't lob that title on everyone else. In fact, it doesn't even require particularly amazing micro, just clever tactics that involve duping your opponent into making mistakes and highly utilizing any and all terrain assets (cliffs, chokes, using held lurkers, etc). This much would be obvious if you knew what incontrol was referring to when he commented that it is his "gay rush" build.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
August 27 2007 19:50 GMT
#40
You're more likely to lose with 1 base than any expansion (Pool first or otherwise) build. Does that make it viable? I'd say no, but by definition I suppose it is "viable". I'm not sure why everyone's defending it so vehemently; it's a cute build that is bad.

There's a reason you never see anyone 1 base. It's a bad build. You can go on and on and name the players who win with it and the strengths of the build, but you are more likely to lose with it.

I didn't want to side with yubee because he's terrible, has no strategic sense, has somewhat of a foul odour and oily skin, but he's right. One base Zerg is a bad build.
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