In-Game Standard Hero Builds Project - Page 37
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Torte de Lini
Germany38463 Posts
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NotYango
United States719 Posts
On December 15 2013 06:17 Torte de Lini wrote: I think an early MoC can help mediate the potential difficulty of initial ganks before you get blink dagger. You mean Overwhelming Odds. The thing is, that window of time is very small. It's not that useful pre-6 because you don't have Duel anyway, and you're usually going to get Blink right around when you're level 7, so there's an incredibly small window of time where you have Duel but don't have Blink. It becomes useful if you have to build other chaff before Blink (Boots, fighting items like Bracer and Wand) because you had a shitty start, but in a normal scenario you just want to rush the Blink and in that case, there's not a long period of time where it's useful early. | ||
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Torte de Lini
Germany38463 Posts
I got my blink dagger at 9:30, but that was with successful ganks with my ult. If I wasn't successful at the beginning, it tends to go down bad. I think it is fine without Overwhelming Odds, but I can see the demand for it as well. Reminds me of Ogre Magi, where some people like to get an early level of bloodlust. | ||
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NotYango
United States719 Posts
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Torte de Lini
Germany38463 Posts
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Whole
United States6046 Posts
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
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Whole
United States6046 Posts
I don't expect to play her as a core, but just her spells seem pretty bad, and Duel is pretty underwhelming in teamfights. | ||
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Torte de Lini
Germany38463 Posts
I feel like, with rushing blink, you should be initiating with your Duel, but thus you run out of time to kill him even if your opponent stuns or attacks him as well. Otherwise, your friends should initiate and then you just finish the enemy off with Duel, thus not really needing blink given the fact that you already have him secured. So Blink can either be delayed or just overall not needed and you stack movement speed (phase, drums) I'm going to try going straight armlet, or straight drums into armlet and skipping blink. At the same time, it takes much longer to get Armlet and you lose a lot of time not Dueling until 12 minutes. So maybe Drums for that early Duel advantage into Blink or Armlet is better. I will try it next game. | ||
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idonthinksobro
3138 Posts
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nojok
France15845 Posts
On December 15 2013 06:33 Torte de Lini wrote: Yes, sorry. I'm very tired. I got my blink dagger at 9:30, but that was with successful ganks with my ult. If I wasn't successful at the beginning, it tends to go down bad. I think it is fine without Overwhelming Odds, but I can see the demand for it as well. Reminds me of Ogre Magi, where some people like to get an early level of bloodlust. Isn't maxing bloodlust 2nd the standard way? | ||
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Torte de Lini
Germany38463 Posts
On December 18 2013 06:07 nojok wrote: Isn't maxing bloodlust 2nd the standard way? Yeah, but wasn't sure how valid it was (: | ||
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NotYango
United States719 Posts
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Torte de Lini
Germany38463 Posts
Added Orchid as situation to Queen of Pain | ||
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Firebolt145
Lalalaland34501 Posts
At the very most you should only recommend getting one null talisman, and even then that is situational depending on how much survivability you need. It's also dependent on whether you get a mantle of intelligence at the beginning of the game, which you can get if you want to stomp the lane even more against heroes like shadowfiend etc. Very often QoP's skip the nulls completely, so recommending two is very unusual. You've currently got orchids in situational when it's actually the most common progression right after bottle and treads. From there the most common next item is bkb. Ghost scepter is actually incredibly situational and is usually not gotten till much later if so. After getting a few out of orchids/sheep/bkb/etc, it is actually quite common for QoPs to focus on being a secondary damage dealer with items like mkb or daedalus, so I'd throw those in somewhere as well. Dagon should also get a mention as it completely wrecks teams if you can snowball hard enough off of it. | ||
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Torte de Lini
Germany38463 Posts
I'll take a double look at her in a second. | ||
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Torte de Lini
Germany38463 Posts
Removed Null Talismans from Core Items Added Orchid Malevolence as Core Items Removed Ghost Scepter from Situational Items Moved Linken's Sphere and Veil of Discord as Situational Items Added Monkey King Bar as Extension Items Added: Firebolt145 as Contributor Personally, MKB seems out of place, I've seen Maelstrom come up a lot though. | ||
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Firebolt145
Lalalaland34501 Posts
I'm not sure if you completely removed it because I didn't look but wand is definitely almost mandatory on her. Maelstrom is generally a bad late game damage item, which is when you'll be looking for a damage item. Mkb and daedalus are much stronger at that point. | ||
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Torte de Lini
Germany38463 Posts
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