• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:00
CET 10:00
KST 18:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool31Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3551 users

TL Mafia Behavior - Page 2

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 12 13 14 Next All
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
December 16 2013 23:53 GMT
#21
On December 17 2013 08:43 HiroPro wrote:
Would someone like to give examples of these "spiraling out of control hostility and behavior issues"?


Most of these are from ongoing games, so probably best not to discuss them, but here are a few off the top of my head:

+ Show Spoiler +
Probably the worst post I've read in a while. If you're town, please kill yourself.


You're also wrong on my fucking alignment so fucking blow me prick.


stop being a retard


Go fuck yaself.


nah, you are fucking trash at this game kid


You are basing a scumread off a joke I made you dumb cum dumpster.


I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
December 16 2013 23:58 GMT
#22
to me all of those are fine but the last one
OMGUS.net, kush sex blogs every friday night
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
December 16 2013 23:59 GMT
#23
When people come to TL.net they expect a higher level of courtesy between the posters. TL achieves this in no small part due to its moderating staff. I think to be welcoming to other members of TL we need to adhere more strictly to the rules of the whole site. What do people think about the following measures?

-Remove the banlist as we currently have it (ie: the sitout process)

-Every punishment is now handled by a TL.net ban, ranging in severity from a day or 2 to weeks.

- These bans can occur in game along with a modkill, or can be administered after the game.

The goal of removing the sitout process and doing everything based on time, would be to allow a player who made an error to try and prove he has remediated that behavior as fast as possible, while still handing out a significant punishment.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
Last Edited: 2013-12-17 00:03:48
December 17 2013 00:01 GMT
#24
On December 17 2013 08:43 HiroPro wrote:
Would someone like to give examples of these "spiraling out of control hostility and behavior issues"?

Also, I don't see any need to make this any more complicated than it has to be. Leave in-game punishments to the host of the game. They're the ones running the game; they deserve the right to make the call.

Post-game stuff should be part of the banlist thread as always. What is the point of a "tribunal" other than giving some people a sense of importance? There's no need for a body to gather "evidence" since the players/observers involved with a game are perfectly capable of doing that. If someone has an issue with a player's behavior from a certain game and the host doesn't want to take action, let them bring it to GM (pointing out specifically what the problem is) and have him decide. I don't understand the purpose of having sitewide bans (especially since most of those are short in length and ineffective at preventing people from playing games).

To be honest, the only thing that I think needs changing punishment-wise is that players should have more of a say in what happens for post-game bans.

Snip

Duly noted, I may be hosting stuff in the future.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Mig
Profile Blog Joined October 2004
United States4714 Posts
December 17 2013 00:02 GMT
#25
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?
Moderator
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
December 17 2013 00:05 GMT
#26
On December 17 2013 08:59 GreYMisT wrote:
When people come to TL.net they expect a higher level of courtesy between the posters. TL achieves this in no small part due to its moderating staff. I think to be welcoming to other members of TL we need to adhere more strictly to the rules of the whole site. What do people think about the following measures?

-Remove the banlist as we currently have it (ie: the sitout process)

-Every punishment is now handled by a TL.net ban, ranging in severity from a day or 2 to weeks.

- These bans can occur in game along with a modkill, or can be administered after the game.

The goal of removing the sitout process and doing everything based on time, would be to allow a player who made an error to try and prove he has remediated that behavior as fast as possible, while still handing out a significant punishment.

I second this and call it genius.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
December 17 2013 00:05 GMT
#27
On December 17 2013 08:58 kushm4sta wrote:
to me all of those are fine but the last one


kill yourself prick blowing retard your trash.



User was temp banned for this post.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
December 17 2013 00:05 GMT
#28
On December 17 2013 09:02 Mig wrote:
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?


2 day TL ban
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
HiroPro
Profile Joined March 2012
United States2624 Posts
December 17 2013 00:06 GMT
#29
On December 17 2013 08:59 GreYMisT wrote:
When people come to TL.net they expect a higher level of courtesy between the posters. TL achieves this in no small part due to its moderating staff. I think to be welcoming to other members of TL we need to adhere more strictly to the rules of the whole site. What do people think about the following measures?

-Remove the banlist as we currently have it (ie: the sitout process)

-Every punishment is now handled by a TL.net ban, ranging in severity from a day or 2 to weeks.

- These bans can occur in game along with a modkill, or can be administered after the game.

The goal of removing the sitout process and doing everything based on time, would be to allow a player who made an error to try and prove he has remediated that behavior as fast as possible, while still handing out a significant punishment.

This is not reasonable. We need sitouts for inactivity modkills. Furthermore, I don't agree that a TL.net ban is an appropriate punishment for bad behavior in a mafia game. Even a ban of a week or 2 is completely meaningless considering how slow the subforum has become.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
December 17 2013 00:06 GMT
#30
On December 17 2013 09:02 Mig wrote:
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?

With longer durations for that sort of misbehavior if it appears the player quit.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
December 17 2013 00:07 GMT
#31
Lol I guess I'm much harsher than others- thought I was a softie lol
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
December 17 2013 00:08 GMT
#32
The problem is we use bans for reasons other than behavior. A player who signs up for a game then isn't suffeciently active (or decides he doesn't like mafia and quits amicably halfway through) needs to be punished, but banning him from TL is probably not usable.

In any case I like the "mafia modkills and warnings for inactivity result in TL bans in the post game" coupled with "outside review in case the hosts are too meek for additional TL bans after games"
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
December 17 2013 00:08 GMT
#33
On December 17 2013 09:06 HiroPro wrote:
Show nested quote +
On December 17 2013 08:59 GreYMisT wrote:
When people come to TL.net they expect a higher level of courtesy between the posters. TL achieves this in no small part due to its moderating staff. I think to be welcoming to other members of TL we need to adhere more strictly to the rules of the whole site. What do people think about the following measures?

-Remove the banlist as we currently have it (ie: the sitout process)

-Every punishment is now handled by a TL.net ban, ranging in severity from a day or 2 to weeks.

- These bans can occur in game along with a modkill, or can be administered after the game.

The goal of removing the sitout process and doing everything based on time, would be to allow a player who made an error to try and prove he has remediated that behavior as fast as possible, while still handing out a significant punishment.

This is not reasonable. We need sitouts for inactivity modkills. Furthermore, I don't agree that a TL.net ban is an appropriate punishment for bad behavior in a mafia game. Even a ban of a week or 2 is completely meaningless considering how slow the subforum has become.

I was thinking because of this we would be handing out one and max month bans
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
December 17 2013 00:08 GMT
#34
On December 17 2013 09:06 HiroPro wrote:
Show nested quote +
On December 17 2013 08:59 GreYMisT wrote:
When people come to TL.net they expect a higher level of courtesy between the posters. TL achieves this in no small part due to its moderating staff. I think to be welcoming to other members of TL we need to adhere more strictly to the rules of the whole site. What do people think about the following measures?

-Remove the banlist as we currently have it (ie: the sitout process)

-Every punishment is now handled by a TL.net ban, ranging in severity from a day or 2 to weeks.

- These bans can occur in game along with a modkill, or can be administered after the game.

The goal of removing the sitout process and doing everything based on time, would be to allow a player who made an error to try and prove he has remediated that behavior as fast as possible, while still handing out a significant punishment.

This is not reasonable. We need sitouts for inactivity modkills. Furthermore, I don't agree that a TL.net ban is an appropriate punishment for bad behavior in a mafia game. Even a ban of a week or 2 is completely meaningless considering how slow the subforum has become.


By that note, wouldn't you then agree that sitting out for an inactivity is too severe, due to this slowness of the forum? The problem is that currently a "sitout" means nothing. It could be a month or it could be 5 days. My way both standardizes punishments for everyone, and it punishes beyond the subforum.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
HiroPro
Profile Joined March 2012
United States2624 Posts
December 17 2013 00:08 GMT
#35
On December 17 2013 09:05 GreYMisT wrote:
Show nested quote +
On December 17 2013 09:02 Mig wrote:
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?


2 day TL ban

I fail to see how we can have a sitewide ban for a rule that only really applies in the mafia forum. Why would anyone outside of mafia care that someone abandoned a game?

Also, 2 days isn't even a punishment as the person can just immediately join whatever game is in signups.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
December 17 2013 00:10 GMT
#36
On December 17 2013 09:08 HiroPro wrote:
Show nested quote +
On December 17 2013 09:05 GreYMisT wrote:
On December 17 2013 09:02 Mig wrote:
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?


2 day TL ban

I fail to see how we can have a sitewide ban for a rule that only really applies in the mafia forum. Why would anyone outside of mafia care that someone abandoned a game?

Also, 2 days isn't even a punishment as the person can just immediately join whatever game is in signups.


Well I really think an Inactivity Modkill NEEDS to be punished with /sitouts, even if we ALSO punish it with a 2 day temp or whatever (which I think is inappropriate anyways). The fact of the matter is if you are not active enough for a game, you can't just be away from the forums for a couple days, you need to /sitout a game, you need to put in that time to not be able to /signup but instead have to /sitout
When you stare into the iCCup, the iCCup stares back.
TL+ Member
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
December 17 2013 00:10 GMT
#37
On December 17 2013 09:08 HiroPro wrote:
Show nested quote +
On December 17 2013 09:05 GreYMisT wrote:
On December 17 2013 09:02 Mig wrote:
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?


2 day TL ban

I fail to see how we can have a sitewide ban for a rule that only really applies in the mafia forum. Why would anyone outside of mafia care that someone abandoned a game?

Also, 2 days isn't even a punishment as the person can just immediately join whatever game is in signups.


The number of days can be changed. And the goal is not to set a precendent for the entire site, Just for people who use our subforum. Sure people who read the banlist might not know what that means, but we and that person who is banned sure as hell do.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
December 17 2013 00:11 GMT
#38
On December 17 2013 09:08 Blazinghand wrote:
The problem is we use bans for reasons other than behavior. A player who signs up for a game then isn't suffeciently active (or decides he doesn't like mafia and quits amicably halfway through) needs to be punished, but banning him from TL is probably not usable.

In any case I like the "mafia modkills and warnings for inactivity result in TL bans in the post game" coupled with "outside review in case the hosts are too meek for additional TL bans after games"

This looks good as well.

Meh I am too wushu washy I will look back here but won't comment. Whatever you all decide I will probably agree with.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
December 17 2013 00:11 GMT
#39
you guys are thinking too short term. I propose any misbehavior in game be met with chemical castration. We can forge our own mafia master race utopia in as little as 500 years.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
December 17 2013 00:11 GMT
#40
On December 17 2013 09:10 Blazinghand wrote:
Show nested quote +
On December 17 2013 09:08 HiroPro wrote:
On December 17 2013 09:05 GreYMisT wrote:
On December 17 2013 09:02 Mig wrote:
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?


2 day TL ban

I fail to see how we can have a sitewide ban for a rule that only really applies in the mafia forum. Why would anyone outside of mafia care that someone abandoned a game?

Also, 2 days isn't even a punishment as the person can just immediately join whatever game is in signups.


Well I really think an Inactivity Modkill NEEDS to be punished with /sitouts, even if we ALSO punish it with a 2 day temp or whatever (which I think is inappropriate anyways). The fact of the matter is if you are not active enough for a game, you can't just be away from the forums for a couple days, you need to /sitout a game, you need to put in that time to not be able to /signup but instead have to /sitout


Would someone who just peaced out of a 30 person themed game be able to sit out one of your instant lynch games that last 3 days?
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Prev 1 2 3 4 5 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech128
StarCraft: Brood War
Sea 11095
Hm[arnc] 2076
BeSt 565
Larva 457
Jaedong 268
Hyuk 263
actioN 134
Soma 79
Leta 79
sSak 44
[ Show more ]
NotJumperer 35
ToSsGirL 21
zelot 16
Bale 15
Barracks 13
eros_byul 0
Dota 2
XaKoH 808
NeuroSwarm156
Counter-Strike
Stewie2K1345
Super Smash Bros
Westballz34
Other Games
Sick231
ViBE125
Livibee88
Fuzer 58
Mew2King45
Organizations
Other Games
gamesdonequick646
Dota 2
PGL Dota 2 - Main Stream195
Other Games
BasetradeTV40
StarCraft: Brood War
UltimateBattle 27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH230
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling144
Upcoming Events
RSL Revival
1h
herO vs MaxPax
Rogue vs TriGGeR
BSL
11h
Replay Cast
15h
Replay Cast
1d
Afreeca Starleague
1d 1h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 3h
Monday Night Weeklies
1d 8h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
4 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.