I was hard at work lately and I have ported the original eul 3.76d Warcraft 3 map to Dota 2! One of the very first Dota maps ever, the original eul-versions from which everything started! Before Allstars, before Guinsoo, before Icefrog, before Dota 2, before LOL, before HON! Before HOTS!
Search on the in-game Dota 2 arcade for "Dota Classic" to play it.
All the orginal mechanics are there:
*All items fully shareable *Killing a barracks stops the respective production *Secret river shop *Morbazan (secret quest) *Special exclusive items tied to scourge/sentinel *Warcraft 3-like corpse system to make the undead-spells work *Hero-selection tied to factions *Gold-transfer between players
All original heroes ported, with the exception of four! (they will get ported too, just a bit later)
With the exception of the infravision-dog (coming soon) all items ported, all spells and the old layout!
Some things not completely aligned with the original yet:
*mega-creeps still there (weren't in the original), working on it to remove them *Leshrac is not a 100% copy, as is Luna's ultimate (working on that) *Some stats of the neutral creeps and their respawn-timers
*Some damage types could be wrong (magic instead of pure etc. - that's just because so many of them got ported, 28 * 4! Some mistakes are inevitable)
It's not going to be 100% replica in all areas, that's simply impossible given the engine differences, but it's very close. The experience is pretty authentic.
So, if you always wanted to experience how it all started, you have the chance now!
I am glad to say that Dota Classic reached now version 1.1!
Notable changes in this release:
*The shop system is completely revamped! All items are now sold by the classic shop vendors ("Sena the Accessorizer" etc.) instead of the one-shop system of Dota 2.
*All items have their original cool-down timings (in eul-Dota, some items couldn't be bought at start - that mechanic is now in)
*the map is a bit more aligned with the original (tower stats)
*Lots of bugfixes
*The respawn system for creeps is completely revamped: All neutral creeps have now their original respawn-timers and stat-configuration (HP, armor, amount of spawned creeps etc.). Unfortunately, as a side-effect, the camps aren't shown on the minimap anymore (the icons are tied to the standard spawner, which has been replaced), maybe this can be resolved in the next update.
*Lane creeps are revamped as well: No more spawns of mega creeps, like in the original.
*AND... another classic hero ported: Mandevar!
This update is huge, because now all the original mechanics are in. The remake is almost finished! All that is left (aside from a few bugs maybe) are the missing three heroes and one item.
Another classic hero ported: Sidereal Engine! This is the famous tank from the eul version which never had a proper replacement in allstars/Dota 2. A true premiere. One of the most unique heroes in Dota history.
The classic Pit Lord is a completely different beast compared to the Dota 2 and Dota Allstars version - he is a true tank in ROC Dota (he can summon felhounds and has reincarnation).
Stealth Assassin (hero) and infravision dog (item) added. With that, the game is now feature-complete!
That's it, with this update all heroes and items from the original eul ROC Dota are now in! The port is done!
I will add some bugfixes in the next few days/next week and release 1.5 with that, but that's it for the most part. The main work is done. The original dota that that sparked the genre is now ported to Dota 2!
Well, the promised 1.5 bugfix version is out now. There are some bugfixes, some spells are more aligned with the original and it's possible to attack allies at any point, just like in the WC3 version.
That's it. Game is pretty much done. If people will find some bugs or there will be a game breaking change in the Dota 2 client, I will fix it, but the main work is finished now. Horraaay!
The heroes in classic were a lot more specialized and had a lot in common with the medic/engineer/heavy/soldier classes found in games like Team Fortress.
For example: Each side had a hero which could heal and teleport (Celeste and Nilirai - today's Lina and Furion). These were absolutely crucial, because they served as medics on the map, couriers (it was possible to send gold to other players and share items, yet there were no animal couriers) and were able to deal area damage. This was important because of the many summons the map had and the medics were their counters.
The summoners in turn worked a lot like engineers - their primary focus was about about moving their summoned units in the best possible position - correct skeleton positioning (blocking enemy heroes etc.) was extremely important for the Wraithlord (today's lich).
There was also a dedicated tower-sieger class: Old Earthshaker, Sidereal Engine.
One of the main reasons I started with the map was because I was really fed up with modern dota clones at some point and wanted to recreate the feeling the originals gave (Dota Classic, Tides of Blood). Those were far more team based: The gold pooling, the enforced team work through the healer/summoner classes, no mega-heroes due less powerful items etc.