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[D] Is 6 pool overpowerd? - Page 12

Forum Index > StarCraft 2 Strategy
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-Dustin-
Profile Blog Joined July 2011
United States718 Posts
September 30 2011 11:51 GMT
#221
On September 30 2011 13:26 Oreo7 wrote:
Show nested quote +
On September 30 2011 13:17 saltessio wrote:
On September 28 2011 16:41 RockIronrod wrote:
Wait, so when Zerg FE's they're greedy, but when Protoss does it Zerg is overpowered?


I am a little puzzled by this too. I'm not an expert by any means, but if protoss players decide before scouting that they are going for one-base play, is a 6-pool a problem?


Zergs hatch first, this protoss is forging first and then depending on zerg spawn location, occasionally auto losing. If a zerg were to pool first then hatch and then lose based on spawn location, they'd have my sympathy.

You can't really make a comparison.

I feel no sympathy for you. 6Pool is weak I face it all the time in ZvZ I defend it by making nothing but Drones. Workers competely destroy any kind of early pool, You just mieral walk and surround them and its pretty much GG right there even if you lose some of yor probes. You can also pull back the low hp ones so you take no loses its not that hard but most people don't even bother. Atleast Toss have the luxury of cannons in their mineral lines we don't have that its Drones or nothing.(We can wait for Lings to pop but thats only on 6Pool Drone allin other wise Drones will hold it)

Dance around(Pull back when shields are gone as you regenerate faster than Lings do.) as you don't have creep in your main the Lings can't catch our Probes and make a a cannon/Chrono boost a Zealot and its gg right there. Follow up with 2 Gate/4 Gate and the Zerg can't defend it. Unless they 9Pooled like I do then you will get compeltely stomped. I don't see how you say if you Pool>Hatch and then we can't lose, If we pool>hatch and you wall our expo and cannons as Lings pop its GG. We had to change from Hatch first to Pool first just because Toss started Forge first and if you start getting 6Pooled more then change up your build we had to do it.
tsango
Profile Joined July 2011
Australia214 Posts
September 30 2011 12:11 GMT
#222
i have a preference to open 13 forge anyway, not only because its safer but because you can use cannons to pressure zergs who open hatch first, especially the really greedy ones who then make several drones before starting a pool.
If you dont like something, then that should be reason enough to try and change it
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
September 30 2011 13:04 GMT
#223
On September 30 2011 16:41 willsterben wrote:
Show nested quote +
On September 30 2011 12:46 PieLieDie wrote:
i never 6p anymore because i dont feel i get ahead even if i get the forge+pylon, most protosses seem to build a cannon in their mineral line which makes the game 8-9 drones vs 16-20 and even though i have an early queen i don't feel very comfortable


well you might not feel like it but technically you ARE ahead.
you have an early queen and can produce nothing but drones and an early expo without having to fear anything at all.
just try to hit every inject even if you can't use the larvae right away


LOL I hope you're trolling!

If you seriously think a Zerg with half the income of his protoss brethren is the one with the advantage, I think we play entirely different games.

There's no reason to believe the Zerg has nothing to fear at all. There's nothing preventing the protoss from attacking, and any attack the protoss manages while maintaining his own economy growth should be virtually guaranteed to do economic damage to an already exceptionally fragile zerg economy.
I'm actually Fleetfeet D:
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
September 30 2011 13:18 GMT
#224
On September 30 2011 07:06 Zanzabarr wrote:
Show nested quote +
On September 30 2011 07:01 DarkEnergy wrote:
Well you take that risk if you fe. we zerg do this allot and we get punished by it to. for example a 2 rax/proxy rax into bunker rush. or cannons at the nat etc. you can't really say broken or nerf because you got caught with your hand in the cookie jar right ?
and if what your saying is really true follow this advice.
if you just build a full wall and cannon up you win all those games.


Lol Blizzard just "nerfed" bunker rushing slightly because of how good it was. I highly doubt any of you people mentioning stuff like "just wall" have ever even played Protoss or have any inclination about how fast the lings come. You actually lose if you wall off completely... your zealot can't get on the outside to attack lings and you lose your gateway. Also going forge first and building a bunch of cannons behind a wall off for your main puts you behind the zerg economically, as he is free to drone/expand.


i switched from toss so i do know.
and if you practice safe builds you wil always beat it.
unless it is a close spawn or a small maps. Still if u micro your probes temp wall with pylon crono zealot etc you will beat it and you wil be ahead.
Thats right stimmed marines can outrun aeroplanes.Tasteless
wildstyle1337
Profile Joined September 2011
Poland514 Posts
October 02 2011 19:40 GMT
#225
I didnt read all comments but this is my opinion how easily defend 6 pool after FFE

If your first scouting probe missed oponent base, send another one in other direction. If you scouted lings or fast pool, build a pylon close to nexus than one canon in probe line, if you will have good micro on probess, canon should be complete before lings will do any damage. You will lose only one pylon and forge, but you will have x3 more workers. Later you build gates zealots and you have to scout what zerg is going do to next,
askTeivospy
Profile Blog Joined March 2011
1525 Posts
October 02 2011 19:46 GMT
#226
On September 30 2011 20:51 -Dustin- wrote:
Show nested quote +
On September 30 2011 13:26 Oreo7 wrote:
On September 30 2011 13:17 saltessio wrote:
On September 28 2011 16:41 RockIronrod wrote:
Wait, so when Zerg FE's they're greedy, but when Protoss does it Zerg is overpowered?


I am a little puzzled by this too. I'm not an expert by any means, but if protoss players decide before scouting that they are going for one-base play, is a 6-pool a problem?


Zergs hatch first, this protoss is forging first and then depending on zerg spawn location, occasionally auto losing. If a zerg were to pool first then hatch and then lose based on spawn location, they'd have my sympathy.

You can't really make a comparison.

I feel no sympathy for you. 6Pool is weak I face it all the time in ZvZ I defend it by making nothing but Drones. Workers competely destroy any kind of early pool, You just mieral walk and surround them and its pretty much GG right there even if you lose some of yor probes. You can also pull back the low hp ones so you take no loses its not that hard but most people don't even bother. Atleast Toss have the luxury of cannons in their mineral lines we don't have that its Drones or nothing.(We can wait for Lings to pop but thats only on 6Pool Drone allin other wise Drones will hold it)

Dance around(Pull back when shields are gone as you regenerate faster than Lings do.) as you don't have creep in your main the Lings can't catch our Probes and make a a cannon/Chrono boost a Zealot and its gg right there. Follow up with 2 Gate/4 Gate and the Zerg can't defend it. Unless they 9Pooled like I do then you will get compeltely stomped. I don't see how you say if you Pool>Hatch and then we can't lose, If we pool>hatch and you wall our expo and cannons as Lings pop its GG. We had to change from Hatch first to Pool first just because Toss started Forge first and if you start getting 6Pooled more then change up your build we had to do it.


Play protoss and try to defend a 6 pool with your ideas. you'll fall behind in tech/pylons especially if you walled your ramp

imo best way to counter a 6 pool is to skip gas, get second gateway and mass zealots. getting a forge sets you way behind and is auto lose in some cases ._>
hihihi
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
October 02 2011 20:10 GMT
#227
Even when I hold the 6 pool off I think "Ok I must be ahead" when it turns out they have hardly suffered econ wise at all on big maps especially.

Some guy baneling busted me like 10 times in a row in the same game and kept expanding behind it or something - I constantly lost a lot of my army (I FFE'd and didn't have a huge army when the first one game) even after collo was out. After the first one I was like I'm ahead! But they kept coming man they kept coming. Bit of a rant but how the held did he do that
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
TaKiTaKi
Profile Joined July 2011
Germany58 Posts
October 02 2011 20:41 GMT
#228
On September 30 2011 21:11 tsango wrote:
i have a preference to open 13 forge anyway, not only because its safer but because you can use cannons to pressure zergs who open hatch first, especially the really greedy ones who then make several drones before starting a pool.

and by "pressuring" zergs you mean straight up cannon rushing them.
envisioN .
Profile Joined February 2011
United States552 Posts
October 02 2011 20:56 GMT
#229
The title of this thread is misleading. This should be more of a help guide on how to stop Zerg cheese when FFE'ing. Nexus first is a very risky build, and any kind of 1 base all in is the counter to it. You are skimping on units to get ahead in economy. That being said, a safer variant of the FFE would be the way to protect against the all-ins.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
Last Edited: 2011-10-03 11:47:05
October 03 2011 11:46 GMT
#230
On October 03 2011 04:46 askTeivospy wrote:
Play protoss and try to defend a 6 pool with your ideas. you'll fall behind in tech/pylons especially if you walled your ramp

imo best way to counter a 6 pool is to skip gas, get second gateway and mass zealots. getting a forge sets you way behind and is auto lose in some cases ._>

Well I do 9Pool in ZvP but consider this, in a standard cross positions it takes quite a while for the Lings to get there but in a game I recently played I went 9Pool close position ST. So I would assume (not saying it will) these Lings arrived at the same time a 6Pool would have. The Toss didn't scout it till the Lings were half way past the gold or so.

I figured well thats instant GG right there. I didn't pay attention to what building he made at his expo he made 2 pylons and a Gateway, danced Probes with my Lings long enough to chrono a Zealot out I was able to get one Pylon but not the second one, So it seems if you double pylon Gateway its easy as hell to defend a early pool. I doubt it would work on close positions 6Pool. (only map I can think about that happening is ST) But I'm sure it would destroy a cross positions 6Pool.

I feel like this opening is solid and should be looked at.
EmilA
Profile Joined October 2010
Denmark4618 Posts
October 03 2011 11:55 GMT
#231
On October 03 2011 05:41 TaKiTaKi wrote:
Show nested quote +
On September 30 2011 21:11 tsango wrote:
i have a preference to open 13 forge anyway, not only because its safer but because you can use cannons to pressure zergs who open hatch first, especially the really greedy ones who then make several drones before starting a pool.

and by "pressuring" zergs you mean straight up cannon rushing them.


No, he's gonna build zealots out of that forge. What is the point of your post.
http://dotabuff.com/players/122305951 playing other games
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-10-05 03:44:38
October 05 2011 00:24 GMT
#232
On October 03 2011 04:46 askTeivospy wrote:
Show nested quote +
On September 30 2011 20:51 -Dustin- wrote:
On September 30 2011 13:26 Oreo7 wrote:
On September 30 2011 13:17 saltessio wrote:
On September 28 2011 16:41 RockIronrod wrote:
Wait, so when Zerg FE's they're greedy, but when Protoss does it Zerg is overpowered?


I am a little puzzled by this too. I'm not an expert by any means, but if protoss players decide before scouting that they are going for one-base play, is a 6-pool a problem?


Zergs hatch first, this protoss is forging first and then depending on zerg spawn location, occasionally auto losing. If a zerg were to pool first then hatch and then lose based on spawn location, they'd have my sympathy.

You can't really make a comparison.

I feel no sympathy for you. 6Pool is weak I face it all the time in ZvZ I defend it by making nothing but Drones. Workers competely destroy any kind of early pool, You just mieral walk and surround them and its pretty much GG right there even if you lose some of yor probes. You can also pull back the low hp ones so you take no loses its not that hard but most people don't even bother. Atleast Toss have the luxury of cannons in their mineral lines we don't have that its Drones or nothing.(We can wait for Lings to pop but thats only on 6Pool Drone allin other wise Drones will hold it)

Dance around(Pull back when shields are gone as you regenerate faster than Lings do.) as you don't have creep in your main the Lings can't catch our Probes and make a a cannon/Chrono boost a Zealot and its gg right there. Follow up with 2 Gate/4 Gate and the Zerg can't defend it. Unless they 9Pooled like I do then you will get compeltely stomped. I don't see how you say if you Pool>Hatch and then we can't lose, If we pool>hatch and you wall our expo and cannons as Lings pop its GG. We had to change from Hatch first to Pool first just because Toss started Forge first and if you start getting 6Pooled more then change up your build we had to do it.


Play protoss and try to defend a 6 pool with your ideas. you'll fall behind in tech/pylons especially if you walled your ramp

imo best way to counter a 6 pool is to skip gas, get second gateway and mass zealots. getting a forge sets you way behind and is auto lose in some cases ._>


Considering that's the opposite of what he just advocated, I don't see how this response is even valid.



Anyway, here are some mid-master replays on 6pool vs 12 forge FE on shakuras plateau:

[image loading]
http://drop.sc/40746 --> 12 forge, walled with cannon, easy win

[image loading]
http://drop.sc/40747 --> 12 forge, lings didn't focus the forward forge, loss (should have been an easy win)

[image loading]
http://drop.sc/40748 --> 12 forge (this is the standard wall in my opinion), easy win

[image loading]
http://drop.sc/40749 --> 12 forge L-wall, lings didn't focus side pylons, loss (should have been easy win)

[image loading]
http://drop.sc/40750 --> 12 forge L-wall, easy win



Essentially, all five of these games should have been easy wins, of which three actually were. This is a 12 forge that goes down blindly in the cases when he doesn't scout me first, with full probe cutting once he scouts the 6 pool. My build order each time was 6 pool, 10 lings, double extractor trick into 4 more lings, scout on 1:39-1:42 (specific to this map).

The wall fails (or should have failed) in every one of these games. I still believe there are no FFE wall placements that will sustain against a well-executed 6 pool on this map. The counter has and will continue to be simply making a pylon and cannon in your mineral line.

If you watch closely though, especially in game 5, there are some things a protoss could probably do to survive this with minimal probe losses with very clever backup pylon placement and partial walling with probes/etc. But all of this is so much more difficult to execute than simply placing a pylon in your mineral line followed by a cannon.

If you FFE on this map, scout a 6 pool, and then try to wall instead of pylon/cannoning your mineral line, expect to die.


edit: thought it was worth adding this here...

I've played 15 games over the past year where I've 6 pooled Shakuras Plateau ZvP vs FFE where protoss attempts to wall (from platinum to GM range):

12 wins, 3 loss
6 times protoss successfully completed a wall
3 times I don't focus fire the correct building and lost the game because of it.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Xequecal
Profile Joined October 2010
United States473 Posts
Last Edited: 2011-10-05 01:18:25
October 05 2011 01:17 GMT
#233
Guys, you need to stop running out "pylon/cannon your minerals" as some kind of magic 6 pool counter. With PERFECT micro and losing ZERO probes this only puts you approximately even with the zerg. If you lose ANY probes defending that cannon warping in you are behind. Past that, can you chase off six lings with a zealot and a couple probes without losing any probes or the zealot? If you can't, you're again behind because those 6 lings can deny your gas until you've chased them off.

If the zerg only sends 6-8 lings off his 6 pool, he will hit 22 workers before you do even if you lose zero probes. He will expand before you do. In fact a perfect defense by the Protoss basically ends up transitioning the game into a standard 14 pool vs sentry expand game, just delayed a few minutes for both side, except the Protoss has the small advantage that they already have the forge and don't need to build it after the expansion.

This is why 6 pool is popular on ladder. Against FFE, a good percentage of the time, it simply wins on the spot. If it doesn't win on the spot, you're still even at worst. Most Protoss players would much rather FFE and being forced into essentially playing a sentry expand game puts them off their game. It's win-win no matter what the Protoss does. The only way you can be severely behind with a 6 pool opening is if the Protoss does gate-first and defends well. On FFE-capable maps in Masters and GM, I would guess that less than 10% of Protoss players opt to sentry-expand. With the exception of diagonal positions on Shakuras Plateau, where you can actually wall yourself off in time, 6 pool is GUARANTEED to leave you even with the Protoss in the absolute worst case where he defends perfectly if he opens FFE. There is no risk. That's why it's so popular and even all the GM Zergs are doing it.
DaOrks
Profile Joined October 2011
25 Posts
October 05 2011 01:47 GMT
#234
Ok. I've read through a lot of this topic and i have 1 question.
How is 6 pool considered OP against FFE? There is ALWAYS risk in FFE and a 6 pool thrives off of you taking that risk.. so tell me how is it Overpowered when YOU TOOK the risk to FFE over going Gateway first? Someone explain this please.. i really don't understand your logic at all.
By the Emperor you will have it! -Unknown Guardsmen
iiGreetings
Profile Joined March 2011
Canada563 Posts
October 05 2011 02:08 GMT
#235
The title of this thread is both retarded and smart. Smart because you have to open it and see all the rage. Dumb because overpowered isn't discussed in strat usually.

anyways from a zerg who always macros and never rushes, i say your just going through what i had to endure with 2rax against terran when i 14 hatched.

Hell.

Best of luck, but what i did was refine my opening to a science and made it alot less greedy and macro hard when i had the opportunities. Sounds way to generic sorry but that's the only way i can explain myself. glhf
Adapt and React I MKP, PartinG, EffOrt ♥
roymarthyup
Profile Joined April 2010
1442 Posts
October 05 2011 02:14 GMT
#236
On October 05 2011 09:24 michaelhasanalias wrote:
Show nested quote +
On October 03 2011 04:46 askTeivospy wrote:
On September 30 2011 20:51 -Dustin- wrote:
On September 30 2011 13:26 Oreo7 wrote:
On September 30 2011 13:17 saltessio wrote:
On September 28 2011 16:41 RockIronrod wrote:
Wait, so when Zerg FE's they're greedy, but when Protoss does it Zerg is overpowered?


I am a little puzzled by this too. I'm not an expert by any means, but if protoss players decide before scouting that they are going for one-base play, is a 6-pool a problem?


Zergs hatch first, this protoss is forging first and then depending on zerg spawn location, occasionally auto losing. If a zerg were to pool first then hatch and then lose based on spawn location, they'd have my sympathy.

You can't really make a comparison.

I feel no sympathy for you. 6Pool is weak I face it all the time in ZvZ I defend it by making nothing but Drones. Workers competely destroy any kind of early pool, You just mieral walk and surround them and its pretty much GG right there even if you lose some of yor probes. You can also pull back the low hp ones so you take no loses its not that hard but most people don't even bother. Atleast Toss have the luxury of cannons in their mineral lines we don't have that its Drones or nothing.(We can wait for Lings to pop but thats only on 6Pool Drone allin other wise Drones will hold it)

Dance around(Pull back when shields are gone as you regenerate faster than Lings do.) as you don't have creep in your main the Lings can't catch our Probes and make a a cannon/Chrono boost a Zealot and its gg right there. Follow up with 2 Gate/4 Gate and the Zerg can't defend it. Unless they 9Pooled like I do then you will get compeltely stomped. I don't see how you say if you Pool>Hatch and then we can't lose, If we pool>hatch and you wall our expo and cannons as Lings pop its GG. We had to change from Hatch first to Pool first just because Toss started Forge first and if you start getting 6Pooled more then change up your build we had to do it.


Play protoss and try to defend a 6 pool with your ideas. you'll fall behind in tech/pylons especially if you walled your ramp

imo best way to counter a 6 pool is to skip gas, get second gateway and mass zealots. getting a forge sets you way behind and is auto lose in some cases ._>


Considering that's the opposite of what he just advocated, I don't see how this response is even valid.



Anyway, here are some mid-master replays on 6pool vs 12 forge FE on shakuras plateau:

[image loading]
http://drop.sc/40746 --> 12 forge, walled with cannon, easy win

[image loading]
http://drop.sc/40747 --> 12 forge, lings didn't focus the forward forge, loss (should have been an easy win)

[image loading]
http://drop.sc/40748 --> 12 forge (this is the standard wall in my opinion), easy win

[image loading]
http://drop.sc/40749 --> 12 forge L-wall, lings didn't focus side pylons, loss (should have been easy win)

[image loading]
http://drop.sc/40750 --> 12 forge L-wall, easy win



Essentially, all five of these games should have been easy wins, of which three actually were. This is a 12 forge that goes down blindly in the cases when he doesn't scout me first, with full probe cutting once he scouts the 6 pool. My build order each time was 6 pool, 10 lings, double extractor trick into 4 more lings, scout on 1:39-1:42 (specific to this map).

The wall fails (or should have failed) in every one of these games. I still believe there are no FFE wall placements that will sustain against a well-executed 6 pool on this map. The counter has and will continue to be simply making a pylon and cannon in your mineral line.

If you watch closely though, especially in game 5, there are some things a protoss could probably do to survive this with minimal probe losses with very clever backup pylon placement and partial walling with probes/etc. But all of this is so much more difficult to execute than simply placing a pylon in your mineral line followed by a cannon.

If you FFE on this map, scout a 6 pool, and then try to wall instead of pylon/cannoning your mineral line, expect to die.



i really feel the best way to beat a 6pool is with a 14forge that does a pylon/gateway/forge/pylon wall at the front and puts a cannon in the mineral line, cannon at the wall, and does a temp walloff when the lings arrive and pulls some probes to protect the cannon as its warping in

14forge has more economy and is able to do this easily

id gladly play against your 6pool to show how its done
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-10-05 03:13:15
October 05 2011 03:06 GMT
#237
On October 05 2011 11:14 roymarthyup wrote:

i really feel the best way to beat a 6pool is with a 14forge that does a pylon/gateway/forge/pylon wall at the front and puts a cannon in the mineral line, cannon at the wall, and does a temp walloff when the lings arrive and pulls some probes to protect the cannon as its warping in

14forge has more economy and is able to do this easily

id gladly play against your 6pool to show how its done


Do you have a replay? I also saw your post in the 7 pool thread claiming the same thing, and I've yet to see a replay...

On October 04 2011 11:59 roymarthyup wrote:
Show nested quote +
On October 04 2011 10:18 Zelniq wrote:
On October 04 2011 09:01 FabledIntegral wrote:
I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.

It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead.

i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate

mb you can try it on me in a custom game?



hey zel id be willing to 6pool against you once just so we can provide a replay for this thread. im pretty confident in my ability to do a perfect 6pool, however i still believe it only works against tosses opening a greedy FFE. safe FFE with a 14forge and pylon/gateway/forge/pylon wall should always beat 6pool


i think we should do it on shakuras or TDA or heck maybe 1game on each


ill pm you my charactor ID tomorrow or in 2days or somethin and whenever were not busy we can play a game or something to see



If you FFE, pylon/cannon in mineral line is the best way to defend 6 pool, hands down. It doesn't mean protoss is miles ahead or even very ahead at all. But it's the only safe way to not die if you FFE'd and scout a 6 pool.

If i saw this being attempted, I wouldn't even bother going into the mineral line, and instead would just take the free gateway, forge and 2 pylons and be ahead... Why would you commit an extra 250 minerals to a wall that will die?

Is your line of thought "I can get him to come into my main and keep the gateway/forge alive" ?? Doing this is no better than simply opening pylon/forge at the natural then pylon/cannon at teh mineral line. The difference is that you'll lose that gateway and extra pylon...
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
aaronlolol
Profile Blog Joined November 2010
134 Posts
October 05 2011 03:15 GMT
#238
I know 10 pool into FE is a really strong build mainly vs P and Z. 10 pool doesn't put you behind really hard like 6 pool does and it is obviously super duper safe. I find often times with 10 pool you can get a Zealot and maybe even a Pylon kill, back off and expo safely.
Jemesatui
Profile Joined July 2011
Australia94 Posts
October 05 2011 03:28 GMT
#239
zerg is behind if dealt with appropriately. dont understand the people here saying its a win-win.

If i FFE, see early pool, i have ONE forge and ONE pylon. I build pylon in mineral line, and build a cannon in mineral line. Then, just chrono probes.. ignore the lings if they get close cannon will kill them ez.

Zerg will proceed to kill pylon and forge. I build gateway, get gas and have an accumulation of chrono boosts. Chrono probes.

Zerg has 2 choices, all in more with as many ling as he can get, or drone. Most likely will drone. I like to get ~3 zealots and send them to his base. It forces more lings or spines, as his expo will be starting to build around this time. You can afford to trade your zealots for his lings.

You're still ahead. You can expo, or 5 gate blink all in. He will need spines or a reasonable amount of speedlings (smaller drone count) to stop it.

Dont understand what the big deal is here... 6 pool really isnt that good, it's based around protoss' being unprepared (which is common) or just not knowing how to respond to it...

Otherwise 6 pooling would be a reasonable opening every game, which it isn't. herp.
roymarthyup
Profile Joined April 2010
1442 Posts
October 05 2011 03:56 GMT
#240
On October 05 2011 12:06 michaelhasanalias wrote:
Show nested quote +
On October 05 2011 11:14 roymarthyup wrote:

i really feel the best way to beat a 6pool is with a 14forge that does a pylon/gateway/forge/pylon wall at the front and puts a cannon in the mineral line, cannon at the wall, and does a temp walloff when the lings arrive and pulls some probes to protect the cannon as its warping in

14forge has more economy and is able to do this easily

id gladly play against your 6pool to show how its done


Do you have a replay? I also saw your post in the 7 pool thread claiming the same thing, and I've yet to see a replay...

Show nested quote +
On October 04 2011 11:59 roymarthyup wrote:
On October 04 2011 10:18 Zelniq wrote:
On October 04 2011 09:01 FabledIntegral wrote:
I use this build on Shakuras about 80% of the time ZvP. It works best on Shakuras simply because your overlord can scout which base they are at in time, so you don't have to drone scout.

It's very economical if you can force them to pull probes for a while, kill maybe 1-2 probes, and possibly get them to make a building they're forced to cancel, you come out ahead.

i'm confused..players at your level don't wall off their natural in time for your lings? is there something i dont understand cus when I tested it once, it just put zerg behind as their lings could do zero damage. no pulling probes, no lost units or buildings, just cutting probes at 14 for like 20 seconds to make the gate/cannon/gate

mb you can try it on me in a custom game?



hey zel id be willing to 6pool against you once just so we can provide a replay for this thread. im pretty confident in my ability to do a perfect 6pool, however i still believe it only works against tosses opening a greedy FFE. safe FFE with a 14forge and pylon/gateway/forge/pylon wall should always beat 6pool


i think we should do it on shakuras or TDA or heck maybe 1game on each


ill pm you my charactor ID tomorrow or in 2days or somethin and whenever were not busy we can play a game or something to see



If you FFE, pylon/cannon in mineral line is the best way to defend 6 pool, hands down. It doesn't mean protoss is miles ahead or even very ahead at all. But it's the only safe way to not die if you FFE'd and scout a 6 pool.

If i saw this being attempted, I wouldn't even bother going into the mineral line, and instead would just take the free gateway, forge and 2 pylons and be ahead... Why would you commit an extra 250 minerals to a wall that will die?

Is your line of thought "I can get him to come into my main and keep the gateway/forge alive" ?? Doing this is no better than simply opening pylon/forge at the natural then pylon/cannon at teh mineral line. The difference is that you'll lose that gateway and extra pylon...


i put up two cannons around the time lings arrive. one in my mineral line, one behind my wall. plus i do a pylon/gateway/forge/pylon wall before the lings arrive so both of my cannons can get up. 14forge with double chronoboost before the forge has more economy and it can do this


i have no replays because zerg hasnt 6pooled me in forever. but i can play any zerg if they wanna see it in action
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