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new unit information & brood lord screenshot

Forum Index > SC2 General
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Drizzit
Profile Joined June 2008
Germany26 Posts
Last Edited: 2009-05-10 12:40:23
May 08 2009 22:13 GMT
#1
Nighthawk --> Raven
Apparently there's been another name change and it's now called "Raven"
*new Ability*
Defensive Drone: With this drone you are able to intercept enemy projectiles, e.g. rockets of the terran missile turrets. Therefore this special weapon is especially well suited for attacks on bases. Against small bore (like the spines of the Hydralisk), however, it is powerless.

Brood Lord
*new Model*
[image loading]


High Templar
*new Ability*
Plasma Surge: This ability is similar to the shield battery in sc1 as it allows the ht to recharge the damaged shields of all friendly protoss units in a selected area




source: http://www.gamestar.de/specials/spiele/1955954/starcraft_2_alle_einheiten.html
Chuiu
Profile Blog Joined June 2003
3470 Posts
May 08 2009 22:19 GMT
#2
At least it looks kinda cool. Though its as if they tried to one up the SC Guardian:

[image loading]
♞
Archaic
Profile Blog Joined March 2008
United States4024 Posts
May 08 2009 22:20 GMT
#3
On May 09 2009 07:19 Chuiu wrote:
At least it looks kinda cool. Though its as if they tried to one up the SC Guardian:

[image loading]


I liked the old look, but the new one isn't bad. I guess time will tell all, whether it is good or bad, or a complete failure. I have faith in Blizzard that the latter won't happen.
Murdoink
Profile Joined March 2009
Chile1219 Posts
May 08 2009 22:21 GMT
#4
Flying moustache with mustard

Defensive drone sounds cool
SNARF HWAITING
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-05-08 22:34:13
May 08 2009 22:31 GMT
#5
Defensive Drone sounds... imba? Stop static defenses and missile your peons into oblivion? Ok, too early to say.

High Templar ability is somewhat of a surprse - after all, it seems Protoss *are* getting a healing ability - but I think it will play well anyways. I like it.

I don't like the Brood Lord's new look. Looks too much like Guardians, I just hope it looks huge in-game. I always tought Zerg needed a big-ass flying unit to match Carriers and BC's for some reason.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
May 08 2009 22:41 GMT
#6
I like the defensive drone, it makes it harder to turtle.

SC2 is definitely going to be fast paced with all of the new mass-unit transport abilities, and some of the anti-camp measures like the defensive drones. Suh-weet.
My psychiatrist says I have deep-seated Ragneuroses :(
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 08 2009 22:46 GMT
#7
I'm happy toss is getting back a shield recharge ability - but on the high templar? Not saying it's bad, it just seems like an odd chance - it's always struck me as a fragile, offensive spell caster I guess.

A shield battery would make more sense - in my mind - on the mothership or the Nullifier. Something more mechanical/supportive I guess.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2009-05-08 22:49:07
May 08 2009 22:48 GMT
#8
HT's might move faster now that Psi Storm has been toned down (so they can run with your army), making the shield battery support spell worthwhile, imo.

Edit: Hey, now we can close that gay thread about giving Protoss healing!
My psychiatrist says I have deep-seated Ragneuroses :(
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 08 2009 23:18 GMT
#9
I like the Raven's drone ability!

This will certainly reward a small amount of micro at least
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
May 08 2009 23:40 GMT
#10
The old swarm guardian looked a lot better then the new guardian thing, old model was a huge behemoth like creature that looked menacing.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Aurra
Profile Blog Joined March 2008
United States469 Posts
May 08 2009 23:52 GMT
#11
I bet that unit would be really good at giving hugs.
djdolber
Profile Joined May 2008
Sweden85 Posts
May 08 2009 23:57 GMT
#12
In a way i dont see how the defensive drone is better than disruption web wich also stops static defenses as well as units... not that it has to be better, its kinda cool i guess..
SCV good to go sir!
lordmordor
Profile Joined February 2009
United States209 Posts
May 09 2009 00:34 GMT
#13
if defensive drone doesn't stop units i think its a pretty good spell..turns the Raven into a viable Harass unit and not just support. Fly in with two, have one send out a drone and the other lauch seekers into the mineral line...and since the missles can apparently be avoided we should get some nice reaver-scarab-esque 'will it get many kills or not' moments'

should be exciting for the crowd.

I agree that the high temp really doesn't need the shield battery ability. Either bring back the building or put it on the mothership (with a buff of course) Imagine a mothership holding over a protoss army or base and giving their shields roach-level regeneration

as for the Brood-Lord...i sort of like the new look. The old Swarm-guardian was a bit to big and clunky looking, i like this smaller design. Zerg were never about big capital ships...They have the Ultralisk, they don't need another unit the size of building
Misrah
Profile Blog Joined February 2008
United States1695 Posts
May 09 2009 01:15 GMT
#14
And i thought that Blizzard had made sc2 fail hard enough. Guess i was wrong.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Misrah
Profile Blog Joined February 2008
United States1695 Posts
May 09 2009 01:15 GMT
#15
what does every fucking unit need a special ability in sc2? it's all worthless fluff.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 09 2009 01:26 GMT
#16
you do realize those 2 are their races main spellcasters right?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 09 2009 01:26 GMT
#17
On May 09 2009 09:34 lordmordor wrote:
I agree that the high temp really doesn't need the shield battery ability. Either bring back the building or put it on the mothership (with a buff of course) Imagine a mothership holding over a protoss army or base and giving their shields roach-level regeneration


I agree that the High Templar was an interesting choice for this ability, I was kind of hoping the Templar would still be slow. And having a slow unit with a heal is just annoying, which is why I don't know if it fits the mothership either.

Perhaps it would be better on the Archon? They are flooded with excess power anyway, and are harder to mass (which would limit the heals use a little more, which personally I don't think is a bad thing considering that its got mobility at all... it was a little harder to use shield battery offensively).
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Unentschieden
Profile Joined August 2007
Germany1471 Posts
May 09 2009 01:31 GMT
#18
On May 09 2009 07:46 FrozenArbiter wrote:
I'm happy toss is getting back a shield recharge ability - but on the high templar? Not saying it's bad, it just seems like an odd chance - it's always struck me as a fragile, offensive spell caster I guess.

A shield battery would make more sense - in my mind - on the mothership or the Nullifier. Something more mechanical/supportive I guess.


The HT never was a pure offensive spellcaster, he always had Hallucination - which no one bothered to use. Kinda also what happend with the Shield battery.

They are also are nice opposites of each other, where you use the charge is exactly where you DON´T want to use Lightning.

If it´s on the Mothership it´s basically the same as the shield battery expect worse since you only get one. If it´s on the Desruptor no one will use Hallucination... again.
Aurra
Profile Blog Joined March 2008
United States469 Posts
May 09 2009 01:45 GMT
#19
On May 09 2009 10:26 IdrA wrote:
you do realize those 2 are their races main spellcasters right?


Logic has no place on the TL Starcraft 2 subforum sir.

Any change Blizzard makes to SC2 is automatically a bad thing that has ruined gaming for all eternity.
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 09 2009 01:49 GMT
#20
Sounds like they want you to do less cannibalistic psi storm casting... so instead of killing your zealots just to kill the zerglings quicker, you now can consider choosing to heal "safely". I think they just made the High Temp easier to "calculate", which in a way I don't like... but then again I guess with weaker storm it makes sense. What I mean is now if army A has 2 templar, they have mana to do X amount of damage or Y amount of healing. You never get caught with your pants down, I suppose.

So the question is (haven't checked the link yet), does it cost the same amount of mana to heal 1 guy vs 20?
BlackMagister
Profile Joined October 2008
United States5834 Posts
May 09 2009 02:02 GMT
#21
New Guardian looks like a bastard child between a sc1 guardian and a drone.
Misrah
Profile Blog Joined February 2008
United States1695 Posts
May 09 2009 02:29 GMT
#22
On May 09 2009 11:02 BlackMagister wrote:
New Guardian looks like a bastard child between a sc1 guardian and a drone.


this
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
SoleSteeler
Profile Joined April 2003
Canada5420 Posts
May 09 2009 02:35 GMT
#23
On May 09 2009 10:49 Blacklizard wrote:
Sounds like they want you to do less cannibalistic psi storm casting... so instead of killing your zealots just to kill the zerglings quicker, you now can consider choosing to heal "safely". I think they just made the High Temp easier to "calculate", which in a way I don't like... but then again I guess with weaker storm it makes sense. What I mean is now if army A has 2 templar, they have mana to do X amount of damage or Y amount of healing. You never get caught with your pants down, I suppose.

So the question is (haven't checked the link yet), does it cost the same amount of mana to heal 1 guy vs 20?


Well, it says it restores all shields within an area. The question would be, how big is the area, and how many shield points.

I kinda like the HT having this ability, because Storm is so strong, it's hard to implement another ability worth using.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 09 2009 02:36 GMT
#24
On May 09 2009 11:02 BlackMagister wrote:
New Guardian looks like a bastard child between a sc1 guardian and a drone.

No, it doesn't look like the guardian at all, the first thing that struck me was how it looks a lot like the old scourge but is probably bigger.

Or it just looks like a drone with larger wings and more claws.
wtfhi2u
Profile Joined May 2007
United States65 Posts
May 09 2009 03:04 GMT
#25
--- Nuked ---
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2009-05-09 05:25:16
May 09 2009 05:24 GMT
#26
Just have HT hallucinate three clones instead of two, but keep their cost relatively high to the economy as they are in SC. That way you can actually get a lot of hallucinations for roughly the same cost as a lot storms. You would maybe add a couple more templar to your army, but think of the damage soak, and with your new teleporting abilities you could clone a huge army to attack somewhere drawing away your enemies and then teleport your real army into a now undefended base.


Christ I'm high.
My psychiatrist says I have deep-seated Ragneuroses :(
konadora *
Profile Blog Joined February 2009
Singapore66160 Posts
May 09 2009 05:31 GMT
#27
Eh, why the name change to Raven? Trying to follow the bird species after 'Vulture'?

Nighthawk sounds cooler IMO.
POGGERS
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
May 09 2009 05:33 GMT
#28
I prefer Nighthawk too, then the name of their hunter-seeker missiles make more sense.
My psychiatrist says I have deep-seated Ragneuroses :(
DanceDance
Profile Joined November 2008
226 Posts
Last Edited: 2009-05-09 05:48:44
May 09 2009 05:43 GMT
#29
On May 09 2009 14:31 konadora wrote:
Eh, why the name change to Raven? Trying to follow the bird species after 'Vulture'?

Nighthawk sounds cooler IMO.


On May 09 2009 14:33 A3iL3r0n wrote:
I prefer Nighthawk too, then the name of their hunter-seeker missiles make more sense.


I disagree. Raven fits the unit perfectly. Nighthawk is a bird to, don't forget that They are both birds, Raven just sounds and fits better. It's just opinion though.
konadora *
Profile Blog Joined February 2009
Singapore66160 Posts
May 09 2009 06:03 GMT
#30
On May 09 2009 14:43 DanceDance wrote:
Show nested quote +
On May 09 2009 14:31 konadora wrote:
Eh, why the name change to Raven? Trying to follow the bird species after 'Vulture'?

Nighthawk sounds cooler IMO.


Show nested quote +
On May 09 2009 14:33 A3iL3r0n wrote:
I prefer Nighthawk too, then the name of their hunter-seeker missiles make more sense.


I disagree. Raven fits the unit perfectly. Nighthawk is a bird to, don't forget that They are both birds, Raven just sounds and fits better. It's just opinion though.


Nighthawk doesn't really give you that feel that it sounds like a bird. Raven does. I'm sure most people don't think about that bald bird when we talk about Terran vultures.
POGGERS
RA
Profile Joined October 2008
Latvia791 Posts
May 09 2009 07:16 GMT
#31
For me it's not really about looks, it's more about practicality, because when I finally learned to use my zerglings to their maximum they became most beautiful of creatures for me
Railz
Profile Joined July 2008
United States1449 Posts
May 09 2009 07:24 GMT
#32
Should just call the Raven a science vessel.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Madcatcf
Profile Joined March 2006
Vietnam77 Posts
May 09 2009 07:34 GMT
#33
New HT + Immortal = imba?
"If you believe that dreams can come true be prepared for the occasional nightmare"
Blyf
Profile Blog Joined December 2007
Denmark408 Posts
May 09 2009 10:47 GMT
#34
On May 09 2009 10:15 Misrah wrote:
what does every fucking unit need a special ability in sc2? it's all worthless fluff.

"ignorance more frequently begets confidence than does knowledge" - Charles Darwin --- wtf? begets isn't a word. quit trying to make up words, fuckface. - Some idiot --- D3 Evelynn main with a side of Ashe/Tristana
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2009-05-09 11:04:33
May 09 2009 11:03 GMT
#35
Nighthawk sounded cooler :p (and imo fit better the model?)
And LOL we have our giant flying crab back =D

I dunno what to think about the defensive drones... I guess I'll make up my mind when I'll see it in action.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
May 09 2009 11:27 GMT
#36
shield battery is good
just because it doesnt get used every game it is useless?
Once again back is the incredible!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 09 2009 12:11 GMT
#37
On May 09 2009 15:03 konadora wrote:
Show nested quote +
On May 09 2009 14:43 DanceDance wrote:
On May 09 2009 14:31 konadora wrote:
Eh, why the name change to Raven? Trying to follow the bird species after 'Vulture'?

Nighthawk sounds cooler IMO.


On May 09 2009 14:33 A3iL3r0n wrote:
I prefer Nighthawk too, then the name of their hunter-seeker missiles make more sense.


I disagree. Raven fits the unit perfectly. Nighthawk is a bird to, don't forget that They are both birds, Raven just sounds and fits better. It's just opinion though.


Nighthawk doesn't really give you that feel that it sounds like a bird. Raven does. I'm sure most people don't think about that bald bird when we talk about Terran vultures.

I'm sure we all did until we'd played too much SC to think of it as anything but a fast hover bike..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Suc
Profile Blog Joined January 2009
Australia1569 Posts
May 09 2009 12:15 GMT
#38
New guardian looks like armoured, darkened scourge lol.
sexsexpussyhair
Profile Joined April 2009
Canada133 Posts
May 09 2009 13:12 GMT
#39
sleeker guardian
danieldrsa
Profile Joined June 2008
Brazil522 Posts
May 09 2009 13:23 GMT
#40
The old broodlord was a lot better imo, the caterpillar aspect is cooler and more menacing
The new one is just a remodeled guardian, and i dont like the new art
-*-
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
May 09 2009 13:58 GMT
#41
In the article it's also mentioned that Nullifier has been namechanged to Disruptor.

I rather like it
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Krikkitone
Profile Joined April 2009
United States1451 Posts
Last Edited: 2009-05-09 15:30:21
May 09 2009 15:29 GMT
#42
Broodlord looks too much like SC1 Guardian... (been said)
what it Should look like is a large, fairly compact, egg/box shaped thing (essentially most of its body being the organs that spawn the Broodlings). Something like a cross between the SC1 Queen and the Overlord (especially since it really should be seen as an evolution of the SC1 Queen.. ie it has the 'Spawn Broodlings' as its attack)

Raven... no... for the Nomad's current set of abilities the name should be either.
"Ghostlike" ie like Banshee/Wraith, etc. [especially if you keep the current model]
"Industrial sounding"..ie go back to Vulcan or something else with a 'construction/engineer' sound...and change the model to something closer to what it used to be.

Not Entirely sure I like the Defensive Drone idea too much, as it seems like an additional flag units will need (direct ranged attack/missile ranged attack) It depends a lot on the details of how it works too.

I actually thought Phase Shift was an Interesting Idea... but given that Vortex has been confirmed to be very Stasis field like, as opposed to Maelstrom like, there is a fair amount of overlap. The "Plasma Surge" is interesting.... I'd probably stick with giving it a fairly wide AoE, give a high number of shield points... but cost a lot of energy.. to differentiate it from Shield Battery (Wonder if it will work on allied Battle Cruisers with their DMatrix up?)
Question. if it will also affect buildings and if it will affect enemies?


Nullifier->Disrupter definitely approve (Nullifier was ok, Disrupter fits its role much better)
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
May 09 2009 16:54 GMT
#43
So the high templars got 3 spells now? or did they scraped hallucination?

the new guardian/brood lord or whatever, kinda looked like a B2 bomber flying backwards lol
Tyrant
Profile Joined September 2003
Korea (South)234 Posts
May 09 2009 17:38 GMT
#44
I think the brood lord looks amazing personally. The only similarity between the broodlord and the guardian is the general triangle shape which i think was much better done on the broodlord by removing the crab legs making it look like a sleek death machine... It looks 'faster' than a guardian so lets hope that it is.

The shield ability on the HT is a good idea too. Any time you give a player more tools you have more opportunity to see some crazy moves. Defensive matrix usage has been shown in quite a few highlight reels and now protoss can pull some crazy shit. They still have to manage their energy between that and psi must like T had to do with irradiate and matrix.. looks good imo.
tancor
Profile Joined May 2009
Barbados55 Posts
Last Edited: 2009-05-09 17:58:48
May 09 2009 17:45 GMT
#45
I think Dustin loved Raven Riley

edit:broodlord looks like a drone.. flying drone...sucks...
I love this game
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
May 09 2009 18:11 GMT
#46
Colossus is now a very strong unit in the late game with the templars surge ability since it will live longer.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
May 09 2009 19:35 GMT
#47
raven....reminds me of the helicopters from gears of war. i could see people screaming that blizzard copied epic.
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
Sonu
Profile Blog Joined December 2008
Canada577 Posts
May 09 2009 19:37 GMT
#48
looks like a flying drone..

and the Plasma Surge ability might be kinda neat... but it must be balanced properly
"I really like this wall-in, because its not a fucking wall" - DAy[9]
Kleander
Profile Blog Joined November 2006
United States334 Posts
Last Edited: 2009-05-09 19:47:52
May 09 2009 19:45 GMT
#49
On May 09 2009 10:45 Aurra wrote:
Show nested quote +
On May 09 2009 10:26 IdrA wrote:
you do realize those 2 are their races main spellcasters right?


Logic has no place on the TL Starcraft 2 subforum sir.

Any change Blizzard makes to SC2 is automatically a bad thing that has ruined gaming for all eternity.



QFT

I disagree with the templar spell, someone had the idea of letting archons have it, and that would be cool, they transfer their shield to all units around them.

edit: sweet my 100th post :D
Ambition is a poor excuse for not having enough sense to be lazy. 지지 Guess who's learning Korean
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
May 09 2009 22:32 GMT
#50
On May 10 2009 04:35 afg-warrior wrote:
raven....reminds me of the helicopters from gears of war. i could see people screaming that blizzard copied epic.


I hope they do, so we can laugh at them for being retards.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-05-09 23:32:27
May 09 2009 23:31 GMT
#51
On May 10 2009 04:45 Kleander wrote:
Show nested quote +
On May 09 2009 10:45 Aurra wrote:
On May 09 2009 10:26 IdrA wrote:
you do realize those 2 are their races main spellcasters right?


Logic has no place on the TL Starcraft 2 subforum sir.

Any change Blizzard makes to SC2 is automatically a bad thing that has ruined gaming for all eternity.



QFT

I disagree with the templar spell, someone had the idea of letting archons have it, and that would be cool, they transfer their shield to all units around them.

edit: sweet my 100th post :D


It would very rarely get used then, why waste all of that gas making an archon to just waste it.

On May 10 2009 07:32 Cpt.Cocaine wrote:
Show nested quote +
On May 10 2009 04:35 afg-warrior wrote:
raven....reminds me of the helicopters from gears of war. i could see people screaming that blizzard copied epic.


I hope they do, so we can laugh at them for being retards.


And then they can laugh at you while they sleep in piles of money.
disciple
Profile Blog Joined January 2008
9070 Posts
May 09 2009 23:35 GMT
#52
the HT will have to much spells and the current role of the unit will be completely derailed imho. the concept of this ability is cool but it will be better to be put on the archon
Administrator"I'm a big deal." - ixmike88
DoX.)
Profile Joined December 2008
Singapore6164 Posts
May 10 2009 00:43 GMT
#53
Wtf? Nighthawk was soooooo much cooler than 'Raven'
Beaudereck
Profile Joined October 2008
Canada140 Posts
May 10 2009 02:08 GMT
#54
When they annouced zerg could heal, what people said was that it would suit protoss better. And now that it's the case, everybody is against it. This is a good idea, imo, because HTs are going to be present in any matchups.
Opopos
SaharaDrac
Profile Joined May 2008
United States76 Posts
May 10 2009 02:48 GMT
#55
Has a change ever been made to this game, a unit announced, ANYTHING announced that this forum approved of? Honestly?
We are Venom
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
May 10 2009 04:20 GMT
#56
On May 10 2009 11:48 SaharaDrac wrote:
Has a change ever been made to this game, a unit announced, ANYTHING announced that this forum approved of? Honestly?

You expect an entire forum to agree with something? seriously??

Heal for protoss is interesting, but I also wonder if having it on the ht is the best. the nullifier or disruptor as its now called seems better, but of course I havnt played the game so I dont know.
I really liked the name Nighthawk.
anch
Profile Blog Joined June 2006
United States5457 Posts
May 10 2009 04:45 GMT
#57
Templar the new medic, wtf.
the AoE healing is very WC3.
D10
Profile Blog Joined December 2007
Brazil3409 Posts
May 10 2009 08:05 GMT
#58
OMFG 2 toss will rule 2v2
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 10 2009 09:10 GMT
#59
On May 10 2009 13:45 anch wrote:
the AoE healing is very WC3.

Yeah, everything that weren't in starcraft must be very WC3!
Rob Air Guitar
Profile Joined April 2009
United Kingdom32 Posts
May 10 2009 09:19 GMT
#60
Templar are aoe peeps will the new heal spell be aoe?

RAG
Stop whining about MBS
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 10 2009 10:08 GMT
#61
I am not for or against the 'Heals for Protoss' discussion, but from a tactical standpoint..

By putting the ability on the Archon it makes it a much deeper ability to obtain, and also prevents it from being in 'all' games. It becomes something you decide to go for rather than a staple unit. It also allows the ability too be designed to be more powerful, because of the massively increased cost and tech to achieve it.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 10 2009 14:00 GMT
#62
On May 10 2009 13:45 anch wrote:
Templar the new medic, wtf.
the AoE healing is very WC3.

.. Just so you know shield batteries can do AoE healing.

Just click on the ground and it will heal all shields in that area.

The only AoE heal in WC3 I can think of are the healing wards (unless you want to count heal scrolls).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-05-10 14:02:46
May 10 2009 14:02 GMT
#63
On May 10 2009 23:00 FrozenArbiter wrote:
Show nested quote +
On May 10 2009 13:45 anch wrote:
Templar the new medic, wtf.
the AoE healing is very WC3.

.. Just so you know shield batteries can do AoE healing.

Just click on the ground and it will heal all shields in that area.

The only AoE heal in WC3 I can think of are the healing wards (unless you want to count heal scrolls).



Don't shatter his dreams.

Yes, anch, its just like WC3. The whole game is going to be just like WC3 but in space.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 10 2009 14:17 GMT
#64
On May 10 2009 11:48 SaharaDrac wrote:
Has a change ever been made to this game, a unit announced, ANYTHING announced that this forum approved of? Honestly?

Goliath-> Viking
Dragoon-> Stalker

I don't remember seeing (m)any complaints about these, but overall I'd agree with you.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Bob123
Profile Joined October 2006
Korea (North)259 Posts
May 10 2009 14:31 GMT
#65
Drone + Guardian = Brood Lord
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-05-10 15:01:37
May 10 2009 14:59 GMT
#66
Did anyone else like the kinda segmented look of the swarm gaurdian? I thought it was awesome how it kinda swam through the air. If they took the brown textures of the new brood lord and put it on the segmented model of the swarm guardian I think we would have a winner. Can I get an AHMEN?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Bash
Profile Joined August 2007
Finland1533 Posts
May 10 2009 15:47 GMT
#67
Yeah I liked the old design better.
I can't sing and I can't dance, but still I know how to clap my hands.
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
Last Edited: 2009-05-10 15:51:40
May 10 2009 15:51 GMT
#68
[image loading]

NEXT STEP IN THE EVOLUTION OF:
~\(。◕‿‿◕。)/~,,,,,,,,>
Clow
Profile Blog Joined September 2008
Brazil880 Posts
May 10 2009 19:33 GMT
#69
I like the Brood Lord's model :D

---

There was a thread about 'healing for protoss'... Well, there it is.
(–_–) CJ Entusman #33
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 10 2009 19:48 GMT
#70
On May 11 2009 04:33 Clow wrote:
I like the Brood Lord's model :D

---

There was a thread about 'healing for protoss'... Well, there it is.


It was mine and it got deleted for being too controversal. Funny how this new mechanic turns up the very next day...
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
KLS
Profile Joined May 2009
Ukraine1 Post
May 10 2009 20:33 GMT
#71
Old Guardian name/model was much more better IMO!
...As well as Vulture was a lots better than Jackal(or how its called right now...)
And Scout was better then Phoenix... and ... :D

... Why change so much anyways?! Guess they have to save something(including some old fav's) for the 2 expansions actually) =)
Scooge
Profile Joined December 2008
Iceland144 Posts
May 11 2009 02:36 GMT
#72
On May 11 2009 04:48 Archerofaiur wrote:
Show nested quote +
On May 11 2009 04:33 Clow wrote:
I like the Brood Lord's model :D

---

There was a thread about 'healing for protoss'... Well, there it is.


It was mine and it got deleted for being too controversal. Funny how this new mechanic turns up the very next day...


Congratulations. That and your medical school sig. is suppose to reinforce the fact you're very smart, right?
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-05-11 02:38:55
May 11 2009 02:38 GMT
#73
On May 11 2009 11:36 Scooge wrote:
Show nested quote +
On May 11 2009 04:48 Archerofaiur wrote:
On May 11 2009 04:33 Clow wrote:
I like the Brood Lord's model :D

---

There was a thread about 'healing for protoss'... Well, there it is.


It was mine and it got deleted for being too controversal. Funny how this new mechanic turns up the very next day...


Congratulations. That and your medical school sig. is suppose to reinforce the fact you're very smart, right?



lol

sure why not
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-05-11 02:56:31
May 11 2009 02:54 GMT
#74
I like the new brood lord look. Unit is smaller. The old ones look straight out of Command & Conquer 3 (among a few other units)
[image loading]

But besides that it just looked like a flying turd (and it even spraying brown shit lol).
[image loading]

[image loading]


It's more guardian esqe as well which is a good thing imo.
..and then I would, ya know, check em'. (Aka SpoR)
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 11 2009 04:15 GMT
#75
i thought the old swarm guardians looked quite badass in motion

and the stuff spraying the diarrhea is the old infestor roflmao
Writerptrk
kimchiterran
Profile Joined May 2008
Poland81 Posts
May 11 2009 10:22 GMT
#76
Now I really need to keep playing Terran in sequel ;-)

Defensive Drone on Nigh... Raven sounds nice, but I did like the original Targeting Drone much more - it was implemented in beta version published in Paris BWWI year ago and it really felt good for Terran.

New model for Brood Lord looks nice, so classic, but now new name does not fit to this unit anymore in my humble opinion.

Plasma Surge sounds not really Protossish to me +with their high hp units and ability to support air units this way... I think they will need to make it expensive (100 mana for one use) and not autocastable x shield per y mana Medic kind of healing accessible any time.

Cheers,
Raven
www.terran.pl
kimchi makes perfect~
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 11 2009 12:59 GMT
#77
On May 11 2009 11:54 CharlieMurphy wrote:
+ Show Spoiler +
I like the new brood lord look. Unit is smaller. The old ones look straight out of Command & Conquer 3 (among a few other units)
[image loading]

But besides that it just looked like a flying turd (and it even spraying brown shit lol).
[image loading]

[image loading]


It's more guardian esqe as well which is a good thing imo.


how updated are these screens ?

first one did hurt my eyes
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 11 2009 13:13 GMT
#78
some of you are retarded, particularly anyone saying imba about anything when you have no idea how it will even affect the game. also someone saying too many spellcasters? it means more micro which is a good thing to make up for the easier unit selection and production
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 11 2009 13:22 GMT
#79
On May 11 2009 22:13 infinity2k9 wrote:
some of you are retarded, particularly anyone saying imba about anything when you have no idea how it will even affect the game. also someone saying too many spellcasters? it means more micro which is a good thing to make up for the easier unit selection and production


Rob Pardo Said
With StarCraft 2, "we're really going back to our roots," says Pardo. By this he means the sequel will be more StarCraft, more focused on fast-paced gameplay and lesser amounts of micromanagement, rather than an evolution of the WarCraft 3 formula.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 11 2009 13:36 GMT
#80
i don't know what you point is from that quote? regardless of what has been said clearly adding many abilities to units is more not less micro
Scooge
Profile Joined December 2008
Iceland144 Posts
May 11 2009 14:28 GMT
#81
On May 11 2009 22:13 infinity2k9 wrote:
it means more micro which is a good thing to make up for the easier unit selection and production


no, it means less macro. go play wc3 if you like micro and abilities on every unit, it doesn't belong in starcraft. instead of focusing on ways to increase macro to balance the distribution of actions, they just constantly add more micro abilities. that's the problem.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
Last Edited: 2009-05-11 15:12:13
May 11 2009 15:11 GMT
#82
no need to bring the macro aspect again
it got me + Show Spoiler +
banned

and we already won.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 11 2009 18:16 GMT
#83
this will be interesting to see if templar will be used for healing, storm, or merge. so excited :D
"We have unfinished business, I and he."
Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 11 2009 21:17 GMT
#84
On May 12 2009 00:11 Kim_Hyun_Han wrote:
and we already won.


Actually both sides are winning the macro debate. People just arnt going to realize it until the game comes out.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
May 12 2009 01:54 GMT
#85
Lol MoaR content!!!
snorlax
Profile Blog Joined December 2008
United States755 Posts
May 12 2009 06:49 GMT
#86
It seems to be getting a ton of fucking hate but I rather like it =[
ChampionFeatures
Profile Joined May 2009
Ireland2 Posts
May 12 2009 17:59 GMT
#87
Just wait until you see the Brood Lord in motion, from how the unit looks from an animation stand point I'd guess that it will rear itself up like a rattlesnake before firing and revealing its belly.

What you all see now is a static screen shot of it moving across the screen, in action it may be very different, plus the old swarm guardians worm motion couldnt have been very intimidating.

I really do think Blizzard is onto a win here..... well aside from the name, I prefer "giant dung flunger"
Repeat that nonsense!
stroggos
Profile Joined February 2009
New Zealand1543 Posts
May 13 2009 14:10 GMT
#88
well, each shot from a broodlord is going to be like a zealot bomb :D.

I think this makes the unit alot more interesting- for example if we were to face marines backed with several seiged tanks, broodlords firing at the marines would cause the seige tanks to kill all the marines. All of these broodlings could cluster fuck a group of marines as well, making it easier for lurkers to come in to play without being mowed down. Making the brood lord a pretty good anti friendly fire slpash damage unit, if such a thing will be needed for sc2.
hi
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
May 13 2009 14:37 GMT
#89
stop being overcritical, most of you guys that whine are clueless
Aegraen
Profile Blog Joined May 2009
United States1225 Posts
May 13 2009 14:55 GMT
#90
Those on the side of more macro debate, want more macro than micro, and vice versa for the micro side. What those on the macro side don't realize, is that there is still macro, and macro can still seperate players, as evident watching the BR's (But, again, you only take into account Gosu's), but the game isn't based around it, unlike SCI.

However, I want more micro, not with abilities, but with actually tactical and strategic decisions, that actually *gasp* take more skill, because you are actively engaging your opponent another human being, where as macro is your ability to manage everything that is non unit related.

You see, the exciting parts of SC all have to do with Micro and units dying fast for exciting plays, etc. There will always be top tier players at every game, no matter how casual, or hardcore. So, that arguement of everyone will be the same is proven to be false. If you can cite a few examples, or even one, where the majority of players can beat the top player(s) with any consistency, then you may have some validity, but there are no instances of such.

I'm not advocating no macro, I just want macro that isn't robotic. Personally, I would rather have Auto-Mine stay in, but change its mechanic, where if you waypoint your workers to a mineral, they don't auto spread. So you still have macro, and you still have Auto-Mine, but you still have to be conscious of your workers. I don't like AI taking over too much of the gameplay.

Anyways, I could go one, but it is OOT all ready.

"It is easy to be conspicuously 'compassionate' if others are being forced to pay the cost." -- Murray N. Rothbard -- Rand Paul 2010 -- Ron Paul 2012
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 13 2009 15:39 GMT
#91
Aegraen, this is not the place to macro debate again

both sides won (see archerofaiur)

this will derail the thread cause for ever argument there is a counterpart.

end this//
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-05-13 16:23:27
May 13 2009 16:23 GMT
#92
On May 11 2009 23:28 Scooge wrote:
Show nested quote +
On May 11 2009 22:13 infinity2k9 wrote:
it means more micro which is a good thing to make up for the easier unit selection and production


no, it means less macro. go play wc3 if you like micro and abilities on every unit, it doesn't belong in starcraft. instead of focusing on ways to increase macro to balance the distribution of actions, they just constantly add more micro abilities. that's the problem.

Sigh.

SC1 zealot: Nothing.
SC2 zealot: nothing (no, charge is not a user ability, it's a speed buff just like leg enhancement in SC1).

SC1 dragoon - nothing.
SC2 stalker - blink.
SC2 Immortal - Nothing.

SC1 Dark Templar: nothing
SC2 Dark templar: nothing
SC1 HT: Storm, Hallucination
SC2 HT: Storm, shield thingy (forgot what it's called)

SC1 Archon: Nothing.
SC2 Archon: Nothing

SC1 Dark Archon: feedback, maelstrom, mind control
SC2: No dark archon.

SC1: no nullifier
SC2 Nullifier (disruptor): force shield, hallucination

SC1 Corsair: Disruption Web
SC2 Phoenix: Anti-gravity

SC1 Scout: Nothing.
SC2 Warp Ray: Nothing.

SC1 Arbiter: Stasis field, recall
SC2 Mothership: vortex, wormhole transit.

SC1 Carrier: Nothing.
SC2 Carrier: Nothing.

SC1 Reaver: Nothing.
SC2 Colossus: Nothing.

Observers and probes are identical.

SC1 Protoss: 8 spells/abilities.
SC2 Protoss: 8 spells/abilities.

I'm not gonna do the other 2 races but as you can see, it's pretty much the same, so before you complain, make sure you know what you are talking about -_-

And besides, hello, they just added a ton of macro abilities (read Q&A 49).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SoleSteeler
Profile Joined April 2003
Canada5420 Posts
May 13 2009 17:16 GMT
#93
Good post, FA. Let's look at the other races:

Terran:
SC1 Marine/Firebat: Stim (2)
SC2 Marine/Marauder: Stim (2) (their "concussive grenade" is passive)
SC2 Reaper: Mine charge

SC1 Ghost: Lockdown, Nuke, Cloak
SC2 Ghost: Snipe, Nuke, Cloak

SC1 Vulture: Spider mines
SC2 Helion: Nothing

SC1 Tank: nothing (I won't count siege mode)
SC2 Tank:

SC2 Thor: Particle cannon (according to this interview.)

SC1 Dropship: Nothing
SC2 Medivac: Heal

SC1 Medic: Restoration, Heal, Optical flare

SC1 Science Vessel: EMP, D-Matrix, Irradiate
SC2 Raven: Hunter-seeker missle, defense drone, auto-turret

SC1 Wraith: Cloak
SC2 Banshee: Cloak

SC1 Goliath/Valkyrie: Nothing
SC2 Viking: Different modes which I won't count, since I hardly think these are the kinds of unit activated abilities we're talking about

SC1 BC: Yamato cannon
SC2 BC: Yamato, Missle pods, d-matrix (unconfirmed what they actually have these days)

Total
SC1: 14
SC2: 15 (16 if you count ground/air mode for the viking)

Zerg:
Discounting burrow, mutate abilities.

SC1 Overlord: Nothing
SC2 Overlord: Excrete creep
SC2 Overseer: Changeling, Transfusion

SC1 Zergling: Nothing
SC2 Zergling: Nothing
SC2 Baneling: Nothing

SC1 Hydralisk: Nothing
SC2 Hydralisk: Nothing
SC2 Roach: Nothing

SC1 Mutalisk: Nothing
SC2 Mutalisk: Nothing

SC1 Guardian: Nothing
SC2: Brood Lord: Nothing (passive ability)

SC1 Queen: Parasite, Spawn broodlings, Ensare
SC2 Queen: Razor plague, Spawn larva, Spawn creep tumour (the only one that really counts here is razor plague, but I'll count all of them)

SC1 Defiler: Plague, Dark Swarm, Consume
SC2 Infestor: Fungal infestation, neural parasite, spawn infested terran (ugh! get rid of that)

Total
SC1: 6
SC2: 9 (but pretty much 7, since Spawn larva is one of the macro abilities, and creep tumour is what a drone "did" in SC1)

Total Overall:
SC1: 6 + 14 + 8 = 28
SC2: 9 (7) + 15 + 8 = 32 (30)

Definitely not as bad as you might think.

However, not all SC1 abilities are used, like restoration, optical flare, nuke, lockdown (ghosts in general), parasite, ensare, spawn broodlings (queen may be sometimes used, but they are certainly not a staple unit), yamato cannon, d-web, scouts in general etc.

So now that we have so many abilities that are potentially worth using, yes it looks like this game is turning into a "micro whorefest" or whatever. Can't blame blizzard for trying to make units/abilities worth using though, can you?



Archerofaiur
Profile Joined August 2008
United States4101 Posts
May 13 2009 20:50 GMT
#94
Very insightful ability comparison. Its no mistake that the number of abilities is so close to the original.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-05-13 21:36:59
May 13 2009 21:30 GMT
#95
Well.. this is interesting. I'm glad someone actually took the time to compare the number of abilities between the two. The facts are a lot more encouraging than what a lot of people have been claiming.

Edit: Made more productive
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
SaharaDrac
Profile Joined May 2008
United States76 Posts
May 13 2009 21:46 GMT
#96
I just wanna say siege mode should definitely be included. It is THE micro ability of SC1. That and psi storm. I also want to say that I just want the beta to start...PLEASE Blizzard!!
We are Venom
SoleSteeler
Profile Joined April 2003
Canada5420 Posts
May 13 2009 21:52 GMT
#97
Well, if you count siege mode, then it's simply there are 29 abilities in SC1, 33 (more like 31) in SC2. No difference.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
May 13 2009 22:08 GMT
#98
It´s hard to actually mesure the abilities like that. For example the Medivacs Heal is automatic, the Battlecruisers 3 abilities mutually exclusive. The Ravens toys are indirect which I guess makes them easier to use.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
May 14 2009 11:16 GMT
#99
On May 10 2009 23:00 FrozenArbiter wrote:
Show nested quote +
On May 10 2009 13:45 anch wrote:
Templar the new medic, wtf.
the AoE healing is very WC3.

.. Just so you know shield batteries can do AoE healing.

Just click on the ground and it will heal all shields in that area.

The only AoE heal in WC3 I can think of are the healing wards (unless you want to count heal scrolls).


statues aoe heal, fountains of health, chain heal isnt really aoe but its multiple target heal, alchemist has a spray heal that heals an aoe (even enemy if hes in it), replenishment scroll for human aoe heals too

Aoe heals are great additions to a game i personally think, knowing exactly the best time to use aoe heals is a skill usually only achieved through experience, it also takes a fast reaction time/micro to be able to hit them properly
Whalecore
Profile Joined March 2009
Norway1110 Posts
May 14 2009 12:05 GMT
#100
^ Good ability posts up there!!

Researchable abilities is big part of what makes StarCraft so extremely deep! What if they removed Zealot speed upg in SC? There would be no famous +1 timing push and thus removing an entire strategy from the book! That's why it's important that SC2 has many upgradeable abilities aswell.
Playgu
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 14 2009 13:48 GMT
#101
good counter-arguments up there ;]

[Q] Do the zealots still have leg enhacements or charge is its substitute?
does anyone knows how the charge mechanic work? u just a move and they boost?

AdunToridas
Profile Joined December 2008
Germany380 Posts
May 14 2009 13:53 GMT
#102
On May 09 2009 07:13 Drizzit wrote:
Nighthawk --> Raven
Apparently there's been another name change and it's now called "Raven"
*new Ability*
Defensive Drone: With this drone you are able to intercept enemy projectiles, e.g. rockets of the terran missile turrets. Therefore this special weapon is especially well suited for attacks on bases. Against small bore (like the spines of the Hydralisk), however, it is powerless.

Okay, one new ability. But have they removed the Hunter-Seeker Missles??
Would be great, 'cause I thought in BR2 that they were kinda imba...
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
lordmordor
Profile Joined February 2009
United States209 Posts
May 14 2009 14:42 GMT
#103
hunter seekers are in no way imba...they aren't obscenely powerful, they can be dodged, and they move fairly slowly

What they are good at is forcing the opponent to either micro his units away to avoid the missle, or just stay there and take the damage. the zerg in the BR just wasn't good enough to avoid them and ended up losing his army. He let the terran build up like 3-4 of them and then allowed them to just bomb his uits
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 14 2009 14:52 GMT
#104
everything is imba when ur opponent is a chobo
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
May 14 2009 15:46 GMT
#105
High Templar
*new Ability*
Plasma Surge: This ability is similar to the shield battery in sc1 as it allows the ht to recharge the damaged shields of all friendly protoss units in a selected area

yo that sounds pretty damn cool

good idea blizz!
ggyo...
DragoonPK
Profile Blog Joined July 2007
3259 Posts
May 14 2009 16:57 GMT
#106
With the ability to regenerate sheild in play, shouldn't the max energy for the Templars be increase somewhat?
ManWithCheese
Profile Joined July 2007
Canada246 Posts
May 14 2009 18:27 GMT
#107
On May 15 2009 01:57 DragoonPK wrote:
With the ability to regenerate sheild in play, shouldn't the max energy for the Templars be increase somewhat?


A templar shouldn't be able to do both, this creates a situation where judgment of a player has a major impact on how a battle plays out which is best for the game.
SoleSteeler
Profile Joined April 2003
Canada5420 Posts
May 14 2009 18:37 GMT
#108
On May 14 2009 22:48 Kim_Hyun_Han wrote:
good counter-arguments up there ;]

[Q] Do the zealots still have leg enhacements or charge is its substitute?
does anyone knows how the charge mechanic work? u just a move and they boost?



The upgrade gives Zealots the movement increase exactly like in SC1. However, it has the added effect of accelerating (charging) quickly when they close in on an enemy. It's automatic when you get the speed upgrade. It also has a short cooldown before it can happen again.
F[5]aLaMaT
Profile Joined May 2009
United States71 Posts
May 14 2009 18:51 GMT
#109
it looks like a mutated bat. haha
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