[O] Few new screenshots from starcraftwire - Page 2
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ZenDeX
Philippines2916 Posts
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Equaoh
Canada427 Posts
On May 24 2009 00:47 sudo.era wrote: That's your opinion. So in your opinion, what looks "pretty bad" about it? How do you know the look of this one LAN menu applies to all menus? In any case of yours, I think simplicity with taste is the best policy when it comes to UI's. There will certainly be animations like a big metal door closing-in over the bg, opening to a new UI, and other stuff like that, which I don't think you've taken into account. I really hope there are no 'big closing doors', it wouldn't fit with the bg at all and is such an ugly way to change screens... | ||
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Zelniq
United States7166 Posts
On May 24 2009 03:08 Last Romantic wrote: Broodlord's resemblance to large flying drones does not go unnoticed. and that is pretty awesome | ||
dcttr66
United States555 Posts
On May 24 2009 02:01 Tsagacity wrote: If you look at the SC2 general discussion forums there is a new post like everyday titled "WTF WHY DOES SC2 NOT SUPPORT LAN?!" I wish the game menu screeny was larger so that I could make it my screensaver/desktop. yeah...i think it goes like this...someone makes a rumor that sc2 will have no lan. blizzard totally ignores the rumor and the fans conclude that it must have no lan even though blizzard is ignoring the rumor, they seem to think that means there is no lan. in response to the posts about the pink color... i hope sc2 has the green green color that starcraft had for ice and desert tilesets. in warcraft 3 they had a bright green which looks like zerg baneling and spawning pool and baneling nest color, so obviously it would be bad to use that same color for team color, so it seems likely they'll bring back the green green from starcraft broodwar. yeah war3 had a bluegreen/aqua/teal/cyan whatever you wanna call it...and then there's the dark green/dark aqua whatever it's called...and then there's a silver blue color...which looks a lot like the light grey color...and instead of a normal orange they have a yellow orange which looks like their yellow because it's got so much yellow in it. kindof annoying i always have to switch between true colors and allied colors to figure out who the players are talking to and then switch back before i get into a battle or else i won't be able to tell who is on what team during the battle...pink is a fine color it doesn't really look like the other colors so that's good...purple and pink could look similiar but they don't. i just, really hope, that starcraft 2 keeps the By tileset law of what colors are allowed. in warcraft 3 you could like pick a color that was good for a terrain because there would be so much of that terrain on the minimap. all the colors were 12 colors plus 1 for no color for neutrals. every tileset had the same colors. but in broodwar in twilight you couldn't be blue...in ice tileset you couldn't be white and in desert tileset you couldn't be brown...i think that's how it went. of course this sort of thing ought to be melee map only. you can still make a custom with whatever colors for the players you wanted but then it wouldn't be classified as a melee map. that's how i hope it'll be...so i guess if there were some pretty pink paradise tileset then you wouldn't be able to be pink cuz it'd be unfair...lol. | ||
Piste
6177 Posts
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ZenDeX
Philippines2916 Posts
On May 24 2009 05:43 Piste wrote: wow it looks so... messy. It's because we're looking at a screenshot with many explosions occurring. I bet explosions wouldn't go on for more than a second in the actual game. | ||
sKyscrapeR
4 Posts
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zazen
Brazil695 Posts
And there's just no way they could cut lan games from SC2. It wouldn't make any sense and suck completly for offline tournaments. I hate the Broodlord. Maybe the only unit right now that I think looks really bad. I'm just hoping he features some kick ass attack animation to make up for it. The Infestor looks awesome. | ||
-fj.
Samoa462 Posts
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Piste
6177 Posts
On May 24 2009 06:14 lolaloc wrote: It's because we're looking at a screenshot with many explosions occurring. I bet explosions wouldn't go on for more than a second in the actual game. second is a long time in sc. | ||
konadora
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Singapore66163 Posts
On May 24 2009 06:14 lolaloc wrote: It's because we're looking at a screenshot with many explosions occurring. I bet explosions wouldn't go on for more than a second in the actual game. Mass dragoons melting to mass siege tanks only take a second :3 | ||
SoleSteeler
Canada5427 Posts
I hope there isn't any delay switching between menu screens like in War3 (IE: chains/doors). Or if there is, hopefully you can turn it off! | ||
phyvo
United States5635 Posts
On May 24 2009 07:40 -fj. wrote: wow, lurkers are HUGE. They look like tarantulas. Thats cool. There are no lurkers in any of the screenshots. The tarantula things in the first screenshot are are corrupters. It's hard to tell they're flying. | ||
Camlito
Australia4040 Posts
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TheFoReveRwaR
United States10657 Posts
On May 24 2009 00:52 arb wrote: the multiplayer user interface looks so..bland Probably because its not even close to be being done. I imagine that would be one of the last things they finalize. Content is priority one. | ||
TheFoReveRwaR
United States10657 Posts
On May 24 2009 05:43 Piste wrote: wow it looks so... messy. Only because you have no frame of reference. Anyone who had not played bw or sc1 would look at a simular screen shot and think the same thing because they don't recognize any of the units or structures. When you look at a screen shot of bw you understand only because of your prior expierence. Also you are watching a still shot. When animation is occuring it becomes a lot easier to figure out exactly what object is doing what instead of having a "out of context" view. Personally I think the game is comming along great graphically. | ||
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Nyovne
Netherlands19135 Posts
On May 24 2009 03:08 Last Romantic wrote: Broodlord's resemblance to large flying drones does not go unnoticed. Corruptor is indistinguishable from a ground unit in the given shot. Corruptors and stuff are ok, its the nonmoving part that makes it weird, the whole game looks so different when its animated (as you actually know from experience :p). Pew pew! | ||
Drizzit
Germany26 Posts
On May 24 2009 12:30 phyvo wrote: There are no lurkers in any of the screenshots. The tarantula things in the first screenshot are are corrupters. It's hard to tell they're flying. actually there is a single lurker in the screenshot with the infestors ![]() ![]() | ||
freelander
Hungary4707 Posts
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Liquid`Jinro
Sweden33719 Posts
yeah...i think it goes like this...someone makes a rumor that sc2 will have no lan. blizzard totally ignores the rumor and the fans conclude that it must have no lan even though blizzard is ignoring the rumor, they seem to think that means there is no lan. Goes like this: Blizzard announces Diablo 3 will not have LAN. People start a discussion about it, and ask themselves what this means for SC2. Rumour about SC2 not having LAN starts. Blizzard doesn't answer questions about whether SC2 will have LAN or not. (tried to find out several times, but they don't seem to want to reveal those things yet, maybe it's still up in the air?) | ||
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