![[image loading]](http://starcraft.incgamers.com/gallery/data/501/Zerg_Defense_SC2.jpg)
![[image loading]](http://starcraft.incgamers.com/gallery/data/501/Terran_Air_Fleet_SC2.jpg)
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Imo everything except broodlord looks beautiful.
Forum Index > SC2 General |
Tritanis
Poland344 Posts
![]() ![]() ![]() ![]() Imo everything except broodlord looks beautiful. | ||
konadora
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Singapore66163 Posts
They should move that flying unit to the side a bit though.. or does it move like WC3's backdrops? | ||
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keit
1584 Posts
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Tritanis
Poland344 Posts
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sudo.era
United States300 Posts
On May 24 2009 00:30 keit wrote: The menu UI looks pretty bad, but I guess they'll rework it before release. That's your opinion. So in your opinion, what looks "pretty bad" about it? How do you know the look of this one LAN menu applies to all menus? In any case of yours, I think simplicity with taste is the best policy when it comes to UI's. There will certainly be animations like a big metal door closing-in over the bg, opening to a new UI, and other stuff like that, which I don't think you've taken into account. On May 24 2009 00:27 konadora wrote: the new multiplayer backdrop is so...beautiful. *drools* They should move that flying unit to the side a bit though.. or does it move like WC3's backdrops? The bg is animated, which means that flying unit's going to be moving around. You can see blizzard moving toward this style of interface/bg with WCIII and WOTLK. | ||
rytas
Sweden116 Posts
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sudo.era
United States300 Posts
On May 24 2009 00:49 rytas wrote: What are those large pink thingys in the second screenshot, doodads or is it some unit? I think they're zerg buildings mid-production. They're glowing pink because the player color is pink. | ||
arb
Noobville17921 Posts
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omninmo
2349 Posts
also that LAN menu... i dont think it will be available for the beta or full release. just to another example of what could be implemented but shall not be due to corporate interests. only time will tell. its about muthafukin time. | ||
rytas
Sweden116 Posts
On May 24 2009 00:51 sudo.era wrote: Show nested quote + On May 24 2009 00:49 rytas wrote: What are those large pink thingys in the second screenshot, doodads or is it some unit? I think they're zerg buildings mid-production. They're glowing pink because the player color is pink. If that is true that is awesome, the zerg with pink team color in general looks pretty cool! | ||
Hammy
France828 Posts
And darn I love em banshees. | ||
CrimsonLotus
Colombia1123 Posts
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Tsagacity
United States2124 Posts
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Dgtl
Canada889 Posts
On May 24 2009 01:17 Tsagacity wrote: So I've seen a lot of paranoid people saying "like omg there will be no LAN," but the game UI screen says "local games." Is this proof of LAN? :s Yes, this probably does mean that there will be lan. Also I have never herd anything about there being no lan........ | ||
konadora
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Singapore66163 Posts
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Tsagacity
United States2124 Posts
On May 24 2009 01:20 Dgtl wrote: Show nested quote + On May 24 2009 01:17 Tsagacity wrote: So I've seen a lot of paranoid people saying "like omg there will be no LAN," but the game UI screen says "local games." Is this proof of LAN? :s Yes, this probably does mean that there will be lan. Also I have never herd anything about there being no lan........ If you look at the SC2 general discussion forums there is a new post like everyday titled "WTF WHY DOES SC2 NOT SUPPORT LAN?!" I wish the game menu screeny was larger so that I could make it my screensaver/desktop. | ||
da_head
Canada3350 Posts
where's the beta?! | ||
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ArvickHero
10387 Posts
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Tritanis
Poland344 Posts
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Last Romantic
United States20661 Posts
Corruptor is indistinguishable from a ground unit in the given shot. | ||
ZenDeX
Philippines2916 Posts
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Equaoh
Canada427 Posts
On May 24 2009 00:47 sudo.era wrote: Show nested quote + On May 24 2009 00:30 keit wrote: The menu UI looks pretty bad, but I guess they'll rework it before release. That's your opinion. So in your opinion, what looks "pretty bad" about it? How do you know the look of this one LAN menu applies to all menus? In any case of yours, I think simplicity with taste is the best policy when it comes to UI's. There will certainly be animations like a big metal door closing-in over the bg, opening to a new UI, and other stuff like that, which I don't think you've taken into account. I really hope there are no 'big closing doors', it wouldn't fit with the bg at all and is such an ugly way to change screens... | ||
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Zelniq
United States7166 Posts
On May 24 2009 03:08 Last Romantic wrote: Broodlord's resemblance to large flying drones does not go unnoticed. and that is pretty awesome | ||
dcttr66
United States555 Posts
On May 24 2009 02:01 Tsagacity wrote: Show nested quote + On May 24 2009 01:20 Dgtl wrote: On May 24 2009 01:17 Tsagacity wrote: So I've seen a lot of paranoid people saying "like omg there will be no LAN," but the game UI screen says "local games." Is this proof of LAN? :s Yes, this probably does mean that there will be lan. Also I have never herd anything about there being no lan........ If you look at the SC2 general discussion forums there is a new post like everyday titled "WTF WHY DOES SC2 NOT SUPPORT LAN?!" I wish the game menu screeny was larger so that I could make it my screensaver/desktop. yeah...i think it goes like this...someone makes a rumor that sc2 will have no lan. blizzard totally ignores the rumor and the fans conclude that it must have no lan even though blizzard is ignoring the rumor, they seem to think that means there is no lan. in response to the posts about the pink color... i hope sc2 has the green green color that starcraft had for ice and desert tilesets. in warcraft 3 they had a bright green which looks like zerg baneling and spawning pool and baneling nest color, so obviously it would be bad to use that same color for team color, so it seems likely they'll bring back the green green from starcraft broodwar. yeah war3 had a bluegreen/aqua/teal/cyan whatever you wanna call it...and then there's the dark green/dark aqua whatever it's called...and then there's a silver blue color...which looks a lot like the light grey color...and instead of a normal orange they have a yellow orange which looks like their yellow because it's got so much yellow in it. kindof annoying i always have to switch between true colors and allied colors to figure out who the players are talking to and then switch back before i get into a battle or else i won't be able to tell who is on what team during the battle...pink is a fine color it doesn't really look like the other colors so that's good...purple and pink could look similiar but they don't. i just, really hope, that starcraft 2 keeps the By tileset law of what colors are allowed. in warcraft 3 you could like pick a color that was good for a terrain because there would be so much of that terrain on the minimap. all the colors were 12 colors plus 1 for no color for neutrals. every tileset had the same colors. but in broodwar in twilight you couldn't be blue...in ice tileset you couldn't be white and in desert tileset you couldn't be brown...i think that's how it went. of course this sort of thing ought to be melee map only. you can still make a custom with whatever colors for the players you wanted but then it wouldn't be classified as a melee map. that's how i hope it'll be...so i guess if there were some pretty pink paradise tileset then you wouldn't be able to be pink cuz it'd be unfair...lol. | ||
Piste
6177 Posts
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ZenDeX
Philippines2916 Posts
On May 24 2009 05:43 Piste wrote: wow it looks so... messy. It's because we're looking at a screenshot with many explosions occurring. I bet explosions wouldn't go on for more than a second in the actual game. | ||
sKyscrapeR
4 Posts
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zazen
Brazil695 Posts
And there's just no way they could cut lan games from SC2. It wouldn't make any sense and suck completly for offline tournaments. I hate the Broodlord. Maybe the only unit right now that I think looks really bad. I'm just hoping he features some kick ass attack animation to make up for it. The Infestor looks awesome. | ||
-fj.
Samoa462 Posts
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Piste
6177 Posts
On May 24 2009 06:14 lolaloc wrote: It's because we're looking at a screenshot with many explosions occurring. I bet explosions wouldn't go on for more than a second in the actual game. second is a long time in sc. | ||
konadora
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Singapore66163 Posts
On May 24 2009 06:14 lolaloc wrote: It's because we're looking at a screenshot with many explosions occurring. I bet explosions wouldn't go on for more than a second in the actual game. Mass dragoons melting to mass siege tanks only take a second :3 | ||
SoleSteeler
Canada5427 Posts
I hope there isn't any delay switching between menu screens like in War3 (IE: chains/doors). Or if there is, hopefully you can turn it off! | ||
phyvo
United States5635 Posts
On May 24 2009 07:40 -fj. wrote: wow, lurkers are HUGE. They look like tarantulas. Thats cool. There are no lurkers in any of the screenshots. The tarantula things in the first screenshot are are corrupters. It's hard to tell they're flying. | ||
Camlito
Australia4040 Posts
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TheFoReveRwaR
United States10657 Posts
On May 24 2009 00:52 arb wrote: the multiplayer user interface looks so..bland Probably because its not even close to be being done. I imagine that would be one of the last things they finalize. Content is priority one. | ||
TheFoReveRwaR
United States10657 Posts
On May 24 2009 05:43 Piste wrote: wow it looks so... messy. Only because you have no frame of reference. Anyone who had not played bw or sc1 would look at a simular screen shot and think the same thing because they don't recognize any of the units or structures. When you look at a screen shot of bw you understand only because of your prior expierence. Also you are watching a still shot. When animation is occuring it becomes a lot easier to figure out exactly what object is doing what instead of having a "out of context" view. Personally I think the game is comming along great graphically. | ||
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Nyovne
Netherlands19135 Posts
On May 24 2009 03:08 Last Romantic wrote: Broodlord's resemblance to large flying drones does not go unnoticed. Corruptor is indistinguishable from a ground unit in the given shot. Corruptors and stuff are ok, its the nonmoving part that makes it weird, the whole game looks so different when its animated (as you actually know from experience :p). Pew pew! | ||
Drizzit
Germany26 Posts
On May 24 2009 12:30 phyvo wrote: Show nested quote + On May 24 2009 07:40 -fj. wrote: wow, lurkers are HUGE. They look like tarantulas. Thats cool. There are no lurkers in any of the screenshots. The tarantula things in the first screenshot are are corrupters. It's hard to tell they're flying. actually there is a single lurker in the screenshot with the infestors ![]() ![]() | ||
freelander
Hungary4707 Posts
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Liquid`Jinro
Sweden33719 Posts
yeah...i think it goes like this...someone makes a rumor that sc2 will have no lan. blizzard totally ignores the rumor and the fans conclude that it must have no lan even though blizzard is ignoring the rumor, they seem to think that means there is no lan. Goes like this: Blizzard announces Diablo 3 will not have LAN. People start a discussion about it, and ask themselves what this means for SC2. Rumour about SC2 not having LAN starts. Blizzard doesn't answer questions about whether SC2 will have LAN or not. (tried to find out several times, but they don't seem to want to reveal those things yet, maybe it's still up in the air?) | ||
jtan
Sweden5891 Posts
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Drizzit
Germany26 Posts
On May 24 2009 22:25 jtan wrote: What's the green thing down right in the second screenshot? that's the baneling nest | ||
Whalecore
Norway1110 Posts
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danieldrsa
Brazil522 Posts
- New corrupter is great, resembles a big Tick - New hydra art is awesome, the tail with team color is good to help in diferentiation - Roach Warren update a bit strange to me, the big spikes appear to be bigger, cartoony - Battlecruiser resembles a SD (super Deformed) toy - New broodlord demands a rework urgent. Noone like it. When saw from behind its ok, resembles a Manta Ray, but from the front its like a bad make Guardian (and guardians must be crab like) The old Caterpillar aspect is waaay nicer. In general found it very nice, except for the issues i pointed above. | ||
AdunToridas
Germany380 Posts
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Danath329
United States6 Posts
On May 24 2009 22:58 danieldrsa wrote: My impressions: - New corrupter is great, resembles a big Tick - New hydra art is awesome, the tail with team color is good to help in diferentiation - Roach Warren update a bit strange to me, the big spikes appear to be bigger, cartoony - Battlecruiser resembles a SD (super Deformed) toy - New broodlord demands a rework urgent. Noone like it. When saw from behind its ok, resembles a Manta Ray, but from the front its like a bad make Guardian (and guardians must be crab like) The old Caterpillar aspect is waaay nicer. In general found it very nice, except for the issues i pointed above. I'm gonna have to disagree about the Roach Warren and the BC. I think they both look fantastic. I agree that the Broodlord could use a makeover. | ||
mehrdadr
Canada44 Posts
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Sayara
Finland42 Posts
On May 24 2009 00:47 sudo.era wrote: There will certainly be animations like a big metal door closing-in over the bg, opening to a new UI, and other stuff like that, which I don't think you've taken into account. I sincerely hope there won't be shit like this in it. Sure it was cool the first time, but after a week it was just plain annoying. | ||
John49ers
United States237 Posts
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Cheerio
Ukraine3178 Posts
Edit: wrong thread | ||
Hammy
France828 Posts
On May 24 2009 00:52 rytas wrote: Show nested quote + On May 24 2009 00:51 sudo.era wrote: On May 24 2009 00:49 rytas wrote: What are those large pink thingys in the second screenshot, doodads or is it some unit? I think they're zerg buildings mid-production. They're glowing pink because the player color is pink. If that is true that is awesome, the zerg with pink team color in general looks pretty cool! But that would mean that a teal zerg's drones would have teal flesh connecting it's bones, and the overlords vespene sacs would be teal :x Guess I'd have to see that in play though. | ||
Racenilatr
United States2756 Posts
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o3.power91
Bahrain5288 Posts
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redneck_mike
United States124 Posts
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blade55555
United States17423 Posts
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Cpt.Cocaine
Canada299 Posts
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SoulMarine
United States586 Posts
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CoL_DarkstaR
Germany649 Posts
and i love it | ||
Tsagacity
United States2124 Posts
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Tritanis
Poland344 Posts
On June 01 2009 02:09 Tsagacity wrote: According to a new translation on SClegacy, mutalisks cannot stack anymore :s I don't think so. Most likely they meant that mutas can't stack as tightly as in sc, and the translation was too vague to point this. As showed in some previous videos mutalisks can somehow stack, but they spread out very quickly. | ||
foeffa
Belgium2115 Posts
On May 31 2009 23:21 Cpt.Cocaine wrote: No I too like the old BW look better. Same sort of graphics with higher resolution than 640x480 would've been perfect for me. But considering they pretty much have to make the game 3D these days, this is probably the best they could make it look. I concur. I don't like the look at all. Then again, it might just take some getting used to. ![]() | ||
Mykill
Canada3402 Posts
dont really like the zerg unit appearances | ||
Tsagacity
United States2124 Posts
On June 01 2009 07:15 Tritanis wrote: Show nested quote + On June 01 2009 02:09 Tsagacity wrote: According to a new translation on SClegacy, mutalisks cannot stack anymore :s I don't think so. Most likely they meant that mutas can't stack as tightly as in sc, and the translation was too vague to point this. As showed in some previous videos mutalisks can somehow stack, but they spread out very quickly. Where are these videos? I haven't seen anything with mutalisks >.< | ||
Racenilatr
United States2756 Posts
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ZenDeX
Philippines2916 Posts
On June 01 2009 08:55 Racenilatr wrote: I havent seen anything with archons either. We just have to wait and be amazed Sonkie vs YellOw... | ||
DeCoup
Australia1933 Posts
On June 01 2009 07:15 Tritanis wrote: ... Most likely they meant that mutas can't stack as tightly as in sc, and the translation was too vague to point this. As showed in some previous videos mutalisks can somehow stack, but they spread out very quickly. This is the impression I got from the blue posts on the subject on the forums a while back. Stacking is still posisble but because they spread out more quickly your ability to perform other tasks (such as build or command other units) is severely limited during the process. Which is a fair trade off. If this is the case, it allows the attack to be countered either by the use of units to intercept the mutas, or by creating a distraction elsewhere to force the Zerg players hand into changing tasks. It also has the added benefit of making muta stacking a more 'powerful' skill for a pro than a regular player because they will be able to squeeze in more macro and micro of other units while maintaining control of the mutas than anyone else can manage. Edit: Altho I have not seen any videos like you describe | ||
Tritanis
Poland344 Posts
Anyway it was Z v T on some desert/rusty terrain. Zerg had lots (maybe 15) mutalisks, which were in formation of a ball right next to eachother, and some other units, but he got owned badly by lots of marines and probably marauders. This is all I can tell... | ||
Perguvious
United States1783 Posts
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