http://www.trivalleycentral.com/casa_grande_dispatch/area_news/serious-playtime/article_a9ab3dae-070c-11e6-b2ec-67cd42217ae4.html
Competitive gaming classes?
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Ayaz2810
United States2763 Posts
http://www.trivalleycentral.com/casa_grande_dispatch/area_news/serious-playtime/article_a9ab3dae-070c-11e6-b2ec-67cd42217ae4.html | ||
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nanaoei
3358 Posts
as a workshop class this could really succeed and both attract a healthy assortment of wannabes or just kids who want to better understand what gaming is for them. i spent a lot of my early adult life just getting the gaming out of my system when i wasn't allowed to play games as a child. i can imagine it's still similar to a situation that kids face these days too... except that it's easier and more accessible than before. i don't think it's important to focus on the competition aspect, or trying to groom kids into becoming professionals. that always happens on their own terms and requires a different set of personal strengths that you can't directly reach. helping with bringing it out, maybe. i frankly don't know how competition goes for the younger generation and games. is it more like physical sport than it was previously? because we used to huddle up in some friend's house, sleeping underneath piano benches for overnight LAN parties. setup would take ages. we didn't know shit about gaming, aside from that it was fun and some took it extra seriously. some people just want to experience how gaming can teach you important values. it's like that unspoken word that you don't know the definition to. you know that a word or a phrase exists to describe something, but it's not in your knowledge-bank yet, or you don't know exactly what it involves. morever, i really feel like a lot of kids would benefit from some positive interaction when it comes to their gaming. gaming tends to attract people with undeveloped social skills, and different depressive crowds of people. of course, that is not all, but it is a heavy issue that can take years upon years to alleviate. just talking with likeminded people, making some friends, and learning together that there's a great big life out there that is possible for a bright kid willing to put in as much effort as they put into gaming truly means a difference and starts some lightbulb thinking. i do not think kids are learning that these days from the school environment and rather, it's something you learn independently and through experience, as i have before. there's a lot that could be done. the problem is that gaming as a part of the entertainment industry really explores the idea of letting the individual continuing to choose what they like to play. i mean the moba kid might not really wanna try fps or vice versa. it's just going to seem lame and stupid to have to try any other game than the ones that they already enjoy playing. at the same time, a program like this can't be complete without a large assortment of different kinds of games. rts - self reliance, self improvement, looking directly at problem spots, reducing panic and understanding a game. moba - self improvement, discussing game details and creating plans, social skills requiring leadership and organization fps - timing and communication, game sense and manipulation, feeling yourself and removing outside influences RPG - investing yourself into lore and plot, empathizing with industry professionals, looking at what creates atmosphere so on and so forth. there's actually so much to be said about what one can learn from the time they spend gaming. | ||
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yoshipa
36 Posts
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