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In-Game Standard Hero Builds Project - Page 298

Forum Index > The Tavern
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Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2016-04-25 21:54:28
April 25 2016 21:53 GMT
#5941
Yes. Melee creep XP was reduced and Ranged creep XP was increased. Ranged creeps are now worth twice as much as melee creeps. For the first few levels, Lich should be sacrificing ranged creeps instead of melee creeps, and therefore won't have as much disposable mana with the same skill build.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 25 2016 21:54 GMT
#5942
On April 26 2016 06:53 Buckyman wrote:
Yes. Melee creep XP was reduced and Ranged creep XP was increased. Ranged creeps are now worth twice as much as melee creeps. For the first few levels, Lich should be sacrificing ranged creeps instead of melee creeps, and therefore won't have as much disposable mana with the same skill build.


Ah right, this slipped through my head.

I'll make note of both now.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Buckyman
Profile Joined May 2014
1364 Posts
April 25 2016 21:58 GMT
#5943
The sandstorm change seems to be mostly irrelevant to the guide. Sandstorm level 1 is still too inefficient to use to farm, and AFAICT nobody channels it for more than 40 seconds at level 2+ anyway.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 25 2016 22:04 GMT
#5944
https://i.imgur.com/9wlZ8IC.gif

goddamn
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Velzi
Profile Joined June 2012
Finland659 Posts
Last Edited: 2016-04-25 23:15:58
April 25 2016 22:32 GMT
#5945
50 starting mana increase and -1 mana per intelligence point is huuuuuuuuuge buff to heroes like doom earthshaker tiny wk kinda heroes, u actually have mana to use ur skills @lvl1-lvl3.

Something to consider in terms of starting items.

So the centaur neutral camp has 2 small centaurs now AND BOTH OF THEM have magic resistance aura, huge nerf to already nerfed magic nuke flashfarmers. Also nerf to heroes like enigma who had easy time clearing the centaur camp.

Infused Raindrops is ridiculously good, its like faerie fire giving u instant heal with 5 CHARGES for the cost of 3 faeries, also regen basicly doubles the regen for low int heroes. Only problem is u cant buy it before 3min.

Imagine Boots Wind Lace random gold pudge. FML

Hurricane Pike, basicly core for heroes like drow sniper who wanna keep their distance to enemies, its basicly average damage/stat item with 900 range blink that doesnt get interrupted by damage.

Drums are pretty bad imo now, not worth to buy like it used (fine having 1 drums in team for sure but not 5 drums like right now)

Aquila still great even with the 1 armor nerf.

Silver Edge is just best item in the game right now, so good.

Vanguard on its own still not worth it, but heroes who want the abyssal blade its must buy so maybe we start to see vanguard slark or something idk.

Veil slightly worse but still great item for Zeus etc.

Invoker Forge Spirit change is huge, if u max exort u have squishy fire spirits hitting and not tanky fire spirits hitting hard, like this MUCH

Jakiro macropyre lasts 30s with aghs. NICE TOWER SIEGE

Kotl Ench now, holy cow.

NP's treant bounty nerf, love it.

OD nerf is nice and justified but shouldnt change the build much, u just need to be more conservative with mana early on (cant toggle on q @1100 mana, instead u need like 1800 mana).

Phoenix aghs is really good, almost core i would say (still shivas before aghs imo).

Rubick buffs, oh yeah, so good.

Sand king still needs more than 1 lvl in sand storm, damage is so meh lvl1.

Storm RP now, rofl. seems fun but viable, no idea. u really have to change the whole idea behind playing the hero if u go for the aghs.

WW aghs seems core but u still need some basic items like mana boots glimmer blink force before going aghs, u really dont have mana pool to keep up the arctic burn.

WK farming rate increased a bit, seems fine.

Zeus nerf justified but maybe a bit too much imo, he wasnt that broken (well they did buff bloodstone and nerf octarine so hard to say)

Overall i dont think hero changes made a lot of work to guides, new items instead gonna change quite a bit (especially cost changes to starting items and so on)

E: I just realized the whole intelligence damage buff makes lategame invoker deal like 250 int/16 int/% = 15,6% more damage so f.e. Sun Strike deals 662 PURE DAMAGE holy shiiiet.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2016-04-25 22:38:05
April 25 2016 22:35 GMT
#5946
I'm pretty sure SK still gets at least lv2-3 sandstorm to farm. Even if caustic technically does more damage, I don't think he can afford to be autoing big creep stacks at low levels.

And shaker 100% still gets blink. Your reaction is exactly the reaction I'm terrified of from the supports in my pubs.

Lich eating ranged creeps is a colossal buff to a hero I'd really rather see removed, but whatever. That should definitely go in the description.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-04-26 00:04:01
April 26 2016 00:03 GMT
#5947
On April 26 2016 07:32 Velzi wrote:
1. 50 starting mana increase and -1 mana per intelligence point is huuuuuuuuuge buff to heroes like doom earthshaker tiny wk kinda heroes, u actually have mana to use ur skills @lvl1-lvl3.

Something to consider in terms of starting items.

2. So the centaur neutral camp has 2 small centaurs now AND BOTH OF THEM have magic resistance aura, huge nerf to already nerfed magic nuke flashfarmers. Also nerf to heroes like enigma who had easy time clearing the centaur camp.

3. Infused Raindrops is ridiculously good, its like faerie fire giving u instant heal with 5 CHARGES for the cost of 3 faeries, also regen basicly doubles the regen for low int heroes. Only problem is u cant buy it before 3min.

4. Imagine Boots Wind Lace random gold pudge. FML

5. Hurricane Pike, basicly core for heroes like drow sniper who wanna keep their distance to enemies, its basicly average damage/stat item with 900 range blink that doesnt get interrupted by damage.

6. Drums are pretty bad imo now, not worth to buy like it used (fine having 1 drums in team for sure but not 5 drums like right now)

7. Aquila still great even with the 1 armor nerf.

8. Silver Edge is just best item in the game right now, so good.

9. Vanguard on its own still not worth it, but heroes who want the abyssal blade its must buy so maybe we start to see vanguard slark or something idk.

10. Veil slightly worse but still great item for Zeus etc.

11. Invoker Forge Spirit change is huge, if u max exort u have squishy fire spirits hitting and not tanky fire spirits hitting hard, like this MUCH

12 Jakiro macropyre lasts 30s with aghs. NICE TOWER SIEGE

13 Kotl Ench now, holy cow.

14 NP's treant bounty nerf, love it.

15 OD nerf is nice and justified but shouldnt change the build much, u just need to be more conservative with mana early on (cant toggle on q @1100 mana, instead u need like 1800 mana).

16 Phoenix aghs is really good, almost core i would say (still shivas before aghs imo).

17 Rubick buffs, oh yeah, so good.

18 Sand king still needs more than 1 lvl in sand storm, damage is so meh lvl1.

19 Storm RP now, rofl. seems fun but viable, no idea. u really have to change the whole idea behind playing the hero if u go for the aghs.

20 WW aghs seems core but u still need some basic items like mana boots glimmer blink force before going aghs, u really dont have mana pool to keep up the arctic burn.

21 WK farming rate increased a bit, seems fine.

22 Zeus nerf justified but maybe a bit too much imo, he wasnt that broken (well they did buff bloodstone and nerf octarine so hard to say)

23 Overall i dont think hero changes made a lot of work to guides, new items instead gonna change quite a bit (especially cost changes to starting items and so on)

E: I just realized the whole intelligence damage buff makes lategame invoker deal like 250 int/16 int/% = 15,6% more damage so f.e. Sun Strike deals 662 PURE DAMAGE holy shiiiet.


1. Yeah, no more early skill point I believe. But that was being phased out in recent months

2. The added centaur was needed given it had the most chance to spawn out of all types of camps

3. yes I dont understand who would use infused raindrops though. 3mins into the game for a situational item makes it difficult to implement in a guide

4. That'd be cute

5. Not sure on Drow, but yes on Sniper

9. I don't expect Abyssal to come up more often to be frank

11. Thanks for explaining Invoker. I didn't quite understand how it affected the Spirits. I am so happy for this as I despise Invoker

15. Roger on OD

16. How is Aghs almost core on Phoenix? It's so meh

18. Roger on Sand King

19. I think Aghs on Storm is going to be extension.

20. I was misuing "core" by meaning that it is very good/valuable to get

22. Bloodstone will be insane on Zeus

23. Agreed.

On April 26 2016 07:35 Belisarius wrote:
I'm pretty sure SK still gets at least lv2-3 sandstorm to farm. Even if caustic technically does more damage, I don't think he can afford to be autoing big creep stacks at low levels.

And shaker 100% still gets blink. Your reaction is exactly the reaction I'm terrified of from the supports in my pubs.

Lich eating ranged creeps is a colossal buff to a hero I'd really rather see removed, but whatever. That should definitely go in the description.


It's a reaction, so don't worry. Closer inspection always irons out the dummies.

It will go in the description.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-04-26 08:03:51
April 26 2016 00:04 GMT
#5948
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-04-26 08:04:02
April 26 2016 00:12 GMT
#5949
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2016-04-26 01:57:59
April 26 2016 01:56 GMT
#5950
I really don't expect too many builds to change as a result of this.

I'd strongly advise you to leave off adding the new items until we see how they play out. Even in really obvious cases like ench hurricane it's generally not clear where in the build they should go.

We also delay the support/core switch even further dealing with the patch. Nothing to be done about that directly, except to say that if we don't set a time to implement it, it's just going to keep getting delayed by other events.
tehh4ck3r
Profile Joined August 2013
Magrathea7056 Posts
April 26 2016 02:07 GMT
#5951
GL dude patch is live
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Buckyman
Profile Joined May 2014
1364 Posts
April 26 2016 03:30 GMT
#5952
Did some experimental Slarking in bot games to try out the new items.

-Drums is now underwhelming.
-Echo Saber was amazing as a Drums replacement; it helped stick to a target and solved all my mana problems AND provided the HP I usually want before brawling.
-Infused Raindrops was also very good to bridge the larger 700 gold gap before Echo Saber. Mana regen on Slark feeds directly into flash-farming, and the damage shield is a literal life-saver.
-Echo Saber + Silver Edge felt crazy strong. Not just because of the double hit, but because the Echo Saber movement stop meant I could land the backstab (and a bonus hit) without worrying that my target would move out of the way of the follow-up pounce.

Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-04-26 07:46:14
April 26 2016 07:42 GMT
#5953
On April 26 2016 11:07 tehh4ck3r wrote:
GL dude patch is live


wow...

Time to wake up then.
I thought I had more time...

On April 26 2016 10:56 Belisarius wrote:
I really don't expect too many builds to change as a result of this.

I'd strongly advise you to leave off adding the new items until we see how they play out. Even in really obvious cases like ench hurricane it's generally not clear where in the build they should go.

We also delay the support/core switch even further dealing with the patch. Nothing to be done about that directly, except to say that if we don't set a time to implement it, it's just going to keep getting delayed by other events.


Don't worry, we'll push through.

On April 26 2016 12:30 Buckyman wrote:
Did some experimental Slarking in bot games to try out the new items.

-Drums is now underwhelming.
-Echo Saber was amazing as a Drums replacement; it helped stick to a target and solved all my mana problems AND provided the HP I usually want before brawling.
-Infused Raindrops was also very good to bridge the larger 700 gold gap before Echo Saber. Mana regen on Slark feeds directly into flash-farming, and the damage shield is a literal life-saver.
-Echo Saber + Silver Edge felt crazy strong. Not just because of the double hit, but because the Echo Saber movement stop meant I could land the backstab (and a bonus hit) without worrying that my target would move out of the way of the follow-up pounce.



Got it.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-04-26 07:53:10
April 26 2016 07:52 GMT
#5954
I'm awake (12:52AM)

I should be able to push through a preliminary draft and apply most common changes by 11AM if I work thoroughly.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-04-26 14:17:37
April 26 2016 08:03 GMT
#5955
6.87 Planning Posts

Personal Notes
  • I might play Ranked again with this new feature
  • Scan ability is awesome and can add some crazy new surprises during matches
  • The magic damage scaling with intelligence is curious. Int hereos gearing towards late-game carry roles; pushing away traditional auto-attacking builds late-game (Lina/QoP) into pseudo-mixes.
  • 6.87 trying to push for more concrete late-game matches as well as to deter early pushes akin to TI4
  • Happy to see tier2 tower of Radiant get adjusted. It was more punishing to defend than to attack. Always felt choked with half the team visually below the ramp and the jungle area above being somewhat unsafe against some line-ups.
  • Bloodthorn is insane. I can see it useful for not just auto-attacking magic users (QOP/Lina/Storm) but maybe non-traditional carries. Cost is incredible nevertheless.
  • Echo Sabre to complement Dragon Lance. May reduce Eul's purchases for some untraditional purchases. OP on Phantom Lancer?
  • Blight Stone alternative from Orb of Venom's awkward purchases (when you aren't going for Skadi, something so late-game. Blight Stone useful for BH and roaming hitters [useful for Dazzle]
  • Infused Raindrops. I am not sure of its validity or how it would work in-game
  • Wind Lace. this looks incredible. I don't even know what to think or say!
  • Tome of Knowledge: Invoker.
  • Hurricane Pike is an upgrade to Dragon Lance? wow. Seems a bit OP also. I expect this to get nerfed very soon
  • Abyssal Blade change was needed to better distinguish it and reduce its exorbitant price. Not sure if everyone will agree on the purchase as Vanguard's purchases will still be low
  • Aether Lens nerf was needed
  • Armlet value boomed
  • BLADE MAIL IS INCREDIBLE, HOLY SHIT! Goodbye OD
  • Bloodstone also incredible. Probably to push for Magic-carry incentives
  • Desolator change is good
  • Good to see Diffusal Blade reduced
  • Dragon Lance makes more sense as an intermediary item
  • FUCK MAN, WARDS REDUCED IN COST AGAIN; FUCKING STARTING ITEMS WILL NEED EVALUATING FUCK I HATE THAT SHIT SO ANNOYING
  • Oct. Core reduction is meh
  • rod of atos not going anywhere
  • S&Y looking more fitted. Was becoming, again, a jack of all trades. Expect more nerfs
  • Silver Edge had a siuational use, but it scared people with the commitment to a stat they may not have needed. New change is great
  • Arc Warden changes are good
  • Axe going to be a popular pick, especially with blade mail and attack range buff
  • Bane's enfeedble solidified as a 1 point wonder early on
  • Bloodseeker's Aghs addition is bland, but needed
  • BH needs more nerfs
  • Brewmaster's ultimate change is interesting. Not sure if enough to bring him up in interest
  • Too bad on Chen nerf
  • Dazzle's Poison Touch should be re-maxed first and medallion a first purchase (guide orientation)
  • Death Prophet nerfed expected
  • Drow Ranger getting buffed is almost tradition
  • Earth Spirit not getting more nerfs?
  • Blink Dagger no longer needed for Earth Shaker. Force Staff still useful. The change is good because Blink Dagger on an earthshaker who needs levels, awkward roams and can't do anything in lane made playing ES comfortable to start with, but getting your one core item was either very easy or incredibly difficult. (edit: corrected)
  • Elder Titan, was hoping for so much more ):
  • That Enchantress nerf; my god. Brutal.
  • Faceless Void's Time Lock change should help clear up any view that he is still a carry. Attack speed now negligble
  • Gyro; not sure how to interpret aghanim's. Damage nerf is strong
  • Huskar needs more, especially for his first and ultimate ability.
  • Invoker's Cold Snap dispellable is great. Too bad Ice Wall didn't change in any regard. Tornado requiring more skill
  • Jakiro is at a good point, his ult was lackluster with how team-fight dynamics were, but this is good
  • YES JUGGERNAUT AUOT-FOLLOW!
  • Kunkka's skillbuild more clear-cut, right?
  • Lich super OP
  • Lol at Lifestealer, fine
  • Mirana's Agahnim's could give birth to a different style instead of her trying to compete as a right-clicker late-game
  • Necrophos ult is still great!
  • Oracle aghanim's is core
  • OD reversed. Interesting to see how he'll be built now
  • Phantom Assassin Dagger could be interesting given her current build order. Especially with the new items
  • Phoenix Aghanim's is meh. Doesn't really do much when you get it so late that regular auto-attacks still kill it comfortably. Positioning can make/break your ult pretty much regardless
  • Sand KingSand Storm change means what?
  • Scepter on Shadow Fiend is interesting... Not sure how I feel about it
  • Last Word doesn't slow? why? Pumping everything into Arcane Curse...
  • Skywrath Mage is insane. I don't even understand it.
  • Spectre still a great late-game carry
  • Storm Spirit's Aghanim's is Core
  • Was hoping for more for Terrorblade
  • Tusk's Aghanim's Kick may need more of an effect to be worthwhile, especially how starved Tusk is played
  • Viper's Poison Attack has no orb effect? okay
  • Aghanim's on Winter Wyvern is core
  • Wraith King jungling should be an annoyance
  • Zeus' Static Field no longer disabling Blink Dagger is a blessing!
  • Lich to sacrifice Ranged creeps instead of melee
  • Arc Warden, to remove Divine Rapier
  • Earthshaker still needs Blink
  • Enchantress gets Pike


Actual Schedule (PST)
Day 1
- 11:30-2:30PM: Reading Patch Notes, writing Personal Notes
- 2:30-5:00PM: Reading User Feedback/Comments; collecting basis of changes

Day 2
- 1AM-7:30AM: Beginning Draft Separation of Heroes/Skills/Items/Unchanged

Total Elapsed Time (including lunch/dinner):



*Reference Formatting Post
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-04-26 18:38:53
April 26 2016 08:04 GMT
#5956
Final Total Subscriptions (6.86): 136,424,340



DRAFT Patch 6.87

Unchanged
+ Show Spoiler +

















































Skill Changes subject to change
In view of Forge Spirits change
Level 1 -> Poison
Sacrifice at Lvl 3, push max Frost Blast after. (Make Descriptions reflect to sacrifice RANGED creep. Note Frost Blast + Ice Armour Slows are independent
Adjust Aghanim's text (see Wind Lace)
(Middle) Max Shrapnel by 9 (Take Aim 2-3 lvls)

Item Changes subject to change
Move Drums of Endurance to Core - Carry
Replace Abyssal Blade with Skull Basher
Remove all Luxury Items, Assault Cuirass + Move Blink Dagger to Extension Items, Add Daedalus to Extension Items
Remove Eul's Scepter of Divinity
Add Blade Mail to Core Items, remove Abyssal Blade, push Assault Cuirass to Extension Items, Remove Luxury Items
Add Shiva's Guard to Extension Items, Move Blade Mail to Extension Items
Add Aether Lens to Extension Items, Remove Scythe of Vyse, Move Guardian Greaves to Extension Items, Add Medallion of Courage + Mekansm + Arcane Boots to Core Items
Remove Luxury Items Tab, move Shiva's Guard + Aether Lens to Extension Items, Add Lotus Orb to Situational Items
Move Silver Edge to Extension Items, remove Drums of Endurance (Lane), Move Sange & Yasha to Core Items
remove drums of endurance
Remove Luxury Items, Replace Shadow Blade with Silver Edge (Situational), Remove Dragon Lance, Reverse Manta with Sange and Yasha, Remove Daedalus, Add Satanic to Extension Items
Add Aghanim's Scepter to Extension Items, Add Urn of Shadows to Situational Items, Remove Bottle
Remove Drums of Endurance
Move Drum of Endurance to Situational Items, Remove Assault Cuirass
Remove Scythe of Vyse + Shiva's Guard. Move Guardian Greaves + Glimmer to Extension Items, Add Drums of Endurance, Remove Boots of Speed
Remove Abyssal Blade + Eye of Skadi + Drums of Endurance, Reverse Manta Style + Sange and Yasha, Move Diffusal Blade lvl 2 to Extension Items
Remove Luxury Items + Satanic. Move Desolator to Situational, Move Blade Mail + Silver Edge to Extension Items
Remove Urn of Shadows (Lane), Move Aether Lens to Extension Items (Lane)
Replace Abyssal Blade with Skull Basher (update Infest descriptions -> Ancients at 2-3)
Remove All Situational Items, Add Moon Shard to Extension Items
Adjust to Necro 3 build: Power Treads -> Medallion -> Vlads -> Necro 3. BKB to Situational Items, Extension: Assault, Deso, Solar Crest || Jungle: Early Game (TEST): Stout -> Ring of Basi -> Sobi Mask -> Morbid Mask || Lane: Starting Items (TEST): Tango, Mango, Ring of Protection, Stout Shield, Quelling Blade -> Boots
Remove Desolator, + Monkey King Bar + Drum of Endurance + Butterfly, Move Manta Style to Core Items, Move Diffusal Blade + Linken's to Extension Items. Add Veil of Discord + Lotus Orb to Situational + Aghanim's to Extension, Replace Treads with Phase
Add Aghanim's Scepter to Extension Items
Remove All Luxury Items
Remove Drum of Endurance + Abyssal Blade + Magic Wand + Iron Branch x2, Move Sange & Yasha to Core Items, move Skull Basher to Extension Items || Starting Items: Stout + Ring of Protection + Tango + Salve. Early Game: PMS -> QB -> Power Treads -> RoA
Remove Urn of Shadows + Force Staff
Remove Core - Pusher + Soul Ring + Scythe of Vyse, Move Guardian Greaves + Aghanim's to Extension Items. Move Eul's to Core Items (before Aether Lens), Add Drums of Endurance to Core
Moved Black King Bar to Extension Items, Remove Orchid Malevolence + All Luxury Items + Assault Cuirass
remove Abyssal Blade, Add Skull Basher to Extension Items, Add Desolator to Extension Items
swap Force with Blink
Move Aether Lens + Aghanim's to Core, Force Staff to Extension Items, Eul's Scepter to Situational Items
move Silver Edge to Extension Items, Remove Drum, Remove Daedalus
Lane: remove Orchid of Malevolence || Middle: Remove Force Staff, Move Silver Edge to Extension Items, Remove Orchid of Malevolence, Remove Scythe of Vyse
Move BKB to Extension Items, Move Force Staff to Situational Items, Add Desolator to Core Items
: Remove Drums of Endurance + Abyssal Blade, Move Silver Edge to Core Items (after Echo Sabre), Remove All Luxury Items (Moon Shard to Extension Items). Linken's Sphere to Situational Items. Eye of Skadi to Extension Items
Remove Daedalus
Remove Drum of Endurance, Move Blade Mail to Extension Items, Remove Heart of Tarrasque, Move Refresher Orb to Extension Items (Remove All Luxury Items)
Remove Drum of Endurance, Remove Monkey King Bar
Add Aghanim's Scepter to Situational Items, Remove All Luxury Items
Remove Drum of Endurance, Remove Assault Cuirass, Remove Monkey King Bar
Remove Drum of Endurance, Remove Daedalus
Remove All Situational Items
Remove All Luxury Items
Remove Abyssal Blade - replace with Skull Basher, Remove Eye of Skadi (replace with Eye of Skadi), Add Monkey King Bar to Extension Items
Remove Eye of Skadi, Remove Monkey King Bar
Add Agh's to Extension Items, Remove Refresher Orb
Remove Hand of Midas + Desolator + Abyssal Blade, Move Blade Mail to Extension Items, Add Quelling Blade to Core Items (before Power Treads)
Move Bloodstone to Core Items, Move Veil to Extension Items, Close Luxury Items (Oct. Core to Extension Items), Remove Boots of Speed


New Items Application: subject to change
Bloodthorn , , , ,

Echo Sabre (Extension), (Core - Carry, before Sange & Yasha), , (Situational Items), (Middle), , (Situational Items), Lifestealer (Extension Items), (before Diffusal Blade), (Core after Blight Stone), (after Shadow Blade), , (Extension Items), (Extension Items), (Situational Items)

Blight Stone , (Early Game), , , Riki (Early Game). (Core - After Blink)

Infused Raindrops (Utility) Look into all heroes that typically get Ring of Aquila that may not need the Agi (e.g , )

Wind Lace (Early Game), , , (Situational Items), , (Situational Items), , (Lane/Middle)

Hurricane Pike (Extension Items), (Extension Items), (Extension Items)


Potential New Guides subject to change
Quas/Exort Build (See Manila)

[image loading]

New color for patch 6.87 (White)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Velzi
Profile Joined June 2012
Finland659 Posts
Last Edited: 2016-04-26 09:43:37
April 26 2016 08:40 GMT
#5957
On April 26 2016 09:03 Torte de Lini wrote:

11. Thanks for explaining Invoker. I didn't quite understand how it affected the Spirits. I am so happy for this as I despise Invoker MUCH


Yeah i fucked up that explanation in rush.

So basicly right now Forge Spirits get their
damage, hit points and armor from the lvl of exort AND
duration and mana from the lvl of quas

But now they changed hit points and mana other way around. What this means is that if u take more points into exort than quas ur spirits are squishier than they used (or other way around, if u want to have equally tanky spirits, u sacrifice damage)

f.e. spirit with 1-1-4 has

6.86 56damage and 600hp
6.87 56damage and 300hp

This also might change the fact that people used to leave quas @lvl4 just to get double spirits out and max out wex and exort before going back to quas, but now people might consider taking more points into quas earlier.
--------------------------------

I think u are underestimating phoenix aghs effect, if u have to hit egg 13 times instead of 11 and u have 2 heroes hitting it, they both have to get 1 more autoattack to destroy the egg which makes a lot difference between dying and surviving in many cases. Of course if u position ur egg so that whole enemy team can hit the egg down in 2seconds it doesnt make whole a lot difference.

Storm really needs to be tested out because the whole playstyle changes if u go aghs.

E:Okey, abyssal blade is pretty bad now, damage nerf from 70->10 is huge and the cost is almost the same (yes u get the hp, hp regen and damage block) but i feel like new abyssal tries to be too much jack of all trades and costs shitload while doing very little.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-04-26 14:25:50
April 26 2016 09:01 GMT
#5958
Hero Builds Cloud Server not appropriately updated:
  • New Items are not data-defined: meaning hero builds will infinitely loop in loading
  • Current Item adjustments have not been applied (costs still the same)





I will be creating an Quas/Exort build in this patch at the very minimum.

CURRENT STATUS: GOING BACK TO BED
Draft Changes Complete
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2016-04-26 17:06:20
April 26 2016 15:45 GMT
#5959
(Make Descriptions reflect to sacrifice RANGED creep. Note Frost Blast + Ice Armour Slows are independent

They've been independent for a while, but Chain Frost wasn't.

Drow Ranger Remove Luxury Items, Replace Shadow Blade with Silver Edge (Situational), Remove Dragon Lance, Reverse Manta with Sange and Yasha, Remove Daedalus, Add Satanic to Extension Items


1) Are you only removing DLance because you're replacing it with Pike? Because the new Agi-based version is even better for Drow.
2) What triggered the Manta/S&Y swap?
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 26 2016 16:11 GMT
#5960
just wanted to say thanks torte, just signed up on patreon to do a small part to keep this thing going. it has been such a huge help so many times for me.
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