On February 13 2013 05:13 KwarK wrote:
people like travis who just make no sense.
people like travis who just make no sense.
This was my takeaway.
Forum Index > TL Community |
This thread is for discussing recent bans. Don't discuss other topics here. Take it to website feedback if you disagree with a ban or want to raise an issue. Keep it civil. NOTE: For those of you who want to find the actual ABL thread where the bans are posted. Please look in here: https://tl.net/forum/closed-threads/ | ||
Sn0_Man
Tebellong44238 Posts
February 12 2013 20:14 GMT
#34741
On February 13 2013 05:13 KwarK wrote: people like travis who just make no sense. This was my takeaway. | ||
MasterOfPuppets
Romania6942 Posts
February 12 2013 20:16 GMT
#34742
On February 13 2013 05:13 KwarK wrote: Banlings can only see through one edit and even then it's only through a trick I found accidentally where you go into their user info and view last X posts. It's not properly coded in. I believe admins can do more though. The whole staff/privileges structure would need a very complicated flow chart to begin to explain and even then you'd have people like travis on it who just make no sense. Why is travis' name purple though? | ||
Melliflue
United Kingdom1389 Posts
February 12 2013 20:16 GMT
#34743
On February 13 2013 04:56 farvacola wrote: Show nested quote + Defacer was just temp banned for 2 days by GMarshal. That account was created on 2010-10-18 02:15:14 and had 4374 posts. Reason: What a bad post. You can post your arguments without needlessly flaming and aggressively insulting others. Try it once, it might get people to reply positively instead of putting them on the defensive. You should know better with your long history. Silly Defacer, tsk tsk! Looking at Defacer's posts in that thread about hellbats, he seems to slowly get worse. But to be honest, I'm not sure how restrained I would be at someone like Plansix. Defacer was responding to this post On February 13 2013 02:51 Plansix wrote: Show nested quote + On February 13 2013 02:10 Defacer wrote: On February 12 2013 20:19 doggy wrote: While i generally like the idea of more cargo space for hellbats. Am i the only one who has concerns that such spezific buffs and nerfs (also like +15dmg for spores to bio) make the game even more complicated for new players and spectators? I see why they do that, it makes balancing much more easy. But it seems like a double-edged sword to me From a game design perspective, it's actually a very lazy solution to a very complicated problem. And it does sacrifice the games watchability and teachability. The units, attributes and categories are getting increasingly niche and inconsistent. There is no internal logic; no way to visibly distinguish among the races and units what is mech, bio, light, massive or psionic, and what does bonus damage to-what. Why is Hellion a biological unit in Hellbat form, but a Viking isn't when landed? Why can a landed Viking be picked up in a drop ship, but not go into a bunker like a Hellbat? Why do spores do bonus damage to biological air, and not light air? Does that mean they do bonus damage to Vipers? Or are Viper's psionic? Why are Ghost psionic, when they are obviously smaller and more frail than marines, which are light? Of course a lot of snobs and "Masters" on this board seem to care less and less about good overall, consistent design and broadening the audience. Their ambivalence to these ad-hoc changes and Blizzards laziness pretty much guarantees that the audience for SC2 will always be limited to hardcore players and fans. But that's the direction that David Kim is taking SC2 with his band-aid approach to game balance and design. My god, what the crap are you talking about. Who questions the unit labeling in the game and why specific units are psionic or not? Every single game that is out there has these weird tags on them. League of Legends, BW, DotA and even Magic: the Gathering have tags that define their units and abilities that are more or less effective based on those tags. That is not going to change, ever. As long as the lasers light stuff on fire and the missles explode, people will get a grasp on the game. Also, saying a balance change is lazy and then not backing that up with anything beyond a rant how Masters players and snobs will disagree with you does not make right. Also, can we stop calling balance changes "lazy"? It has become the go-to argument for people who just want to complain, but don't really want to back up their arguments with anything. Defacer made a fairly reasonable point about how unintuitive the labels in SC2 can be, and I can understand being annoyed when somebody starts their reply with "My god, what the crap are you talking about." My schadenfreude at Defacer's ban is quite low | ||
kollin
United Kingdom8380 Posts
February 12 2013 20:17 GMT
#34744
On February 13 2013 05:16 MasterOfPuppets wrote: Show nested quote + On February 13 2013 05:13 KwarK wrote: Banlings can only see through one edit and even then it's only through a trick I found accidentally where you go into their user info and view last X posts. It's not properly coded in. I believe admins can do more though. The whole staff/privileges structure would need a very complicated flow chart to begin to explain and even then you'd have people like travis on it who just make no sense. Why is travis' name purple though? Is he the chosen one? You have to buy the travis pack. But you can't just ask about it normally, I tried that but to no avail. Try PMing Hot_Bid incessantly about it. | ||
KwarK
United States41470 Posts
February 12 2013 20:20 GMT
#34745
On February 13 2013 05:16 MasterOfPuppets wrote: Show nested quote + On February 13 2013 05:13 KwarK wrote: Banlings can only see through one edit and even then it's only through a trick I found accidentally where you go into their user info and view last X posts. It's not properly coded in. I believe admins can do more though. The whole staff/privileges structure would need a very complicated flow chart to begin to explain and even then you'd have people like travis on it who just make no sense. Why is travis' name purple though? He purchased an upgraded tl membership. It gives him special forum access, immunity from moderators and a special name colour. | ||
opisska
Poland8852 Posts
February 12 2013 20:20 GMT
#34746
I wonder if the mods do it just for fun/friendy teasing of the ABL community (which would be assholism, but completely deserved) or if they really think that by not giving any information about PBUs and how are they identified they make their lives more difficult (which would be a poorly concieved attempt at security through obscurity and thus pretty silly behaviour). | ||
MasterOfPuppets
Romania6942 Posts
February 12 2013 20:22 GMT
#34747
On February 13 2013 05:20 KwarK wrote: Show nested quote + On February 13 2013 05:16 MasterOfPuppets wrote: On February 13 2013 05:13 KwarK wrote: Banlings can only see through one edit and even then it's only through a trick I found accidentally where you go into their user info and view last X posts. It's not properly coded in. I believe admins can do more though. The whole staff/privileges structure would need a very complicated flow chart to begin to explain and even then you'd have people like travis on it who just make no sense. Why is travis' name purple though? He purchased an upgraded tl membership. It gives him special forum access, immunity from moderators and a special name colour. So basically... TL has sold out? PAY TO WIN IMBA #KILLINGESPORTS ARGHHHHHHHH | ||
cLAN.Anax
United States2847 Posts
February 12 2013 20:23 GMT
#34748
On February 13 2013 05:17 kollin wrote: Show nested quote + On February 13 2013 05:16 MasterOfPuppets wrote: On February 13 2013 05:13 KwarK wrote: Banlings can only see through one edit and even then it's only through a trick I found accidentally where you go into their user info and view last X posts. It's not properly coded in. I believe admins can do more though. The whole staff/privileges structure would need a very complicated flow chart to begin to explain and even then you'd have people like travis on it who just make no sense. Why is travis' name purple though? Is he the chosen one? You have to buy the travis pack. But you can't just ask about it normally, I tried that but to no avail. Try PMing Hot_Bid incessantly about it. I thought that it required a TeamLiquid Gold Account. On February 13 2013 05:20 KwarK wrote: Show nested quote + On February 13 2013 05:16 MasterOfPuppets wrote: On February 13 2013 05:13 KwarK wrote: Banlings can only see through one edit and even then it's only through a trick I found accidentally where you go into their user info and view last X posts. It's not properly coded in. I believe admins can do more though. The whole staff/privileges structure would need a very complicated flow chart to begin to explain and even then you'd have people like travis on it who just make no sense. Why is travis' name purple though? He purchased an upgraded tl membership. It gives him special forum access, immunity from moderators and a special name colour. Holy fudge, I was just joking. But perhaps that's sort of the case? O_o | ||
KwarK
United States41470 Posts
February 12 2013 20:25 GMT
#34749
On February 13 2013 05:20 opisska wrote: The strawdog case was definitely wierd. But it kinda falls in line with the strange PBU policy of TL. It was obviously not a new account, right from the first post, but he got banned a couple of days later without doing something really out of the ordinary. And we will never know for sure, who he was, because these questions are almost never answered (well, anyone with a half brain could guess he was an ABL regular which reduces the list to about 2000 and a couple of people). I wonder if the mods do it just for fun/friendy teasing of the ABL community (which would be assholism, but completely deserved) or if they really think that by not giving any information about PBUs and how are they identified they make their lives more difficult (which would be a poorly concieved attempt at security through obscurity and thus pretty silly behaviour). PBUs are still able to PM moderators from their banned accounts. After 3 months of being banned is generally allowable for them to make new accounts as long as they PM a mod from their previous account asking for permission. That way the mod can deny them permission when appropriate (for example people we never want back) and can link the user history and put a note on the new guy telling mods not to PBU ban him because he has their permission to be back. PBUs who don't go through this process are pretty much autobanned. This guy had no note on him so I assume he had not requested permission to come back and was therefore unwelcome. | ||
kollin
United Kingdom8380 Posts
February 12 2013 20:27 GMT
#34750
On February 13 2013 05:23 cLAN.Anax wrote: Show nested quote + On February 13 2013 05:17 kollin wrote: On February 13 2013 05:16 MasterOfPuppets wrote: On February 13 2013 05:13 KwarK wrote: Banlings can only see through one edit and even then it's only through a trick I found accidentally where you go into their user info and view last X posts. It's not properly coded in. I believe admins can do more though. The whole staff/privileges structure would need a very complicated flow chart to begin to explain and even then you'd have people like travis on it who just make no sense. Why is travis' name purple though? Is he the chosen one? You have to buy the travis pack. But you can't just ask about it normally, I tried that but to no avail. Try PMing Hot_Bid incessantly about it. I thought that it required a TeamLiquid Gold Account. Show nested quote + On February 13 2013 05:20 KwarK wrote: On February 13 2013 05:16 MasterOfPuppets wrote: On February 13 2013 05:13 KwarK wrote: Banlings can only see through one edit and even then it's only through a trick I found accidentally where you go into their user info and view last X posts. It's not properly coded in. I believe admins can do more though. The whole staff/privileges structure would need a very complicated flow chart to begin to explain and even then you'd have people like travis on it who just make no sense. Why is travis' name purple though? He purchased an upgraded tl membership. It gives him special forum access, immunity from moderators and a special name colour. Holy fudge, I was just joking. But perhaps that's sort of the case? O_o Shh, the Gold Account is an upgrade from the travis pack. | ||
andrewlt
United States7699 Posts
February 12 2013 20:28 GMT
#34751
On February 13 2013 05:16 Melliflue wrote: Show nested quote + On February 13 2013 04:56 farvacola wrote: Defacer was just temp banned for 2 days by GMarshal. That account was created on 2010-10-18 02:15:14 and had 4374 posts. Reason: What a bad post. You can post your arguments without needlessly flaming and aggressively insulting others. Try it once, it might get people to reply positively instead of putting them on the defensive. You should know better with your long history. Silly Defacer, tsk tsk! Looking at Defacer's posts in that thread about hellbats, he seems to slowly get worse. But to be honest, I'm not sure how restrained I would be at someone like Plansix. Defacer was responding to this post Show nested quote + On February 13 2013 02:51 Plansix wrote: On February 13 2013 02:10 Defacer wrote: On February 12 2013 20:19 doggy wrote: While i generally like the idea of more cargo space for hellbats. Am i the only one who has concerns that such spezific buffs and nerfs (also like +15dmg for spores to bio) make the game even more complicated for new players and spectators? I see why they do that, it makes balancing much more easy. But it seems like a double-edged sword to me From a game design perspective, it's actually a very lazy solution to a very complicated problem. And it does sacrifice the games watchability and teachability. The units, attributes and categories are getting increasingly niche and inconsistent. There is no internal logic; no way to visibly distinguish among the races and units what is mech, bio, light, massive or psionic, and what does bonus damage to-what. Why is Hellion a biological unit in Hellbat form, but a Viking isn't when landed? Why can a landed Viking be picked up in a drop ship, but not go into a bunker like a Hellbat? Why do spores do bonus damage to biological air, and not light air? Does that mean they do bonus damage to Vipers? Or are Viper's psionic? Why are Ghost psionic, when they are obviously smaller and more frail than marines, which are light? Of course a lot of snobs and "Masters" on this board seem to care less and less about good overall, consistent design and broadening the audience. Their ambivalence to these ad-hoc changes and Blizzards laziness pretty much guarantees that the audience for SC2 will always be limited to hardcore players and fans. But that's the direction that David Kim is taking SC2 with his band-aid approach to game balance and design. My god, what the crap are you talking about. Who questions the unit labeling in the game and why specific units are psionic or not? Every single game that is out there has these weird tags on them. League of Legends, BW, DotA and even Magic: the Gathering have tags that define their units and abilities that are more or less effective based on those tags. That is not going to change, ever. As long as the lasers light stuff on fire and the missles explode, people will get a grasp on the game. Also, saying a balance change is lazy and then not backing that up with anything beyond a rant how Masters players and snobs will disagree with you does not make right. Also, can we stop calling balance changes "lazy"? It has become the go-to argument for people who just want to complain, but don't really want to back up their arguments with anything. Defacer made a fairly reasonable point about how unintuitive the labels in SC2 can be, and I can understand being annoyed when somebody starts their reply with "My god, what the crap are you talking about." My schadenfreude at Defacer's ban is quite low I agree. Defacer's ban is why I try to avoid arguing with people like Plansix. It can get pretty hard for me to control my temper when arguing with somebody so obtuse. | ||
ObviousOne
United States3704 Posts
February 12 2013 20:51 GMT
#34752
On February 13 2013 05:20 KwarK wrote: Show nested quote + On February 13 2013 05:16 MasterOfPuppets wrote: On February 13 2013 05:13 KwarK wrote: Banlings can only see through one edit and even then it's only through a trick I found accidentally where you go into their user info and view last X posts. It's not properly coded in. I believe admins can do more though. The whole staff/privileges structure would need a very complicated flow chart to begin to explain and even then you'd have people like travis on it who just make no sense. Why is travis' name purple though? He purchased an upgraded tl membership. It gives him special forum access, immunity from moderators and a special name colour. This may or may not be an actual thing, but it should be. TAKE MY MONEY! | ||
KwarK
United States41470 Posts
February 12 2013 20:56 GMT
#34753
On February 13 2013 05:51 ObviousOne wrote: Show nested quote + On February 13 2013 05:20 KwarK wrote: On February 13 2013 05:16 MasterOfPuppets wrote: On February 13 2013 05:13 KwarK wrote: Banlings can only see through one edit and even then it's only through a trick I found accidentally where you go into their user info and view last X posts. It's not properly coded in. I believe admins can do more though. The whole staff/privileges structure would need a very complicated flow chart to begin to explain and even then you'd have people like travis on it who just make no sense. Why is travis' name purple though? He purchased an upgraded tl membership. It gives him special forum access, immunity from moderators and a special name colour. This may or may not be an actual thing, but it should be. TAKE MY MONEY! A very limited number were sold back in the early days of tl. Sorry. :p I don't think anyone even knows what it does, I only really find out how the staff flowchart works through trying to use my powers on people and seeing who it thinks have higher permissions. Banlings have a lot of power but are actually pretty weak in rank if that makes sense. Any blue name outranks us according to hitting edit on their posts. | ||
Mandini
United States1717 Posts
February 12 2013 22:05 GMT
#34754
On February 13 2013 05:56 KwarK wrote: Show nested quote + On February 13 2013 05:51 ObviousOne wrote: On February 13 2013 05:20 KwarK wrote: On February 13 2013 05:16 MasterOfPuppets wrote: On February 13 2013 05:13 KwarK wrote: Banlings can only see through one edit and even then it's only through a trick I found accidentally where you go into their user info and view last X posts. It's not properly coded in. I believe admins can do more though. The whole staff/privileges structure would need a very complicated flow chart to begin to explain and even then you'd have people like travis on it who just make no sense. Why is travis' name purple though? He purchased an upgraded tl membership. It gives him special forum access, immunity from moderators and a special name colour. This may or may not be an actual thing, but it should be. TAKE MY MONEY! A very limited number were sold back in the early days of tl. Sorry. :p I don't think anyone even knows what it does, I only really find out how the staff flowchart works through trying to use my powers on people and seeing who it thinks have higher permissions. Banlings have a lot of power but are actually pretty weak in rank if that makes sense. Any blue name outranks us according to hitting edit on their posts. I think the takeaway from this is that tofu is better than you. + Show Spoiler + And because of this, we can reasonably assume that at some point many months in the past he was indeed *not* fine. And also that we were wrong to make fun of him about it. | ||
Cokefreak
Finland8094 Posts
February 12 2013 22:41 GMT
#34755
Slackzftw was just temp banned for 30 days by KadaverBB. That account was created on 2012-11-13 16:54:42 and had 338 posts. Reason: Your posting is absolutely atrocious. This is your last chance. If you so much as fart in my direction I will remove you. Show nested quote + No one wants to hear rotterdam... They should stop inviting djwheat, he can cast his Casual-League crap - thats enough! I wonder if Slackz ever suffers from excessive amounts of gas. | ||
MountainDewJunkie
United States10340 Posts
February 13 2013 00:09 GMT
#34756
On February 13 2013 03:20 dAPhREAk wrote: oh god..... My thoughts exactly after reading the previous page of posts. But then, as usual... On February 13 2013 03:50 dAPhREAk wrote: C'mon! How many of your posts are edited to be blank now | ||
Plansix
United States60190 Posts
February 13 2013 00:44 GMT
#34757
On February 13 2013 05:16 Melliflue wrote: Show nested quote + On February 13 2013 04:56 farvacola wrote: Defacer was just temp banned for 2 days by GMarshal. That account was created on 2010-10-18 02:15:14 and had 4374 posts. Reason: What a bad post. You can post your arguments without needlessly flaming and aggressively insulting others. Try it once, it might get people to reply positively instead of putting them on the defensive. You should know better with your long history. Silly Defacer, tsk tsk! Looking at Defacer's posts in that thread about hellbats, he seems to slowly get worse. But to be honest, I'm not sure how restrained I would be at someone like Plansix. Defacer was responding to this post Show nested quote + On February 13 2013 02:51 Plansix wrote: On February 13 2013 02:10 Defacer wrote: On February 12 2013 20:19 doggy wrote: While i generally like the idea of more cargo space for hellbats. Am i the only one who has concerns that such spezific buffs and nerfs (also like +15dmg for spores to bio) make the game even more complicated for new players and spectators? I see why they do that, it makes balancing much more easy. But it seems like a double-edged sword to me From a game design perspective, it's actually a very lazy solution to a very complicated problem. And it does sacrifice the games watchability and teachability. The units, attributes and categories are getting increasingly niche and inconsistent. There is no internal logic; no way to visibly distinguish among the races and units what is mech, bio, light, massive or psionic, and what does bonus damage to-what. Why is Hellion a biological unit in Hellbat form, but a Viking isn't when landed? Why can a landed Viking be picked up in a drop ship, but not go into a bunker like a Hellbat? Why do spores do bonus damage to biological air, and not light air? Does that mean they do bonus damage to Vipers? Or are Viper's psionic? Why are Ghost psionic, when they are obviously smaller and more frail than marines, which are light? Of course a lot of snobs and "Masters" on this board seem to care less and less about good overall, consistent design and broadening the audience. Their ambivalence to these ad-hoc changes and Blizzards laziness pretty much guarantees that the audience for SC2 will always be limited to hardcore players and fans. But that's the direction that David Kim is taking SC2 with his band-aid approach to game balance and design. My god, what the crap are you talking about. Who questions the unit labeling in the game and why specific units are psionic or not? Every single game that is out there has these weird tags on them. League of Legends, BW, DotA and even Magic: the Gathering have tags that define their units and abilities that are more or less effective based on those tags. That is not going to change, ever. As long as the lasers light stuff on fire and the missles explode, people will get a grasp on the game. Also, saying a balance change is lazy and then not backing that up with anything beyond a rant how Masters players and snobs will disagree with you does not make right. Also, can we stop calling balance changes "lazy"? It has become the go-to argument for people who just want to complain, but don't really want to back up their arguments with anything. Defacer made a fairly reasonable point about how unintuitive the labels in SC2 can be, and I can understand being annoyed when somebody starts their reply with "My god, what the crap are you talking about." My schadenfreude at Defacer's ban is quite low Hey, I read this thread and I am slightly offended. I am not obtuse at all and I often listen to valid arguments. This was my second encounter with Defacer in this thread and he had made it pretty clear he was not interested in discussion. I cite the posts below to highlight my irritation with him: On February 12 2013 12:45 Plansix wrote: Show nested quote + On February 12 2013 11:08 Defacer wrote: You guys should check out the TL Attack with Demuslim, where InControl and Catz challenge him to beat a Terran GM with just hellbats. He wins in less than ten minutes. I'm sure that part of the problem is pros and high level players not properly defending against hellbat drops, but the amount of skill and resources a defending player has to employ seems disproportionately high compared to how easy a strategy it is. I've seen guys like IdrA defend against hellbat drops brilliantly (pulling drones pre-emptively, adding spines in his mineral lines). Maybe the cargo nerf will be fine, but at the same time, couldn't a player just drop hellions and change them into hellbats? Didn't Terrans already have a fantastic unit for harassing drones, called hellions? Weren't hellbats simply intended to help counter mass zealots and lings? Part of my issue with the hellbat is that it has strayed pretty far from it's original purpose. Fuck "original purpose", I am the player, I will define what my units do. Liquid Hero did not listen when they told him that the colossi was not a harassment unit to be used with drop micro. These are new units and part of learning to deal with really strong, aggressive plays like the battle hellion drop is trial and error. What do you think it was like playing protoss for the first year of SC2, dealing with drop play from Terrans? I will tell you, a lot of trial and error. Putting down pylons in medivac paths, catching them, losing to stupid drops that shouldn't have worked. Did it seem over powered? Totally. Did people learn to deal with it? Yes. No one knows how to deal with hellbat drops, and that is what makes them awesome. Once people figure out the exact number of units needed to deal with them efficiently and how, they will become less awesome. I am not going to stay that the hellbat does not seem super powerful and the cargo nerf sounds reasonable. But I don't want them to nerf the unit itself. I want overpowered crap in the game and to get better at stopping it. I am tired of games where I can't be aggressive for the first 10 minutes without going all in. I want to be in my opponents face and punish him for messing up, and I don't want to spend a mint doing it. I want to kill you and build up a huge army if I don't kill you with my aggression. Really, is that to much to ask? Now mind you he had already been trolling up the thread with statements about Catz "dropping truth-bombs on his stream about the hellbat" and demanding anyone who responded to his posts to justify the Hellbat to him. Still, I felt my response was reasonable and talking about how new aggression seems super powerful because we don't know how to deal with it efficiently and it takes a lot of trial and error to learn how to stop powerful aggression. However, in response to my post I got this gem: On February 12 2013 13:08 Defacer wrote: Show nested quote + On February 12 2013 12:45 Plansix wrote: Fuck "original purpose", I am the player, I will define what my units do. Liquid Hero did not listen when they told him that the colossi was not a harassment unit to be used with drop micro. So, Blizzard should just make random changes to units without considering the reasons why they changed them in the first place? Now look who sounds like a crazy person. Out of curiosity, why did Blizzard make hellbats healable? Where they really doing that badly in previous patches? This crap drives me nuts. When someone edits your post down to the one part they want to respond to and ignores the rest of your points and just moves on. They just make a snippy comment and move on to trolling up the rest of the thread. It is a super lazy way to argue and borderline trollish. So after Defacer went down this road, I decided he was kinda dead to me and that he wasn't really interested in discussion. So when he made his next post about unit labeling it was lazy "design"(don't get me started on the over use of that word by armchair game developers), I decided to let him have it. And to be fair, a number of people in the thread agreed what he was posting was kinda BS. And on the topic of unit labeling, Defacer did not make his point every well. Odd, weird and counter intuitive labels are used in every game out there in the world, from board games to video games. The best games made, Magic, settlers, bloodbowl and many other use labels to define their game pieces and some of the definitions are counter intuitive. It is the nature of building a game and sometimes it is unavoidable. My main issue with the unit label argument is that some people use it as evidence in this "flawed design", claiming that the simple existence of the labels is somehow proof that SC2 is flawed(even though similar labels existed in BW). So normally if I freak out at someone on TL, I normally have dealt with them previously. I don't fly of the handle at everyone. | ||
ThomasjServo
15244 Posts
February 13 2013 02:39 GMT
#34758
KellogsMan was just banned by Myles. That account was created on 2013-02-13 09:01:38 and had 1 posts. Reason: This is starting to sum up your accounts here This may be my favorite mod note thus far. | ||
KadaverBB
Germany25648 Posts
February 13 2013 02:42 GMT
#34759
| ||
Seeker
Where dat snitch at?36890 Posts
February 13 2013 02:57 GMT
#34760
On February 13 2013 11:39 ThomasjServo wrote: Show nested quote + KellogsMan was just banned by Myles. That account was created on 2013-02-13 09:01:38 and had 1 posts. Reason: This is starting to sum up your accounts here This may be my favorite mod note thus far. Myles just won the ABL thread. | ||
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