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new unit information & brood lord screenshot

Forum Index > SC2 General
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Drizzit
Profile Joined June 2008
Germany26 Posts
Last Edited: 2009-05-10 12:40:23
May 08 2009 22:13 GMT
#1
Nighthawk --> Raven
Apparently there's been another name change and it's now called "Raven"
*new Ability*
Defensive Drone: With this drone you are able to intercept enemy projectiles, e.g. rockets of the terran missile turrets. Therefore this special weapon is especially well suited for attacks on bases. Against small bore (like the spines of the Hydralisk), however, it is powerless.

Brood Lord
*new Model*
[image loading]


High Templar
*new Ability*
Plasma Surge: This ability is similar to the shield battery in sc1 as it allows the ht to recharge the damaged shields of all friendly protoss units in a selected area




source: http://www.gamestar.de/specials/spiele/1955954/starcraft_2_alle_einheiten.html
Chuiu
Profile Blog Joined June 2003
3470 Posts
May 08 2009 22:19 GMT
#2
At least it looks kinda cool. Though its as if they tried to one up the SC Guardian:

[image loading]
♞
Archaic
Profile Blog Joined March 2008
United States4024 Posts
May 08 2009 22:20 GMT
#3
On May 09 2009 07:19 Chuiu wrote:
At least it looks kinda cool. Though its as if they tried to one up the SC Guardian:

[image loading]


I liked the old look, but the new one isn't bad. I guess time will tell all, whether it is good or bad, or a complete failure. I have faith in Blizzard that the latter won't happen.
Murdoink
Profile Joined March 2009
Chile1219 Posts
May 08 2009 22:21 GMT
#4
Flying moustache with mustard

Defensive drone sounds cool
SNARF HWAITING
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-05-08 22:34:13
May 08 2009 22:31 GMT
#5
Defensive Drone sounds... imba? Stop static defenses and missile your peons into oblivion? Ok, too early to say.

High Templar ability is somewhat of a surprse - after all, it seems Protoss *are* getting a healing ability - but I think it will play well anyways. I like it.

I don't like the Brood Lord's new look. Looks too much like Guardians, I just hope it looks huge in-game. I always tought Zerg needed a big-ass flying unit to match Carriers and BC's for some reason.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
May 08 2009 22:41 GMT
#6
I like the defensive drone, it makes it harder to turtle.

SC2 is definitely going to be fast paced with all of the new mass-unit transport abilities, and some of the anti-camp measures like the defensive drones. Suh-weet.
My psychiatrist says I have deep-seated Ragneuroses :(
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33713 Posts
May 08 2009 22:46 GMT
#7
I'm happy toss is getting back a shield recharge ability - but on the high templar? Not saying it's bad, it just seems like an odd chance - it's always struck me as a fragile, offensive spell caster I guess.

A shield battery would make more sense - in my mind - on the mothership or the Nullifier. Something more mechanical/supportive I guess.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2009-05-08 22:49:07
May 08 2009 22:48 GMT
#8
HT's might move faster now that Psi Storm has been toned down (so they can run with your army), making the shield battery support spell worthwhile, imo.

Edit: Hey, now we can close that gay thread about giving Protoss healing!
My psychiatrist says I have deep-seated Ragneuroses :(
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 08 2009 23:18 GMT
#9
I like the Raven's drone ability!

This will certainly reward a small amount of micro at least
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Whiplash
Profile Blog Joined October 2008
United States2927 Posts
May 08 2009 23:40 GMT
#10
The old swarm guardian looked a lot better then the new guardian thing, old model was a huge behemoth like creature that looked menacing.
Former professional broadcaster. Back in college to get a degree, then back to e-Sports!
Aurra
Profile Blog Joined March 2008
United States469 Posts
May 08 2009 23:52 GMT
#11
I bet that unit would be really good at giving hugs.
djdolber
Profile Joined May 2008
Sweden85 Posts
May 08 2009 23:57 GMT
#12
In a way i dont see how the defensive drone is better than disruption web wich also stops static defenses as well as units... not that it has to be better, its kinda cool i guess..
SCV good to go sir!
lordmordor
Profile Joined February 2009
United States209 Posts
May 09 2009 00:34 GMT
#13
if defensive drone doesn't stop units i think its a pretty good spell..turns the Raven into a viable Harass unit and not just support. Fly in with two, have one send out a drone and the other lauch seekers into the mineral line...and since the missles can apparently be avoided we should get some nice reaver-scarab-esque 'will it get many kills or not' moments'

should be exciting for the crowd.

I agree that the high temp really doesn't need the shield battery ability. Either bring back the building or put it on the mothership (with a buff of course) Imagine a mothership holding over a protoss army or base and giving their shields roach-level regeneration

as for the Brood-Lord...i sort of like the new look. The old Swarm-guardian was a bit to big and clunky looking, i like this smaller design. Zerg were never about big capital ships...They have the Ultralisk, they don't need another unit the size of building
Misrah
Profile Blog Joined February 2008
United States1695 Posts
May 09 2009 01:15 GMT
#14
And i thought that Blizzard had made sc2 fail hard enough. Guess i was wrong.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Misrah
Profile Blog Joined February 2008
United States1695 Posts
May 09 2009 01:15 GMT
#15
what does every fucking unit need a special ability in sc2? it's all worthless fluff.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 09 2009 01:26 GMT
#16
you do realize those 2 are their races main spellcasters right?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 09 2009 01:26 GMT
#17
On May 09 2009 09:34 lordmordor wrote:
I agree that the high temp really doesn't need the shield battery ability. Either bring back the building or put it on the mothership (with a buff of course) Imagine a mothership holding over a protoss army or base and giving their shields roach-level regeneration


I agree that the High Templar was an interesting choice for this ability, I was kind of hoping the Templar would still be slow. And having a slow unit with a heal is just annoying, which is why I don't know if it fits the mothership either.

Perhaps it would be better on the Archon? They are flooded with excess power anyway, and are harder to mass (which would limit the heals use a little more, which personally I don't think is a bad thing considering that its got mobility at all... it was a little harder to use shield battery offensively).
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Unentschieden
Profile Joined August 2007
Germany1471 Posts
May 09 2009 01:31 GMT
#18
On May 09 2009 07:46 FrozenArbiter wrote:
I'm happy toss is getting back a shield recharge ability - but on the high templar? Not saying it's bad, it just seems like an odd chance - it's always struck me as a fragile, offensive spell caster I guess.

A shield battery would make more sense - in my mind - on the mothership or the Nullifier. Something more mechanical/supportive I guess.


The HT never was a pure offensive spellcaster, he always had Hallucination - which no one bothered to use. Kinda also what happend with the Shield battery.

They are also are nice opposites of each other, where you use the charge is exactly where you DON´T want to use Lightning.

If it´s on the Mothership it´s basically the same as the shield battery expect worse since you only get one. If it´s on the Desruptor no one will use Hallucination... again.
Aurra
Profile Blog Joined March 2008
United States469 Posts
May 09 2009 01:45 GMT
#19
On May 09 2009 10:26 IdrA wrote:
you do realize those 2 are their races main spellcasters right?


Logic has no place on the TL Starcraft 2 subforum sir.

Any change Blizzard makes to SC2 is automatically a bad thing that has ruined gaming for all eternity.
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 09 2009 01:49 GMT
#20
Sounds like they want you to do less cannibalistic psi storm casting... so instead of killing your zealots just to kill the zerglings quicker, you now can consider choosing to heal "safely". I think they just made the High Temp easier to "calculate", which in a way I don't like... but then again I guess with weaker storm it makes sense. What I mean is now if army A has 2 templar, they have mana to do X amount of damage or Y amount of healing. You never get caught with your pants down, I suppose.

So the question is (haven't checked the link yet), does it cost the same amount of mana to heal 1 guy vs 20?
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