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Would Iron Talon make sense post-Roshan?
I know he's proficient, but until you're fast enough to clear the whole jungle you should still get returns on Iron Talon.
Then again if you can skip QB all together it doesn't seem cost efficient.
Ultimately I'm not trying to push one way or the other though. I've tried looking on stat sites about Iron Talon + Ursa, but the stats are hard to parse since people will sell it before the game ends.
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I hate you guys for breaking up those two stats posts.
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On January 28 2016 23:40 BluemoonSC wrote: What's up with the jungle naix picking up an oov?
Also, I think that lane Ursa will not need an iron talon. I wanna say that they will never need one but I'm sure there's some obscure scenario out there where it's valuable. QB to cut down some trees is more than enough unless I'm missing something.
I will remove OOV on jungle Naix.
Was thinking of adding that Radiance build though.
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So i just played Spectre (since we discussed that hero) and went Iron Talon -> RoH -> Urn -> Phase -> Radi -> Manta -> Skadi -> Refresher -> AC, seemed to work pretty well.
I had huge debate between phase and treads with myself, decided to try phase this time but it didnt really feel like having impact i was hoping for. Also i maxed out R > Q > W > E, 4-1-1-1 into 4-4-1-1. Was decent i think, lane was kinda rough.
I didnt really jungle with the Iron Talon early on so dunno how much item actually achieved but it was good to push out the lane and taking occasional camps between creep waves.
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If you get phase that late you're wasting a lot of its effectiveness. One of the main reason to get phase is for its strength in lane; the extra damage gets a lot of lasthits and the active lets you harass through and around creeps very smoothly. If you pick it up after all those minor items you're not cashing in on that at all.
RE: ursa talon, I'm inclined to agree with bluemoon. Ursa also gets a lot less value from Talon than most other heroes because of the way fury swipes works. He likes hitting things with lots of HP lots of times. That missing 40% is only 1 or 2 hits by the time you get there, which is a lot less significant than on eg. spec.
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On January 29 2016 09:19 Belisarius wrote: RE: ursa talon, I'm inclined to agree with bluemoon. Ursa also gets a lot less value from Talon than most other heroes because of the way fury swipes works. He likes hitting things with lots of HP lots of times. That missing 40% is only 1 or 2 hits by the time you get there, which is a lot less significant than on eg. spec.
Makes a lot of sense to me (it did before when Bucky and Blue brought it up as well).
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SoCal8910 Posts
On January 29 2016 06:14 Velzi wrote: So i just played Spectre (since we discussed that hero) and went Iron Talon -> RoH -> Urn -> Phase -> Radi -> Manta -> Skadi -> Refresher -> AC, seemed to work pretty well.
I had huge debate between phase and treads with myself, decided to try phase this time but it didnt really feel like having impact i was hoping for. Also i maxed out R > Q > W > E, 4-1-1-1 into 4-4-1-1. Was decent i think, lane was kinda rough.
I didnt really jungle with the Iron Talon early on so dunno how much item actually achieved but it was good to push out the lane and taking occasional camps between creep waves.
Yeah that's all its for, really. Clear the wave quickly with it, and jungle a camp with it.
On spec it makes sense bc the only time she will stop farming is post-level 6, haunting in for a kill.
Any reason you went talon before upgraded boots and the roh?
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I was against solo offlane sand king and my support decided to pull like a mad so i needed a way to get last hits and push out the lane without standing in the sandstorm for too long.
Same reason for the "early" RoH, needed the regen for the sandstorm spam. I did have random gold start so i had tango mango salve stout rop branch start. I had like 40 last hits or something @10min so the lane was really rough.
Sand king kinda left the lane at one point so i was able to use Iron Talon to get some jungle going for me. When he was in the lane he just pushed the lane at my tower with the sandstorm so couldnt jungle at that point. We did kill him twice in the first 6minutes so got some extra gold from there.
at any point before phase i didnt feel like needing the laning power but i kinda went for it because i always buy treads, just to try out.
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United States47024 Posts
The actual thing to do in that situation is buy a sentry for yourself and punish him for Sandstorming in random places.
Also, there isn't really a reason to get RoH and Urn. They more or less supplant one another's purpose.
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What do you guys think of Aether Lens on Lina? I personally hate it, but it;s in the guide and I've seen it bought 50/50
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lens is great on lina. Increases range of your euls catch, plus lets you stand even more at the back of fights and DPS (similar to old aghs increasing ult range, but all your abilities). Not that lina's other stuff is exactly range starved but aether lens extends that a lot.
It'd be a lot more situational if you didn't always have a euls so the catch is so much better with lens.
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Damn, that's what I figured. still hate it.
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On January 29 2016 10:25 Logo wrote:Show nested quote +On January 29 2016 09:19 Belisarius wrote: RE: ursa talon, I'm inclined to agree with bluemoon. Ursa also gets a lot less value from Talon than most other heroes because of the way fury swipes works. He likes hitting things with lots of HP lots of times. That missing 40% is only 1 or 2 hits by the time you get there, which is a lot less significant than on eg. spec. Makes a lot of sense to me (it did before when Bucky and Blue brought it up as well).
I will remove Iron Talon when I get in
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Aether lens Lina basically undoes 2 patches of nerfs to her It's pretty good
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SoCal8910 Posts
On January 30 2016 02:07 TheYango wrote: The actual thing to do in that situation is buy a sentry for yourself and punish him for Sandstorming in random places.
Also, there isn't really a reason to get RoH and Urn. They more or less supplant one another's purpose.
yeah this is why i was sorta curious about it. i think if anything, you could get a bracer if you're looking for the extra toughness otherwise you have all this HP regen, but not a whole lot of HP or anything else. thats neither here nor there though.
RE: Lina aether - on support lina, 100% pick up. on core lina...maybe. i guess it can translate into some easy kills early on and it'll pay off like that but is it too much of a detour?
if you opened up mana boots and disassembled to make it once you had the cash it would be good i think. but idk. is it too much money thats not going towards that euls combo..and can you make it obvious enough in the guide that people will actually disassemble their stuff?
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Lifestealer Moved Hand of Midas to Situational Items Removed Orb of Venom
Ursa (Jungle) Moved Morbid Mask to Core Items Removed Iron Talon
Outworld Devourer Moved Blink Dagger to Core Items Moved Force Staff to Situational Items
Drow Ranger Added Yasha to Core Items Moved Shadow Blade to Core Items Moved Manta Style to Extension Items
Mirana Added Observer Ward to Starting Items Removed Wraith Band Removed Iron Branch
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Aether lens is pretty good on Lina but I think an under appreciated item on her is Dragon Lance. Only 1 of the 2 components disassembles into a useful item for her but it buffs her already long range to absurd levels and gives you more room to right click enemies without being stunned or caught out of position.
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