Here is what I will be doing with the monitor
I will be playing Starcraft, playing xbox, watch youtube/justin.tv/movies, doing homework, surfing the web.
So which one would you recommend to me ?
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D3ath3nat0r
United States163 Posts
Here is what I will be doing with the monitor I will be playing Starcraft, playing xbox, watch youtube/justin.tv/movies, doing homework, surfing the web. So which one would you recommend to me ? | ||
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Zeke50100
United States2220 Posts
Anyway, for SC2, 16 : 9 provides a wider viewing angle (in fact, it's the same in nearly every game, since 16 : 9 IS wider). This means more screen viewing in comparison to 16 : 10. Browsing can benefit from 16 : 10 since you need less scrolling, but at normal monitor sizes (as opposed to, say, laptop sizes), you probably won't care too much about that. I would have to recommend 16 : 9, unless you're used to/prefer 16 : 10. Really just preference. | ||
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D3ath3nat0r
United States163 Posts
yeah I use my laptop which has a 15.6 inch widescreen 16 atm, and i like it, not sure if i would like it any bigger | ||
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LoveSponge
Australia237 Posts
It's fine for everything + if you're playing xbox you will want the 1080p. | ||
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[N3O]r3d33m3r
Germany673 Posts
of course, all games of today and all movies are tailored for 16 .there are many haters though who swear on 16:10, but they don't realize that 16 is the only appropriate for entertainment.16:10 is better for people who only browse and/or photoshop, but since we are gamers, 16 is the way to go | ||
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enemy2010
Germany1972 Posts
![]() 16 : 9 ![]() | ||
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cz
United States3249 Posts
On May 18 2011 14:16 enemy2010 wrote: ![]() 16 : 9 ![]() But you can run a 16 ratio on a 16:10 screen (thus not losing SC viewing advantage), just requires some black bars on top/bottom. If it's between say a 24" 1920x1200 or 24" 1920x1080, I'd go for the x1200 16:10 one, just for the extra resolution in general. That would have a larger pixel density though. | ||
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Cyber_Cheese
Australia3615 Posts
i like 16 : 10 myself, widescreen with a larger area per inch of screen size also 16 : 10 should be cheaper | ||
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jacen
Austria3644 Posts
On May 18 2011 14:25 Cyber_Cheese wrote: that pictures biased, try that from a horizontal comparison and its inversed The picture is not biased. 16 : 9 aspect ratios show more of the map. That's an indisputable fact of the render engine that is currently used in SC2. | ||
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Womwomwom
5930 Posts
On May 18 2011 13:51 r3d33m3r wrote: 16 of course, all games of today and all movies are tailored for 16 .there are many haters though who swear on 16:10, but they don't realize that 16 is the only appropriate for entertainment.16:10 is better for people who only browse and/or photoshop, but since we are gamers, 16 is the way to goMovies don't appear any differently. The traditional movie ratio is going to get black bars on either resolution; 16: 9 movies will get black bars on the 16:10 and it doesn't really matter because the GPU is smart enough to not stretch the video. Neither do games with proper engines. You get more viewing space with 16:10 than you do with 16: 9. Starcraft 2 is one of the exceptions I can think of, who knows what Blizzard was thinking because basically every other game handles these two ratios correctly. If you plug a Xbox or PS3 into a Dell 16:10 monitor, the internal scaler automatically adjusts it so it doesn't stretch. High end professional monitors (we're talking $2,000+ stuff like HP Dreamcolours or Eizos) generally don't have internal scalers but they're professional monitor for a reason. If they were actually the same price, I don't think there is any real reason to not get 16:10. But they're not, unfortunately and the 16:10 is nearly always going to be more expensive than the 16: 9 monitor. | ||
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Beardfish
United States525 Posts
The wrong way is to keep the horizontal fov locked while shrinking the vertical fov. In this case, a 4:3 monitor will display a larger fov than a 16:10 monitor, which will display a larger fov than a 16: 9 monitor. Obviously users with widescreen monitors should see a larger in-game area than users with 4:3 monitors. This is why the first method is the right way to handle widescreen support. | ||
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MasterOfChaos
Germany2896 Posts
I'd go with 16:10 since it most likely offers higher vertical resolution. In my experience vertical resolution is much more useful than horizontal resolution for almost everything(excluding movies). Personally I like 4:3 most, but you rarely get those anymore. "Obviously users with widescreen monitors should see a larger in-game area than users with 4:3 monitors." Absolutely not obvious to me. You could simply lock fovX*fovY, that way any aspect ratio gets about the same view are. Or simply allow the user to choose zoom and set the AR like they want. That screenshot isn't biased, it just shows that blizzard is too lazy to implement good support for different aspect ratios. | ||
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JaxDaniels
United States29 Posts
even though 4:3 is the classic XD | ||
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Ruscour
5233 Posts
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Deleted User 101379
4849 Posts
Interesting, i didn't know that Blizzard didn't care to adapt to different aspect ratios. I have 16:10 and except for that gif, i never have seen anything where it really mattered. 16/9 (d*mn that smiley) monitors just look physically a little too stretched to me, but maybe thats because i grew up with 4:3. | ||
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G_Wen
Canada525 Posts
On May 18 2011 15:47 MasterOfChaos wrote: You forgot the most important numbers in your OP: The resolution of the monitors. I'd go with 16:10 since it most likely offers higher vertical resolution. In my experience vertical resolution is much more useful than horizontal resolution for almost everything(excluding movies). Personally I like 4:3 most, but you rarely get those anymore. "Obviously users with widescreen monitors should see a larger in-game area than users with 4:3 monitors." Absolutely not obvious to me. You could simply lock fovX*fovY, that way any aspect ratio gets about the same view are. Or simply allow the user to choose zoom and set the AR like they want. That screenshot isn't biased, it just shows that blizzard is too lazy to implement good support for different aspect ratios. To elaborate many of the websites you view limit their use of horizontal space for example TL. In for every day browsing a 16:10 resolution would be better than a 16 due to the extra vertical space. A 16:10 resolution allows your to comfortably have 2 pages open in Word 2010 (97% of actual size with standard task bar 98% with smaller task bar icons). From a mathematical perspective 16:10 is closer to the golden ratio . | ||
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udgnim
United States8024 Posts
you get more pixels than 16: 9 you're not going to become a progamer, so the wider screen that 16: 9 gives for SC2 isn't that important imo | ||
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Crazyseal
United Kingdom259 Posts
does a bigger screen give u more viewing space on the screen ingame? From the Gif above it seems that way but i thought the way resolutions work is that is standardises the amount space you can see depending on your screen? | ||
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bluesoup
Macedonia107 Posts
Bigger vertical resolution is better for almost everything. I really don't mind tiny black bars top and bottom on the 16 : 9 movies and yet movies are often even wider than 16 : 9 and you will see black bars anyway... What I can't seem to understand is the moronic 1366x768 "HD" resolution on almost all notebook displays these days. It is good for nothing. If you watch 720p video (1280x720) it gets scaled (bad for image quality). If you watch 1080p it gets scaled anyway but it does not have good 3:2 scaling ratio like i.e. 1280x800. Not to mention that 768px vertical resolution is really small, i.e. a lot of scrolling. Only Apple these days seems to be using 1280x800 for notebooks and 4:3 for tablets, but sadly i am no Apple fan... Anyway you should not have scaling problems at 1920xAnything but few more pixels in vertical resolution really doesn't hurt. And all 16:10 monitors will let you i.e. play SC2 at 16 : 9 ratio which is not the case in reverse. | ||
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DERPDERP
Kyrgyzstan189 Posts
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