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Active: 529 users

16:9 or 16:10 Monitor?

Forum Index > Tech Support
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1 2 3 Next All
D3ath3nat0r
Profile Joined October 2010
United States163 Posts
Last Edited: 2011-05-18 04:00:35
May 18 2011 03:59 GMT
#1
Hello there fellow TL'ers, I am going to be buying a new 22 inch monitor and I am not sure whether to get a 16 : 9 or 16:10.

Here is what I will be doing with the monitor


I will be playing Starcraft, playing xbox, watch youtube/justin.tv/movies, doing homework, surfing the web.

So which one would you recommend to me ?

Poll: Which Contrast Ratio

16:9 (99)
 
57%

16:10 (76)
 
43%

175 total votes

Your vote: Which Contrast Ratio

(Vote): 16:9
(Vote): 16:10

Nothing
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 18 2011 04:07 GMT
#2
I am absolutely sure that you mean Aspect Ratio, which refers to the actual resolution of the monitor, rather than Contrast Ratio, which is how bright it can be XD

Anyway, for SC2, 16 : 9 provides a wider viewing angle (in fact, it's the same in nearly every game, since 16 : 9 IS wider). This means more screen viewing in comparison to 16 : 10.

Browsing can benefit from 16 : 10 since you need less scrolling, but at normal monitor sizes (as opposed to, say, laptop sizes), you probably won't care too much about that. I would have to recommend 16 : 9, unless you're used to/prefer 16 : 10. Really just preference.
D3ath3nat0r
Profile Joined October 2010
United States163 Posts
Last Edited: 2011-05-18 04:19:06
May 18 2011 04:10 GMT
#3
ahhhhh sh1t im retarded lol

yeah I use my laptop which has a 15.6 inch widescreen 16 atm, and i like it, not sure if i would like it any bigger
Nothing
LoveSponge
Profile Joined August 2010
Australia237 Posts
Last Edited: 2011-05-18 04:38:05
May 18 2011 04:37 GMT
#4
16 : 9

It's fine for everything + if you're playing xbox you will want the 1080p.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
May 18 2011 04:51 GMT
#5
16 of course, all games of today and all movies are tailored for 16.
there are many haters though who swear on 16:10, but they don't realize that 16 is the only appropriate for entertainment.
16:10 is better for people who only browse and/or photoshop, but since we are gamers, 16 is the way to go
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2011-05-18 05:17:10
May 18 2011 05:16 GMT
#6
[image loading]

16 : 9
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
cz
Profile Blog Joined August 2007
United States3249 Posts
May 18 2011 05:22 GMT
#7
On May 18 2011 14:16 enemy2010 wrote:
[image loading]

16 : 9


But you can run a 16 ratio on a 16:10 screen (thus not losing SC viewing advantage), just requires some black bars on top/bottom. If it's between say a 24" 1920x1200 or 24" 1920x1080, I'd go for the x1200 16:10 one, just for the extra resolution in general. That would have a larger pixel density though.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-05-18 05:25:39
May 18 2011 05:25 GMT
#8
that pictures biased, try that from a horizontal comparison and its inversed
i like 16 : 10 myself, widescreen with a larger area per inch of screen size
also 16 : 10 should be cheaper
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
jacen
Profile Blog Joined April 2004
Austria3644 Posts
May 18 2011 05:46 GMT
#9
On May 18 2011 14:25 Cyber_Cheese wrote:
that pictures biased, try that from a horizontal comparison and its inversed

The picture is not biased. 16 : 9 aspect ratios show more of the map. That's an indisputable fact of the render engine that is currently used in SC2.
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
Womwomwom
Profile Blog Joined September 2009
5930 Posts
Last Edited: 2011-05-18 07:03:10
May 18 2011 06:13 GMT
#10
On May 18 2011 13:51 r3d33m3r wrote:
16 of course, all games of today and all movies are tailored for 16.
there are many haters though who swear on 16:10, but they don't realize that 16 is the only appropriate for entertainment.
16:10 is better for people who only browse and/or photoshop, but since we are gamers, 16 is the way to go


Movies don't appear any differently. The traditional movie ratio is going to get black bars on either resolution; 16: 9 movies will get black bars on the 16:10 and it doesn't really matter because the GPU is smart enough to not stretch the video.

Neither do games with proper engines. You get more viewing space with 16:10 than you do with 16: 9. Starcraft 2 is one of the exceptions I can think of, who knows what Blizzard was thinking because basically every other game handles these two ratios correctly.

If you plug a Xbox or PS3 into a Dell 16:10 monitor, the internal scaler automatically adjusts it so it doesn't stretch. High end professional monitors (we're talking $2,000+ stuff like HP Dreamcolours or Eizos) generally don't have internal scalers but they're professional monitor for a reason.

If they were actually the same price, I don't think there is any real reason to not get 16:10. But they're not, unfortunately and the 16:10 is nearly always going to be more expensive than the 16: 9 monitor.
Beardfish
Profile Blog Joined January 2006
United States525 Posts
May 18 2011 06:33 GMT
#11
The screenshot is absolutely not biased. There are two ways for a game to handle widescreen aspect ratios (16: 9, 16:10). The right way is to keep the vertical fov locked while expanding the horizontal fov. In this case, a 16: 9 monitor will provide a larger fov than a 16:10 monitor, which will provide a larger fov than a 4:3 monitor.

The wrong way is to keep the horizontal fov locked while shrinking the vertical fov. In this case, a 4:3 monitor will display a larger fov than a 16:10 monitor, which will display a larger fov than a 16: 9 monitor.

Obviously users with widescreen monitors should see a larger in-game area than users with 4:3 monitors. This is why the first method is the right way to handle widescreen support.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
May 18 2011 06:47 GMT
#12
You forgot the most important numbers in your OP: The resolution of the monitors.
I'd go with 16:10 since it most likely offers higher vertical resolution. In my experience vertical resolution is much more useful than horizontal resolution for almost everything(excluding movies).
Personally I like 4:3 most, but you rarely get those anymore.

"Obviously users with widescreen monitors should see a larger in-game area than users with 4:3 monitors."
Absolutely not obvious to me. You could simply lock fovX*fovY, that way any aspect ratio gets about the same view are. Or simply allow the user to choose zoom and set the AR like they want.

That screenshot isn't biased, it just shows that blizzard is too lazy to implement good support for different aspect ratios.
LiquipediaOne eye to kill. Two eyes to live.
JaxDaniels
Profile Joined July 2010
United States29 Posts
May 18 2011 06:54 GMT
#13
16:10 is awkward. Always stick with 16 even though 4:3 is the classic XD
Come at me bro.
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 18 2011 07:02 GMT
#14
16 : 9 is more standard and is hence better supported by a larger variety of things. Unless you have a specific reason against it, it's the better aspect ratio for sure.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
May 18 2011 07:07 GMT
#15
On May 18 2011 14:16 enemy2010 wrote:
+ Show Spoiler [animated comparision gif] +
[image loading]


16 : 9


Interesting, i didn't know that Blizzard didn't care to adapt to different aspect ratios.
I have 16:10 and except for that gif, i never have seen anything where it really mattered. 16/9 (d*mn that smiley) monitors just look physically a little too stretched to me, but maybe thats because i grew up with 4:3.
G_Wen
Profile Joined September 2009
Canada525 Posts
May 18 2011 07:15 GMT
#16
On May 18 2011 15:47 MasterOfChaos wrote:
You forgot the most important numbers in your OP: The resolution of the monitors.
I'd go with 16:10 since it most likely offers higher vertical resolution. In my experience vertical resolution is much more useful than horizontal resolution for almost everything(excluding movies).
Personally I like 4:3 most, but you rarely get those anymore.

"Obviously users with widescreen monitors should see a larger in-game area than users with 4:3 monitors."
Absolutely not obvious to me. You could simply lock fovX*fovY, that way any aspect ratio gets about the same view are. Or simply allow the user to choose zoom and set the AR like they want.

That screenshot isn't biased, it just shows that blizzard is too lazy to implement good support for different aspect ratios.

To elaborate many of the websites you view limit their use of horizontal space for example TL. In for every day browsing a 16:10 resolution would be better than a 16 due to the extra vertical space. A 16:10 resolution allows your to comfortably have 2 pages open in Word 2010 (97% of actual size with standard task bar 98% with smaller task bar icons).

From a mathematical perspective 16:10 is closer to the golden ratio .
ESV Mapmaking Team
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2011-05-18 07:31:46
May 18 2011 07:31 GMT
#17
be practical, go 16:10

you get more pixels than 16: 9

you're not going to become a progamer, so the wider screen that 16: 9 gives for SC2 isn't that important imo
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Crazyseal
Profile Joined February 2011
United Kingdom259 Posts
May 18 2011 07:44 GMT
#18
this is going to sound stupid but;

does a bigger screen give u more viewing space on the screen ingame? From the Gif above it seems that way but i thought the way resolutions work is that is standardises the amount space you can see depending on your screen?
bluesoup
Profile Joined March 2009
Macedonia107 Posts
May 18 2011 07:53 GMT
#19
Sadly there are less and less 16 : 10 and more and more 16 : 9 displays. I say go for 16 : 10 IF you find it, it becoming rare commodity. Reason being is that 16 : 10 (and even more for 4 : 3) at same diagonal size has more surface (i.e. more material) than 16 : 9 display, thus more expensive to manufacture while it is marketed as as same size (i.e. 24" monitor).

Bigger vertical resolution is better for almost everything. I really don't mind tiny black bars top and bottom on the 16 : 9 movies and yet movies are often even wider than 16 : 9 and you will see black bars anyway...

What I can't seem to understand is the moronic 1366x768 "HD" resolution on almost all notebook displays these days. It is good for nothing. If you watch 720p video (1280x720) it gets scaled (bad for image quality). If you watch 1080p it gets scaled anyway but it does not have good 3:2 scaling ratio like i.e. 1280x800. Not to mention that 768px vertical resolution is really small, i.e. a lot of scrolling. Only Apple these days seems to be using 1280x800 for notebooks and 4:3 for tablets, but sadly i am no Apple fan...

Anyway you should not have scaling problems at 1920xAnything but few more pixels in vertical resolution really doesn't hurt. And all 16:10 monitors will let you i.e. play SC2 at 16 : 9 ratio which is not the case in reverse.
DERPDERP
Profile Joined October 2010
Kyrgyzstan189 Posts
May 18 2011 08:22 GMT
#20
Aspect ratio does not matter as soon as you use the native aspect ratio of your monitor, it always looks pretty much the same, also I recommend you get 24" screen just because you can ^-^
8)
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