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Active: 2012 users

I have ported the original eul Dota map to Dota 2!

Forum Index > The Tavern
Post a Reply
arsjac
Profile Joined July 2016
11 Posts
Last Edited: 2016-07-27 18:51:58
July 27 2016 18:48 GMT
#1
I was hard at work lately and I have ported the original eul 3.76d Warcraft 3 map to Dota 2! One of the very first Dota maps ever, the original eul-versions from which everything started! Before Allstars, before Guinsoo, before Icefrog, before Dota 2, before LOL, before HON! Before HOTS!

This is the beginning, the start of the genre.

Here's the map:

http://steamcommunity.com/sharedfiles/filedetails/?id=725837387

Search on the in-game Dota 2 arcade for "Dota Classic" to play it.

All the orginal mechanics are there:

*All items fully shareable
*Killing a barracks stops the respective production
*Secret river shop
*Morbazan (secret quest)
*Special exclusive items tied to scourge/sentinel
*Warcraft 3-like corpse system to make the undead-spells work
*Hero-selection tied to factions
*Gold-transfer between players

All original heroes ported, with the exception of four! (they will get ported too, just a bit later)

With the exception of the infravision-dog (coming soon) all items ported, all spells and the old layout!

Some things not completely aligned with the original yet:

*mega-creeps still there (weren't in the original), working on it to remove them
*Leshrac is not a 100% copy, as is Luna's ultimate (working on that)
*Some stats of the neutral creeps and their respawn-timers

*Some damage types could be wrong (magic instead of pure etc. - that's just because so many of them got ported, 28 * 4! Some mistakes are inevitable)

It's not going to be 100% replica in all areas, that's simply impossible given the engine differences, but it's very close. The experience is pretty authentic.

So, if you always wanted to experience how it all started, you have the chance now!

Screensots:

Original/Replica:

[image loading]

[image loading]

[image loading]

[image loading]


[image loading]

[image loading]

[image loading]

[image loading]
arsjac
Profile Joined July 2016
11 Posts
July 27 2016 18:50 GMT
#2
Some more:

Hero-selection:

[image loading]

[image loading]


The classic attract spell:

[image loading]
Ler
Profile Blog Joined August 2012
Germany543 Posts
July 27 2016 19:39 GMT
#3
are you even allowed to use wc3 models? o:
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
July 27 2016 20:08 GMT
#4
Where is the superior Tides of Blood? XD
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
BeanerBurrito
Profile Joined December 2010
1010 Posts
July 27 2016 22:37 GMT
#5
On July 28 2016 05:08 a_flayer wrote:
Where is the superior Tides of Blood? XD


This is literally my dream.

Pls make
What they say: "I'm gonna play support!" What they mean: "I'm gonna feed all game!"
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 28 2016 23:09 GMT
#6
On July 28 2016 04:39 Ler wrote:
are you even allowed to use wc3 models? o:


yes
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
I_love_sharkpeople
Profile Joined October 2013
United States253 Posts
July 30 2016 16:51 GMT
#7
On July 28 2016 07:37 BeanerBurrito wrote:
Show nested quote +
On July 28 2016 05:08 a_flayer wrote:
Where is the superior Tides of Blood? XD


This is literally my dream.

Pls make


I remember when cassiel was talking about trying to get the game in its own client. A shame it never happened, I think it could have really taken off.
arsjac
Profile Joined July 2016
11 Posts
August 07 2016 15:17 GMT
#8
I am glad to say that Dota Classic reached now version 1.1!

Notable changes in this release:

*The shop system is completely revamped! All items are now sold by the classic shop vendors ("Sena the Accessorizer" etc.) instead of the one-shop system of Dota 2.

*All items have their original cool-down timings (in eul-Dota, some items couldn't be bought at start - that mechanic is now in)

*the map is a bit more aligned with the original (tower stats)

*Lots of bugfixes

*The respawn system for creeps is completely revamped: All neutral creeps have now their original respawn-timers and stat-configuration (HP, armor, amount of spawned creeps etc.). Unfortunately, as a side-effect, the camps aren't shown on the minimap anymore (the icons are tied to the standard spawner, which has been replaced), maybe this can be resolved in the next update.

*Lane creeps are revamped as well: No more spawns of mega creeps, like in the original.

*AND... another classic hero ported: Mandevar!

This update is huge, because now all the original mechanics are in. The remake is almost finished! All that is left (aside from a few bugs maybe) are the missing three heroes and one item.
arsjac
Profile Joined July 2016
11 Posts
Last Edited: 2016-08-14 20:47:40
August 14 2016 20:47 GMT
#9
Another classic hero ported: Sidereal Engine! This is the famous tank from the eul version which never had a proper replacement in allstars/Dota 2. A true premiere. One of the most unique heroes in Dota history.
arsjac
Profile Joined July 2016
11 Posts
August 25 2016 20:36 GMT
#10
New version: 1.3.

Pit Lord added!

The classic Pit Lord is a completely different beast compared to the Dota 2 and Dota Allstars version - he is a true tank in ROC Dota (he can summon felhounds and has reincarnation).
arsjac
Profile Joined July 2016
11 Posts
September 01 2016 17:32 GMT
#11
New version: 1.4.

Stealth Assassin (hero) and infravision dog (item) added. With that, the game is now feature-complete!

That's it, with this update all heroes and items from the original eul ROC Dota are now in! The port is done!

I will add some bugfixes in the next few days/next week and release 1.5 with that, but that's it for the most part. The main work is done. The original dota that that sparked the genre is now ported to Dota 2!

Yeeha!
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
September 03 2016 13:58 GMT
#12
that's pretty fantastic
LiquidDota Staff
arsjac
Profile Joined July 2016
11 Posts
September 03 2016 14:47 GMT
#13
Well, the promised 1.5 bugfix version is out now. There are some bugfixes, some spells are more aligned with the original and it's possible to attack allies at any point, just like in the WC3 version.

That's it. Game is pretty much done. If people will find some bugs or there will be a game breaking change in the Dota 2 client, I will fix it, but the main work is finished now. Horraaay!
arsjac
Profile Joined July 2016
11 Posts
September 03 2016 14:48 GMT
#14
Now that it is done, why have I done this?

The heroes in classic were a lot more specialized and had a lot in common with the medic/engineer/heavy/soldier classes found in games like Team Fortress.

For example: Each side had a hero which could heal and teleport (Celeste and Nilirai - today's Lina and Furion). These were absolutely crucial, because they served as medics on the map, couriers (it was possible to send gold to other players and share items, yet there were no animal couriers) and were able to deal area damage. This was important because of the many summons the map had and the medics were their counters.

The summoners in turn worked a lot like engineers - their primary focus was about about moving their summoned units in the best possible position - correct skeleton positioning (blocking enemy heroes etc.) was extremely important for the Wraithlord (today's lich).

There was also a dedicated tower-sieger class: Old Earthshaker, Sidereal Engine.

One of the main reasons I started with the map was because I was really fed up with modern dota clones at some point and wanted to recreate the feeling the originals gave (Dota Classic, Tides of Blood). Those were far more team based: The gold pooling, the enforced team work through the healer/summoner classes, no mega-heroes due less powerful items etc.

Some of the things about Tides of Blood here:

https://lanepushinggames.com/2014/12/18/review-tides-of-blood-part-2/

Apply to Dota Classic as well. To recreate that team-feeling was one of the main reasons I did the map.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
September 03 2016 14:56 GMT
#15
It's super interesting how you got corpses to work - something I don't know if they have in normal DotA 2.
kiss kiss fall in love
arsjac
Profile Joined July 2016
11 Posts
September 03 2016 14:58 GMT
#16
The corpses are a custom mechanic - in Dota 2 they get deleted within 5 seconds otherwise.
lestye
Profile Blog Joined August 2010
United States4208 Posts
September 05 2016 16:54 GMT
#17


Here's an old cast from a super super early Dota tournament. The caster is Fluffy_Bunny who was the head on Dota Classic in the 3. something series.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
arsjac
Profile Joined July 2016
11 Posts
Last Edited: 2016-09-07 17:42:57
September 07 2016 13:54 GMT
#18
Dota Classic made it to the international news!

English:

https://www.vg247.com/2016/09/07/someone-ported-one-of-the-first-warcraft-3-dota-maps-to-dota-2/
http://segmentnext.com/2016/09/07/modder-ported-warcraft-3-dota-map/

German:

https://www.computerbase.de/2016-09/fan-mod-dota-karte-league-of-legends/
http://www.onlinewelten.com/games/dota-2/news/warcraft-3-map-spiel-portiert-129727/

Hungarian:

http://www.gamestar.hu/hir/dota-2-workshop-dota-classic-216661.html

Russian:

http://gamebomb.ru/gbnews/17697
https://shazoo.ru/2016/09/07/43577/modder-perenes-samuyu-pervuyu-kartu-warcraft-3-dota-v-dota-2

Chinese:

http://www.3dmgame.com/news/201609/3591020.html

And you were here when it was just a forum post!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
September 07 2016 15:46 GMT
#19
this is cool, well done!
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
arsjac
Profile Joined July 2016
11 Posts
September 23 2016 19:05 GMT
#20
Baumi plays Dota Classic:



Except for missing the fact that killing the barracks actually does stop production, he did a good job.
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