Take care.
In-Game Standard Hero Builds Project - Page 297
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Torte de Lini
Germany38463 Posts
Take care. | ||
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United States7542 Posts
I don't know what other people experience, but my Phoenix games are incredibly lopsided in my damage output towards Sun Ray. It's about a 2:1 ratio of total damage output from Sun Ray vs Fire Spirits & Supernova combined from my quick glance at recent games. So from a greedy perspective I think you get a lot more from Aether Lens than Veil though obviously Veil is great if your have a team with good magic damage. | ||
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Sn0_Man
Tebellong44238 Posts
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United States7542 Posts
It's sort of a tricky situation. Level 1 beam is still utter trash for damage and level 2 is pretty meh, but if you need lane control you probably need it at level 2 which means q-w opening and if you need to solidify that lane control your only option is then another level of fire spirits (in some cases where you control the lane easily you can go 1-1-4). I think level 3 Sun Ray is when it finally deals more % dmg to an enemy than it will to a full health Phoenix. Before then it's really difficult to exert any control with it unless you have a way to present a credible kill threat. edit... Also 1-3-1 @ 5 is still pretty decent for a lot of lanes if you're actually present in the lane (mainly core Phoenix). Spirits are still really oppressive in some situations, especially with Spectre being popular. I had a Spec + Earthshaker lane as solo offlane Phoenix the other day and I'd never be able to get anywhere with Sun Ray, but with spirits you can just grind down a lane like that and eventually setup for a dive or force the heroes to fountain. I don't know if 1-3-1 should go to 1-4-1-1 or just aim for 1-3-4-1, but 3 in fire spirits can still be worthwhile and going for the 4th level will have more immediate impact at 7, but with a trade off of an extra delay on getting Sun Ray online. | ||
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Buckyman
1364 Posts
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yoshipa
36 Posts
On February 23 2013 04:10 Torte de Lini wrote: By the way, if you guys can rate (thumbs up) my guides, I think that'll help them show in-game! Sure thing! | ||
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
2. We're saving Phoenix changes for when we transition and will have both builds present 3. | ||
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Torte de Lini
Germany38463 Posts
![]() ![]() ![]() 1 million unique for If interested in a timeline of 1 million hits and milestones, you can check it here: http://steamcommunity.com/id/0825771 | ||
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Velzi
Finland659 Posts
I feel like blink is almost core item for timber, atleast situational | ||
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Torte de Lini
Germany38463 Posts
On April 26 2016 01:31 Velzi wrote: There is no Blink Dagger for Timbersaw, is it intented or something thats just missing but should be there? I feel like blink is almost core item for timber, atleast situational It's intended. Was suggested with Dark Seer (now in extension) and Ember Spirit (not included) back in the day. It's not bought all that often as of recently I believe. | ||
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
6.87 Planning Posts Personal Notes
Actual Schedule (PST) Day 1 - 11:30-2:30: Reading Patch Notes, writing Personal Notes - 2:30-5:00: Reading User Feedback/Comments; collecting basis of changes Day 2 Total Elapsed Time (including lunch/dinner): *Reference Formatting Post | ||
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StarVe
Germany13591 Posts
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Buckyman
1364 Posts
Infused Raindrops - Seems like it ought to be a situational midgame purchase on any support initiators that can spare the slot and that can turn the extra mana regen into a trickle of jungle farm. I'd test it on Sand King first. Blight Stone - Is this secretly for jungling? Bane - Level 1 enfeeble didn't change. The reduced mana cost applies to levels 2-4. Arc Warden - Remove Divine Rapier from the guide. Viper - Gains Maelstrom as a farming option, but this is a to-test rather than a recommendation. | ||
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Velzi
Finland659 Posts
On April 26 2016 06:31 StarVe wrote: Blink Dagger will still be very much needed on Earthshaker I think, I'd be very surprised if not. The jump is just so slow and obvious, it differs a lot from the insta-initiation that blink -> echo offers. Just curious but have u seen the jump in action? E: oh there was actually video of it, nvm then | ||
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Sn0_Man
Tebellong44238 Posts
Dazzle's Poison Touch should be re-maxed first and medallion a first purchase (guide orientation) noooooooo Blink Dagger no longer needed for Earth Shaker. Force Staff still useful. The change is good because Blink Dagger on an earthshaker who needs levels, awkward roams and can't do anything in lane made playing ES comfortable to start with, but getting your one core item was either very easy or incredibly difficult. NOOOOOOOOOOOO. on what planet is a 4.2k gold item fixing the need for a 2.2k item? Gyro; not sure how to interpret aghanim's. Damage nerf is strong the correct interpretation of his aghs is "it somehow got nerfed". Never, EVER buy Mirana's Agahnim's could give birth to a different style instead of her trying to compete as a right-clicker late-game thing is this aghs is just a farming item so no Sand KingSand Storm change means what? now officially a 1 point wonder skill. E is better farming I believe. Storm Spirit's Aghanim's is Core i don't think so bro. That would be a completely new style of storm that we'll have to see proven before we can recommend it. It's only good on an initiation-bomb type storm where you rely on other heroes for damage but as I said we've never seen a storm like that. I think it's fucking trash. | ||
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Torte de Lini
Germany38463 Posts
On April 26 2016 06:31 StarVe wrote: Blink Dagger will still be very much needed on Earthshaker I think, I'd be very surprised if not. The jump is just so slow and obvious, it differs a lot from the insta-initiation that blink -> echo offers. You're right. I am not sure what I was thinking. On April 26 2016 06:37 Buckyman wrote: Hurricane Pike - Probably the reason they nerfed max Impetus range. Probably core on Enchantress and Drow. Infused Raindrops - Seems like it ought to be a situational midgame purchase on any support initiators that can spare the slot and that can turn the extra mana regen into a trickle of jungle farm. I'd test it on Sand King first. Blight Stone - Is this secretly for jungling? Bane - Level 1 enfeeble didn't change. The reduced mana cost applies to levels 2-4. Oracle - Remove Divine Rapier from the guide. 1. Good idea on Hurricane Pike, I didn't consider that. 2. I'll just wait it out in its entirety like Enchanted Mango previously. 3. For Lycan and Ursa? What's the trade-off to that of Quelling Blade? 4. Yep 5. huh? On April 26 2016 06:41 Sn0_Man wrote: noooooooo NOOOOOOOOOOOO. on what planet is a 4.2k gold item fixing the need for a 2.2k item? the correct interpretation of his aghs is "it somehow got nerfed". Never, EVER buy thing is this aghs is just a farming item so no now officially a 1 point wonder skill. E is better farming I believe. i don't think so bro. That would be a completely new style of storm that we'll have to see proven before we can recommend it. It's only good on an initiation-bomb type storm where you rely on other heroes for damage but as I said we've never seen a storm like that. I think it's fucking trash. 1. At least reverse Medallion rather than a straight shoot to Greaves like how it is now. 2. Yep, I was thinking a bit out loud. I am wrong on Agh's priority. I do like it a lot though 3. I felt the Agh's addition is nice for Gyro. 4. I think Mirana Agh's is going to be more than just farming, just don't know how right now 5. Yeah, seems like it for Sand King. Duration is nice with stacking too, no? 6. Current Storm goes Bloodstone to Orchid. I don't see why Aghs can't jump instead of say Scythe which is in extension. So not core, yes. | ||
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Buckyman
1364 Posts
---responses--- Oracle - Notes mixup, that should have been Arc Warden. That said, if the Oracle guide has Rapier in it, remove it. Blight Stone - Quelling Blade is better as a starting item, but Blight Stone stacks with it. The real tradeoff is between Blight Stone and finishing Iron Talon, which I'd need to do timing tests on. | ||
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Torte de Lini
Germany38463 Posts
On April 26 2016 06:46 Buckyman wrote: Lich - prioritize Sacrifice 2 at level 3, change the tooltip to say to deny ranged for XP and melee for mana. Rationale: Sacrificing the ranged creep lets him hit level 4 faster, but gives less mana to spam frost blasts in the meantime. So the extra frost blast damage is less important than the mana to use it more. ---responses--- Oracle - Notes mixup, that should have been Arc Warden. Blight Stone - Quelling Blade is better as a starting item, but Blight Stone stacks with it. The real tradeoff is between Blight Stone and finishing Iron Talon, which I'd need to do timing tests on. Ah, roger on Arc Warden. Does this Lich suggestion have anything to do with 6.87? | ||
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