Also, I wouldn't have carries buy any of those things, and have "Midlaners" and "Gankers" (I assume these fall under position 2-3) buying Gem
In-Game Standard Hero Builds Project - Page 25
| Forum Index > The Tavern |
|
Whole
United States6046 Posts
Also, I wouldn't have carries buy any of those things, and have "Midlaners" and "Gankers" (I assume these fall under position 2-3) buying Gem | ||
|
BoZiffer
United States1841 Posts
| ||
|
Bippzy
United States1466 Posts
On August 26 2013 10:25 BoZiffer wrote: Ive said it before but would like to again....thanks for these guides. So handy and trustworthy. I want to echo this, I love torte guides and use them whenever possible. However, I actually switched away from your phantom lancer build. Imo(im not that good) whereas your build maxes q and w for damage and survivability, more points should be allocated to e and r to allow for easier farming/jungling/pushing and to have a stronger midgame presence. It's possible a four protect one could make your build work optimally, but in pubs I think it cripples PL too much early mid game, so much so that he might not get to late game. What do you think? | ||
|
Torte de Lini
Germany38463 Posts
On August 26 2013 10:14 Whole wrote: maybe call them Consumables? Also, I wouldn't have carries buy any of those things, and have "Midlaners" and "Gankers" (I assume these fall under position 2-3) buying Gem yeah, maybe not. They're just overall explanations of their worth, so I might just skip it for anything but hard supports. I wouldn't call them consumables as they are not implicit to their nature or intention. | ||
|
Torte de Lini
Germany38463 Posts
On August 26 2013 12:58 Bippzy wrote: I want to echo this, I love torte guides and use them whenever possible. However, I actually switched away from your phantom lancer build. Imo(im not that good) whereas your build maxes q and w for damage and survivability, more points should be allocated to e and r to allow for easier farming/jungling/pushing and to have a stronger midgame presence. It's possible a four protect one could make your build work optimally, but in pubs I think it cripples PL too much early mid game, so much so that he might not get to late game. What do you think? Oh thank you very much! The PL Build is very flexible and admittedly, I think I do 1 and 1 in E/R for jungling along with the right items. I'm not sure if I make that clear in the build description however, so I'll need to take a double-look. The build doesn't work so handedly for me in-game, so it was on my list of things to look at, but I haven't figured out what I'll do. I believe when PL came up last time, there was a bit of back-and-forth on how to build them and I'd be up to set his ability build as something else. Also thanks (: Please rate up any guides that do not have any stars/not enough ratings! | ||
|
Torte de Lini
Germany38463 Posts
WEWEEREQWW http://steamcommunity.com/sharedfiles/filedetails/?id=129332786 | ||
|
Darkren
Canada1841 Posts
| ||
|
Torte de Lini
Germany38463 Posts
WQQEQRQEEE that means one in Doppelwalk, Max Q then Max E and get ult at respective levels. this is to push more towards jungling Phantom Lancer after 6 or so. Added Drums as situational. On August 26 2013 16:16 Darkren wrote: The only thing im gonna harp on is the phaseboots for pudge core on mid??????? Arcanes are way more core Both are equally good. I've used both while more favouring Arcane because I suck at hook. However phase overall is needed for when you chase with rot, run away after sucking with you hook and so on while arcane is a more team-play item, which; some other hero may have gotten (and isn't as necessary given you have bottle). | ||
|
TheEmulator
28093 Posts
On August 26 2013 16:16 Darkren wrote: The only thing im gonna harp on is the phaseboots for pudge core on mid??????? Arcanes are way more core Both are fine and situational imo. | ||
|
Torte de Lini
Germany38463 Posts
| ||
|
Torte de Lini
Germany38463 Posts
| ||
|
TheEmulator
28093 Posts
| ||
|
Torte de Lini
Germany38463 Posts
I'm looking through some of the older guides to see if any need revisions. I am at work, so the process will be slower. I will also add a tab, called Utility Items to denote wards, dust depending on the hero's duties (support, ganker, etc). with specific situations (such as carry dust on Spirit Breaker to gank lonely farming Phantom Lancer's or heroes that flee with invisibility, etc.) | ||
|
Torte de Lini
Germany38463 Posts
EWEQEREWWW and then you max his invisibility. So the strategy is to max Living Armor with one in Leech seed before six for the slow and then max the slow after maxing Living Armor. | ||
|
Whole
United States6046 Posts
| ||
|
remedium
United States939 Posts
| ||
|
Bippzy
United States1466 Posts
On August 26 2013 16:52 Torte de Lini wrote: Here is Phantom Lancer's updated guide: http://steamcommunity.com/sharedfiles/filedetails/?id=129093311 Thanks! I'll be eager to try it out this weekend! | ||
|
Torte de Lini
Germany38463 Posts
On August 27 2013 07:55 Whole wrote: idk i'd max Leech Seed unless you're offlane when you need the invis That was the previous build, I can't keep flip-flopping between the two and I feel Living Armor has more of an early-game contribution than Leech Seed. On August 27 2013 08:05 remedium wrote: Wisp currently links to Shadow Demon, just so you know. yeah, the front page needs a redesign as a whole qq | ||
|
Baggage
Hong Kong593 Posts
On August 27 2013 16:30 Torte de Lini wrote: That was the previous build, I can't keep flip-flopping between the two and I feel Living Armour has more of an early-game contribution than Leech Seed. I think he means that you max Living Armor, then max Leech Seed, then Invis. Treant doesn't really need invisibility to offlane and he shouldn't be relying on it anyways. Living armour's utility is best by getting it maxed asap. Players at any decent level will end up buying dust/sents to kill you anyways. | ||
|
Firebolt145
Lalalaland34496 Posts
| ||
| ||