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In-Game Standard Hero Builds Project - Page 274

Forum Index > The Tavern
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 31 2016 20:44 GMT
#5461
On February 01 2016 00:43 HackDice wrote:
Aether lens is pretty good on Lina but I think an under appreciated item on her is Dragon Lance. Only 1 of the 2 components disassembles into a useful item for her but it buffs her already long range to absurd levels and gives you more room to right click enemies without being stunned or caught out of position.


I think the other items are more core than Dragon Lance and by the time you get it, you're already moving on to larger, more damaging items.

I think it'd be interesting on OD though
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Velzi
Profile Joined June 2012
Finland659 Posts
January 31 2016 21:24 GMT
#5462
OD Dragon Lance is pretty damn good, still, u run out of slots fairly fast if u go dragon lance as a first major item (not that u wont keep it for some time and sell small items first)

I did build DL for OD vs Alch mid just to get around acid spray spam, worked out pretty well.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 04 2016 02:35 GMT
#5463
Liquipedia now links to the standard build guides for each hero under the External Links section! L-Z is still pending approval, but should eventually be there.

I got annoyed because I quite often go to liquipedia to look up something for a hero, then want to see the standard build for them and there was no direct patch. Also for most heroes there's no good strategic advice, but now hopefully people will wonder to the standard builds.
Logo
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 04 2016 03:17 GMT
#5464
On February 04 2016 11:35 Logo wrote:
Liquipedia now links to the standard build guides for each hero under the External Links section! L-Z is still pending approval, but should eventually be there.

I got annoyed because I quite often go to liquipedia to look up something for a hero, then want to see the standard build for them and there was no direct patch. Also for most heroes there's no good strategic advice, but now hopefully people will wonder to the standard builds.

Nice job fam! It would probably be a good idea for the hero templates to include by default a link to the liquiddota forum thread on the hero, too.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 05 2016 04:32 GMT
#5465
Lifestealer
Moved Hand of Midas to Situational Items
Removed Orb of Venom

Ursa (Jungle)
Moved Morbid Mask to Core Items
Removed Iron Talon

Outworld Devourer
Moved Blink Dagger to Core Items
Moved Force Staff to Situational Items

Drow Ranger
Added Yasha to Core Items
Moved Shadow Blade to Core Items
Moved Manta Style to Extension Items

Mirana
Added Observer Ward to Starting Items
Removed Wraith Band
Removed Iron Branch
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 05 2016 04:33 GMT
#5466
On February 04 2016 11:35 Logo wrote:
Liquipedia now links to the standard build guides for each hero under the External Links section! L-Z is still pending approval, but should eventually be there.

I got annoyed because I quite often go to liquipedia to look up something for a hero, then want to see the standard build for them and there was no direct patch. Also for most heroes there's no good strategic advice, but now hopefully people will wonder to the standard builds.


Just tweeted this out! Very cool (: thanks a lot!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Buckyman
Profile Joined May 2014
1364 Posts
February 05 2016 21:41 GMT
#5467
I don't see how Helm of the Dominator+Shadow Blade+Yasha+BKB makes a rational Drow build. Explain?
Velzi
Profile Joined June 2012
Finland659 Posts
February 05 2016 22:11 GMT
#5468
well they all kinda serve their own purpose for relatively low gold cost, especially hotd and yasha.

Hotd opens up early roshan and lets u farm without thinking about regen were as yasha is just overall good farming/fighting item early on.

I mean, what else would u get on drow as a first major item? (if u dont cout mjollnir aghs build). Blink? maybe. MoM? risky, but could work.

Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Buckyman
Profile Joined May 2014
1364 Posts
February 05 2016 23:16 GMT
#5469
Helm of the Dominator: Intent to farm, or to have an aura creep during fights
Shadow Blade: Intent to gank, or to reposition during teamfights after the enemy team gets in your face. Incompatible with having an aura creep follow you.
BKB: Intent to stand and fight during teamfights; useless when farming.

Any two of those together makes sense. The combination of all three doesn't.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 06 2016 00:49 GMT
#5470
We can displace Black King Bar elsewhere.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 06 2016 00:52 GMT
#5471
please change title to 120 million
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
HackDice
Profile Joined January 2016
United Kingdom3 Posts
Last Edited: 2016-02-06 15:29:23
February 06 2016 15:29 GMT
#5472
I'm curious why Mekansm and Force Staff aren't in situational for Shadow Fiend. Mek is picked up on SF sometimes by high skill players and the force staff is great for positioning yourself for razes and escaping. I feel it's more useful than a blink because it's an easier build up and it provides Intelligence that you desperately need if you're going for a Mek build. Also seeing that Shadow Fiend is a high priority target when you're fighting it makes blink void as a positioning item, while force staff can help you reposition to a safer spot to raze and attack from.

Still this is just my experience, I'm not that high skill so I'd like to see what other people think of it.
i fuckin lost boys
Velzi
Profile Joined June 2012
Finland659 Posts
February 06 2016 15:35 GMT
#5473
Increased mana cost on both Mekansm and Raze makes it very hard for SF to sustain all the items and skills at the time u get ur mekansm.

I have never seen force staff really on SF, interesting idea tho.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-06 19:18:52
February 06 2016 19:18 GMT
#5474
You don't get Blink unless you're crazy ahead and can use it to solo-kill people with Blink->Raze combos, which Force is terrible for because you can't do it from out of vision range.

The situations where Force is better than Blink are the situations where both are terrible and you don't want either item.
Moderator
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2016-02-07 03:07:18
February 07 2016 02:21 GMT
#5475
On January 16 2016 20:04 Belisarius wrote:
Show nested quote +
On January 16 2016 13:17 Buckyman wrote:
On January 13 2016 17:06 Buckyman wrote:
Of course, this is the 2k MMR perspective.


I just noticed this is misleading. Several of the unranked test games on Faceless Void (like this one) were flagged as 'High Skill' level.

Apparently I've been maintaining a high enough win rate while testing changes - without a corresponding improvement to my 'stable' builds for Ranked - that my ranked and unranked skill brackets have diverged.

Thanks, Torte de Lini; you've taken me to the next level.


It's pretty normal for unranked dotabuff brackets to be slightly inflated vs ranked ones.


Further investigation shows the divergent effect was real. I'm flirting with an 80% win rate in Ranked games since making that post. (6-4 with Faceless Void, 10-0 with everyone else. Having teammates follow up in the first second of a chronosphere is a luxury in the 2k bracket but routine in High Skill, and I needed to adjust.)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 07 2016 05:37 GMT
#5476
Okay, I'm back.

Been playing a lot more, maybe 3-5 games a weekday: 20 in a weekend

5 on the 3rd
3 on the 4th
6 on the 5th
11 on the 6th.

Got to test a lot of heroes and bring up some curious situations.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 07 2016 05:38 GMT
#5477
On February 06 2016 08:16 Buckyman wrote:
Helm of the Dominator: Intent to farm, or to have an aura creep during fights
Shadow Blade: Intent to gank, or to reposition during teamfights after the enemy team gets in your face. Incompatible with having an aura creep follow you.
BKB: Intent to stand and fight during teamfights; useless when farming.

Any two of those together makes sense. The combination of all three doesn't.


You're right, I will remove one (BKB very likely).
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-02-07 06:02:43
February 07 2016 05:47 GMT
#5478
Lifestealer
Moved Hand of Midas to Situational Items
Removed Orb of Venom

Ursa (Jungle)
Moved Morbid Mask to Core Items
Removed Iron Talon

Outworld Devourer
Moved Blink Dagger to Core Items
Moved Force Staff to Situational Items

Drow Ranger
Added Yasha to Core Items
Moved Shadow Blade to Core Items
Moved Black King Bar to Situational Items
Moved Manta Style to Extension Items

Mirana
Added Observer Ward to Starting Items
Removed Wraith Band
Removed Iron Branch

Shadow Shaman (Lane)
Shadow Shaman (Middle)
Moved Blink Dagger to Core Items
Moved Force Staff to Extension Items
Removed Arcane Boots

Ogre Magi
Removed Arcane Boots
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2016-02-07 16:26:37
February 07 2016 05:50 GMT
#5479
I generally make two other changes to Drow Ranger when I build Shadow Blade:
1) Max Gust before Aura lvl 2
2) Replace Helm of the Dominator with Mask of Madness

...with the idea being to mimic an orchid Clinkz, by sneaking up on an enemy and killing them within the duration of a Gust silence.

If I go HotD and max Aura, and still go Shadow Blade, it's because my team is losing map control - definitely Situational.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
February 07 2016 14:17 GMT
#5480
On February 07 2016 14:50 Buckyman wrote:
I generally make two other changes to Drow Ranger when I build Shadow Blade:
1) Max Gust before Aura

ewww dont do that
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
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