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On April 03 2016 08:54 Belisarius wrote:Show nested quote +On April 02 2016 11:46 Torte de Lini wrote:On April 02 2016 10:52 Belisarius wrote:You keep making strange changes to the new guides. Why have you added morphing, bounty and SB and removed zeus? Support zeus is far more relevant than any of those other three. I realise that we aren't adding anything for the next little while, but silent changes in the night are not the way to go here. This was the last rough consensus from the previous discussion. On March 15 2016 08:24 Belisarius wrote:Keep:  (C),  (->S), (C), (J), (->J), (C), Add:  (S),  QE,  (S),  (O), (C/O) Delete:  ,  , , ,  ,  ,  , ,  (C),  (C), (C), (C),  (S), (S) Consider: (C),  (O), (C),  (S),  (C), (O),  (C), (O/C),  (C) I personally don't believe offlane Furion is necessary because Furion builds exactly the same from jungle or lane, but if we feel we need it then it's not the end of the world. There was significant discussion on Nyx, WR etc several pages back. It seems pointless to keep putting the same questions in your list as "for discussion" without responding to the comments people have already made. The space is certainly a concern, but you did pick one of the weirdest heroes to demonstrate it. Show us an example of a hero that is doing this from the lane/mid merge so we can see where it goes. In my opinion the extension/luxury split is redundant in a lot of cases, so that would be the first thing to look at cutting if we run out of space. http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-130-million-subscriptions?page=291#5805This post has not been updated since March 10th. In that post , you can see that Morphling, Bounty and Spirit Breaker were all suggested and were not newly added in this most recent post. In other words, I did not add anything but continuing where we last left off back in March. But that wasn't where we left off. There were several pages of discussion which arrived at the list that I quoted, which Yango then concurred with and which wasn't really discussed further . If you didn't agree with that list, no problem. But if you want input, you're better off stating what you disagree with and why, so we can find something you're happy with. I realise that zeus etc were in the changelog, so "silent" wasn't the correct term, but none of those changes had been asked for up until that point, and then they suddenly ended up in the official version with no explanation or comment. That's pretty confusing and makes me wonder why we spent so much time discussing things in the first place. I'll take a look at that text. I used the latest portrait list you provided to cross-reference but didn't see much difference. In essence, I did see the last post made about the generally agreed additions and cross-referenced with where my last 'summary' post was left off. I'll take a more thorough look.
Sorry about that.Show nested quote +If it is easier, we can remove al'together the "New Guides" section from the current breakdown of coming changes to this transition to avoid discussion on activation we won't be doing for awhile (or at least after the big hump of changes needed for current published guides. I think you should keep the section. Support Mirana and QW voker are non-negotiable, at minimum. The rest could be removed until you're ready to discuss and implement them. AgreedShow nested quote +I personally don't believe offlane Furion is necessary because Furion builds exactly the same from jungle or lane, but if we feel we need it then it's not the end of the world. It depends how we want to build Furion. Because the current one is maxed out completely. So we can do a completely different build and strategy instead of trying to fit in 3 builds we currently have on one guide (and have to somehow fit in two different starting item tabs). Let me know what you think given this situation. I said this before: the current version is maxed out because it's trying to do two different builds at once. Furion is an extremely complex hero to build, but what he chooses to buy has very little to do with whether he comes from jungle or offlane, so splitting the guide won't help you. It sounds like you would prefer to eg. split the orchid build off into the jungle, and do the drums mael build from lane. That would free up space, but unfortunately it's based on a false dichotomy. There isn't much reason why Furion would build orchid more often from jungle or maelstrom from lane, or vice versa. I would prefer a single Furion build with a single core and a large situational, rather than a confusing dual core that takes up space. Two guides would be fine, and perhaps it's worth it to tell the 2ks that he can be played in lane, but it just seems a bit wasteful to me. The current Furion build is trying to achieve three builds. We can either create two builds, even if they aren't dictated by offlane/jungle, to try and accommodate all builds or we can make an executive decision and only include XYZ number of builds (1-2 preferably)
Since we were expanding the builds, I didn't want to create that decision alone and opted for two guides to offer the most and the expense of myself with more labour.Show nested quote +There was significant discussion on Nyx, WR etc several pages back. It seems pointless to keep putting the same questions in your list as "for discussion" without responding to the comments people have already made. None are noted as "For Discussion" any more. Again, if you disagree or would like more input, you should continue asking for it, but you could at least acknowledge the discussion that's already taken place so new people have something to go on and people who commented last time don't feel they need to repeat themselves. If I recall, the discussion made were: Windranger -> Core + Support itemization and Nyx (Core) was suggested to be Dagon, even though I disagreed with it, I didn't have any argument against it if it meant avoiding deleting guides.
The last one for discussion was for Legion Commander Jungle which was suggested for the same reason as Nyx Core - to avoid deleting.
I didn't disagree and so I kept the suggestions in.
See Red text for response
I don't understand the "For Discussion" subject. Everyone discussed the subject. I didn't disagree and so I removed any and all "For Discussion" from the summary post because I had no counter-arguments or true disagreements with what was being argued for those guides.
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Okay sure. That's fine. The fact that you initially left it in after it had been discussed repeatedly made it seem like you either disgreed or didn't feel like it had been covered enough. In either case I felt it would have been more helpful to specifically respond to things from the discussion that you felt you needed more input on.
If you were happy with the conclusions and had just left it in because you forgot/weren't sure, that's fine and removing it is also fine.
On April 03 2016 09:17 Torte de Lini wrote: [b][red]I'll take a look at that text. I used the latest portrait list you provided to cross-reference but didn't see much difference. In essence, I did see the last post made about the generally agreed additions and cross-referenced with where my last 'summary' post was left off. I'll take a more thorough look. There weren't significant differences aside from zues/SB/BH. It was just the fact that we'd discussed everything to death and then suddenly there were a bunch of changes that hadn't come out of the conversation, but also weren't explained.
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On March 15 2016 08:19 Torte de Lini wrote: Although I do dislike Jungle Legion, I can see the problem that we have an extra guide with 0 applicability.
1. Acknowledgement for LC Jungle
On March 15 2016 08:24 Belisarius wrote:Show nested quote +It is purely to avoid change and alienating users. Also in terms of messaging, I can't announce each and every little change, so to do things in large orders gives me enough to "talk about" to justify making a post.
Deleting guides takes no effort, but converting users takes time to build. Just sudden changes as a whole without the ability to message sits uneasy That's fair, although I do wonder how many of your subscribers actually read your announcements. My guess is it's a very small percentage. So for add/delete, we're currently at: Keep:  (C),  (->S), (C), (J), (->J) Add:  (S),  QE,  (S),  (O), (C/O) Delete:  ,  , , ,  ,  ,  , ,  (C),  (C), (C), (C), (C),  (S), (S) Consider: (C),  (O), (C),  (S),  (C), (O),  (C), (O/C),  (C) Is that correct?
2.
Keep I have little faith in Core Warlock and would be fine getting rid of it.
Add I don't think Zeus Support is an additional guide that adds work but isn't on an "essential" list per se. I would prefer delaying it and waiting until it becomes more demanding/relevant.
delete Agreed
consider We can keep tabs on guides to 'consider', but would rather just not discuss them at the time. That said, I think two guides for would be great. also though that may just be a guilty pleasure of mine.
On March 15 2016 08:58 Velzi wrote: How can we keep support WR if it doesnt exist in the first place?
Pudge is pretty much always played as pos4 roaming support nowadays, its been like this for atleast a year already, time to change mid->support?
ET mid isnt really a thing anymore, remove?
3. We have two guides, one would be support
4. I still play Elder Titan middle, but a Core Elder Titan and Support Elder Titan is okay. We can remove "Mid" starting items for Elder Titan if everyone agrees.
On March 15 2016 09:05 Belisarius wrote:We have two WR guides at the moment. Currently, one is mid and one is lane but both build dps. We change one to core, no questions. Therefore the choice is between deleting the other or setting it to support. "Keep" is probably a bit unclear, but the inertia is in the subscribers, not in whatever the guide is currently set to. The existing pudge guide should definitely switch to support/roam. My position on the two ETs is the same as my position on the two warlocks. The hero is unplayed at the moment, and virtually guaranteed to get a buff next patch, but it's a coinflip as to whether icefrog buffs the core or support version. Therefore it's a bad time to delete either. Show nested quote +On March 15 2016 09:04 Torte de Lini wrote: Is there a key difference between Core and Middle?
I feel Middle could be a more sub-title grouping as well or should we distinguish guides as being purely for Mid-lane? imo there is no significant difference between core and middle that can't be expressed in tabs. That's the premise the core/support/offlane thing is based on. If we decide that the differences between core and mid are significant enough to warrant separate guides, we may as well scrap the whole thing because your guide numbers balloon right back out. If you really wanted you could call some core guides "mid" when the hero is exclusively played mid, but I don't think that's necessary.
5. agreed on Windranger + Elder Titan
6. Agreed, I've removed "Middle"
On March 15 2016 09:51 Nevuk wrote: Whenever these changes go live you're probably going to want to add a very short definition to core to the guides that got that tag added, as while it is a very common term it isn't ubiquitous and isn't used by valve officially. Something like "Core refers to a hero with high farm priority" as the first line of the guide would probably solve a lot of confusion.
7. For hero descriptions, I will be probably do it sometime in the middle of the year. Noted, thank you.
On March 16 2016 07:17 Belisarius wrote: I agree, I would also prefer to keep earth spirit, myself.
I'm also not sure we do need another prophet, now. In general I think it's better to keep Jungle and non-Jungle guides separate, but prophet skills and builds pretty much the same whether he's laning or not.
The existing guide could probably just be called "Core" with a jungle starting/early tab, provided that is clear enough.
8. I prefer to keep Earth Spirit as well, despite some redundancy. It's on the up-and-up
9. Offlane guide can be more TP prioritized? I am not sure how NP is played out of jungle tbh.
On March 16 2016 07:21 Belisarius wrote: I think that is a problem in itself. There's no real reason that jungle prophet should get orchid while the other gets mael. I don't even know how a "pusher" core is distinct from a "jungle" core anyway, given the entire guide is for jungle.
Whether or not we split prophet, I would prefer all builds have one clearcut set of post-laning items that work, rather than multiple builds that can be mixed up. This applies to a lot of heroes, like the current BH guide as well.
Earlygame tabs are different because it's clear when they're applicable. You buy mid starting items if you are mid, and safelane starting items if you are safelane. It's much less clear when you might want to buy the "pusher" midgame core or the "roamer" midgame core or whatever, and that leads to confusion and very terrible 1k builds.
(9.1) Ah, I see, you do repeat yourself. My mistake, I am sorry.
On April 03 2016 09:16 Belisarius wrote: Looking at Furion specifically, I think you could do something like
Starting items: jungle -> tango basi Starting items: lane -> tango salve RoP gg clarity (or even -> tango RoP gg gg clarity clarity or something would probably be okay for both) Earlygame: basi boots stick Core: phase drums mael (or midas phase orchid if you prefer that build) Situational: midas shadowblade blink orchid BKB Extension: deso aghs MKB mjoll daed sheep
And skill like EWEQEREWWWRQQQER (or maybe EWQEER) and that would be fine to cover both.
10. Are we okay with redundant items in both Early + Starting Items? I see its intention, but wanted to double-check.
This is a good suggestion. Though we're ignoring a lot of more recent builds like Aghs + Octarine. But I assume your approach is a more executive-decision one.
Understood.
On April 03 2016 09:23 Belisarius wrote:Okay sure. That's fine. The fact that you initially left it in after it had been discussed repeatedly made it seem like you either disgreed or didn't feel like it had been covered enough. In either case I felt it would have been more helpful to specifically respond to things from the discussion that you felt you needed more input on. If you were happy with the conclusions and had just left it in because you forgot/weren't sure, that's fine and removing it is also fine. Show nested quote +On April 03 2016 09:17 Torte de Lini wrote: [b][red]I'll take a look at that text. I used the latest portrait list you provided to cross-reference but didn't see much difference. In essence, I did see the last post made about the generally agreed additions and cross-referenced with where my last 'summary' post was left off. I'll take a more thorough look. There weren't significant differences aside from zues/SB/BH. It was just the fact that we'd discussed everything to death and then suddenly there were a bunch of changes that hadn't come out of the conversation, but also weren't explained.
11. http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-130-million-subscriptions?page=295#5896
This is where I am confused. There is no "To be discussed" or "For Discussion" notes any more in result of the discussion made. I removed all of them and noted the changes made in result of the discussion in the most recent changelog:
Last updated: 1/4/16 - Removed "Middle" Title, dropped it down to a sub-title - Changed Pudge from "Roam" to "Core" - Changed Pugna from "Core" to "Support" - Changed Techies from "Roam" to "Support" - Changed Spirit Breaker from "Roam" to "Core" - Changed Bounty Hunter from "Roam" to "Support" - Changed Bristleback - Moved Alchemist (Lane) from "Delete" to "Minor Changes" - Alchemist (Lane) to become "Support" - Moved Earth Spirit (Middle) from "Delete" to "Major Changes" - Earth Spirit (Middle) to become "Core" - Moved Lone Druid (Jungle) from "Delete" to "Unchanged" - Removed Vengeful Spirit (Core) New Guide suggestion - Removed Zeus (Support) New Guide suggestion - Removed Pudge (Core) New Guide suggestion - Removed Pugna (Support) New Guide suggestion - Removed Venomancer (Core) New Guide suggestion - Removed Tusk (Core) New Guide suggestion - Removed Wraith King (Support) New Guide suggestion - See blue for sub-role classification
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On April 03 2016 09:29 Torte de Lini wrote:Show nested quote +On April 03 2016 09:16 Belisarius wrote: Looking at Furion specifically, I think you could do something like
Starting items: jungle -> tango basi Starting items: lane -> tango salve RoP gg clarity (or even -> tango RoP gg gg clarity clarity or something would probably be okay for both) Earlygame: basi boots stick Core: phase drums mael (or midas phase orchid if you prefer that build) Situational: midas shadowblade blink orchid BKB Extension: deso aghs MKB mjoll daed sheep
And skill like EWEQEREWWWRQQQER (or maybe EWQEER) and that would be fine to cover both. 10. Are we okay with redundant items in both Early + Starting Items? I see its intention, but wanted to double-check. This is a good suggestion. Though we're ignoring a lot of more recent builds like Aghs + Octarine. But I assume your approach is a more executive-decision one. I'd prefer to avoid it if possible, but it's not the end of the world. In this case we could dodge it by starting RoP clarities instead, although I confess I don't jungle NP very often so I'm not sure how much that changes his timings.
My principle is always that it's better to give a solid progression that will do fine in most situations. If a hero has a build which is optimal in 20% of games, okay in 60% of games and awful in 20% of games, I would pick that every time over a build which is optimal in 40% but awful in 50%.
If you give both in parallel then a 2k player's going to pick the wrong one one at least half the time, or even mix them, and then you end up with an awful build all the time.
You could put octarine in extension/luxury either way.
Maybe I misread about the discussion thing. I thought you originally had WR/Nyx etc in the post on the last page, but you've edited it now so we can't check the original. If I was imagining it then I apologise. Either way it's fine now.
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WK was noted to be removed.
I removed all "To be discussed" upon first posting the new 'summary' post.
WR was kept under "Major Changes"
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On March 15 2016 08:58 Velzi wrote: How can we keep support WR if it doesnt exist in the first place?
Pudge is pretty much always played as pos4 roaming support nowadays, its been like this for atleast a year already, time to change mid->support?
ET mid isnt really a thing anymore, remove?
3. We have two guides, one would be support
4. I still play Elder Titan middle, but a Core Elder Titan and Support Elder Titan is okay. We can remove "Mid" starting items for Elder Titan if everyone agrees.
Oh, somehow i thought we had only WR Mid guide and not 2 guides. If u really want to keep 2 guides for WR its definitely core(mid)+support then.
I dont honestly know about ET other than no one plays it anywhere except pos4-pos5 in my games, if u feel strong about keeping 2 guides for now, im fine with it.
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Oh, i finally get it. I didn't realise that the discussion points were in the old summary. I assumed that anything that was red and unspoilered was current.
Rip reading comprehension. My mistake.
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I keep changelog active to both show progress and to help any newcomers or returning contributors to see what's been done.
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Just went on a show for an interview, didn't get to say much but hopefully you guys like what you hear. Should be out Friday.
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I think this will be the first time where I will be applying any new changes to the guides. I'll do a full revision, but wow.
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Perfectly fine, maybe not thaaaat long "iii" at the end but its not a big deal.
Had no time to listen to whole thing right now but i liked the first 30 minutes. Especially the part where u talked about Lina mid guide and the thought process behind e>w @lvl2 and so on.
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On April 09 2016 09:10 Velzi wrote:Perfectly fine, maybe not thaaaat long "iii" at the end but its not a big deal. Had no time to listen to whole thing right now but i liked the first 30 minutes. Especially the part where u talked about Lina mid guide and the thought process behind e>w @lvl2 and so on.
On pronouncing your username? That's very likely due to speech deriving from cultural differences.
Glad you liked the podcast. It didn't get much traction, so I may have dodged a bullet in terms of scrutiny.
thanks for listening~
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Abaddon New Skill Build: W E W Q W R W Q Q Q R E E E R (1. Aphotic Shield 2. Mist Coil 3. Curse of the Avernus) Added Aether Lens to Situational Items Moved Magic Wand to Core Items Moved Magic Wand to Core - Carry Moved Glimmer Cape to Extension Items Moved Blade Mail to Extension Items Moved Solar Crest to Extension Items Removed Boots of Speed Removed Abyssal Blade Removed Heart of Tarrasque Removed Monkey King Bar
Beastmaster (Lane) New Skill Build: W Q W E W R W E E E R Q Q Q R (1. Call of the Wild 2. Inner Beast 3. Whirling Axes) Added Iron Talon to Core Items
Beastmaster (Middle) Added Iron Talon to Core Items Removed Magic Wand
Bounty Hunter Created New Tab: "Starting Items - Roam" Added Animal Courier to "Starting Items - Roam" Added Observer Ward to "Starting Items - Roam" Added Clarity to "Starting Items - Roam" Added Tango to "Starting Items - Roam" Moved Orb of Venom to "Starting Items - Roam" Added Scythe of Vyse to Extension - Roam Added Linken's Sphere to Extension - Roam Added Force Staff to Extension - Roam Moved Drums of Endurance to Extension Items Moved Dagon - Level 5 to Extension - Roam Removed Situational Items Tab Removed Urn of Shadows Removed Monkey King Bar Removed Blink Dagger Removed Lotus Orb
Broodmother Created New Tab: "Early Game" Added Clarity to Starting Items Added Power Treads to Core Items Added Boots of Travel to Extension Items Added Desolator to Extension Items Moved Soul Ring to Early Game Moved Quelling Blade to Early Game Moved Boots of Speed to Early Game Moved Quelling Blade to Core Items Removed Phase Boots Removed Boots of Travel - Level 2
Centaur Warrunner Added Glimmer Cape to Extension Items Moved Aghanim's Scepter to Core Items Moved Crimson Guard to Situational Items Moved Pipe of Inisght to Situational Items Moved Force Staff to Extension Items Removed Assault Cuirass
Omniknight Added Blink Dagger to Extension Items Moved Glimmer Cape to Situational Items Moved Aether Lens to Extension Items
Outworld Devourer Added Moon Shard to Extension Items
Phoenix (Lane) Phoenix (Middle) New Skill Build: Q W W E W R W E E E R Q Q Q R (1. Fire Spirits 2. Sun Ray 3. Icarus Dive)
Pudge Moved Blade Mail to Extension Items Removed Heart of Tarrasque
Night Stalker Added Power Treads to Core Items Moved Magic Wand to Early Game Moved Black King Bar to Situational Items Removed Phase Boots
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After ~15 days (March 27 to April 11), we have risen from 131,409,589 to 134,049,173 combined subscriptions
A difference of 2,639,584 Average Subscribers per Guide is 911,899.14 Growth Percentage is 2.01% 5 least popular guides (bottom being the least popular):- Naga Siren (Middle) (230,209)
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Beastmaster (Middle) (192,124)
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Brewmaster (Middle) (174,644)
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Warlock (Middle) (81,729)
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Shadow Shaman (Middle) (69,613) 5 most popular guides (top being the most popular):-
Lifestealer (Jungle)
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Sven
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Phantom Lancer
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Juggernaut
- Bounty Hunter
Notable Growths in Subscriptions: -
Sven (1,706,509 -> 1,75,021)
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Spectre (1274,600 -> 1,305,762)
- Drow Ranger (1,169,571 -> 1,196,794
- Outworld Devourer (993,920 -> 1,045,583)
- Windranger (Middle) (582,213 -> 621,391)
Newly Released Guides: Patreon.com/Torte, this project continues to be made possible by the contributions of: Pearson Mewbourne, Sutas, Nicholas Chlumecky, Mikey Kaminski, Dice, Kevin Hutton, Bartlomiej Jan Pasek, Patrick Schreck, Scott Cherington, Kitaro Windrider, Elliot Cuite, Maxime Lebled, Patrick Colton, Daniel Thackray, Moe Foster, Tobias Iskov Thomsen, Jose Cacho, Max Kemeny, Matthew Nami, Jordan Spence, Joel Absolom, tale, Cooper Johnson, Samuel Enocsson, JimmaDaRustla, Slashershot, Igor Dolgiy, Ramona Brown, Duncan, Alishams Hassam, Leon Traill, Josh Laseter, Alli GossPortions of their pledges will go to long-time community members, dedicated to providing feedback to keep this collection of hero builds accurate to current standards of play.
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This latest update and hero builds changes was made possible thanks to the feedback and knowledge of the following community members. Sincere thank you to: Belisarius, logawa, Birdie, BluemoonSC, Velzi, Logo
- Hero Builds average subscriber base per guide is 900,000. It should be another 4 months before hitting 1 million on average.
- 14.69% of last month's unique players [12,603,827] are subscribed to the our highest subscribed guide:
Lifestealer (Jungle) Guide
- Outworld Devourer (1,045,583) recently hit the 1 million mark
- Eight guides are currently swimming towards the 1 million mark:
(999,590), (994,666), (989,245), (975,088), (971,070), (966,780), (965,889), (963,808)
- Top 61 guides are approx. 1Mill subscribers or higher each
- Top 79 guides are approx. 900k subscribers or higher each
- Top 96 guides are approx. 800k subscribers or higher each
- Top 114 guides are approx. 700k subscribers or higher each
- Top 125 guides are approx. 600k subscribers or higher each
- Top 130 guides are approx. 500k subscribers or higher each
- Top 141 guides are approx. 400k subscribers or higher each
- Top 142 guides are approx. 300k subscribers or higher each
- Top 147 guides are approx. 200k subscribers or higher each
- Top 147 guides are approx. 100k subscribers or higher each
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I have played few Necrophos games lately and inspired by Wagamama I've been building (Mid) Phase Drums Veil Blink Aghs Eblade and its been absolute blast.
Currrent build still goes for the treads mek aghs dagon build, does anyone else have recent experiences with Necrophos? For some reason i feel like the whole dagon build feels clunky and focuses too much on necro itself when in reality hero is great teamfighter with Drums Veil kinda stuff.
Also u dont really want to build arcane boots on necro so the whole mek thing feels less appealing atleast for me. Also mek costs shitload of mana nowadays so u really want to upgrade to GG Boots asap to get rid of the mana cost.
And to add, i think the strength behind the Drums Veil build is the fact that u have really strong teamfight presence + u get the needed regen/survivability from the kills, not from the mekansm.
To not forget, Veil has been buffed so much lately and i feel like Necro is perfect carrier of the item. Deals magical damage, has decent right click and needs armor for survivability.
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