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Brees
Profile Joined January 2010
Marshall Islands3404 Posts
March 25 2010 15:52 GMT
#2141
^atombomb is really high up there too

and like he said im just guessing by the frequency of the people i run into and who they are. dont take it as a "brag" or anything, this game is pretty shit as far as competition
Brees on in
Southlight
Profile Blog Joined August 2007
United States11766 Posts
Last Edited: 2010-03-25 16:21:46
March 25 2010 16:18 GMT
#2142
Because of the lack of visible Elo, fair or not my assessment of player quality tends to just be # of wins, and if I can find them out, win/loss differential. I'm aware there're tons of people with >300 wins that are terrible, and there are plenty of players <200 wins that are good, but I do see massive skill differentials at 100, 200, 300, and 400+ intervals.

It's why I'm usually hesitant on pre-mading with TL; most people are <150 wins, and it's a bit uncomfortable going into queue with people who think Trynd is great, or think Blitz is better built as a tank, etc. etc. Not to say they won't work, or that the player isn't good enough to overcome perceived build non-efficiencies, but it is what it is - an uncomfortable feeling.

Liiiike, no offense, but when running with Mog I haven't actually seen you have a good game when queue'd with my friends. And case and point, you're under 200 wins. That doesn't make you bad (and could just be bad luck/timing ie. eating pizza) but it does make me not have as much confidence when it comes to relying on you to swing a game. Also doesn't really stop me from queueing with you anyways, but there does seem to be that interval. In blunt honesty Turkey was pretty inconsistent until ~200 wins and I was pretty inconsistent with my constant hero rotation until like 250+ wins, which probably drove people like Baikin nuts (and I made Brees rage several months ago - I think I tried to play a tank when I queue'd with him? GG!) At the same time, when Mog's NOT queued with me and friends near my "Elo level (if you want to call it that)," he gets plenty of steamrolling games. I dunno.

It's why I keep telling people to play more games before picking a hero, denouncing a hero, hyping up a hero, etc. I'm not gonna lie - I think ~150 wins is when you stabilize in playing skill/level of competition (maybe gone up since when I started saying ~150 was my magic number).

Edit:
Just to be clear, I don't consider myself top-500 either, and I'm very aware I'm at a cloud of players that are middle-tier. Sometimes I see people from the upper echelon, sometimes I see people that totally don't belong; some games I see serious warding action, some games I don't see wards used by anyone other than myself.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 25 2010 16:48 GMT
#2143
No offense taken. We haven't played much, but I definitely feel like I've weighed your premades down a bit when we play. I think it's a combination of things, but I think the biggest thing is how the elo difference affects how aggressive I can play vs. certain champs. I know the groups I usually premade with aren't as good as your premades, and as such, we get matched up with easier opposition that makes me overly confident in how far I can commit to aggression. Lower elo teams also seem to stick to laning for considerably longer than higher elo, so my sense of game flow hasn't caught up to their whole team being mia 8 minutes into the game.

Some of it's also experience, since I've really only logged 15-25 games with my current rotation outside of Amumu and Pantheon (this is where the < 200 wins comes in). With this in mind, I should probably just play Panth and Amumu with you, I just also worry about Pantheon's relatively poor champion strength dragging the team down. There's also poor coordination since I'm getting very accustomed to relying on skype for team communication.

*shrugs* I hear a lot of old DotA-heads complaining that LoL is too easy but I do think that there's an awful lot of depth to the game and I at least know that the way I see the game now compared to say 2 months ago is drastically different.
mogwaismusings.wordpress.com
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 25 2010 16:53 GMT
#2144
On March 26 2010 01:48 Mogwai wrote:
No offense taken. We haven't played much, but I definitely feel like I've weighed your premades down a bit when we play. I think it's a combination of things, but I think the biggest thing is how the elo difference affects how aggressive I can play vs. certain champs. I know the groups I usually premade with aren't as good as your premades, and as such, we get matched up with easier opposition that makes me overly confident in how far I can commit to aggression. Lower elo teams also seem to stick to laning for considerably longer than higher elo, so my sense of game flow hasn't caught up to their whole team being mia 8 minutes into the game.

Some of it's also experience, since I've really only logged 15-25 games with my current rotation outside of Amumu and Pantheon (this is where the < 200 wins comes in). With this in mind, I should probably just play Panth and Amumu with you, I just also worry about Pantheon's relatively poor champion strength dragging the team down. There's also poor coordination since I'm getting very accustomed to relying on skype for team communication.

*shrugs* I hear a lot of old DotA-heads complaining that LoL is too easy but I do think that there's an awful lot of depth to the game and I at least know that the way I see the game now compared to say 2 months ago is drastically different.

It's just like people were all "omg SC2 is too easy" and now everyone is playing it/hopes to get a key one way or another.
Plus when the game was too easy to them then it meant only one - they didn't have patience to wait till better ELO levels. Their loss
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 25 2010 16:57 GMT
#2145
I don't mind, and I'm certainly fine with you playing "better" heroes (if you feel it makes a difference), hah. My point was just, I definitely feel a skill differential existing at certain # of wins for most people, even those that're knowledgeable, and thus why I use # of wins as like a crappy way of judge player quality without having played extensively with a person yet.

I feel like LoL is much more difficult than DotA because of how much faster it is. I'd imagine most people that think LoL is easier simply didn't play enough (see: ~150 wins statement), because faster speed also means faster snowballing at the newbie stages. While it might take you 20 minutes to feed on newbies in DotA you'll take like 10 minutes to become godlike in LoL, and then you get the "this game is so much easier!" feeling. For the longest time Baikin felt like the game took much less coordination than DotA, and then once he logged enough games he was like OMFG THIS GAME SO HARD (to coordinate stuff). 'Tis just how it goes :D

Yeah that last game, their tanks were AMAZING. Not their tanking prowess but their map control, that was incredible. But I think you felt what Brees and I talked about, with games usually ending really fast at my/our levels. <20 minutes and most games start tipping one way heavily -- if I wasn't jungle Jax and gotten the double-kill at mid-lane on Rammus and Trist, then taken Dragon immediately after, the game might have snowballed against us really fast. That gank equalized it after our Trist got ganked three times >_<
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-03-25 17:08:46
March 25 2010 17:08 GMT
#2146
yea, and then instead of leaving the 2nd mid tower at 200 hp and bing when I should, I tried to take it down and got ganked when it was on it's last hit -_-

ah well, eventually my TF will stop being so ballsy for no good reason.

any higher elo guys have any impressions of Shen? he seems like a very good support character to me right now, but I'm guessing he probably doesn't cut it as much at higher elos where players don't fall for kiting traps with his ult.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11766 Posts
Last Edited: 2010-03-25 17:12:18
March 25 2010 17:12 GMT
#2147
He's like a more all-around version of Kayle, except with a worse defensive ult in exchange for much, much better map control, mobility, and general usefulness.

I don't know how viable he is at the top echelon of play, because his disable is unreliable and quirky (and dodgeable) but at low-mid I can see him being perfectly usable. He can jungle, he can harass (for free), he prevents invisible heroes from going stealth, he has a good escape/chase mechanism, and he has a global teleport.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 25 2010 17:19 GMT
#2148
His ult is great, it's as fast or faster than TF's teleport, can only be interupted with stuns, and with the shielding, you can turn something like Nidalee chasing down a DPS into a 2 v 1 where she's taunted and you give the DPS extra lifesteal while they obliterate her. I just get the feeling that his dodge and vorpal blade and, to a lesser extent, his ult, don't scale well in the 5 v 5 teamfights. Love him in the laning phase though, that free lifesteal for a teammate thing is so useful for staying out until I can get my BF sword with Pantheon.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 25 2010 17:43 GMT
#2149
I think his taunt needs to have better duration for him to be better in team fights, but I can understand them being apprehensive over a long AoE disable.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 25 2010 17:50 GMT
#2150
yea... I dunno, it's 2 seconds at level 5. Rammus's is what? 3 seconds at level 5? Since Shen can pretty easily taunt 2-3 in a teamfight, I'd be pretty wary about jacking that duration up.

speaking of busted disables in teamfights, I freakin' hate Fiddlesticks. Even when he's not taking a dump on your whole team with his ult, he's keeping you all silenced forever... and have I mentioned how stupid I think fear is?
mogwaismusings.wordpress.com
atombombforpeace
Profile Joined December 2008
United States408 Posts
March 25 2010 17:52 GMT
#2151
This game might or might not be competitive yet, but just going into games by MM certainly isn't. While I'm not saying there is no skill involved, blind pick and possible having randoms/no vent/other factors, most games aren't nearly as competitive. Even at the higher ELO games, at least when I used to play those just had people picking the buffest heroes and the moments, and abusing bugs before they were fixed (hello all lvl 21 masteries). While some tournaments or whatever are more competitive, I mainly just play for fun when using public MM. That being said, when you're picking teammates to queue with, even if you don't want to win, you never want to go into a game knowing you're going to lose.

As for the harder/easier than DotA, I'd say its quite a bit different. The map is smaller (time from side to side of the map by walking is shorter) which results in a lot more ganks and what not. I also think it focuses on more team coordination than DotA because of the dragons and buffs, compiled with the lot more ganks. I personally love the idea of creep buffs. They really do add a bit to the game.

Anyways, going to do a quick Ezrael discussion/guide since I've been playing him a lot.
http://www.leagueoflegends.com/champions/view/81/ezreal_the_prodigal_explorer

Ezrael seems to be a fairly interesting hybrid character, but somewhat disjointed in actual play to me. His essence flux, arcane shift and trueshot barrage are AP based, but his mystic shot is attack based, and his passive raises his attack speed. So with skills like that, there's always a possibility of going AP, Attack Damage, or hybrid.

Skills- Mystic shot (Q)-My favorite skillshot in the game probably, it has a very fast travel time and has a small (well smaller than most other) skillshots, so its very easy to aim, and goes to where you aim exactly.
Essence Flux (W)-Gives ezrael some utility, but it has a few problems. First, its travel time is fairly slow, and much slower than the Q. Its also fairly small, which isn't something you want. It also doesn't help you much as you can't heal yourself or buff up your attack speed. Finally, its the one support spell that you have a hard time using on allies, since they can sometimes juke the heal by accident.
Arcane shift (E)-The damage for this ability looks pretty nice, but I still find it more useful for escapes and positioning. The cooldown is amazing on it, considering that it's 9 seconds at level 5, and hitting your Q skill reduces cooldowns by 1 second, so you could effectively use it every 5 seconds in the later stages of a game. The problem with the damage however is you have to get fairly close to an enemy to damage them, and ezrael is made of glass.
Trueshot barrage (R)-Not much to say about this, it works how you'd expect it to work i suppose. It's a fairly wide skill and basically gives you max stacks on your passive though, so its pretty amazing in team fights.
Passive-The base of any attack damage build. It actually gives you attack speed to almost any carry, and can be a lot more consistent unlike rapid fire(trist)

Personally I've been going attack damage, so I'll discuss that first.
Skill Build- Q, E, Q, W, Q, R usually, but all of ezrael skills are useful, just depends more on the circumstances. I'd get the W after 6 if they are fairly attack based, or we have another carry who could use the attack speed. Honestly, there's not too much you can go wrong with skills on ezrael.

Items/discussion- My personal build is meki pendant, 2 pots, Chalice, boots, vampiric scepter and then a BF sword. The chalice is basically there because Ezrael spams skills so often, he almost always has mana problems. However, this might be just me not really having a runebook. From there I build the BF sword into what happens to be the most useful in that particular game. Black cleaver destroys low armor heroes, bloodthrister boosts your Q by a lot, Infinity edge scales best into the late game. The items you get after really depend on the other team, but the BF items, last whisper, banshees and possibly quicksilver are all useful. Basically the items he'd get are very similar to every other carry.

Pros-Does quite good damage if you can max his passive stacks. The W skill still is very useful since the attack speed isn't affected by AP.
Cons-Feels like a weaker version of other carries like corki. Doesn't get max usage out of all his spells.

Hybrid-
Skill Build-I'd assume a combination of all 3, again it depends on the composition of both teams

Items/Discussion-I've tried a few separate openings with this build. First item I tried was sheen->trinity force->BF item, since his sheen will buff his Q spell just like parley. However, without the crit, it seemed very lacking damage wise, even with the buff. Next I tried fiendish codex->Nashor's tooth->BF item. The cooldown reduction was very awesome in this, but that sorta led to more mana problems. The bigger problem however was basically no damage. Attack speed being high was really nice, but basically all I did was attack really fast, and they could just ignore me.
Last build I tried was guinsoo's rageblade, just starting off with meki pendant and two pots. The item itself was sorta weird to build to, but I found it fairly mediocre. The main reason is I tended to need to spam my spells at the beginning of the fight, which negated the AP gain anyways. If you wait to get attacks before casting the ulti, you basically aren't helping the team right away. Not to mention you're missing out on attack speed stacks with the passive.

In every variation I tried however, I just didn't really do much of anything until i got a BF sword, unless the other team was awful.

Pros-Full usage of ezrael's skills and passive. Harder to build items against since he deals AP and AD
Cons-Seems to be a jack of all trades, master of none. Doesn't do much of anything until you get that BF sword.
I also haven't found a stable hybrid build, but I'll keep working on that. Hybrid builds just seem to take too long to get going to be useful.

AP- I only tried this for 2 games, just giving some vague thoughts.
Skills- 1 lvl of Q, max E, W and R when possible.
Items/Discussion- Sapphire crystal->catalyst->rod of ages, fit a mejais in if possible, then deathfire depending on their team, or just more AP items (archangels, zhonyas, void staff etc)
The main problem I had with playing ezrael AP is you are basically being a caster without a disable and a so-so support skill at best. His ult was basically the only useful thing with AP for the most part as well. The E skill is hard to focus on any particularly hero, and the W is fairly slow, on top of not dealing much damage.

Pros-Maxes out spell damage, gives a little more survivability
Cons-wastes his passive, mystic shot isn't boosted by AP at all. Damage is subpar compared to most other casters, and has no CC compared to most other casters.

Final thoughts- No matter what build Ezrael goes, it feels as if another hero could do it better. Trist, Ashe and Corki go attack damage better, Corki does the hybrid thing better for the most part, and everyone goes AP better than Ezrael. It might be just because I haven't found a good hybrid build for him yet. All that being said, Ezrael is still very usable, and I find him pretty fun to play. Also if there were a tiering list for dances, he'd be in the banned tier.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
March 25 2010 18:10 GMT
#2152
woot just played mrgrimm and won(the corki dude) he had the red baron corki already ~_~ he must really love that char

fuck yeah nasus
Brees on in
Ruken
Profile Blog Joined April 2009
United States858 Posts
March 25 2010 19:00 GMT
#2153
ugh why does everyone target Nasus first in team fights? I die but my team ends up winning the fight anyway because I tanked all the nukes and they left all of our squishy/DPS alive. They'd win if they just killed those guys first.
MIK Terran
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 25 2010 19:05 GMT
#2154
Depends on the tank; Nasus hurts, and people tend to opt for self-preservation. People targetting Alist/Rammus are stupid, unless you're Twitch.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-03-25 19:07:59
March 25 2010 19:07 GMT
#2155
well, if you're doing it right, Nasus is providing enough of a threat to them and is the easiest to focus on so you draw their attention initially. When things start really going to hell, this makes their focusing job a lot harder since they're now posed with the option of forgetting about all the damage they put on you and going for squishier targets or finishing the job. If you're enough of a threat, it's often right for them to keep focusing you down, but on tankier characters like Rammus or Alistar, people should really not be nuking at all initially and then should shift their focus once the fight progresses at all.

I mean, if you're dying and your team wins the fight convincingly enough to push down towers, it sounds like you're just doing a good job of tanking. Sacrificial penta-assist are always my goal with Amumu (sacrifice optional :p).

EDIT: damn my need to write a lot! foiled by Southlight's conciseness again!
mogwaismusings.wordpress.com
BrownBear
Profile Joined March 2010
United States6894 Posts
March 25 2010 19:48 GMT
#2156
I'm curious: How viable do people think Morgana is? I've been playing her quite a bit recently, and it seems that I either roflstomp the entire enemy team and pretty much carry the win, or get absolutely wrecked early-game and basically turned into food. It seems like she's a slightly more skill-oriented Ryze - she's a bit tankier than he is with her passive and the right itembuild, and her shackle spell is a skillshot rather than an instapwn, but when she lands it she can remove 3/4 to all of any champion's health, no problem. At the same time, with her shield, AOE DoT spell, and ult, she seems a bit more team-oriented than Ryze is, and I guess she'd be somewhat more useful in teamfights besides just removing one person from it... I don't know, how often is she used at higher levels?

To clarify: I'm only level 15, with about 30 wins, and don't pretend to be particularly good at LoL at all - I tend to do fairly meh most of the time, with occasional games of either extreme brilliance or extreme suckage.
SUNSFANNED
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 25 2010 20:01 GMT
#2157
Morgana's pretty decent because Black Shield is IMBA. You can do better at any one thing that she provides by picking a more focused champion, but she's a pretty viable Support/Caster hybrid, especially if you're good at reacting to nukes with Black Shield.
mogwaismusings.wordpress.com
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
March 25 2010 20:21 GMT
#2158
Just curious Southlight, what is your win:loss ratio?
Retvrn to Forvms
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 25 2010 20:35 GMT
#2159
344:287

So close to +60
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 25 2010 20:44 GMT
#2160
188:154 for me, but I've been on a bit of a hot streak recently. I think I was just ~5 games above .500 a couple weeks ago.
mogwaismusings.wordpress.com
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