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Sc2gears 14.3.3: Replay version 2.1 support - Page 121

Forum Index > SC2 General
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bbm
Profile Joined April 2011
United Kingdom1320 Posts
January 05 2012 16:17 GMT
#2401
If I forget to run it before I load up SC2, will it still copy across replays to wherever i've set it to next time I load it up? If not is there any way to force it to do so?
By.Sun or By.Rain, he always delivers
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2012-01-05 17:06:31
January 05 2012 16:31 GMT
#2402
On January 06 2012 01:11 Ignorant prodigy wrote:
I searched but could not find the link to do a replay upload to sc2replayed?
Do you happen to know? I sent them a message but no dice.


Sc2gears has a simple, public replay upload specification. You can upload replays to all sites that implement this interface directly from Sc2gears.
Sc2replayed did not implement this specification so you cannot upload replays to them directly from Sc2gears.

To find out where you can upload replays to, just right click on a replay (or more replays) and choose "Share replays", or choose the "Share replays" menu item from the File menu.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2012-01-05 17:07:26
January 05 2012 16:41 GMT
#2403
On January 06 2012 01:17 bbm wrote:
If I forget to run it before I load up SC2, will it still copy across replays to wherever i've set it to next time I load it up? If not is there any way to force it to do so?

Sc2gears has to run at the time when you finish the game (you can start Sc2gears while you play but do it before you end the game). If Sc2gears was not running at the time when SC2 saves the replay, Sc2gears will not copy replays next time you start it.

If this happens, you can simply copy the replays manually that were missed (either from a file manager or from Sc2gears: right click on replays => Copy replays). You can rename them using the same template you specified for the auto-save: right click on replays => Rename replays.
https://repmastered.icza.net
Ignorant prodigy
Profile Blog Joined October 2009
United States385 Posts
January 05 2012 20:25 GMT
#2404
On January 06 2012 01:31 Dakota_Fanning wrote:
Show nested quote +
On January 06 2012 01:11 Ignorant prodigy wrote:
I searched but could not find the link to do a replay upload to sc2replayed?
Do you happen to know? I sent them a message but no dice.


Sc2gears has a simple, public replay upload specification. You can upload replays to all sites that implement this interface directly from Sc2gears.
Sc2replayed did not implement this specification so you cannot upload replays to them directly from Sc2gears.

To find out where you can upload replays to, just right click on a replay (or more replays) and choose "Share replays", or choose the "Share replays" menu item from the File menu.



Bummer. thanks
http://www.twitch.tv/ignorantprodigy playing masters random with no hotkeys......big pimpin'
Magulina
Profile Joined May 2010
Sweden152 Posts
January 11 2012 17:26 GMT
#2405
A thing I would love to see added to sc2gears; in the replay analyzer, it would be helpful with a worker graph and an economy graph in the same coordinate system. Sometimes I find myself watching a replay mainly to see the worker counts, it would help me out a great deal if it were implemented.

I know that there is just the economy-graph after a game, but I feel the number of workers are a bit more accurate, and that also makes it easier to see if you're over-saturated or if you just have too few drones if your economy starts dwindling late game.
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
January 11 2012 19:14 GMT
#2406
On January 12 2012 02:26 Magulina wrote:
A thing I would love to see added to sc2gears; in the replay analyzer, it would be helpful with a worker graph and an economy graph in the same coordinate system. Sometimes I find myself watching a replay mainly to see the worker counts, it would help me out a great deal if it were implemented.

I know that there is just the economy-graph after a game, but I feel the number of workers are a bit more accurate, and that also makes it easier to see if you're over-saturated or if you just have too few drones if your economy starts dwindling late game.


I don't know if the data is there to support this, but if you could include the change in worker count over time, would it also be able to break it down into worker action? Like which workers are actively gathering, which are idle, which are building, which are moving, etc.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
January 11 2012 21:33 GMT
#2407
Unfortunately replays do not contain enough info to calculate current workers (including total, active, idle, building etc) neither to calculate the economy graph.
https://repmastered.icza.net
DMKraft
Profile Joined December 2010
476 Posts
January 11 2012 21:43 GMT
#2408
Replays would I think contain the data for each time a worker is made/killed or mineral mined. Makes it more complicated than just displaying data though but it should be possible? This product just keeps getting so many features, thanks guys
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 11 2012 21:47 GMT
#2409
That spawn larva update is so good. Makes me wanna reroll Zerg.
Luppa <3
Prillan
Profile Joined August 2011
Sweden350 Posts
January 11 2012 21:54 GMT
#2410
On January 12 2012 06:43 DMKraft wrote:
Replays would I think contain the data for each time a worker is made/killed or mineral mined. Makes it more complicated than just displaying data though but it should be possible? This product just keeps getting so many features, thanks guys


Nope, they don't. The only thing the replay contains is user actions. The game does the rest.

So, you have.
* Worker creation (user queues up a worker)
* Worker selection (user selects and orders a worker to do something)

Not enough info to calculate the number of workers (unfortunately)
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Delay559
Profile Joined January 2011
France89 Posts
January 12 2012 08:33 GMT
#2411
love this software! especially the china download :D makes it a lot easier to download in china
Join erepublik! :D http://www.erepublik.com/en/referrer/RonanSC
Tazerenix
Profile Joined December 2010
Australia340 Posts
January 12 2012 13:25 GMT
#2412
Are you able to add a function to automatically share replays through a custom upload service?

I want to add a feature to a website where my own personal replays are uploaded to my site but i'd like it to be automated when the replay saves. Thanks~
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2012-01-12 13:40:56
January 12 2012 13:37 GMT
#2413
On January 12 2012 22:25 Tazerenix wrote:
Are you able to add a function to automatically share replays through a custom upload service?

I want to add a feature to a website where my own personal replays are uploaded to my site but i'd like it to be automated when the replay saves. Thanks~

I do not support the idea of automatically sharing all replays (considering that most of them are not worth downloading/watching by others), but this functionality can be very easily achieved through the Plugin interface.

Basically the plugin only has to register a NewReplayListener which is called whenever a new replay is saved, and the plugin can upload the replay wherever it wants to (GeneralUtilsApi.createHttpPost() can be used to perform an HTTP post operation).
https://repmastered.icza.net
Tazerenix
Profile Joined December 2010
Australia340 Posts
January 12 2012 13:50 GMT
#2414
On January 12 2012 22:37 Dakota_Fanning wrote:
Show nested quote +
On January 12 2012 22:25 Tazerenix wrote:
Are you able to add a function to automatically share replays through a custom upload service?

I want to add a feature to a website where my own personal replays are uploaded to my site but i'd like it to be automated when the replay saves. Thanks~

I do not support the idea of automatically sharing all replays (considering that most of them are not worth downloading/watching by others), but this functionality can be very easily achieved through the Plugin interface.

Basically the plugin only has to register a NewReplayListener which is called whenever a new replay is saved, and the plugin can upload the replay wherever it wants to (GeneralUtilsApi.createHttpPost() can be used to perform an HTTP post operation).

And I can just input the header variables in the createHttpPost()? I assume there is documentation? :p
MHT
Profile Joined August 2010
Sweden1026 Posts
January 12 2012 14:12 GMT
#2415
Always thought this program was somkinda improved scorescreen. Now I actually looked at the thread and nearly choked on my sandwich when I saw how goddamn big it is. Its got fricking everything but a heart-rate monitor! Or maybe it does and I just haven't found it yet. Feel like a scientist using this. :D
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
January 12 2012 14:55 GMT
#2416
On January 12 2012 22:50 Tazerenix wrote:
Show nested quote +
On January 12 2012 22:37 Dakota_Fanning wrote:
On January 12 2012 22:25 Tazerenix wrote:
Are you able to add a function to automatically share replays through a custom upload service?

I want to add a feature to a website where my own personal replays are uploaded to my site but i'd like it to be automated when the replay saves. Thanks~

I do not support the idea of automatically sharing all replays (considering that most of them are not worth downloading/watching by others), but this functionality can be very easily achieved through the Plugin interface.

Basically the plugin only has to register a NewReplayListener which is called whenever a new replay is saved, and the plugin can upload the replay wherever it wants to (GeneralUtilsApi.createHttpPost() can be used to perform an HTTP post operation).

And I can just input the header variables in the createHttpPost()? I assume there is documentation? :p

Yes:

Online Sc2gears Plugin API Javadoc

CallbackApi class
NewReplayListener interface
IHttpPost interface

The Plugin API javadoc is also included in the Sc2gears Plugin API download archive (Downloads page).
https://repmastered.icza.net
Cejotas
Profile Joined March 2011
Spain88 Posts
January 15 2012 18:29 GMT
#2417
What I have to do to see dte apm ingame?¿¿? ty in advance
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
January 15 2012 19:49 GMT
#2418
On January 16 2012 03:29 Cejotas wrote:
What I have to do to see dte apm ingame?¿¿? ty in advance

In-game APM display only works if you have "Windowed" or "Windowed (Fullscreen)" mode enabled in StarCraft II.

All you need to do is click on the "On-Top APM display" menu item in the Tools menu. A small panel will appear on top of all windows (including StarCraft II) displaying your current APM. You can drag and relocate this window, you can change the font size, and you can also lock it by right clicking on it and choosing Lock.
https://repmastered.icza.net
GWBuffalo
Profile Joined January 2011
United States234 Posts
January 23 2012 21:16 GMT
#2419
Have you ever thought of a dual replay comparison feature? (Maybe it's already there, and I don't see it?)

It would be awesome to overlap resource collection rates graphs between 2 different replays. Is this something that might ever be implemented?

I think it would be great for analyzing the subtle differences when tweaking certain builds. Don't know how many others would appreciate this feature though. Just thought I'd suggest it.
StiX
Profile Joined September 2010
Netherlands220 Posts
January 24 2012 21:03 GMT
#2420
Dakota, is it normal that sc2gears takes up to 500mb of RAM?
Also it takes really long to actually load the application (black screen) and gets laggy over time

Thanks man^^
"Think for yourself, question authority" Timothy Leary
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