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In-Game Standard Hero Builds Project - Page 297

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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 12 2016 10:23 GMT
#5921
I will be (mostly) offline starting today for a few weeks.

Take care.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Logo
Profile Blog Joined April 2010
United States7542 Posts
April 12 2016 15:54 GMT
#5922
Phoenix could still use Aether lens included somewhere in the build. I'd personally put it in extension before Veil, but anywhere that people like it would work.

I don't know what other people experience, but my Phoenix games are incredibly lopsided in my damage output towards Sun Ray. It's about a 2:1 ratio of total damage output from Sun Ray vs Fire Spirits & Supernova combined from my quick glance at recent games. So from a greedy perspective I think you get a lot more from Aether Lens than Veil though obviously Veil is great if your have a team with good magic damage.
Logo
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 12 2016 16:06 GMT
#5923
yeah phoenix these days is 1-1-4-1 (usually q/e/e/w/e/r/e although you can go q/w/e/e/e/r/e), rush veil into lens (midas is more uncommon because you don't have to wait until shivas to get an item and ur impact is there at level 7 not 11). Focus on using sunbeam (don't forget you can right-click to aim the beam now, its OP as fuk)
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-04-12 19:51:05
April 12 2016 16:40 GMT
#5924
1-2-4-1 (q-w-w-e-e) is typically a lot safer build in terms of offering lane control if you need it and don't have a setup for ganking with level 2 beam, but you push off your full potential until level 8 so it's a trade off.

It's sort of a tricky situation. Level 1 beam is still utter trash for damage and level 2 is pretty meh, but if you need lane control you probably need it at level 2 which means q-w opening and if you need to solidify that lane control your only option is then another level of fire spirits (in some cases where you control the lane easily you can go 1-1-4).

I think level 3 Sun Ray is when it finally deals more % dmg to an enemy than it will to a full health Phoenix. Before then it's really difficult to exert any control with it unless you have a way to present a credible kill threat.

edit...
Also 1-3-1 @ 5 is still pretty decent for a lot of lanes if you're actually present in the lane (mainly core Phoenix). Spirits are still really oppressive in some situations, especially with Spectre being popular. I had a Spec + Earthshaker lane as solo offlane Phoenix the other day and I'd never be able to get anywhere with Sun Ray, but with spirits you can just grind down a lane like that and eventually setup for a dive or force the heroes to fountain. I don't know if 1-3-1 should go to 1-4-1-1 or just aim for 1-3-4-1, but 3 in fire spirits can still be worthwhile and going for the 4th level will have more immediate impact at 7, but with a trade off of an extra delay on getting Sun Ray online.
Logo
Buckyman
Profile Joined May 2014
1364 Posts
April 12 2016 19:51 GMT
#5925
I think the Enchantress guide should default to Untouchable at level 2; I've run into problems with my first gank because I don't have it yet, while the starting tangos shouldn't run dry before level 3.
yoshipa
Profile Joined March 2016
36 Posts
April 14 2016 12:37 GMT
#5926
On February 23 2013 04:10 Torte de Lini wrote:
By the way, if you guys can rate (thumbs up) my guides, I think that'll help them show in-game!



Sure thing!
The eyes have it (http://nerdds.com)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 24 2016 21:47 GMT
#5927
I've returned from Egypt!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 24 2016 21:50 GMT
#5928
1. Stats in two days
2. We're saving Phoenix changes for when we transition and will have both builds present
3. ill check it out.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-04-25 15:55:00
April 25 2016 15:54 GMT
#5929
[image loading]
[image loading]
[image loading]


1 million unique for Clockwerk, Templar Assassin and Wraith King

If interested in a timeline of 1 million hits and milestones, you can check it here: http://steamcommunity.com/id/0825771
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Velzi
Profile Joined June 2012
Finland659 Posts
April 25 2016 16:31 GMT
#5930
There is no Blink Dagger for Timbersaw, is it intented or something thats just missing but should be there?

I feel like blink is almost core item for timber, atleast situational
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 25 2016 17:27 GMT
#5931
On April 26 2016 01:31 Velzi wrote:
There is no Blink Dagger for Timbersaw, is it intented or something thats just missing but should be there?

I feel like blink is almost core item for timber, atleast situational


It's intended.

Was suggested with Dark Seer (now in extension) and Ember Spirit (not included) back in the day.

It's not bought all that often as of recently I believe.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 25 2016 17:47 GMT
#5932
holy fuck 6.87
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-04-25 23:54:43
April 25 2016 18:58 GMT
#5933
6.87 Planning Posts

Personal Notes
  • I might play Ranked again with this new feature
  • Scan ability is awesome and can add some crazy new surprises during matches
  • The magic damage scaling with intelligence is curious. Int hereos gearing towards late-game carry roles; pushing away traditional auto-attacking builds late-game (Lina/QoP) into pseudo-mixes.
  • 6.87 trying to push for more concrete late-game matches as well as to deter early pushes akin to TI4
  • Happy to see tier2 tower of Radiant get adjusted. It was more punishing to defend than to attack. Always felt choked with half the team visually below the ramp and the jungle area above being somewhat unsafe against some line-ups.
  • Bloodthorn is insane. I can see it useful for not just auto-attacking magic users (QOP/Lina/Storm) but maybe non-traditional carries. Cost is incredible nevertheless.
  • Echo Sabre to complement Dragon Lance. May reduce Eul's purchases for some untraditional purchases. OP on Phantom Lancer?
  • Blight Stone alternative from Orb of Venom's awkward purchases (when you aren't going for Skadi, something so late-game. Blight Stone useful for BH and roaming hitters [useful for Dazzle]
  • Infused Raindrops. I am not sure of its validity or how it would work in-game
  • Wind Lace. this looks incredible. I don't even know what to think or say!
  • Tome of Knowledge: Invoker.
  • Hurricane Pike is an upgrade to Dragon Lance? wow. Seems a bit OP also. I expect this to get nerfed very soon
  • Abyssal Blade change was needed to better distinguish it and reduce its exorbitant price. Not sure if everyone will agree on the purchase as Vanguard's purchases will still be low
  • Aether Lens nerf was needed
  • Armlet value boomed
  • BLADE MAIL IS INCREDIBLE, HOLY SHIT! Goodbye OD
  • Bloodstone also incredible. Probably to push for Magic-carry incentives
  • Desolator change is good
  • Good to see Diffusal Blade reduced
  • Dragon Lance makes more sense as an intermediary item
  • FUCK MAN, WARDS REDUCED IN COST AGAIN; FUCKING STARTING ITEMS WILL NEED EVALUATING FUCK I HATE THAT SHIT SO ANNOYING
  • Oct. Core reduction is meh
  • rod of atos not going anywhere
  • S&Y looking more fitted. Was becoming, again, a jack of all trades. Expect more nerfs
  • Silver Edge had a siuational use, but it scared people with the commitment to a stat they may not have needed. New change is great
  • Arc Warden changes are good
  • Axe going to be a popular pick, especially with blade mail and attack range buff
  • Bane's enfeedble solidified as a 1 point wonder early on
  • Bloodseeker's Aghs addition is bland, but needed
  • BH needs more nerfs
  • Brewmaster's ultimate change is interesting. Not sure if enough to bring him up in interest
  • Too bad on Chen nerf
  • Dazzle's Poison Touch should be re-maxed first and medallion a first purchase (guide orientation)
  • Death Prophet nerfed expected
  • Drow Ranger getting buffed is almost tradition
  • Earth Spirit not getting more nerfs?
  • Blink Dagger no longer needed for Earth Shaker. Force Staff still useful. The change is good because Blink Dagger on an earthshaker who needs levels, awkward roams and can't do anything in lane made playing ES comfortable to start with, but getting your one core item was either very easy or incredibly difficult.
  • Elder Titan, was hoping for so much more ):
  • That Enchantress nerf; my god. Brutal.
  • Faceless Void's Time Lock change should help clear up any view that he is still a carry. Attack speed now negligble
  • Gyro; not sure how to interpret aghanim's. Damage nerf is strong
  • Huskar needs more, especially for his first and ultimate ability.
  • Invoker's Cold Snap dispellable is great. Too bad Ice Wall didn't change in any regard. Tornado requiring more skill
  • Jakiro is at a good point, his ult was lackluster with how team-fight dynamics were, but this is good
  • YES JUGGERNAUT AUOT-FOLLOW!
  • Kunkka's skillbuild more clear-cut, right?
  • Lich super OP
  • Lol at Lifestealer, fine
  • Mirana's Agahnim's could give birth to a different style instead of her trying to compete as a right-clicker late-game
  • Necrophos ult is still great!
  • Oracle aghanim's is core
  • OD reversed. Interesting to see how he'll be built now
  • Phantom Assassin Dagger could be interesting given her current build order. Especially with the new items
  • Phoenix Aghanim's is meh. Doesn't really do much when you get it so late that regular auto-attacks still kill it comfortably. Positioning can make/break your ult pretty much regardless
  • Sand KingSand Storm change means what?
  • Scepter on Shadow Fiend is interesting... Not sure how I feel about it
  • Last Word doesn't slow? why? Pumping everything into Arcane Curse...
  • Skywrath Mage is insane. I don't even understand it.
  • Spectre still a great late-game carry
  • Storm Spirit's Aghanim's is Core
  • Was hoping for more for Terrorblade
  • Tusk's Aghanim's Kick may need more of an effect to be worthwhile, especially how starved Tusk is played
  • Viper's Poison Attack has no orb effect? okay
  • Aghanim's on Winter Wyvern is core
  • Wraith King jungling should be an annoyance
  • Zeus' Static Field no longer disabling Blink Dagger is a blessing!
  • Lich to sacrifice Ranged creeps instead of melee
  • Arc Warden, to remove Divine Rapier
  • Earthshaker still needs Blink
  • Enchantress gets Pike
  • 1 point in sand storm, max passive


Actual Schedule (PST)
Day 1
- 11:30-2:30: Reading Patch Notes, writing Personal Notes
- 2:30-5:00: Reading User Feedback/Comments; collecting basis of changes

Day 2

Total Elapsed Time (including lunch/dinner):



*Reference Formatting Post
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
StarVe
Profile Joined June 2011
Germany13591 Posts
April 25 2016 21:31 GMT
#5934
Blink Dagger will still be very much needed on Earthshaker I think, I'd be very surprised if not. The jump is just so slow and obvious, it differs a lot from the insta-initiation that blink -> echo offers.
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2016-04-25 21:48:33
April 25 2016 21:37 GMT
#5935
Hurricane Pike - Probably the reason they nerfed max Impetus range. Probably core on Enchantress and Drow.

Infused Raindrops - Seems like it ought to be a situational midgame purchase on any support initiators that can spare the slot and that can turn the extra mana regen into a trickle of jungle farm. I'd test it on Sand King first.

Blight Stone - Is this secretly for jungling?

Bane - Level 1 enfeeble didn't change. The reduced mana cost applies to levels 2-4.

Arc Warden - Remove Divine Rapier from the guide.

Viper - Gains Maelstrom as a farming option, but this is a to-test rather than a recommendation.
Velzi
Profile Joined June 2012
Finland659 Posts
Last Edited: 2016-04-25 21:41:38
April 25 2016 21:41 GMT
#5936
On April 26 2016 06:31 StarVe wrote:
Blink Dagger will still be very much needed on Earthshaker I think, I'd be very surprised if not. The jump is just so slow and obvious, it differs a lot from the insta-initiation that blink -> echo offers.

Just curious but have u seen the jump in action?

E: oh there was actually video of it, nvm then
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2016-04-25 21:42:31
April 25 2016 21:41 GMT
#5937
Dazzle's Poison Touch should be re-maxed first and medallion a first purchase (guide orientation)

noooooooo
Blink Dagger no longer needed for Earth Shaker. Force Staff still useful. The change is good because Blink Dagger on an earthshaker who needs levels, awkward roams and can't do anything in lane made playing ES comfortable to start with, but getting your one core item was either very easy or incredibly difficult.

NOOOOOOOOOOOO. on what planet is a 4.2k gold item fixing the need for a 2.2k item?
Gyro; not sure how to interpret aghanim's. Damage nerf is strong

the correct interpretation of his aghs is "it somehow got nerfed". Never, EVER buy
Mirana's Agahnim's could give birth to a different style instead of her trying to compete as a right-clicker late-game

thing is this aghs is just a farming item so no
Sand KingSand Storm change means what?

now officially a 1 point wonder skill. E is better farming I believe.
Storm Spirit's Aghanim's is Core

i don't think so bro. That would be a completely new style of storm that we'll have to see proven before we can recommend it. It's only good on an initiation-bomb type storm where you rely on other heroes for damage but as I said we've never seen a storm like that. I think it's fucking trash.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-04-25 21:50:14
April 25 2016 21:43 GMT
#5938
On April 26 2016 06:31 StarVe wrote:
Blink Dagger will still be very much needed on Earthshaker I think, I'd be very surprised if not. The jump is just so slow and obvious, it differs a lot from the insta-initiation that blink -> echo offers.


You're right. I am not sure what I was thinking.

On April 26 2016 06:37 Buckyman wrote:
Hurricane Pike - Probably the reason they nerfed max Impetus range. Probably core on Enchantress and Drow.

Infused Raindrops - Seems like it ought to be a situational midgame purchase on any support initiators that can spare the slot and that can turn the extra mana regen into a trickle of jungle farm. I'd test it on Sand King first.

Blight Stone - Is this secretly for jungling?

Bane - Level 1 enfeeble didn't change. The reduced mana cost applies to levels 2-4.

Oracle - Remove Divine Rapier from the guide.


1. Good idea on Hurricane Pike, I didn't consider that.

2. I'll just wait it out in its entirety like Enchanted Mango previously.

3. For Lycan and Ursa? What's the trade-off to that of Quelling Blade?

4. Yep

5. huh?

On April 26 2016 06:41 Sn0_Man wrote:
Show nested quote +
Dazzle's Poison Touch should be re-maxed first and medallion a first purchase (guide orientation)

noooooooo
Show nested quote +
Blink Dagger no longer needed for Earth Shaker. Force Staff still useful. The change is good because Blink Dagger on an earthshaker who needs levels, awkward roams and can't do anything in lane made playing ES comfortable to start with, but getting your one core item was either very easy or incredibly difficult.

NOOOOOOOOOOOO. on what planet is a 4.2k gold item fixing the need for a 2.2k item?
Show nested quote +
Gyro; not sure how to interpret aghanim's. Damage nerf is strong

the correct interpretation of his aghs is "it somehow got nerfed". Never, EVER buy
Show nested quote +
Mirana's Agahnim's could give birth to a different style instead of her trying to compete as a right-clicker late-game

thing is this aghs is just a farming item so no
Show nested quote +
Sand KingSand Storm change means what?

now officially a 1 point wonder skill. E is better farming I believe.
Show nested quote +
Storm Spirit's Aghanim's is Core

i don't think so bro. That would be a completely new style of storm that we'll have to see proven before we can recommend it. It's only good on an initiation-bomb type storm where you rely on other heroes for damage but as I said we've never seen a storm like that. I think it's fucking trash.


1. At least reverse Medallion rather than a straight shoot to Greaves like how it is now.

2. Yep, I was thinking a bit out loud. I am wrong on Agh's priority. I do like it a lot though

3. I felt the Agh's addition is nice for Gyro.

4. I think Mirana Agh's is going to be more than just farming, just don't know how right now

5. Yeah, seems like it for Sand King. Duration is nice with stacking too, no?

6. Current Storm goes Bloodstone to Orchid. I don't see why Aghs can't jump instead of say Scythe which is in extension. So not core, yes.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2016-04-25 21:51:41
April 25 2016 21:46 GMT
#5939
Lich - prioritize Sacrifice 2 at level 3, change the tooltip to say to deny ranged for XP and melee for mana. Rationale: Sacrificing the ranged creep lets him hit level 4 faster, but gives less mana to spam frost blasts in the meantime. So the extra frost blast damage is less important than the mana to use it more.

---responses---
Oracle - Notes mixup, that should have been Arc Warden. That said, if the Oracle guide has Rapier in it, remove it.
Blight Stone - Quelling Blade is better as a starting item, but Blight Stone stacks with it. The real tradeoff is between Blight Stone and finishing Iron Talon, which I'd need to do timing tests on.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 25 2016 21:51 GMT
#5940
On April 26 2016 06:46 Buckyman wrote:
Lich - prioritize Sacrifice 2 at level 3, change the tooltip to say to deny ranged for XP and melee for mana. Rationale: Sacrificing the ranged creep lets him hit level 4 faster, but gives less mana to spam frost blasts in the meantime. So the extra frost blast damage is less important than the mana to use it more.

---responses---
Oracle - Notes mixup, that should have been Arc Warden.
Blight Stone - Quelling Blade is better as a starting item, but Blight Stone stacks with it. The real tradeoff is between Blight Stone and finishing Iron Talon, which I'd need to do timing tests on.


Ah, roger on Arc Warden.

Does this Lich suggestion have anything to do with 6.87?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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