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[O] Few new screenshots from starcraftwire

Forum Index > SC2 General
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Tritanis
Profile Joined November 2007
Poland344 Posts
May 23 2009 15:15 GMT
#1
They're a bit small though.

[image loading]


[image loading]


[image loading]


[image loading]


Imo everything except broodlord looks beautiful.
I live, I serve, I die for the Metal
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 23 2009 15:27 GMT
#2
the new multiplayer backdrop is so...beautiful. *drools*

They should move that flying unit to the side a bit though.. or does it move like WC3's backdrops?
POGGERS
keit
Profile Blog Joined May 2008
1584 Posts
May 23 2009 15:30 GMT
#3
The menu UI looks pretty bad, but I guess they'll rework it before release.
Graphics
Tritanis
Profile Joined November 2007
Poland344 Posts
May 23 2009 15:32 GMT
#4
most likely
I live, I serve, I die for the Metal
sudo.era
Profile Blog Joined April 2009
United States300 Posts
Last Edited: 2009-05-23 15:55:35
May 23 2009 15:47 GMT
#5
On May 24 2009 00:30 keit wrote:
The menu UI looks pretty bad, but I guess they'll rework it before release.

That's your opinion. So in your opinion, what looks "pretty bad" about it? How do you know the look of this one LAN menu applies to all menus? In any case of yours, I think simplicity with taste is the best policy when it comes to UI's. There will certainly be animations like a big metal door closing-in over the bg, opening to a new UI, and other stuff like that, which I don't think you've taken into account.

On May 24 2009 00:27 konadora wrote:
the new multiplayer backdrop is so...beautiful. *drools*

They should move that flying unit to the side a bit though.. or does it move like WC3's backdrops?


The bg is animated, which means that flying unit's going to be moving around. You can see blizzard moving toward this style of interface/bg with WCIII and WOTLK.


rytas
Profile Joined February 2009
Sweden116 Posts
May 23 2009 15:49 GMT
#6
What are those large pink thingys in the second screenshot, doodads or is it some unit?
Hold position Underground Conquerors is a bitch.
sudo.era
Profile Blog Joined April 2009
United States300 Posts
Last Edited: 2009-05-23 15:51:49
May 23 2009 15:51 GMT
#7
On May 24 2009 00:49 rytas wrote:
What are those large pink thingys in the second screenshot, doodads or is it some unit?

I think they're zerg buildings mid-production. They're glowing pink because the player color is pink.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 23 2009 15:52 GMT
#8
the multiplayer user interface looks so..bland
Artillery spawned from the forges of Hell
omninmo
Profile Blog Joined April 2008
2349 Posts
May 23 2009 15:52 GMT
#9
the new hive... not feeling it. zerg shouldnt be so symmetrical. all the zerg units and buildings..just look like infested protoss stuff.

also that LAN menu... i dont think it will be available for the beta or full release. just to another example of what could be implemented but shall not be due to corporate interests.

only time will tell. its about muthafukin time.
rytas
Profile Joined February 2009
Sweden116 Posts
May 23 2009 15:52 GMT
#10
On May 24 2009 00:51 sudo.era wrote:
Show nested quote +
On May 24 2009 00:49 rytas wrote:
What are those large pink thingys in the second screenshot, doodads or is it some unit?

I think they're zerg buildings mid-production. They're glowing pink because the player color is pink.


If that is true that is awesome, the zerg with pink team color in general looks pretty cool!
Hold position Underground Conquerors is a bitch.
Hammy
Profile Joined January 2009
France828 Posts
May 23 2009 16:06 GMT
#11
The 3rd screenshot is still so... "pew pew"! I guess we'll have to get used to it. I wonder what the explosion in the 2nd screenshot is.
And darn I love em banshees.
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
May 23 2009 16:16 GMT
#12
What are those things at the top of the first screeshot?, Corrupters?, because they dont seem to be flying.
444 444 444 444
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 23 2009 16:17 GMT
#13
So I've seen a lot of paranoid people saying "like omg there will be no LAN," but the game UI screen says "local games." Is this proof of LAN? :s
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
May 23 2009 16:20 GMT
#14
On May 24 2009 01:17 Tsagacity wrote:
So I've seen a lot of paranoid people saying "like omg there will be no LAN," but the game UI screen says "local games." Is this proof of LAN? :s

Yes, this probably does mean that there will be lan. Also I have never herd anything about there being no lan........
^______________^
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 23 2009 16:50 GMT
#15
I kind of like the UI for the multiplayer, it's just that it takes up a bit less space as compared to the overall screen. Maybe making the menu size to screen ratio similar to WC3 would be better?
POGGERS
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-05-23 18:03:10
May 23 2009 17:01 GMT
#16
On May 24 2009 01:20 Dgtl wrote:
Show nested quote +
On May 24 2009 01:17 Tsagacity wrote:
So I've seen a lot of paranoid people saying "like omg there will be no LAN," but the game UI screen says "local games." Is this proof of LAN? :s

Yes, this probably does mean that there will be lan. Also I have never herd anything about there being no lan........

If you look at the SC2 general discussion forums there is a new post like everyday titled "WTF WHY DOES SC2 NOT SUPPORT LAN?!"

I wish the game menu screeny was larger so that I could make it my screensaver/desktop.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 23 2009 17:23 GMT
#17
these screenshots r nice and all but i think we've gotten WAY past this point >.>

where's the beta?!
When they see MC Probe, all the ladies disrobe.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 23 2009 17:40 GMT
#18
Ahahaha when I saw those corrupters in the first screenshot I thought the zerg were given some new super fucking scary looking spider units
Writerptrk
Tritanis
Profile Joined November 2007
Poland344 Posts
May 23 2009 17:40 GMT
#19
Oh and those screenshots are from HERE. Can anybody translate? ;>
I live, I serve, I die for the Metal
Last Romantic
Profile Blog Joined June 2006
United States20666 Posts
May 23 2009 18:08 GMT
#20
Broodlord's resemblance to large flying drones does not go unnoticed.

Corruptor is indistinguishable from a ground unit in the given shot.
ㅋㄲㅈㅁ
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 23 2009 18:31 GMT
#21
I noticed the Hydraden in the first shot...
Equaoh
Profile Joined October 2008
Canada427 Posts
May 23 2009 19:23 GMT
#22
On May 24 2009 00:47 sudo.era wrote:
Show nested quote +
On May 24 2009 00:30 keit wrote:
The menu UI looks pretty bad, but I guess they'll rework it before release.

That's your opinion. So in your opinion, what looks "pretty bad" about it? How do you know the look of this one LAN menu applies to all menus? In any case of yours, I think simplicity with taste is the best policy when it comes to UI's. There will certainly be animations like a big metal door closing-in over the bg, opening to a new UI, and other stuff like that, which I don't think you've taken into account.



I really hope there are no 'big closing doors', it wouldn't fit with the bg at all and is such an ugly way to change screens...
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 23 2009 20:17 GMT
#23
On May 24 2009 03:08 Last Romantic wrote:
Broodlord's resemblance to large flying drones does not go unnoticed.

and that is pretty awesome
ModeratorBlame yourself or God
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2009-05-23 20:45:50
May 23 2009 20:31 GMT
#24
On May 24 2009 02:01 Tsagacity wrote:
Show nested quote +
On May 24 2009 01:20 Dgtl wrote:
On May 24 2009 01:17 Tsagacity wrote:
So I've seen a lot of paranoid people saying "like omg there will be no LAN," but the game UI screen says "local games." Is this proof of LAN? :s

Yes, this probably does mean that there will be lan. Also I have never herd anything about there being no lan........

If you look at the SC2 general discussion forums there is a new post like everyday titled "WTF WHY DOES SC2 NOT SUPPORT LAN?!"

I wish the game menu screeny was larger so that I could make it my screensaver/desktop.

yeah...i think it goes like this...someone makes a rumor that sc2 will have no lan. blizzard totally ignores the rumor and the fans conclude that it must have no lan even though blizzard is ignoring the rumor, they seem to think that means there is no lan.


in response to the posts about the pink color...
i hope sc2 has the green green color that starcraft had for ice and desert tilesets.

in warcraft 3 they had a bright green which looks like zerg baneling and spawning pool and baneling nest color, so obviously it would be bad to use that same color for team color, so it seems likely they'll bring back the green green from starcraft broodwar.
yeah war3 had a bluegreen/aqua/teal/cyan whatever you wanna call it...and then there's the dark green/dark aqua whatever it's called...and then there's a silver blue color...which looks a lot like the light grey color...and instead of a normal orange they have a yellow orange which looks like their yellow because it's got so much yellow in it.

kindof annoying i always have to switch between true colors and allied colors to figure out who the players are talking to and then switch back before i get into a battle or else i won't be able to tell who is on what team during the battle...pink is a fine color it doesn't really look like the other colors so that's good...purple and pink could look similiar but they don't.

i just, really hope, that starcraft 2 keeps the By tileset law of what colors are allowed.
in warcraft 3 you could like pick a color that was good for a terrain because there would be so much of that terrain on the minimap. all the colors were 12 colors plus 1 for no color for neutrals. every tileset had the same colors. but in broodwar in twilight you couldn't be blue...in ice tileset you couldn't be white and in desert tileset you couldn't be brown...i think that's how it went. of course this sort of thing ought to be melee map only. you can still make a custom with whatever colors for the players you wanted but then it wouldn't be classified as a melee map. that's how i hope it'll be...so i guess if there were some pretty pink paradise tileset then you wouldn't be able to be pink cuz it'd be unfair...lol.
Piste
Profile Blog Joined July 2006
6183 Posts
May 23 2009 20:43 GMT
#25
wow it looks so... messy.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 23 2009 21:14 GMT
#26
On May 24 2009 05:43 Piste wrote:
wow it looks so... messy.

It's because we're looking at a screenshot with many explosions occurring. I bet explosions wouldn't go on for more than a second in the actual game.
sKyscrapeR
Profile Joined May 2009
4 Posts
May 23 2009 21:36 GMT
#27
cant wait to play this w/ specular 0 for gfx
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-05-23 22:03:50
May 23 2009 21:58 GMT
#28
It is pretty safe fo say that all in-game backgrounds and probally bnet background too will all be animated like all of their last released games (WIII: FT and WoW).

And there's just no way they could cut lan games from SC2. It wouldn't make any sense and suck completly for offline tournaments.

I hate the Broodlord. Maybe the only unit right now that I think looks really bad. I'm just hoping he features some kick ass attack animation to make up for it. The Infestor looks awesome.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
May 23 2009 22:40 GMT
#29
wow, lurkers are HUGE. They look like tarantulas. Thats cool.
Piste
Profile Blog Joined July 2006
6183 Posts
May 23 2009 23:59 GMT
#30
On May 24 2009 06:14 lolaloc wrote:
Show nested quote +
On May 24 2009 05:43 Piste wrote:
wow it looks so... messy.

It's because we're looking at a screenshot with many explosions occurring. I bet explosions wouldn't go on for more than a second in the actual game.

second is a long time in sc.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 24 2009 00:21 GMT
#31
On May 24 2009 06:14 lolaloc wrote:
Show nested quote +
On May 24 2009 05:43 Piste wrote:
wow it looks so... messy.

It's because we're looking at a screenshot with many explosions occurring. I bet explosions wouldn't go on for more than a second in the actual game.

Mass dragoons melting to mass siege tanks only take a second :3
POGGERS
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
May 24 2009 02:28 GMT
#32
The menu UIs were different in War3 betas compared to release; I wouldn't worry about them too much.

I hope there isn't any delay switching between menu screens like in War3 (IE: chains/doors). Or if there is, hopefully you can turn it off!
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 24 2009 03:30 GMT
#33
On May 24 2009 07:40 -fj. wrote:
wow, lurkers are HUGE. They look like tarantulas. Thats cool.

There are no lurkers in any of the screenshots. The tarantula things in the first screenshot are are corrupters. It's hard to tell they're flying.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
May 24 2009 07:33 GMT
#34
Zerg units and buildings stand out more in the creep now to me, and in shot 3, i love the protoss buildings.
sAviOr...
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-05-24 08:57:02
May 24 2009 08:56 GMT
#35
On May 24 2009 00:52 arb wrote:
the multiplayer user interface looks so..bland

Probably because its not even close to be being done. I imagine that would be one of the last things they finalize. Content is priority one.
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-05-24 09:00:01
May 24 2009 08:58 GMT
#36
On May 24 2009 05:43 Piste wrote:
wow it looks so... messy.

Only because you have no frame of reference.

Anyone who had not played bw or sc1 would look at a simular screen shot and think the same thing because they don't recognize any of the units or structures. When you look at a screen shot of bw you understand only because of your prior expierence.

Also you are watching a still shot. When animation is occuring it becomes a lot easier to figure out exactly what object is doing what instead of having a "out of context" view.

Personally I think the game is comming along great graphically.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
May 24 2009 09:49 GMT
#37
On May 24 2009 03:08 Last Romantic wrote:
Broodlord's resemblance to large flying drones does not go unnoticed.

Corruptor is indistinguishable from a ground unit in the given shot.

Corruptors and stuff are ok, its the nonmoving part that makes it weird, the whole game looks so different when its animated (as you actually know from experience :p).

Pew pew!
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Drizzit
Profile Joined June 2008
Germany26 Posts
Last Edited: 2009-05-24 10:34:08
May 24 2009 10:33 GMT
#38
On May 24 2009 12:30 phyvo wrote:
Show nested quote +
On May 24 2009 07:40 -fj. wrote:
wow, lurkers are HUGE. They look like tarantulas. Thats cool.

There are no lurkers in any of the screenshots. The tarantula things in the first screenshot are are corrupters. It's hard to tell they're flying.


actually there is a single lurker in the screenshot with the infestors
[image loading]
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 24 2009 10:50 GMT
#39
wow, the new infestor modell is awesome.
And all is illuminated.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-05-24 12:09:25
May 24 2009 12:08 GMT
#40
yeah...i think it goes like this...someone makes a rumor that sc2 will have no lan. blizzard totally ignores the rumor and the fans conclude that it must have no lan even though blizzard is ignoring the rumor, they seem to think that means there is no lan.

Goes like this:
Blizzard announces Diablo 3 will not have LAN.
People start a discussion about it, and ask themselves what this means for SC2.
Rumour about SC2 not having LAN starts.
Blizzard doesn't answer questions about whether SC2 will have LAN or not. (tried to find out several times, but they don't seem to want to reveal those things yet, maybe it's still up in the air?)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
May 24 2009 13:25 GMT
#41
What's the green thing down right in the second screenshot?
Enter a Uh
Drizzit
Profile Joined June 2008
Germany26 Posts
May 24 2009 13:30 GMT
#42
On May 24 2009 22:25 jtan wrote:
What's the green thing down right in the second screenshot?


that's the baneling nest
Whalecore
Profile Joined March 2009
Norway1111 Posts
May 24 2009 13:46 GMT
#43
^ That's an ugly building :c
Playgu
danieldrsa
Profile Joined June 2008
Brazil523 Posts
Last Edited: 2009-05-24 13:59:10
May 24 2009 13:58 GMT
#44
My impressions:

- New corrupter is great, resembles a big Tick
- New hydra art is awesome, the tail with team color is good to help in diferentiation
- Roach Warren update a bit strange to me, the big spikes appear to be bigger, cartoony
- Battlecruiser resembles a SD (super Deformed) toy
- New broodlord demands a rework urgent. Noone like it. When saw from behind its ok,
resembles a Manta Ray, but from the front its like a bad make Guardian (and guardians must be crab like) The old Caterpillar aspect is waaay nicer.

In general found it very nice, except for the issues i pointed above.
-*-
AdunToridas
Profile Joined December 2008
Germany380 Posts
May 24 2009 15:10 GMT
#45
Oh man, release already...
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
Danath329
Profile Joined April 2009
United States6 Posts
May 24 2009 17:02 GMT
#46
On May 24 2009 22:58 danieldrsa wrote:
My impressions:

- New corrupter is great, resembles a big Tick
- New hydra art is awesome, the tail with team color is good to help in diferentiation
- Roach Warren update a bit strange to me, the big spikes appear to be bigger, cartoony
- Battlecruiser resembles a SD (super Deformed) toy
- New broodlord demands a rework urgent. Noone like it. When saw from behind its ok,
resembles a Manta Ray, but from the front its like a bad make Guardian (and guardians must be crab like) The old Caterpillar aspect is waaay nicer.

In general found it very nice, except for the issues i pointed above.


I'm gonna have to disagree about the Roach Warren and the BC. I think they both look fantastic. I agree that the Broodlord could use a makeover.
mehrdadr
Profile Joined May 2009
Canada44 Posts
May 25 2009 02:47 GMT
#47
hopefully they will fix the colors for the zerg.. some of em look super dark and some of em are glowing light...

Are you implying people need to go contribute to society? lol GTFO
Sayara
Profile Joined January 2009
Finland42 Posts
May 25 2009 08:14 GMT
#48
On May 24 2009 00:47 sudo.era wrote:
There will certainly be animations like a big metal door closing-in over the bg, opening to a new UI, and other stuff like that, which I don't think you've taken into account.


I sincerely hope there won't be shit like this in it. Sure it was cool the first time, but after a week it was just plain annoying.
Girl saying you're nice means, that she won't sleep with you, but dumps all her emotional problems on you while you're healing the main tank in UBRS.
John49ers
Profile Joined May 2009
United States237 Posts
May 25 2009 08:58 GMT
#49
I like the pics. Thanks.
“The beauty of Bill's system was that there was always a place to go with the ball, ... I was the mailman, just delivering people's mail, and there were all kinds of houses to go to.”-Joe Montana
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2009-05-25 20:04:53
May 25 2009 19:59 GMT
#50
What is the meaning of the +241 number besides the gas amount on the replay picture?
Edit: wrong thread
Hammy
Profile Joined January 2009
France828 Posts
May 26 2009 19:26 GMT
#51
On May 24 2009 00:52 rytas wrote:
Show nested quote +
On May 24 2009 00:51 sudo.era wrote:
On May 24 2009 00:49 rytas wrote:
What are those large pink thingys in the second screenshot, doodads or is it some unit?

I think they're zerg buildings mid-production. They're glowing pink because the player color is pink.


If that is true that is awesome, the zerg with pink team color in general looks pretty cool!

But that would mean that a teal zerg's drones would have teal flesh connecting it's bones, and the overlords vespene sacs would be teal :x
Guess I'd have to see that in play though.
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
May 27 2009 01:58 GMT
#52
*drools* I can't wait for starcraft 2. If I DO get the beta, I will wet my pants
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
May 27 2009 12:41 GMT
#53
I just hope they give the broodlord the look of the old guardian. May be old, but still better than a flying drone...
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
May 31 2009 05:13 GMT
#54
i like the old sc graphics better. halo 3 and sc 2 give you a plasticy kind of feeling. as if you're playing with plastic spaceships.
im the only person i know of to overuse scouts
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 31 2009 06:06 GMT
#55
lol I hope your just being sarcastic...
When I think of something else, something will go here
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
May 31 2009 14:21 GMT
#56
No I too like the old BW look better. Same sort of graphics with higher resolution than 640x480 would've been perfect for me. But considering they pretty much have to make the game 3D these days, this is probably the best they could make it look.
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
May 31 2009 15:16 GMT
#57
You can be pink? AWESOME!
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
May 31 2009 16:18 GMT
#58
infestor = zerg reaver

and i love it
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 31 2009 17:09 GMT
#59
According to a new translation on SClegacy, mutalisks cannot stack anymore :s
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Tritanis
Profile Joined November 2007
Poland344 Posts
May 31 2009 22:15 GMT
#60
On June 01 2009 02:09 Tsagacity wrote:
According to a new translation on SClegacy, mutalisks cannot stack anymore :s

I don't think so. Most likely they meant that mutas can't stack as tightly as in sc, and the translation was too vague to point this. As showed in some previous videos mutalisks can somehow stack, but they spread out very quickly.
I live, I serve, I die for the Metal
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
May 31 2009 22:50 GMT
#61
On May 31 2009 23:21 Cpt.Cocaine wrote:
No I too like the old BW look better. Same sort of graphics with higher resolution than 640x480 would've been perfect for me. But considering they pretty much have to make the game 3D these days, this is probably the best they could make it look.


I concur. I don't like the look at all. Then again, it might just take some getting used to. I'm curious to find out for myself either way.
觀過斯知仁矣.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
May 31 2009 22:54 GMT
#62
new look is alright.
dont really like the zerg unit appearances
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
May 31 2009 23:35 GMT
#63
On June 01 2009 07:15 Tritanis wrote:
Show nested quote +
On June 01 2009 02:09 Tsagacity wrote:
According to a new translation on SClegacy, mutalisks cannot stack anymore :s

I don't think so. Most likely they meant that mutas can't stack as tightly as in sc, and the translation was too vague to point this. As showed in some previous videos mutalisks can somehow stack, but they spread out very quickly.

Where are these videos? I haven't seen anything with mutalisks >.<
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
May 31 2009 23:55 GMT
#64
I havent seen anything with archons either. We just have to wait and be amazed
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2009-06-01 00:41:26
June 01 2009 00:41 GMT
#65
On June 01 2009 08:55 Racenilatr wrote:
I havent seen anything with archons either. We just have to wait and be amazed

Sonkie vs YellOw...
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-06-01 00:51:36
June 01 2009 00:50 GMT
#66
On June 01 2009 07:15 Tritanis wrote:
... Most likely they meant that mutas can't stack as tightly as in sc, and the translation was too vague to point this. As showed in some previous videos mutalisks can somehow stack, but they spread out very quickly.


This is the impression I got from the blue posts on the subject on the forums a while back. Stacking is still posisble but because they spread out more quickly your ability to perform other tasks (such as build or command other units) is severely limited during the process. Which is a fair trade off.

If this is the case, it allows the attack to be countered either by the use of units to intercept the mutas, or by creating a distraction elsewhere to force the Zerg players hand into changing tasks.

It also has the added benefit of making muta stacking a more 'powerful' skill for a pro than a regular player because they will be able to squeeze in more macro and micro of other units while maintaining control of the mutas than anyone else can manage.

Edit: Altho I have not seen any videos like you describe
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Tritanis
Profile Joined November 2007
Poland344 Posts
June 01 2009 12:58 GMT
#67
Sorry I can't really find this video on youtube, maybe it got deleted...
Anyway it was Z v T on some desert/rusty terrain. Zerg had lots (maybe 15) mutalisks, which were in formation of a ball right next to eachother, and some other units, but he got owned badly by lots of marines and probably marauders.
This is all I can tell...
I live, I serve, I die for the Metal
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
June 02 2009 09:38 GMT
#68
I'm going to spend the ten minutes looking for easter eggs in these pictures. Blizzard loves them eggs.
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