• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:45
CEST 04:45
KST 11:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series Interview with an American 16 Year Old Grandmaster
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool BSL Season 22 Full Overview & Conclusion
Tourneys
[Megathread] Daily Proleagues [ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4617 users

Solid data on sc2 microstutter - Page 2

Forum Index > Tech Support
Post a Reply
Prev 1 2 All
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
Last Edited: 2014-04-21 12:42:43
April 21 2014 12:42 GMT
#21
On April 21 2014 21:25 y0su wrote:
I'd like to see what settings can help eliminate this as much as possible?


I don't know of any that make a difference.

On April 21 2014 21:38 Incognoto wrote:
Show nested quote +
On April 21 2014 21:25 y0su wrote:
I'd like to see what settings can help eliminate this as much as possible?


I'm guessing turning off / lowering the following settings would work:

[image loading]

Reflections, effects, physics and models are all CPU taxing so lowering those might help the stutter problem, SC2 being CPU demanding above anything else.


My testing was done with Models high, but reflections off and effects medium (which are required to see some things like mocore building, as far as i know)

Physics off, too. I showed it with the game at about 100fps - but by the time it's down to 60, it feels like a weirdly messed up ~30-40

It was pretty much strongest system available for the game too, Haswell @4.5 or 4.7ghz with very fast RAM (faster than most 2133/2400mhz XMP's by a decent margin)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2014-07-28 22:49:13
July 28 2014 22:41 GMT
#22
Hey. I noticed this happening in replays too and I think I know the reason.

In HotS (or perhaps even before HotS?) Blizzard added extra data/information to replays. Replays now track and log certain events every 10th ingame second (supply counts etc). When watching a replay you can clearly notice a microstutter at regular 10 ingame second intervals (00:10, 00:20, 00:30, 00:40, etc...).

I am pretty sure the microstutters in replays are somehow connected to the changes to replay files.
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
Last Edited: 2014-07-28 22:58:05
July 28 2014 22:48 GMT
#23
Hey LaLuSh! I think the general microstutter happened long before that, but the pauses, that definitely sounds plausible.

Let me know if you want to talk more about this with community/blizzard, i'd love to play their rts/moba engine but i already ripped out half of my hair over it, i'm too sensitive to things like input latency, stutter (macro or micro) and FOV so stuff like this occasionally destroys a great game for me

#fixsc2

To be clear, i know what you mean on the 10 second pauses 100000%, but i don't call that microstutter. Those are long pauses, they take like 60ms lol which is ~4 frames @60hz or ~8.6 frames @144hz. It's not a "micro" stutter, it's a full on stutter/pause.

What i call microstutter is the massive variance in the amount of pixels per frame that the camera or units move (it seems like the game runs on an update loop as you get the same behavior either scrolling the camera or just watching units move under it) which destroys quality of motion and makes things slightly jump/skip around

Look at 1:45 here: top video is bad

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2014-07-28 23:02:40
July 28 2014 22:54 GMT
#24
Yes now that you mention it... I remember recording my SC2BW "trailer" video before HotS was released and wondering why the hell my recording was stuttering.

When I look back at that video now I can see that the microstuttering occured whenever I was recording off replays. Doesn't seem to be happening in real games.

Are you sure this was present early on in WoL? I seem to recall Blizzard changing replay files in a patch months before HotS, which makes me unsure.

*edit: I realized now you seem to be referring to a different, much more frequently occuring kind of stutter. The 10s interval stutter doesn't explain your recorded frame stutters.
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
July 28 2014 22:59 GMT
#25
Early on in WOL, i'm not sure. I don't remember the pauses every 10 seconds, in particular (it's actually like 8 times per real minutes, super annoying)

The frametime inconsistency i think was a big thing as early as 2011 or earlier though. I used to get frustrated with how the game felt, especially when i had lower FPS due to streaming.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
July 28 2014 23:07 GMT
#26
I see what you mean now. That video explained things nicely.
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
July 28 2014 23:13 GMT
#27
*edit: I realized now you seem to be referring to a different, much more frequently occuring kind of stutter. The 10s interval stutter doesn't explain your recorded frame stutters.


I'm refering to both, the sc2 engine has the constant microstutter problem when the game is unpaused and simulating, but it also has the big pauses every 10 game seconds. Both of them are big issues, i think the microstutter is a bigger issue, but the pause one is more noticable because the game just stops dead for like 1/15'th of a second and it does it often (~8x per real minute sometimes, so often 100 times in a single game)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kitai
Profile Joined June 2012
United States884 Posts
July 28 2014 23:31 GMT
#28
Just based on what I've read in the thread, this seems like an issue with streaming a replay file, which isn't really a huge deal gameplay wise. Is any of your data based on actual gameplay?
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
Last Edited: 2014-07-28 23:57:45
July 28 2014 23:56 GMT
#29
Yes, all of the issues happen just as much in the actual game when you're trying to play competitively as they do in replays - that much is extremely obvious. It's easier to see in a replay because you can pause simulation which makes the issues go away, but with simulation unpaused (watching a replay or playing/spectating a game) the issues are there all the same. Both of them - the constant microstuttering, and when the game freezes for ~1/15'th of a second about 8 times per minute often (sometimes this doesn't happen if it's early in the game and there's not a lot of units? I don't remember)

The game saves data to replays and for spectators as you play, which is why they could be connected
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2015-08-24 23:12:41
August 24 2015 19:55 GMT
#30
I feel like this is being felt even more in LotV beta, we need to get someone from Blizzard to acknowladge this issue and at the very least explain why they can't fix it. It's pretty embarassing that this is still an issue, and as far as I'm aware will continue to be so.

How can we make our voice heard about this? Engine fixes I feel would be my most wanted feature of all in LotV and I bet that our community leaders didn't even bring it up at the summit..

Made a new post about it here but I don't know if it makes a difference.. http://us.battle.net/sc2/en/forum/topic/18716983921
Too weird to live, too rare to die.
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
Last Edited: 2015-08-25 04:49:43
August 25 2015 04:49 GMT
#31
I'l try to post a video soon, harder to show in a recording though
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
August 27 2015 12:50 GMT
#32
Perhaps it's enough with a video that explains the issue with the graphs and such, doesn't necessarily have to show sc2 footage of it as I'm sure most people can relate already.
Too weird to live, too rare to die.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft330
NeuroSwarm 247
RuFF_SC2 180
Nina 98
ProTech48
StarCraft: Brood War
GuemChi 4726
NaDa 32
Bale 15
Counter-Strike
summit1g10176
taco 450
minikerr23
Other Games
shahzam655
JimRising 431
ViBE207
C9.Mang0188
Maynarde157
XaKoH 112
LeX22
ZombieGrub12
Organizations
Other Games
gamesdonequick3212
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH235
• davetesta27
• Mapu2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1413
• Lourlo577
Upcoming Events
Replay Cast
6h 15m
CrankTV Team League
8h 15m
Replay Cast
1d 6h
CrankTV Team League
1d 8h
Replay Cast
1d 21h
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.