• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:12
CET 23:12
KST 07:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced11[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL? soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2331 users

Mac Mouse woes be gone! - Page 13

Forum Index > Tech Support
Post a Reply
Prev 1 11 12 13 14 15 Next All
MrBazinga
Profile Joined January 2012
32 Posts
Last Edited: 2012-01-13 19:08:12
January 13 2012 19:04 GMT
#241
On January 11 2012 06:56 3nigmatiq wrote:
I want to thank you Bumblebees. Those are eight brilliant kilobytes.

I tested your program on a 24" iMac running Mac OS X Snow Leopard with a Razer DeathAdder 3500. It works flawlessly. I use a setting of 3500dpi with 5/10 sensitivity and no acceleration.[...]


Im not 100% sure, but if i remember correctly, 3500 DPI @ 5/10 is not linear. I think it even says so in the manual that comes with the deathadder - 10/10 sensitivity is the only linear setting.

So having 3500 DPI @ 5/10 means a loss in precision. 10/10 in combination with the a DPI setting that is comfortably fast for you should be the way to go.

And if my memory tricks me in this case, just forget all the bullshit that I've written xD (I'm fairly certain though that what I just said actually is the case)
jasam22
Profile Joined October 2011
Serbia7 Posts
Last Edited: 2012-01-16 01:34:18
January 16 2012 01:32 GMT
#242
Why stuff like this is useless...
http://d43.me/blog/1205/the-cause-for-all-your-mac-os-x-mouse-annoyances/
MrBazinga
Profile Joined January 2012
32 Posts
Last Edited: 2012-01-16 13:07:56
January 16 2012 09:53 GMT
#243
On January 16 2012 10:32 jasam22 wrote:
Why stuff like this is useless...
http://d43.me/blog/1205/the-cause-for-all-your-mac-os-x-mouse-annoyances/


I'd like to see something to back that statement up, haven't seen anything about a fixed 32ms lag until now.
(the link to the Logitech forums does only talk about the polling rate issue on Leopard and below)

The partly untrue statement about mouse accel on OS X doesn't make this article very believable.


And a little add-on I just had to think about:

The article says that the OS X input lag is thus twice as big as the lag Windows has.

Thus: OS X 32ms, Win 7 16ms.

Now think about the polling rate of mice. NO ONE ever complained about an input lag on Windows when 125mhz mice were standard. So let's compare the lag of a 125hz mouse on Windows to a modern 1000hz mouse on OS X:

125hz=8ms lag + 16ms Windows lag gives us a total of 24ms input lag.

1000hz=1ms lag + 32ms OS X lag gives us a total of 33ms input lag.


That's (assuming this article is true) 9ms of an additional lag on OS X compared to what was considered perfectly playable. I can live with that.

The point I want to make with this is not what OS X is doing regarding mouse ballistics is cool. Nah uh! I hate the bad coding on the OS X front and Windows definitely is superior, be it the input lag or mouse accel. At most though, if you're using the same polling rate, you get 16ms addition delay on OS X.

I can't' see how this renders a properly configured OS X in combination with a good mouse "useless".
vienna_k
Profile Joined October 2011
Austria12 Posts
January 16 2012 22:57 GMT
#244
Bumblebees you are a hero!
SeverusSnipe
Profile Joined January 2012
United States7 Posts
January 16 2012 23:45 GMT
#245
To add my voice to the chorus, I used this utility after trying out Decelerator and it works wonderfully. Decelerator worked well for making the acceleration more consistent in the OS in general, but this gives the mouse a much more natural feel in SC2. Awesome!
3nigmatiq
Profile Joined January 2012
5 Posts
January 18 2012 14:30 GMT
#246
On January 14 2012 04:04 MrBazinga wrote:
Show nested quote +
On January 11 2012 06:56 3nigmatiq wrote:
I want to thank you Bumblebees. Those are eight brilliant kilobytes.

I tested your program on a 24" iMac running Mac OS X Snow Leopard with a Razer DeathAdder 3500. It works flawlessly. I use a setting of 3500dpi with 5/10 sensitivity and no acceleration.[...]


Im not 100% sure, but if i remember correctly, 3500 DPI @ 5/10 is not linear. I think it even says so in the manual that comes with the deathadder - 10/10 sensitivity is the only linear setting.

So having 3500 DPI @ 5/10 means a loss in precision. 10/10 in combination with the a DPI setting that is comfortably fast for you should be the way to go.

And if my memory tricks me in this case, just forget all the bullshit that I've written xD (I'm fairly certain though that what I just said actually is the case)


In the manual, I did not find information backing up your statement. The closest on the subject is the following.

Razer DeathAdder Master Guide (PDF, page 8)
Sensitivity
Mouse sensitivity is an internal filter of the driver. The maximum sensitivity setting of 10 is unfiltered. Each incremental stop or setting is a 10% decrease, i.e. 1 setting will decrease mouse pointer input to 10% (i.e. a linear graph).


From the above, I understand that 3500dpi with 5/10 sensitivity is approximately equal to half that dpi with twice the sensitivity, or 1750dpi with 10/10 sensitivity. Therefore, when acceleration is turned off in the Razer's driver app, the sensitivity slider does not affect acceleration, since there is no acceleration (thanks to MouseFixer2). But most importantly, it certainly feels that way in practice. I do not notice any change in the distance travelled by the pointer as a function of mouse speed.
3nigmatiq
Profile Joined January 2012
5 Posts
January 18 2012 14:38 GMT
#247
By the way, as my previous setting was a bit too fast, I am now using an even lower sensitivity (3500dpi at 2.5/10 sensitivity) and I still see no sign of pointer acceleration. I guess 3500*25% is about 1800 * 50%, i.e. what Bumblebees suggested for a Windows-like mouse setting.
WigglingSquid
Profile Joined August 2011
5194 Posts
January 18 2012 14:48 GMT
#248
Thanks you, Bumblebees. This little fix definitely works, and it is great for editing and work besides gaming.
MrBazinga
Profile Joined January 2012
32 Posts
January 18 2012 22:51 GMT
#249
On January 18 2012 23:30 3nigmatiq wrote:
Show nested quote +
Razer DeathAdder Master Guide (PDF, page 8)
Sensitivity
Mouse sensitivity is an internal filter of the driver. The maximum sensitivity setting of 10 is unfiltered. Each incremental stop or setting is a 10% decrease, i.e. 1 setting will decrease mouse pointer input to 10% (i.e. a linear graph).


From the above, I understand that 3500dpi with 5/10 sensitivity is approximately equal to half that dpi with twice the sensitivity, or 1750dpi with 10/10 sensitivity. Therefore, when acceleration is turned off in the Razer's driver app, the sensitivity slider does not affect acceleration, since there is no acceleration (thanks to MouseFixer2). But most importantly, it certainly feels that way in practice. I do not notice any change in the distance travelled by the pointer as a function of mouse speed.


Sorry, I didn't mean acceleration but accuracy.

Let's say u move the mouse 15px to the right.

Sensitivity 10/10: Mouse moves 15px to the right
Sensitivity 05/10: Mouse moves 7,5px to the right

Since there is no half-pixel, the software then either sends 7 or 8 pixel as movement.

So yeah, this seems to be really nitpicky and I would probably never ever be able to tell the difference between 1800dpi @ 5/10 and 900dpi @ 10/10.

BUT: If you go more extreme like an 80% reduction, that would actually mean that you move your mouse 2 pixel yet the cursor doesn't move at all. Now that doesn't seem right to me.

And maybe I'm mistaken and someone please correct me if I'm wrong - but i think there is no advantage whatsoever having higher DPI at lower sensibility. (compared to using your DPI 1 to 1)
3nigmatiq
Profile Joined January 2012
5 Posts
January 19 2012 15:31 GMT
#250
On January 19 2012 07:51 MrBazinga wrote:

Sorry, I didn't mean acceleration but accuracy.

Let's say u move the mouse 15px to the right.

Sensitivity 10/10: Mouse moves 15px to the right
Sensitivity 05/10: Mouse moves 7,5px to the right

Since there is no half-pixel, the software then either sends 7 or 8 pixel as movement.

So yeah, this seems to be really nitpicky and I would probably never ever be able to tell the difference between 1800dpi @ 5/10 and 900dpi @ 10/10.

BUT: If you go more extreme like an 80% reduction, that would actually mean that you move your mouse 2 pixel yet the cursor doesn't move at all. Now that doesn't seem right to me.

And maybe I'm mistaken and someone please correct me if I'm wrong - but i think there is no advantage whatsoever having higher DPI at lower sensibility. (compared to using your DPI 1 to 1)


This makes more sense. However, your argument stands only as long as we assume enough dexterity at practical mouse settings (unlike the extreme case in my example below), such that the hand will "know" the difference between signalling the mouse to travel a distance of d pixels and a distance of d-c pixels, where c will be much smaller than d in practice.

For example, take a setting of 3500dpi, 10/10 sensitivity. This translates into 3500 pixels (dots) per inch, or 137.8 pixels per millimeter. The mouse distance to move only 1 pixel in either direction (x or y coordinates) is the reciprocal of that value, or 0.007257 millimeters per pixel.

Let's decrease sensitivity down to an extreme 1/10 (which is approximately equal to an effective 350dpi setting, just below that of an ordinary low precision mouse). Keep in mind that such a setting without acceleration will be unbearably slow, so it is not as realistic a choice as say, a sensitivity of 2/10 at 3500dpi. But I am choosing it on purpose to test your argument. Using these values, we translate them into 13.78 pixels per millimeter, which means we must move the mouse 0.07257 millimeters to move the pointer one pixel on the screen in either x or y coordinates. This is one mouse step.

Now, assuming the engineers at Razer weren't retarded and didn't just truncate the pixel values or take a ceiling function, they would have implemented a function in the internal driver (before the mouse sends the information to the operating system) that rounds the number of mouse steps to the closest integer number (as you said, there is no half-pixel). If we want to move the pointer half of that minimum value in either the horizontal or the vertical direction on the screen, but we get a pointer movement of either 0 or 1 pixels, this leaves us with a maximum error, in either coordinate, of half of 0.07257mm/px, that is, 0.03629mm/px. Taking this worst case scenario to a 2-dimensional coordinate-system, the maximum error would be that same value, multiplied by 1.414 (the square root of 2), which yields a maximum error of 0.1026mm/px diagonally (x and y coordinates)

Can the hand-brain relationship tell the difference in that case? Certainly, 0.1mm is well within the physical limits of perception of human dexterity. However, this is really a worst case scenario, as it is highly impractical to use a mouse at 350 effective dpi without any acceleration, because it is so slow for any general purpose. This is also assuming we want to move the mouse by a single pixel, in most cases this will be irrelevant, as we will want to move the mouse a greater number of pixels, and as you will recall above, the distance d will be significantly greater than the error c.

About your last statement, it is hard to say for sure, but it certainly seems like you are right about that though: there seems to be no advantage to using 1800dpi at 2.5/10 sensitivity versus 450dpi at 10/10 sensitivity. I say it is hard to say for sure because, if I had engineered such a mouse and if it had 4 distinct sensor settings (the sensor behaviour changes physically - I don't know if that is the case with the Razer), I would have tried to allow the internal mouse driver to use the higher dpi settings' higher resolution in order to better resolve the issue of travelling less than an integer number of pixels. However it is highly likely that the mouse's 4 dpi settings are simply sensitivity filters themselves (with respect to the maximum dpi value of 3500), as I assume such a feature is cheaper to implement in software than in hardware.
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
January 19 2012 16:30 GMT
#251
Great app, thank you! First I got hyped, hoping to have some real solving for these mouse problems. Then I found out, Razer has no OSX drivers for the Abyssus. Fuck 'em
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
MrBazinga
Profile Joined January 2012
32 Posts
January 20 2012 10:57 GMT
#252
On January 20 2012 00:31 3nigmatiq wrote:
[blablablablabla] I would have tried to allow the internal mouse driver to use the higher dpi settings' higher resolution in order to better resolve the issue of travelling less than an integer number of pixels. However it is highly likely that the mouse's 4 dpi settings are simply sensitivity filters themselves (with respect to the maximum dpi value of 3500), as I assume such a feature is cheaper to implement in software than in hardware.


Haha, that just made me try and realize how ridiculously small of an movement I have to make in order to get my 10/10@1800CPI DA to move the cursor one pixel. Fascinating ^^

Well, yeah, it seems more like a theoretical disadvantage that won't really be noticeable in real life - especially for everyone who is not a 10mio APM progamer - I totally agree.


On January 20 2012 01:30 SkyTheUnknown wrote:
Great app, thank you! First I got hyped, hoping to have some real solving for these mouse problems. Then I found out, Razer has no OSX drivers for the Abyssus. Fuck 'em


I wouldn't give up that fast. I'm using my DA without the mac drivers, simply because I don't like running stuff that isn't really necessary for me (it's only useful if u switch your mouse settings regularly)

The Deathadder internally saves 1 profile that will become the default setting if u connect it to a machine with no razor driver. So if I configure the DA in Windows to have 1000hz polling, 1800dpi - then this will be exactly the setting that it'll use on a mac.

Now, I'm not 100% sure the Abyssus works exactly the same way, but since they already share the same sensor - if I were u, I would definitely check that option out!
OTIX
Profile Joined July 2010
Sweden491 Posts
January 24 2012 13:48 GMT
#253
This mousefixer is the only thing I've found that can actually get rid of acceleration in Lion, USB overdrive can't seem to do it anymore. Unfortunately I can't use UO to adjust the mouse speed either, when MF is installed, so I'm stuck on the default speed. Luckily it's not too bad.

As for the OSX latency I think it's definitely noticable, it's not the end of the world but you just can't get the same "crisp" feeling as in Windows.
UmbeXCII
Profile Joined May 2011
Italy69 Posts
Last Edited: 2012-02-27 13:39:25
February 26 2012 20:36 GMT
#254
Hello, I have a macbook (late 2008) and just received a logitech M510 mouse as gift.
I noticed some problems with it (especially while playing starcraft) so I downloaded this program and tried to run it.
Unfortunately nothing changed.
Is open the program, get this screen, and restart my laptop all I have to do or is there something I am missing?
Please let me know

EDIT: I tried to run the program again, restart and now the acceleration is gone. Unfortunately often in SC2 the cursor gets stuck on a corner or starts acting weird for few seconds. Is there a way to solve this issue?

EDIT2: I realized the cursor gets stuck and acts weird mostly while i play multiplayer...if i play single player it almost never happens. I don't have any lag at all with the rest of the game though.
M47
Profile Joined March 2012
1 Post
March 06 2012 14:58 GMT
#255
Help...

I have a MacBook Pro with Mac OS X Version 10.7.3
and a
Razer Mamba Mouse

I tried to install the Fixer and i noticed change but when i tried to play CounterStrike Source the Mouse Cursor won't move.

Now i wanted to unistall everything but i can't find the "com.bumblebees.mousefixer.plist" in my LaunchAgents Folder... Deleting the Application doesnt work ofcourse.
Also checket the activity monitor. But there is no Mousefixer entry too ....

Can't Play CounterStrike anymore since then...

Please help me....

Thanks for any reply!

Regards,

M47 from Germany
Kflo
Profile Joined April 2010
United States25 Posts
April 05 2012 21:01 GMT
#256
Anyone else having problems with this in Lion?

(tl;dr of the paragraph below is that I now beach ball on startup whenever I install mousefixer)

I just finally upgraded, and everything went smoothly except that my mouse became skittish like it had been before I installed mousefixer. Tried uninstalling/reinstalling to no effect. Upgraded my deathadder firmware, no effect. Upgraded the deathadder driver, no effect. Came back to this thread and got the updated 2nd version of mouse fixer, uninstalled the old version, installed the new one, and any time I try and install the new one I beach ball infinitely on the restart afterwards. I get to my desktop but it's completely bricked. I can move my mouse around but it's just a beach ball and clicking on things has no effect. After a hard reset mousefixer 2 seems to be installed but the mouse operates as if it's not.

Just wondering if anyone has experienced this or knows what I should do. Up until now mousefixer has been a godsend
Stay awesome.
Chooser
Profile Joined May 2011
Australia25 Posts
April 25 2012 02:51 GMT
#257
Hey! This is great!
'Ohm nom nom nom nom'
jamespdavid
Profile Joined May 2012
1 Post
May 07 2012 10:32 GMT
#258
--- Nuked ---
Shady
Profile Joined May 2010
Austria115 Posts
July 30 2012 20:10 GMT
#259
Sorry for bumping this old thread but the tool you provided worked great when I tried it some time ago with my logitech G5. In the meantime i got 10.7 and a G700 (today) and was expecting to work the same way. But after a quick test, nothing changed at all. But i noticed, during the login screen of OS X, the mouse behavior was perfect. But after logging in, it was terrible again... Any ideas?
Enigmoid
Profile Joined July 2010
United States48 Posts
August 16 2012 01:49 GMT
#260
On January 20 2012 01:30 SkyTheUnknown wrote:
Great app, thank you! First I got hyped, hoping to have some real solving for these mouse problems. Then I found out, Razer has no OSX drivers for the Abyssus. Fuck 'em


I'm rolling with this bump because I have the same problem as Sky. The mouse fixer does remove acceleration, but I can't adjust mouse speed, even within SC2. 1800 is too high for me (1366*768 monitor) and 450 is too low, so I'm going with acceleration for now.
Prev 1 11 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO16: Group C
TerrOr vs Dewalt
Semih vs Tech
ZZZero.O289
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Clem_sc2 612
PiGStarcraft488
JuggernautJason85
ROOTCatZ 80
StarCraft: Brood War
ZZZero.O 289
Shinee 79
NaDa 17
ivOry 5
Dota 2
syndereN448
Other Games
Grubby6524
FrodaN2939
RotterdaM248
Pyrionflax193
KnowMe179
Sick150
Mew2King114
ViBE15
Organizations
Other Games
gamesdonequick3529
Dota 2
PGL Dota 2 - Main Stream142
Other Games
BasetradeTV106
angryscii12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• HeavenSC 43
• musti20045 22
• Adnapsc2 14
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix8
• RayReign 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21326
• Ler110
Other Games
• imaqtpie2255
• Shiphtur251
• tFFMrPink 6
Upcoming Events
Sparkling Tuna Cup
11h 48m
WardiTV Korean Royale
13h 48m
Zoun vs SHIN
TBD vs Reynor
TBD vs herO
Solar vs TBD
BSL 21
21h 48m
Hawk vs Kyrie
spx vs Cross
Replay Cast
1d 1h
Wardi Open
1d 13h
Monday Night Weeklies
1d 18h
StarCraft2.fi
1d 18h
Replay Cast
2 days
Wardi Open
2 days
StarCraft2.fi
2 days
[ Show More ]
PiGosaur Monday
3 days
Wardi Open
3 days
StarCraft2.fi
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
SC Evo League
6 days
BSL 21
6 days
Sziky vs OyAji
Gypsy vs eOnzErG
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.