In-Game Standard Hero Builds Project - Page 19
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Torte de Lini
Germany38463 Posts
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Skamtet
Canada634 Posts
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Torte de Lini
Germany38463 Posts
I'll add Butterfly and Satanic as situational. I'm not convinced about phase/treads, would need another opinion! edit: fuck, I might have to rewrite the tiny guide as the cloud build desynced with the build on the steamcommunity site. | ||
Comeh
United States18918 Posts
On July 19 2013 00:17 Torte de Lini wrote: hi, I find phase and treads are situational. Phase offers the mobility demand and damage tiny needs during the earlier phases of the game. The attack speed offered by Treads is also good, I can add Treads as situational, but it would be redundant. I'll add Butterfly and Satanic as situational. I'm not convinced about phase/treads, would need another opinion! edit: fuck, I might have to rewrite the tiny guide as the cloud build desynced with the build on the steamcommunity site. Essentially it works like this - there's a few different ways to play tiny. Heavy ganker, minmal farming Tiny - Arcane into blink is pretty common for this (usually grab scepter affterwards and transition into late game). Medium Ganker, Medium Farmer - Phase, maybe drums or a Yasha (you have near max movespeed with these items at level 16) - you spend a decent amount of time involved in teamfights and ganking, and some more time farming. (this is a build TC made popular awhile back - its a lot of fun). Heavy farmer, minimal ganker - you might tp into teamfights or if some supports rotate over, kill and offlaner. But you are really looking ot get that scepter up ASAP (like an AM BF) and get your farming and split pushing going. | ||
Torte de Lini
Germany38463 Posts
On July 19 2013 00:23 Comeh wrote: Essentially it works like this - there's a few different ways to play tiny. Heavy ganker, minmal farming Tiny - Arcane into blink is pretty common for this (usually grab scepter affterwards and transition into late game). Medium Ganker, Medium Farmer - Phase, maybe drums or a Yasha (you have near max movespeed with these items at level 16) - you spend a decent amount of time involved in teamfights and ganking, and some more time farming. (this is a build TC made popular awhile back - its a lot of fun). Heavy farmer, minimal ganker - you might tp into teamfights or if some supports rotate over, kill and offlaner. But you are really looking ot get that scepter up ASAP (like an AM BF) and get your farming and split pushing going. The ganker build is already up The heavy farmer is the intention of this build. | ||
Comeh
United States18918 Posts
On July 19 2013 00:26 Torte de Lini wrote: The ganker build is already up The heavy farmer is the intention of this build. Well, most pros with freefarm tend to get Treads when freefarming tiny for a couple of reasons: -Obvious AS problems -Since rushing Scepter to assist with farming and general awesomeness, the extra stats are nice. -Tread switching helps...a tiny tiny bit...with mana problems. | ||
Skamtet
Canada634 Posts
On July 19 2013 00:17 Torte de Lini wrote: well of course, but if youre going for late game you have to consider your items and item progressions, thats why treads are generally the choice for when going the 1 position tiny.hi, I find phase and treads are situational. Phase offers the mobility demand and damage tiny needs during the earlier phases of the game. The attack speed offered by Treads is also good, I can add Treads as situational, but it would be redundant. I'll add Butterfly and Satanic as situational. I'm not convinced about phase/treads, would need another opinion! edit: fuck, I might have to rewrite the tiny guide as the cloud build desynced with the build on the steamcommunity site. tiny doesnt have problems fighting with just treads and aghanims build up items | ||
Doomblaze
United States1292 Posts
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Juliette
United States6003 Posts
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Torte de Lini
Germany38463 Posts
and I'll add treads to the new tiny build as the current guide is not attached to it. | ||
superstartran
United States4013 Posts
Luxury should be Battlefury stacking; if you have to build an AC on Kunkka do it, but Desolater = useless. Bfury way better in every way possible. Your skill build is off too; you should get level 2 x early on after getting 1 pt torrent/a few pts tidebringer in order to combo X and Torrent. Only time you don't get X is if you have SD in your lane. | ||
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TheYango
United States47024 Posts
Deso has pretty much zero useful interaction with Cleave heroes because Cleave damage is based on the raw damage and is not affected by armor in any way, which makes the armor reduction on Deso pointless. | ||
Torte de Lini
Germany38463 Posts
I removed Deso and adding MKB and Butterfly, the guide just didn't update because it's stuck. | ||
Torte de Lini
Germany38463 Posts
New Carry Tiny guide is up, since the other one is stuck - I'm throwing away its visitor and subscribed statistics for this one - Please resubscribe to this (and rate) if you accept its validity | ||
Torte de Lini
Germany38463 Posts
(hero guides cloud is a bit slow and down, so I guess we're stuck) | ||
Torte de Lini
Germany38463 Posts
Some guides will not be updated until the resolve, but I'll look into kunkka now. | ||
superstartran
United States4013 Posts
On July 19 2013 03:22 Torte de Lini wrote: http://steamcommunity.com/sharedfiles/filedetails/?id=161358226 New Carry Tiny guide is up, since the other one is stuck - I'm throwing away its visitor and subscribed statistics for this one - Please resubscribe to this (and rate) if you accept its validity Daedulus should be a late game core; MKB is a very situational item only when you're facing heroes with blind like Troll, Panda, or heroes that have built in evasion like PA. Tiny carry is very weird because he has 'core' and then he has 'late game core'. Daedulus/Manta are almost necessary because they give him way too many benefits late game; illusions with cleave to split push/beat down towers and then the crit cleave that can potentially 1 shot teams. | ||
Torte de Lini
Germany38463 Posts
On July 19 2013 04:00 superstartran wrote: Daedulus should be a late game core; MKB is a very situational item only when you're facing heroes with blind like Troll, Panda, or heroes that have built in evasion like PA. Tiny carry is very weird because he has 'core' and then he has 'late game core'. Daedulus/Manta are almost necessary because they give him way too many benefits late game; illusions with cleave to split push/beat down towers and then the crit cleave that can potentially 1 shot teams. MKB is already under situational as you suggested. I'll add Daedlus | ||
Skamtet
Canada634 Posts
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Torte de Lini
Germany38463 Posts
Tiny build updated. just need to publish it uhghghghg | ||
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