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Colossus attack buffed! - Page 5

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 7 Next All
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
April 19 2009 08:10 GMT
#81
Reavers (implicitly shuttle+reaver) were the single most exciting unit sc had, period. They were also one of the most original if not the most original units sc had. Zerglings have been done 100 times (any space shooter), lurkers, templar are kind of like wizards, etc. Archons are pretty unique, but kind of like supernatural beings. But a big mechanical slug that manufactures its own bombs? Never been done before.

The worst part is that the reaver could have been extended nicely into SC2 pretty easily. Just expand upon the concept. Why not have it manufacture little spy probes or defense turrets? Once you have a mobile factory you can do a lot of things. How about a mobile shield battery? that would have been cool. Or a mobile nexus/mineral collector? Maybe damaged units could be loaded inside of the reaver for a type of extremely expensive repair function (contrasting with the cheap repair of the terrans).

Instead we have a big walker that has an IK system. So a two fold disappointment is that we lost an original and exciting unit with a lot of potential for a somewhat uninspired unit.
Do you really want chat rooms?
HanN00b
Profile Joined October 2005
Germany1441 Posts
April 19 2009 08:38 GMT
#82
REAVER OF COURSE
Team name: Borussia Dortmunds Star(craft) Team (10) (Z)Jaedong (Captain) (7) (P)JangBi (2) (T)Bogus (2) (Z)sAviOr (2) (P)BackHo (0) (Z)YellOw (7) Lecaf Oz
milly9
Profile Joined May 2007
Canada325 Posts
Last Edited: 2009-04-19 14:01:40
April 19 2009 14:01 GMT
#83
The main thing I don't like about this reaver/collosus war is that the reaver was really a micro intensive unit, where I see the collosus as pretty much being an attack-move into the fight with no more microing than any other unit really.
then i stick my treasures in a treehole
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 19 2009 15:34 GMT
#84
On April 18 2009 18:16 scwizard wrote:
lol I can't believe I didn't know the phase canon could move until I saw that video.

They took that away and gave it instead to the spore colony and sunken colony (now spore crawler and spine crawler of course).
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Koof
Profile Joined June 2008
United States66 Posts
April 19 2009 20:47 GMT
#85
I think it'll be fine. Of course I'll miss the reaver, but the colossus sounds like a fun toy to play with, still.
peidongyang
Profile Joined January 2009
Canada2084 Posts
April 20 2009 00:31 GMT
#86
On April 18 2009 06:22 Darth_Ihsahn wrote:
I just can't imagine a "colosus" version of this:

+ Show Spoiler [Aphelion beat me to it] +

LMAO LMAO LMAOLMAO LMAO LMAO LMAO LMAO

YaaaaaaaaaaaaaaAHhhhhhhhHH LMAO *INSERT KOREAN STUFF HERE*
the throws never bothered me anyway
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
April 20 2009 03:31 GMT
#87
45 damage never miss? that seems imba. the reason reaver isnt imba is bc the scarab is glitchy
fuck lag
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
April 20 2009 07:04 GMT
#88
On April 19 2009 17:10 fight_or_flight wrote:
Reavers (implicitly shuttle+reaver) were the single most exciting unit sc had, period. They were also one of the most original if not the most original units sc had. Zerglings have been done 100 times (any space shooter), lurkers, templar are kind of like wizards, etc. Archons are pretty unique, but kind of like supernatural beings. But a big mechanical slug that manufactures its own bombs? Never been done before.

The worst part is that the reaver could have been extended nicely into SC2 pretty easily. Just expand upon the concept. Why not have it manufacture little spy probes or defense turrets? Once you have a mobile factory you can do a lot of things. How about a mobile shield battery? that would have been cool. Or a mobile nexus/mineral collector? Maybe damaged units could be loaded inside of the reaver for a type of extremely expensive repair function (contrasting with the cheap repair of the terrans).

Instead we have a big walker that has an IK system. So a two fold disappointment is that we lost an original and exciting unit with a lot of potential for a somewhat uninspired unit.

Or what about a reaver that could fly? Kinda like that goliath/wraith thing the terrens have. The new reaver cant attack in the air but it now has built in mobility.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
meegrean
Profile Joined May 2008
Thailand7699 Posts
April 20 2009 07:26 GMT
#89
Oh great, more Protoss weapons of mass destruction
Brood War loyalist
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 20 2009 07:27 GMT
#90
On April 20 2009 16:04 InToTheWannaB wrote:
Or what about a reaver that could fly? Kinda like that goliath/wraith thing the terrens have. The new reaver cant attack in the air but it now has built in mobility.


yabut what about units that only attack ground
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 20 2009 07:45 GMT
#91
Guys, don't you see, they removed the reaver because its awesomeness would either have to be nerfed or it would outshine all the new stuff in sc2!
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 20 2009 07:50 GMT
#92
On April 20 2009 16:45 Klockan3 wrote:
Guys, don't you see, they removed the reaver because its awesomeness would either have to be nerfed or it would outshine all the new stuff in sc2!


I don't mind taking out some units/adding new ones.. I don't exactly want BW with upgraded graphics. I think they've done an excellent job making it original and making it feel like a sequel.
darkemperor
Profile Blog Joined August 2008
Turkey725 Posts
April 20 2009 08:27 GMT
#93
Reaver > Tripod.
#1 Kim Taek Yong Fan <3 || Legend of the Fall // Fall of the Legend
Twilight Templar
Profile Joined April 2009
99 Posts
April 25 2009 08:40 GMT
#94
Well, as much as i want the reaver, i think i've given up asking for him to come back. At least the colossus doesn't suck anymore.
dum dadi do dum dum dee do dee da
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
April 25 2009 08:49 GMT
#95
I don't understand why they didn't put ravers and dragoons in They're Protoss trademark and probably the coolest units in all SC next to a siege tank, ghost, zergling and hydralisk.

Also:

Bigbadaboom > omglazergunpewpewpew
Time is precious. Waste it wisely.
diehilde
Profile Joined September 2008
Germany1596 Posts
April 25 2009 09:28 GMT
#96
I agree with everyone that has pointed out that the reaver was a very original and entertaining unit, while the colossus is a blatant copy of other units from shitty RTS games (C&C tripod anyone?). Tripod vs Caterpillar, Laser vs Scarabs, really I cant understand why interesting concepts had to go for boring shit that has been done a million times...
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
latent
Profile Joined March 2009
United States428 Posts
April 25 2009 11:54 GMT
#97
Yeah I agree. The Colossus is such a recognized figure throughout the modern science fiction universe. It's such an old concept. The reaver was... while not necessarily "new", far more original in its implementation. God I'm going to miss it. I think in 5 years I'll still boot up old SC occasionally just to experience the joy of dropping 2 reavers on an opponent's mineral line.
Moo
FaZ-
Profile Blog Joined April 2008
United States187 Posts
Last Edited: 2009-04-25 12:20:20
April 25 2009 12:11 GMT
#98
I love that they're replacing the reaver simply due to how random it is. One scarab in a mineral line that either duds or explodes can decide a match... that's just not right in a competitive game to me.

Boxer quit playing Protoss when they made the reaver "dumb." Even as a Terran player myself, I wish it was more balanced without needing to be so chancy. Because let's be honest, if scarabs were intelligent and hit for full damage every shot, Reaver+Shuttle would absolutely force turret metagaming like a 3-hatch muta does for TvZ.


As for the Collossus, it definitely looks micro intensive. With the way the shots sweep, you want to maximize attack and set up the best angles for damage. The line-splash damage is reminiscent of lurkers, but from a perpendicular angle. I'm excited to see what can be done with it. If the damage is of type normal, one sweep of a mineral line executed correctly could mean two dozen worker kills.

ZidaneTribal
Profile Joined September 2007
United States2800 Posts
April 25 2009 18:23 GMT
#99
if i was a protoss player i would perfer colossus. 1 sweep 45 dmg can kill almost all ur workers in 1 shot. at least reaver's scarab doesnt always hit
fuck lag
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 03 2009 14:09 GMT
#100
On April 25 2009 17:49 Manit0u wrote:
I don't understand why they didn't put ravers and dragoons in They're Protoss trademark and probably the coolest units in all SC next to a siege tank, ghost, zergling and hydralisk.

Also:

Bigbadaboom > omglazergunpewpewpew

The Stalker is a dragoon with blink anyway, so that one doesn't matter.

Removing the reaver I'm, still not happy about.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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