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Active: 1350 users

Colossus attack buffed!

Forum Index > SC2 General
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MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
Last Edited: 2009-05-10 20:39:46
April 17 2009 20:18 GMT
#1
Updated:

First Post!



[image loading]


Colossus now deals freaking 45 attack!! It finally earned its price and are worth building.

http://starcraft.wikia.com/wiki/Colossus

That means it can kill groups of unupgraded drones, probes, marines, lings and much more in just one shot. Also if you have more then one colossus you can pretty much kill most of the meele units before they even reach the colossi, not to mention that most of the time you will have some kinds of meatshields such as zealots in from of the colossi. thus a fully upgraded colossus (range, armor, attack) with proper support will really be a beast on the battlefield.

Here is a comparison between the Colossus and the Reaver (note that is just my personal analysis, feel free to point out anything I forgot ).

Price: Colossus wins over Reaver

Colossus wins because althought it cost 100 minerals and gas more then the reaver, it doesn't need to recharge its attack with additional recources. The fact that you harvest gas more rapidly in Starcraft 2 also kind of nullify the 100 additional gas you pay for the colossus.

Attack power: Reaver wins over Colossus

The reaver wins because as we know it has a ridiculous 100 normal attack per scarab shot compared to the Colossus' 45 per laser sweep, thus the reaver got the slight edge over the colossus. Although an upgraded reaver will deal the even more ridiculous 125 attack per scarab shot so the reaver definitely wins.

Attack Range: Draw between the Reaver and the Colossus

A reaver (range 8) outranged an unupgraded colossus(range 6) by 2. However a range upgraded colossus (range 9) outranged a reaver (range 8) by 1.

Durability: Colossus wins over the Reaver

The reaver is always the target of your opponent due to its high price, slow speed, and argurably low hitpoints. While the colossus is much more durable with its cliff climbing ability, medium speed, inherited 1 armor, and high hitpoints (150 shields and 200 hitpoints). In the original Starcraft reavers are often used with Shuttles to increase its speed and I believe that a Colossus/Warp Prism combo will be as scary as hell. Check out the Sonkie vs Yellow video were Yellow uses the Colossus as a reaver(the Colossus still have 18 attack at that time).(thanks to Mr.E by pointing this out)

This is the match that Yellow uses the colossus/warp prism like a reaver/shuttle (add &fmt=18 at the end of the url for HQ)



[image loading]


[image loading]


[url=http://www.youtube.com/watch?v=7zL-ZEHcnek&feature=related]http://www.youtube.com/watch?v=7zL-ZEHcnek&feature=related[/url]



Looks like the Colossus had the slight edge over the Reaver imo due to its cliff climbing abilities, attack power, and durability. Maybe there will be Colossus/Phoenix strat similar to the Reaver/Sair combo in BW. We can only be sure when the beta comes out



[image loading]



[image loading]

Poll: Vote: Which one do you prefer, Reaver or Colossus?
(Vote): Reaver
(Vote): Colossus
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 17 2009 20:20 GMT
#2
The way the reaver works is just more fun.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
April 17 2009 20:23 GMT
#3
no one is going to vote colossus until they have time to use it and become attached to it

i love that little worm tank
:O
Hans-Titan
Profile Blog Joined March 2005
Denmark1711 Posts
April 17 2009 20:25 GMT
#4
Reaver - just too oldschool to give it up
Trying is the first step towards failure, and hope is the first step towards disappointment!
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
April 17 2009 20:27 GMT
#5
Well, I think you forgot to put the cuteness factor. :D Easy win for reaver
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 17 2009 20:32 GMT
#6
Dammit I voted colossus but meant to vote reaver.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
April 17 2009 20:37 GMT
#7
Nada loves Reavers
keep em in
cw)minsean(ru
Response
Profile Blog Joined April 2004
United States1936 Posts
April 17 2009 20:37 GMT
#8
its not just the reaver its the reaver + shuttle that makes the robotic slug such a fun unit, it's no contest the reaver will always be more awesome than the colossus no matter what:-D
the REAL ReSpOnSe
Ozarugold
Profile Blog Joined February 2008
2716 Posts
April 17 2009 20:38 GMT
#9
Blizzard should fuse the two together for one ultimate killing machine!

I like the Reaver though~
this is my quote.
LeperKahn
Profile Blog Joined April 2008
Romania1846 Posts
April 17 2009 20:41 GMT
#10
The reaver is waaay better. More fun, better to spectate, completely more interesting.
CJ Entusman #14 • http://soundcloud.com/discodinosaur • https://discosaur.bandcamp.com/
kerr0r
Profile Joined September 2008
Norway319 Posts
April 17 2009 20:43 GMT
#11
Colossus. I, for one, welcome our new robot overlord. (Only its not an overlord XD)
jeppew
Profile Joined April 2009
Sweden471 Posts
April 17 2009 20:44 GMT
#12
and it still attacks in the same wide pattern?
god, it's going to tear through worker lines.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
April 17 2009 20:46 GMT
#13
New colossus is actually pretty solid.

Lack of randomness factor + reebohreebohreeboh means the old unit is still preferred from a spectator point of view, though.
ㅋㄲㅈㅁ
Vasoline73
Profile Blog Joined February 2008
United States7817 Posts
April 17 2009 20:49 GMT
#14
I just feel like one requires more micro and skill and the other is "A move, right click back to cliff, A move"

I'm sure we'll see some cool things with this unit, but not like the reaver. That's just my feeling
Hammy
Profile Joined January 2009
France828 Posts
April 17 2009 20:50 GMT
#15
The Colossus is shaping up to be a pretty nasty unit those weak Protoss can use against the Swarm... someone should do something about this!
Tyrant
Profile Joined September 2003
Korea (South)234 Posts
April 17 2009 21:17 GMT
#16
In the first battle report the second the colossus was in range of the marauders they were vaporized after only getting off 1 or 2 shots. I didn't see it being any more durable than a reaver in SC1 if you assume that marauder dmg is similar to that of SC1 dragoon damage.

Seeing the reaver removed and replaced with a skilless unit is disappointing. One gripe most people have with toss is that they are 1a2a3a-easy, but units like HT, arbiter, and of course reavers change that. The colossus looks like a brainless A-move unit that can escape easily by going up and down cliffs and replaces one of the more technical units.

Despite being a terribly design choice (imo), i think it will be very powerful in the right hands.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 17 2009 21:19 GMT
#17
......I miss the reaver and corsair!! ....it hurts
Kill the Deathball
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
Last Edited: 2009-04-17 21:23:40
April 17 2009 21:21 GMT
#18
On April 18 2009 05:18 MoNSteR_K4iSeR wrote:

Price: Colossus wins over Reaver

Colossus wins because althought it cost 100 minerals and gas more then the reaver, it doesn't need to recharge its attach with additional recources . The fact that you harvest gas more rapidly in Starcraft 2 also kind of nullify the 100 additional gas you pay for the colossus.



This is an extremely negligible factor. The Colossus is definitely much more expensive. You do need to account for the shuttle cost (and subsequently greater micro possibilities and mobility) the reaver requires though.

Also Colossus doesn't have this :http://www.youtube.com/watch?v=msSvZPZXwJU
But Garimto was always more than just a Protoss...
Centric
Profile Blog Joined March 2008
United States1989 Posts
April 17 2009 21:22 GMT
#19
Whoever likes the colossus more has questionable judgment.
Super serious.
Darth_Ihsahn
Profile Joined June 2007
Mexico138 Posts
Last Edited: 2009-04-17 22:17:26
April 17 2009 21:22 GMT
#20
I just can't imagine a "colosus" version of this:

+ Show Spoiler [Aphelion beat me to it] +
What does not kill you makes you stronger.
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
April 17 2009 21:23 GMT
#21
On April 18 2009 05:46 Last Romantic wrote:
New colossus is actually pretty solid.

Lack of randomness factor + reebohreebohreeboh means the old unit is still preferred from a spectator point of view, though.


Most people around here say randomness is bad for competitive play and therefore for the game as a spectator sport, but then other say that random things (like the retarded scarab AI) are what makes the game great as a spectator sport.

So, which one is it?
444 444 444 444
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
April 17 2009 21:25 GMT
#22
god damn he says reaver fast
sexsexpussyhair
Profile Joined April 2009
Canada133 Posts
April 17 2009 21:26 GMT
#23
colossus isnt an "innovative" units in terms of sc2, doesnt feel as deadly as reaver, comical comparable to that shit from hl2 and war of the worlds.
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
April 17 2009 21:38 GMT
#24
Imo the reaver is better than collosus because it requires alot more micro (loading and unloading reaver from shuttle + aiming scarabs vs just a moving into a clump of units with limited targeting) and might be more fun to watch. I won't know for sure until the game comes out but it seems that the reaver is the better unit.
^______________^
Tyrant
Profile Joined September 2003
Korea (South)234 Posts
April 17 2009 21:39 GMT
#25
On April 18 2009 06:23 CrimsonLotus wrote:
Show nested quote +
On April 18 2009 05:46 Last Romantic wrote:
New colossus is actually pretty solid.

Lack of randomness factor + reebohreebohreeboh means the old unit is still preferred from a spectator point of view, though.


Most people around here say randomness is bad for competitive play and therefore for the game as a spectator sport, but then other say that random things (like the retarded scarab AI) are what makes the game great as a spectator sport.

So, which one is it?


It's both. The retarded AI of scarabs means that you can micro away from them. It's not entirely "retarded ai" it's a combination of where the protoss decides to drop his reavers and at what angle the fleeing drones move toward. The paths can be gotten used to by the protoss as a shot from a particular point will take the same path if neither the reaver nor the target move.

If every single scarab was guaranteed to land then reavers would be used in 100% of protoss games because their cost would be justified in 2-3 scarabs.
sushiman
Profile Joined September 2003
Sweden2691 Posts
April 17 2009 21:42 GMT
#26
I actually really like the colossus. While I think it's sad to see the reaver go, the colossus isn't really a bad replacement - it has a similar role but isn't as random, and it looks good to boot. There are far worse new units in terms of concept.
1000 at least.
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
April 17 2009 21:52 GMT
#27
thanks for the feedback guys

In battle report 1 the colossus still deals 16 or so damage and it still sucks ass hard, they just buffed the attack recently.

I love both the reaver and the colossus and the reaver micro in the video is insane. However if you switched the reaver with the colossus it will fire far more shots due to its range and it can climb up the cliff at the top right or the bottom left side on the screen to dodge incoming fire.

What if the colossus shoot scarabs and can still climb cliffs


ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-04-17 22:04:22
April 17 2009 21:58 GMT
#28
On April 18 2009 06:21 Aphelion wrote:
Show nested quote +
On April 18 2009 05:18 MoNSteR_K4iSeR wrote:

Price: Colossus wins over Reaver

Colossus wins because althought it cost 100 minerals and gas more then the reaver, it doesn't need to recharge its attach with additional recources . The fact that you harvest gas more rapidly in Starcraft 2 also kind of nullify the 100 additional gas you pay for the colossus.



This is an extremely negligible factor. The Colossus is definitely much more expensive. You do need to account for the shuttle cost (and subsequently greater micro possibilities and mobility) the reaver requires though.

Also Colossus doesn't have this :http://www.youtube.com/watch?v=msSvZPZXwJU


Honestly I think that video is a bad example of what you're trying to make a point of. You'd get the same kind of reaction if say a colossus or 2 walk over a cliff into someones base and get within a foot or 2 of firing range of the other person's mineral line and the other person manages to move his workers away without getting hit and keeps his workers a foot or 2 of out firing range long enough for reinforcements to get to the defense and take down the colossus(s).

While were at it if the reaver was back in its a guarantee that all scarabs would be hitting with the starcraft 2 engine. So this would mean they would have to either spend alot of time trying to break the engine or nerf the reaver.
ZergZoul
Profile Joined April 2007
Mexico408 Posts
April 17 2009 22:00 GMT
#29
reebohreebohreebohreebohreebohreebohreebohreebohreeboh
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
April 17 2009 22:01 GMT
#30
On April 18 2009 05:46 Last Romantic wrote:
New colossus is actually pretty solid.

Lack of randomness factor + reebohreebohreeboh means the old unit is still preferred from a spectator point of view, though.

Yup Col vs Rvr Shuttle is just a huge gap in entertainment factor.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
April 17 2009 22:18 GMT
#31
I think you underestimate the reavers durability. A reaver with a speed shuttle is insanely mobile and very hard to take down. Although the colossus has more hp and shields (specially after it's shield upgrade), it moves much slower than a reaver with a shuttle + it can be attacked by both ground AND air.
#1 Flash Fan
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
April 17 2009 22:27 GMT
#32
Good point Ra.Xor.2. However you can use the Colossus with the Warp Prism as well and the colossus no longer have the shield upgrade.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 17 2009 22:38 GMT
#33
can't we have both? I really dont think it would be a big deal. I think some users would prefer to use the reaver and some the collossi, and some both. I dont see the problem.
Kill the Deathball
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
April 17 2009 22:40 GMT
#34
A reaver in a shuttle would be able to kill a Colossus 1v1. Remember, reavers launch banelings. The Colossus just has a laser.

But on a side note, the way the SC2 is heading, I think the Blizzard is heading towards a fighting-game type intensity. With all the new mobility, and easier building and unit select, you will be able to attack and counter-attack so much faster in SC2, making it more like a fighting game in that the attack/counter-attack sequence happens much more quickly. I think I like it.
My psychiatrist says I have deep-seated Ragneuroses :(
Hammy
Profile Joined January 2009
France828 Posts
April 17 2009 22:47 GMT
#35
On April 18 2009 07:40 A3iL3r0n wrote:
A reaver in a shuttle would be able to kill a Colossus 1v1. Remember, reavers launch banelings. The Colossus just has a laser.

But on a side note, the way the SC2 is heading, I think the Blizzard is heading towards a fighting-game type intensity. With all the new mobility, and easier building and unit select, you will be able to attack and counter-attack so much faster in SC2, making it more like a fighting game in that the attack/counter-attack sequence happens much more quickly. I think I like it.


You use the word "fighting-game" and I get what you mean but it seem to me that you're actually describing a "strategy game". Just that it would be slightly less based on mechanics and more on mind and strategy (from what I understand). I kind of agree, I think some activity will shift from mechanics into strategy, and some activity will also shift from macro to micro (not sure if I like the latter, but I doubt it will be too drastic anyways, macro will still be a huge part).
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
April 17 2009 23:06 GMT
#36
I'm salivating over that 9 range.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
April 17 2009 23:11 GMT
#37
Reaver is cool, but I think it was too effective.
#1 Kwanro Fan
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 17 2009 23:15 GMT
#38
On April 18 2009 08:11 Bosu wrote:
Reaver is cool, but I think it was too effective.

Watch some games where Much goes reaver.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
April 17 2009 23:17 GMT
#39
how useful is a reaver going to be without shuttles?
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Mr.E
Profile Blog Joined March 2009
United States434 Posts
April 17 2009 23:23 GMT
#40
In yellow vs sonkie, yellow uses collosus' like reavers. I saw a shitload of potential in the second game of that series and in the first battlereport...

I want a good game, but I don't want it to be a Broodwar expansion pack. Lets just hope they handle it as well as the devs handled BW.
Looking for top-tier practice partners, especially Z; PM me
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
April 17 2009 23:28 GMT
#41
we'll wait untill the next battle report and hope they show off the new colossus attack
KwarK
Profile Blog Joined July 2006
United States43354 Posts
April 17 2009 23:35 GMT
#42
When I played in Paris the Colossus took about 3x the zealot build time to make. I know reavers take a while but colossus is longer. Unless that changes I'm always going to prefer the reaver.
ModeratorThe angels have the phone box
snapcrackle
Profile Joined December 2008
United States568 Posts
April 17 2009 23:55 GMT
#43
On April 18 2009 06:58 ManWithCheese wrote:
Show nested quote +
On April 18 2009 06:21 Aphelion wrote:
On April 18 2009 05:18 MoNSteR_K4iSeR wrote:

Price: Colossus wins over Reaver

Colossus wins because althought it cost 100 minerals and gas more then the reaver, it doesn't need to recharge its attach with additional recources . The fact that you harvest gas more rapidly in Starcraft 2 also kind of nullify the 100 additional gas you pay for the colossus.



This is an extremely negligible factor. The Colossus is definitely much more expensive. You do need to account for the shuttle cost (and subsequently greater micro possibilities and mobility) the reaver requires though.

Also Colossus doesn't have this :http://www.youtube.com/watch?v=msSvZPZXwJU


Honestly I think that video is a bad example of what you're trying to make a point of. You'd get the same kind of reaction if say a colossus or 2 walk over a cliff into someones base and get within a foot or 2 of firing range of the other person's mineral line and the other person manages to move his workers away without getting hit and keeps his workers a foot or 2 of out firing range long enough for reinforcements to get to the defense and take down the colossus(s).

While were at it if the reaver was back in its a guarantee that all scarabs would be hitting with the starcraft 2 engine. So this would mean they would have to either spend alot of time trying to break the engine or nerf the reaver.

THE VIDEO IS A GREAT EXAMPLE! You missed the point... it was the "reevahreevahreevahreevahreevahreevahreevah" that the commentator yelled at during the end that the poster was trying to point out. We won't have that type of voice with collosus.. it'll be like "collosus collosus"... which eh sucks compared to the great "reevahreevahreevah"... damn i can't even say it 3 times as fast as the commentator did.
noobienoob
Profile Joined July 2007
United States1173 Posts
April 18 2009 00:02 GMT
#44
collosu, COLOSSU!! colcolocolocoloucolucolucolucolucolucoluAUUGH!!!
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
April 18 2009 00:02 GMT
#45
They could say "colcolcolcolcol", you never know with those crazy koreans.
u gotta sk8
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
April 18 2009 01:12 GMT
#46
I actually like the collosus and its design (despite everyone saying its from War of the Worlds), except the beam that it fires. The beam doesn't bring that same suspense or terror the blue scrab had. If the phase prism had speed upgrade I think that would make the collosus a better unit as in the video, I thought it moved pretty slow.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
jeppew
Profile Joined April 2009
Sweden471 Posts
April 18 2009 01:20 GMT
#47
they could put more "OOMPH" on the ground where the beam hits, it's kinda wimpy the way it is now.
Kennelie
Profile Joined December 2007
United States2296 Posts
April 18 2009 01:36 GMT
#48
I rarely vote but I voted colossus. Im ready for a change.
ya had ya shot kid!
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
April 18 2009 02:07 GMT
#49
They should change the graphics to how they used to be. I like the shiny reaver more then the blurry colossus.
Daniri
Profile Joined May 2007
387 Posts
Last Edited: 2009-04-18 03:02:12
April 18 2009 03:00 GMT
#50
On April 18 2009 08:55 snapcrackle wrote:
Show nested quote +
On April 18 2009 06:58 ManWithCheese wrote:
On April 18 2009 06:21 Aphelion wrote:
On April 18 2009 05:18 MoNSteR_K4iSeR wrote:

Price: Colossus wins over Reaver

Colossus wins because althought it cost 100 minerals and gas more then the reaver, it doesn't need to recharge its attach with additional recources . The fact that you harvest gas more rapidly in Starcraft 2 also kind of nullify the 100 additional gas you pay for the colossus.



This is an extremely negligible factor. The Colossus is definitely much more expensive. You do need to account for the shuttle cost (and subsequently greater micro possibilities and mobility) the reaver requires though.

Also Colossus doesn't have this :http://www.youtube.com/watch?v=msSvZPZXwJU


Honestly I think that video is a bad example of what you're trying to make a point of. You'd get the same kind of reaction if say a colossus or 2 walk over a cliff into someones base and get within a foot or 2 of firing range of the other person's mineral line and the other person manages to move his workers away without getting hit and keeps his workers a foot or 2 of out firing range long enough for reinforcements to get to the defense and take down the colossus(s).

While were at it if the reaver was back in its a guarantee that all scarabs would be hitting with the starcraft 2 engine. So this would mean they would have to either spend alot of time trying to break the engine or nerf the reaver.

THE VIDEO IS A GREAT EXAMPLE! You missed the point... it was the "reevahreevahreevahreevahreevahreevahreevah" that the commentator yelled at during the end that the poster was trying to point out. We won't have that type of voice with collosus.. it'll be like "collosus collosus"... which eh sucks compared to the great "reevahreevahreevah"... damn i can't even say it 3 times as fast as the commentator did.


I'm sorry, but that's stupid. First of all, would it even be "Colossus" in the Korean version? Second, are you positive they couldn't say it like that? And even if that was the main issue they could just change the name, right?

They should change the graphics to how they used to be. I like the shiny reaver more then the blurry colossus.


Blurry? What in god's name?
"you guys are silly lol thats why i hate you people" berserkboar
omninmo
Profile Blog Joined April 2008
2349 Posts
April 18 2009 04:14 GMT
#51
shuttle micro is more fun than walking up a cliff and shooting a laser beam...
PH
Profile Blog Joined June 2008
United States6173 Posts
April 18 2009 04:29 GMT
#52
On April 18 2009 05:37 DreaM)XeRO wrote:
Nada loves killing Reavers
keep em in

fixed.
Hello
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 18 2009 04:33 GMT
#53
Although it is yet to be seen, I have a feeling that a colossus can be out micro'd and killed by a single marine in the same way that a lurker could in SC1. Its attack animation looks slow enough to continually step forward and back avoiding hits while attacking.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
April 18 2009 04:56 GMT
#54
The attack animation is just an eye candy. The attack HITS the target the moment the attack starts.

Wish they change the attack animation though.
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
April 18 2009 05:28 GMT
#55
Reaver is still a better concept.
Its not only the rain that brings the thunder
Icysoul
Profile Joined December 2007
Canada254 Posts
April 18 2009 05:35 GMT
#56
guys lets just wait till beta then unleash our opinions, it looks like it could be an exciting unit. Theorycrafting is isn't too accurate, we don't know what other glitches or bugs like dud scarab can come from this, don't be so quick deny changes.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 18 2009 07:12 GMT
#57
On April 18 2009 09:02 noobienoob wrote:
collosu, COLOSSU!! colcolocolocoloucolucolucolucolucolucoluAUUGH!!!

COLLUUUHH!!!!!
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
April 18 2009 07:45 GMT
#58
On April 18 2009 05:49 Vasoline73 wrote:
I just feel like one requires more micro and skill and the other is "A move, right click back to cliff, A move"

I'm sure we'll see some cool things with this unit, but not like the reaver. That's just my feeling

This way of thinking reaver requires attack target, back to shuttle, out of shuttle, attack target, so it's kinda bad feeling IMO.

IIRC lorewise reavers were mining robots remade to be war machines and protoss were never greedy race so they couldn't have so much mining robots to keep using them in war till SC2

But when the SC2 comes out we'll have real opportunity to see its usefulness ingame cause from what i remember we get to see reavers in campaign, right? Too bad Protoss campaign is gonna be last "part" of SC2 :/ But probably reavers will be available in map editor since Wings of Liberty
latent
Profile Joined March 2009
United States428 Posts
April 18 2009 08:21 GMT
#59
I heard that in very early builds of Starcraft 2, specifically before Blizzcon 2007, Blizzard had implemented reavers into the game. Just because I salivate at the thought of seeing a 3D version of the reaver, does anyone know where to find a video of such an early version of the game?
Moo
maybenexttime
Profile Blog Joined November 2006
Poland5712 Posts
April 18 2009 08:32 GMT
#60
On April 18 2009 06:39 Tyrant wrote:
Show nested quote +
On April 18 2009 06:23 CrimsonLotus wrote:
On April 18 2009 05:46 Last Romantic wrote:
New colossus is actually pretty solid.

Lack of randomness factor + reebohreebohreeboh means the old unit is still preferred from a spectator point of view, though.


Most people around here say randomness is bad for competitive play and therefore for the game as a spectator sport, but then other say that random things (like the retarded scarab AI) are what makes the game great as a spectator sport.

So, which one is it?


It's both. The retarded AI of scarabs means that you can micro away from them. It's not entirely "retarded ai" it's a combination of where the protoss decides to drop his reavers and at what angle the fleeing drones move toward. The paths can be gotten used to by the protoss as a shot from a particular point will take the same path if neither the reaver nor the target move.

If every single scarab was guaranteed to land then reavers would be used in 100% of protoss games because their cost would be justified in 2-3 scarabs.


There's a way to get rid of all the randomness while retaining the excitement factor!

Why not make the scarabs work like Hunter Seeker missile? They would be able to travel an equivalent of 1.5 of Reaver's range and then blow up without dealing any damage if they don't reach their target.

That way micro matters on both sides, there's no luck involved and the excitement is still there: will he react and escape in time? will he scatter his units properly?
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
April 18 2009 08:41 GMT
#61
you forgot:

MICRO: COllosus LOSES BIG TIME against reaver

SPECTATORSHIP: collosus sucks big time and loses again vs reaver


can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
April 18 2009 09:09 GMT
#62
On April 18 2009 17:21 latent wrote:
I heard that in very early builds of Starcraft 2, specifically before Blizzcon 2007, Blizzard had implemented reavers into the game. Just because I salivate at the thought of seeing a 3D version of the reaver, does anyone know where to find a video of such an early version of the game?


At 2:00, in the upper side of the screen.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
scwizard
Profile Joined March 2009
United States1195 Posts
April 18 2009 09:16 GMT
#63
lol I can't believe I didn't know the phase canon could move until I saw that video.
shimmy
Profile Blog Joined May 2003
Poland997 Posts
April 18 2009 09:27 GMT
#64
On April 18 2009 05:20 Osmoses wrote:
The way the reaver works is just more fun.


This. I liked the buffed Colossus though.
Hell hath no fury like the vast robot armies of a woman scorned.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 18 2009 09:48 GMT
#65
On April 18 2009 17:32 maybenexttime wrote:
Show nested quote +
On April 18 2009 06:39 Tyrant wrote:
On April 18 2009 06:23 CrimsonLotus wrote:
On April 18 2009 05:46 Last Romantic wrote:
New colossus is actually pretty solid.

Lack of randomness factor + reebohreebohreeboh means the old unit is still preferred from a spectator point of view, though.


Most people around here say randomness is bad for competitive play and therefore for the game as a spectator sport, but then other say that random things (like the retarded scarab AI) are what makes the game great as a spectator sport.

So, which one is it?


It's both. The retarded AI of scarabs means that you can micro away from them. It's not entirely "retarded ai" it's a combination of where the protoss decides to drop his reavers and at what angle the fleeing drones move toward. The paths can be gotten used to by the protoss as a shot from a particular point will take the same path if neither the reaver nor the target move.

If every single scarab was guaranteed to land then reavers would be used in 100% of protoss games because their cost would be justified in 2-3 scarabs.


There's a way to get rid of all the randomness while retaining the excitement factor!

Why not make the scarabs work like Hunter Seeker missile? They would be able to travel an equivalent of 1.5 of Reaver's range and then blow up without dealing any damage if they don't reach their target.

That way micro matters on both sides, there's no luck involved and the excitement is still there: will he react and escape in time? will he scatter his units properly?


The actual idea behind the HS Missile ISN´T to dodge it for 15 seconds - you are supposed to guide it into the enemy ranks. In BR2 at about 16 Minutes in we see a Nighthawk destroy itself by dropping a HS right under itself - there was no Air Targeting Zerg unit at the time.
maybenexttime
Profile Blog Joined November 2006
Poland5712 Posts
April 18 2009 10:26 GMT
#66
On April 18 2009 18:48 Unentschieden wrote:
Show nested quote +
On April 18 2009 17:32 maybenexttime wrote:
On April 18 2009 06:39 Tyrant wrote:
On April 18 2009 06:23 CrimsonLotus wrote:
On April 18 2009 05:46 Last Romantic wrote:
New colossus is actually pretty solid.

Lack of randomness factor + reebohreebohreeboh means the old unit is still preferred from a spectator point of view, though.


Most people around here say randomness is bad for competitive play and therefore for the game as a spectator sport, but then other say that random things (like the retarded scarab AI) are what makes the game great as a spectator sport.

So, which one is it?


It's both. The retarded AI of scarabs means that you can micro away from them. It's not entirely "retarded ai" it's a combination of where the protoss decides to drop his reavers and at what angle the fleeing drones move toward. The paths can be gotten used to by the protoss as a shot from a particular point will take the same path if neither the reaver nor the target move.

If every single scarab was guaranteed to land then reavers would be used in 100% of protoss games because their cost would be justified in 2-3 scarabs.


There's a way to get rid of all the randomness while retaining the excitement factor!

Why not make the scarabs work like Hunter Seeker missile? They would be able to travel an equivalent of 1.5 of Reaver's range and then blow up without dealing any damage if they don't reach their target.

That way micro matters on both sides, there's no luck involved and the excitement is still there: will he react and escape in time? will he scatter his units properly?


The actual idea behind the HS Missile ISN´T to dodge it for 15 seconds - you are supposed to guide it into the enemy ranks. In BR2 at about 16 Minutes in we see a Nighthawk destroy itself by dropping a HS right under itself - there was no Air Targeting Zerg unit at the time.


Yeah, what's your point?

I'm talking about the fact that they can make scarabs work even with good pathing, not about the implications (since scarabs don't deal damage to friendly units, unless I'm mistaken).
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2009-04-18 10:37:47
April 18 2009 10:31 GMT
#67
45 Damage seems a lot , should be a good support against small units or worker raids vs zerg in general . Good thing we zergs still have mutas :D
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 18 2009 10:55 GMT
#68
On April 18 2009 18:16 scwizard wrote:
lol I can't believe I didn't know the phase canon could move until I saw that video.

They removed this ability
Tempest's were pretty cool I wouldn't have minded losing the carrier for that...
Administrator~ Spirit will set you free ~
Fen
Profile Blog Joined June 2006
Australia1848 Posts
April 18 2009 12:08 GMT
#69
Reaver was interesting because it was unique and required finese. It needed to be supported by a shuttle or it had no mobility, it had a very long reload time and cost money to fire meaning you had to select targets. And its high burst damage output meant it allowed for some really tense situations.

The collossus is just a generic unit that does good damage with the ability to scale cliffs. Maybe a change in how it attacks would be better to make it more unique.
Lag
Profile Joined March 2009
Serbia22 Posts
April 18 2009 12:40 GMT
#70
the thing is, the point of starcraft 2 will be high ground/low ground battles. half the units are designed like that, the other half also has an option to do that with the helf of some other units etc etc.
reaver is shuttle dependant to do the high/low ground switch, colossus isnt. i can see people having loads of fun with it
mjau mjau mjau mjau
Hammy
Profile Joined January 2009
France828 Posts
April 18 2009 12:40 GMT
#71
On April 18 2009 19:55 Plexa wrote:
Show nested quote +
On April 18 2009 18:16 scwizard wrote:
lol I can't believe I didn't know the phase canon could move until I saw that video.

They removed this ability
Tempest's were pretty cool I wouldn't have minded losing the carrier for that...

Yeah, and I don't get why it's still called a phase canon since it can no longer phase in/out. Unless it's back to photon canon, they're just changing the name for the sake of novelty.
Though, of course that's a very minor detail.
Hiicantpk
Profile Joined March 2009
Canada72 Posts
April 18 2009 17:02 GMT
#72
Tbh, i like the uses of each unit in their own unique way, but my vote goes to the colossus mainly because the new reaver looks like a yellow I-Fish.
Defence bound and Shit like that
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 18 2009 18:19 GMT
#73
wait. the collosus has a potential range of 9, and it does 45 now? o.o

though i will miss the reaver. had some good times with that little guy.
When they see MC Probe, all the ladies disrobe.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 18 2009 18:58 GMT
#74
let SC1 go.
reaver is cool, i wouldnt be opposed to him making an appearance.
but Colossus all the way. thats my favorite SC2 unit.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
April 18 2009 20:45 GMT
#75
Despite the new colossus buff, and my numerous heart breaking sessions with reavers (both as terran and protoss), I still prefer reavers. The reaver was easily my favorite unit of SC, and the reason I played protoss for a while.


*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2009-04-18 20:52:42
April 18 2009 20:52 GMT
#76
On April 18 2009 06:22 Darth_Ihsahn wrote:
I just can't imagine a "colosus" version of this:

+ Show Spoiler [Aphelion beat me to it] +
http://www.youtube.com/watch?v=msSvZPZXwJU


Easy, KOLOSEEKOLOSEEKOLOSEEKOLOSEEKOLOSEEKOLOSEEKOLOSEEKOLOSEE
KOLOSEEKOLOSEEKOLOSEEKOLOSEEKOLOSEEKOLOSEEKOLOSEEKOLOSEE
KOLOSEEKOLOSEE!!!!!!!!!

Though REEBOH is 100x better.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 18 2009 21:43 GMT
#77
On April 18 2009 06:21 Aphelion wrote:
Show nested quote +
On April 18 2009 05:18 MoNSteR_K4iSeR wrote:

Price: Colossus wins over Reaver

Colossus wins because althought it cost 100 minerals and gas more then the reaver, it doesn't need to recharge its attach with additional recources . The fact that you harvest gas more rapidly in Starcraft 2 also kind of nullify the 100 additional gas you pay for the colossus.



This is an extremely negligible factor. The Colossus is definitely much more expensive. You do need to account for the shuttle cost (and subsequently greater micro possibilities and mobility) the reaver requires though.

Also Colossus doesn't have this :http://www.youtube.com/watch?v=msSvZPZXwJU

Watch that without sound and you have how exciting the reaver would seem in sc2 if it was a new unit.
Insane Lane
Profile Blog Joined August 2008
United States397 Posts
April 19 2009 04:23 GMT
#78
New colossus damage looks awesome and just what they need!

I can really imagine them being the new reaver/lurker, in terms of the fact that they deal heavy aoe damage and force the opponent to micro against them. And how will the tech timing compare for colossus vs. marine combat shields?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 19 2009 04:30 GMT
#79
if its lasers could be dodged (and directed), i think that would add for a lot of subsequent micro. thoughts?
When they see MC Probe, all the ladies disrobe.
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
April 19 2009 07:11 GMT
#80
I believe that the marines can get their combat shields before the colossus. It depends on the build order and we can't be sure till the beta came out.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
April 19 2009 08:10 GMT
#81
Reavers (implicitly shuttle+reaver) were the single most exciting unit sc had, period. They were also one of the most original if not the most original units sc had. Zerglings have been done 100 times (any space shooter), lurkers, templar are kind of like wizards, etc. Archons are pretty unique, but kind of like supernatural beings. But a big mechanical slug that manufactures its own bombs? Never been done before.

The worst part is that the reaver could have been extended nicely into SC2 pretty easily. Just expand upon the concept. Why not have it manufacture little spy probes or defense turrets? Once you have a mobile factory you can do a lot of things. How about a mobile shield battery? that would have been cool. Or a mobile nexus/mineral collector? Maybe damaged units could be loaded inside of the reaver for a type of extremely expensive repair function (contrasting with the cheap repair of the terrans).

Instead we have a big walker that has an IK system. So a two fold disappointment is that we lost an original and exciting unit with a lot of potential for a somewhat uninspired unit.
Do you really want chat rooms?
HanN00b
Profile Joined October 2005
Germany1441 Posts
April 19 2009 08:38 GMT
#82
REAVER OF COURSE
Team name: Borussia Dortmunds Star(craft) Team (10) (Z)Jaedong (Captain) (7) (P)JangBi (2) (T)Bogus (2) (Z)sAviOr (2) (P)BackHo (0) (Z)YellOw (7) Lecaf Oz
milly9
Profile Joined May 2007
Canada325 Posts
Last Edited: 2009-04-19 14:01:40
April 19 2009 14:01 GMT
#83
The main thing I don't like about this reaver/collosus war is that the reaver was really a micro intensive unit, where I see the collosus as pretty much being an attack-move into the fight with no more microing than any other unit really.
then i stick my treasures in a treehole
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 19 2009 15:34 GMT
#84
On April 18 2009 18:16 scwizard wrote:
lol I can't believe I didn't know the phase canon could move until I saw that video.

They took that away and gave it instead to the spore colony and sunken colony (now spore crawler and spine crawler of course).
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Koof
Profile Joined June 2008
United States66 Posts
April 19 2009 20:47 GMT
#85
I think it'll be fine. Of course I'll miss the reaver, but the colossus sounds like a fun toy to play with, still.
peidongyang
Profile Joined January 2009
Canada2084 Posts
April 20 2009 00:31 GMT
#86
On April 18 2009 06:22 Darth_Ihsahn wrote:
I just can't imagine a "colosus" version of this:

+ Show Spoiler [Aphelion beat me to it] +
http://www.youtube.com/watch?v=msSvZPZXwJU

LMAO LMAO LMAOLMAO LMAO LMAO LMAO LMAO

YaaaaaaaaaaaaaaAHhhhhhhhHH LMAO *INSERT KOREAN STUFF HERE*
the throws never bothered me anyway
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
April 20 2009 03:31 GMT
#87
45 damage never miss? that seems imba. the reason reaver isnt imba is bc the scarab is glitchy
fuck lag
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
April 20 2009 07:04 GMT
#88
On April 19 2009 17:10 fight_or_flight wrote:
Reavers (implicitly shuttle+reaver) were the single most exciting unit sc had, period. They were also one of the most original if not the most original units sc had. Zerglings have been done 100 times (any space shooter), lurkers, templar are kind of like wizards, etc. Archons are pretty unique, but kind of like supernatural beings. But a big mechanical slug that manufactures its own bombs? Never been done before.

The worst part is that the reaver could have been extended nicely into SC2 pretty easily. Just expand upon the concept. Why not have it manufacture little spy probes or defense turrets? Once you have a mobile factory you can do a lot of things. How about a mobile shield battery? that would have been cool. Or a mobile nexus/mineral collector? Maybe damaged units could be loaded inside of the reaver for a type of extremely expensive repair function (contrasting with the cheap repair of the terrans).

Instead we have a big walker that has an IK system. So a two fold disappointment is that we lost an original and exciting unit with a lot of potential for a somewhat uninspired unit.

Or what about a reaver that could fly? Kinda like that goliath/wraith thing the terrens have. The new reaver cant attack in the air but it now has built in mobility.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
meegrean
Profile Joined May 2008
Thailand7699 Posts
April 20 2009 07:26 GMT
#89
Oh great, more Protoss weapons of mass destruction
Brood War loyalist
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 20 2009 07:27 GMT
#90
On April 20 2009 16:04 InToTheWannaB wrote:
Or what about a reaver that could fly? Kinda like that goliath/wraith thing the terrens have. The new reaver cant attack in the air but it now has built in mobility.


yabut what about units that only attack ground
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 20 2009 07:45 GMT
#91
Guys, don't you see, they removed the reaver because its awesomeness would either have to be nerfed or it would outshine all the new stuff in sc2!
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 20 2009 07:50 GMT
#92
On April 20 2009 16:45 Klockan3 wrote:
Guys, don't you see, they removed the reaver because its awesomeness would either have to be nerfed or it would outshine all the new stuff in sc2!


I don't mind taking out some units/adding new ones.. I don't exactly want BW with upgraded graphics. I think they've done an excellent job making it original and making it feel like a sequel.
darkemperor
Profile Blog Joined August 2008
Turkey725 Posts
April 20 2009 08:27 GMT
#93
Reaver > Tripod.
#1 Kim Taek Yong Fan <3 || Legend of the Fall // Fall of the Legend
Twilight Templar
Profile Joined April 2009
99 Posts
April 25 2009 08:40 GMT
#94
Well, as much as i want the reaver, i think i've given up asking for him to come back. At least the colossus doesn't suck anymore.
dum dadi do dum dum dee do dee da
Manit0u
Profile Blog Joined August 2004
Poland17546 Posts
April 25 2009 08:49 GMT
#95
I don't understand why they didn't put ravers and dragoons in They're Protoss trademark and probably the coolest units in all SC next to a siege tank, ghost, zergling and hydralisk.

Also:

Bigbadaboom > omglazergunpewpewpew
Time is precious. Waste it wisely.
diehilde
Profile Joined September 2008
Germany1596 Posts
April 25 2009 09:28 GMT
#96
I agree with everyone that has pointed out that the reaver was a very original and entertaining unit, while the colossus is a blatant copy of other units from shitty RTS games (C&C tripod anyone?). Tripod vs Caterpillar, Laser vs Scarabs, really I cant understand why interesting concepts had to go for boring shit that has been done a million times...
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
latent
Profile Joined March 2009
United States428 Posts
April 25 2009 11:54 GMT
#97
Yeah I agree. The Colossus is such a recognized figure throughout the modern science fiction universe. It's such an old concept. The reaver was... while not necessarily "new", far more original in its implementation. God I'm going to miss it. I think in 5 years I'll still boot up old SC occasionally just to experience the joy of dropping 2 reavers on an opponent's mineral line.
Moo
FaZ-
Profile Blog Joined April 2008
United States187 Posts
Last Edited: 2009-04-25 12:20:20
April 25 2009 12:11 GMT
#98
I love that they're replacing the reaver simply due to how random it is. One scarab in a mineral line that either duds or explodes can decide a match... that's just not right in a competitive game to me.

Boxer quit playing Protoss when they made the reaver "dumb." Even as a Terran player myself, I wish it was more balanced without needing to be so chancy. Because let's be honest, if scarabs were intelligent and hit for full damage every shot, Reaver+Shuttle would absolutely force turret metagaming like a 3-hatch muta does for TvZ.


As for the Collossus, it definitely looks micro intensive. With the way the shots sweep, you want to maximize attack and set up the best angles for damage. The line-splash damage is reminiscent of lurkers, but from a perpendicular angle. I'm excited to see what can be done with it. If the damage is of type normal, one sweep of a mineral line executed correctly could mean two dozen worker kills.

ZidaneTribal
Profile Joined September 2007
United States2800 Posts
April 25 2009 18:23 GMT
#99
if i was a protoss player i would perfer colossus. 1 sweep 45 dmg can kill almost all ur workers in 1 shot. at least reaver's scarab doesnt always hit
fuck lag
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 03 2009 14:09 GMT
#100
On April 25 2009 17:49 Manit0u wrote:
I don't understand why they didn't put ravers and dragoons in They're Protoss trademark and probably the coolest units in all SC next to a siege tank, ghost, zergling and hydralisk.

Also:

Bigbadaboom > omglazergunpewpewpew

The Stalker is a dragoon with blink anyway, so that one doesn't matter.

Removing the reaver I'm, still not happy about.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Skeptic
Profile Joined April 2009
United States89 Posts
May 03 2009 15:07 GMT
#101
If they used the reaver again it wouldn't be all that original, now would it?
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
May 03 2009 18:55 GMT
#102
Reaver is the alpha male!

Also..just because it requires micro doesnt make it bad.
IIf your good at Starcraft, Your good at life. - Artosis
Tinithor
Profile Joined February 2008
United States1552 Posts
May 03 2009 19:10 GMT
#103
Reaver looks cooler but the collossus is an interesting concept
"Oh-My-GOD" ... "Is many mutas, Yes?"
wtfhi2u
Profile Joined May 2007
United States65 Posts
May 03 2009 21:05 GMT
#104
--- Nuked ---
Suc
Profile Blog Joined January 2009
Australia1569 Posts
May 03 2009 23:27 GMT
#105
Well in the StarFeeder Q&A it says that the Colossus attack is 23 damage, I don't know when Blizzard said that it was 45.
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
Last Edited: 2009-05-04 00:13:25
May 04 2009 00:12 GMT
#106
it seems like if the enemy units move then the colossus will miss. So a bit of micro would easily avoid this. The reaver did better IMO.
Kimera757
Profile Joined August 2007
Canada129 Posts
May 04 2009 00:23 GMT
#107
On May 04 2009 08:27 Suc wrote:
Well in the StarFeeder Q&A it says that the Colossus attack is 23 damage, I don't know when Blizzard said that it was 45.


Recently on the Korean battle.net forum Blizzard said it was 45 damage. That was about a month ago.

Then more recently Karune said it was cut to 40, only days before the Q&A said it does 23 (x2) damage. Given the timings of the Q&A, it might have older information than Karuen's recent post.
http://starcraft.wikia.com/wiki/StarCraft_Wiki ; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay.
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
May 10 2009 20:38 GMT
#108
Yup ur right. I THINK its 23 damage per beam so it will give the units a second or two to escape.
Whalecore
Profile Joined March 2009
Norway1111 Posts
May 11 2009 09:00 GMT
#109
On April 19 2009 13:23 Insane Lane wrote:
New colossus damage looks awesome and just what they need!

I can really imagine them being the new reaver/lurker, in terms of the fact that they deal heavy aoe damage and force the opponent to micro against them. And how will the tech timing compare for colossus vs. marine combat shields?

I doubt Terran bio will be viable vs Protoss, even in SC2.

First of all you have storm which owns small units.
Also the colossus will probably slaughter marines, whether they are shielded or not.
Playgu
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 11 2009 09:28 GMT
#110
To me it looks like their trying to avoid allowing one lone unit to be so devastating in sc2. The reaver, arbiter (through recall), queen (instant kill high tier units with broodling) etc. Even their 'hero' units (mothership, queen) are defensive in nature to stop them from being so deadly.

I don't think the colossus should be compared to the reaver, because its not similar enough. It's not a replacement. It's a different unit filling a different role, and the reaver happened to be removed.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
May 11 2009 15:14 GMT
#111
dude reaver/shuttle was so cool. thats only thing i liked about protoss.. if you elimate that the game is stupid.. ahh well i trust blizzard judgement.
Entusman #51
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
May 11 2009 18:53 GMT
#112
IMHO the colossus seemed to miss... ALOT when attacking.. wat's the point of having spread dmg if it always chooses the worst direction to shoot it in?
ggyo...
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 11 2009 19:00 GMT
#113
On May 04 2009 08:27 Suc wrote:
Well in the StarFeeder Q&A it says that the Colossus attack is 23 damage, I don't know when Blizzard said that it was 45.

2x23=46.

I would guess that they changed the animation so it scissors the targets, it would make it look a lot better.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
May 11 2009 19:09 GMT
#114
On May 12 2009 03:53 R3condite wrote:
IMHO the colossus seemed to miss... ALOT when attacking.. wat's the point of having spread dmg if it always chooses the worst direction to shoot it in?

IT doesn't choose what direction to shoot. You do, by choosing what unit to attack.. So it might be the fact that we've only seen videos from mediocre players that we see it get crappy shots all the time.
twitter: @terrancem
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
May 12 2009 02:55 GMT
#115
dont forget zealots with charge owns all terran infantries.
w00tm0nger
Profile Joined April 2009
United States20 Posts
May 18 2009 22:05 GMT
#116
reaver ftw.... you need way more skill, also, i like the reaver AoE more than the collosus AoE even if it is bigger.
R.I.P. Reaver... you will be missed.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 18 2009 22:33 GMT
#117
On April 18 2009 05:23 choboPEon wrote:
no one is going to vote colossus until they have time to use it and become attached to it

i love that little worm tank


yeah :3 little worm tank is the shit.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
KaasZerg
Profile Joined November 2005
Netherlands927 Posts
May 18 2009 22:48 GMT
#118
It seems hard for the collosus to step up to the role of harras/firesupport units. The reaver is almost symbiotic with the shuttle wich is more flexible then cliffwalk. The reaver can be knocked out or crippled by losing its transport besides being destroyed itself or both. I don't think scarabs are luckbased. It is sad you need airunits to fight something on a cliff in SC2. The 30 % misschance wasn't a real problem. If there are spotters the advantage is nullified. There is a trend to simplify everything.
What is the collosus supposed to be. Shields upgrade ->tanking. Range upgrade->support/harass?
Can you pop it in and out of a phaseprism, lol.

Also I like units that deal a lot of damage compared to their own Hitpoints. If that ratio is the same for different units prioritising targets becomes meh. Bang for your buck. There enough Jack of all trade units as it is.

If the damage is 2x23 and workers have the same hitpoints it wil be a good harasser indeed. It is a lot tougher then a shuttle. So how do you stop this thing besides don't let the toss get a strong econ or keeping a shitton of units on guardduty. But this is where the new anti-armour weapons might come in handy. Or it could become an annoying boring cookiecutter strategy to suicide these things into workerlines.

But I am glad blizz is working to put new stuff in. And the reaver will be in the editor or maybe even produceble in multiplayer in part 2 or 3 of the trilogy.
w00tm0nger
Profile Joined April 2009
United States20 Posts
Last Edited: 2009-05-19 00:10:41
May 19 2009 00:09 GMT
#119
You know... just a thought, but I kinda like the idea of the sweeping beam NOT hitting every unit in the line at once. It'll bring back some of the micro that will be sorely missed by the opposing side. In SC1, you had a chance of getting lucky or saving a few drones by microing your workers away from the scarab. In SC2, since the colossus is more or less the reaver replacement, I figure give it an ever so slight attack buff, like mabey 5 or 10, and adjust the speed of the sweeping beam for balance issues, to make it a more micro-intensive unit... unstead of just walking up and down... then firing... then down... then up... zzzzzzzz... wha? oh yeah i was in the middle of a post... anyway, it'll make it a lot funner to watch in the very least.

even still... i miss the reaver... and it can never be replaced.
R.I.P. Reaver... you will be missed.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2009-05-19 00:35:35
May 19 2009 00:35 GMT
#120
On May 11 2009 18:28 DeCoup wrote:
To me it looks like their trying to avoid allowing one lone unit to be so devastating in sc2. The reaver, arbiter (through recall), queen (instant kill high tier units with broodling) etc. Even their 'hero' units (mothership, queen) are defensive in nature to stop them from being so deadly.

I don't think the colossus should be compared to the reaver, because its not similar enough. It's not a replacement. It's a different unit filling a different role, and the reaver happened to be removed.

queen? devastating? o.O
When they see MC Probe, all the ladies disrobe.
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
May 19 2009 01:18 GMT
#121
On April 18 2009 05:27 ZeroCartin wrote:
Well, I think you forgot to put the cuteness factor. :D Easy win for reaver


OMG GAY!
gg Reav
Be kind whenever possible. It is always possible.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 19 2009 04:01 GMT
#122
reaver wins but i think they are very different units and that there's room for both
Kill the Deathball
DarkYoDA
Profile Blog Joined September 2005
United States1347 Posts
May 19 2009 07:42 GMT
#123
Imagine a colossus that fires scarabs continuously the way it fires lasers...
It's a comedy to claim thy superiority when it's anothers' inferiority which elevated thy mediocrity
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 19 2009 08:21 GMT
#124
Blizz updates seem to come once a week at best and they're always tiny balance updates like this.

Seriously beta is way overdo this is bullshit.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2009-05-19 21:29:56
May 19 2009 21:29 GMT
#125
On May 12 2009 03:53 R3condite wrote:
IMHO the colossus seemed to miss... ALOT when attacking.. wat's the point of having spread dmg if it always chooses the worst direction to shoot it in?


The damage is instant, so he can't miss, but it had 16 damage per hit in that video.
I'll call Nada.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
May 19 2009 22:14 GMT
#126
On May 12 2009 03:53 R3condite wrote:
IMHO the colossus seemed to miss... ALOT when attacking.. wat's the point of having spread dmg if it always chooses the worst direction to shoot it in?


Thats the point, this brings up alot of potential micro and is further increased by the very few terrain restrictions that the colossus has.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
May 19 2009 23:22 GMT
#127
On May 20 2009 06:29 lololol wrote:
Show nested quote +
On May 12 2009 03:53 R3condite wrote:
IMHO the colossus seemed to miss... ALOT when attacking.. wat's the point of having spread dmg if it always chooses the worst direction to shoot it in?


The damage is instant, so he can't miss, but it had 16 damage per hit in that video.

On May 20 2009 07:14 ManWithCheese wrote:
Show nested quote +
On May 12 2009 03:53 R3condite wrote:
IMHO the colossus seemed to miss... ALOT when attacking.. wat's the point of having spread dmg if it always chooses the worst direction to shoot it in?


Thats the point, this brings up alot of potential micro and is further increased by the very few terrain restrictions that the colossus has.

Lol fail?
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
May 23 2009 00:44 GMT
#128
On May 11 2009 18:28 DeCoup wrote:
To me it looks like their trying to avoid allowing one lone unit to be so devastating in sc2. The reaver, arbiter (through recall), queen (instant kill high tier units with broodling) etc. Even their 'hero' units (mothership, queen) are defensive in nature to stop them from being so deadly.

I don't think the colossus should be compared to the reaver, because its not similar enough. It's not a replacement. It's a different unit filling a different role, and the reaver happened to be removed.


Dead give away that someone never knew BW.
But Garimto was always more than just a Protoss...
SoulMarine
Profile Blog Joined January 2009
United States586 Posts
May 23 2009 02:02 GMT
#129
On May 23 2009 09:44 Aphelion wrote:
Show nested quote +
On May 11 2009 18:28 DeCoup wrote:
To me it looks like their trying to avoid allowing one lone unit to be so devastating in sc2. The reaver, arbiter (through recall), queen (instant kill high tier units with broodling) etc. Even their 'hero' units (mothership, queen) are defensive in nature to stop them from being so deadly.

I don't think the colossus should be compared to the reaver, because its not similar enough. It's not a replacement. It's a different unit filling a different role, and the reaver happened to be removed.


Dead give away that someone never knew BW.




Ouch.

But lol thats such a noobiness statement
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
Lovin
Profile Joined May 2009
Denmark812 Posts
June 03 2009 19:07 GMT
#130
Honestly what I am going to miss the most is the HUGE amount of blood coming from dead dragoons, instead of the stalkers.. Little bit off topic, but they did mention Dragoon/Stalker earlier.
AKA SuddenSalad
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